Name | Nightmares |
Type | Event |
Effect | Play on a Human. He is rotated for no effect and may not leave his current location. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Sweet dreams are whatever gets you through the night. Nightmares are what's waiting when you wake up. -Gramps, 132nd Eagle Watch |
Rarity | Common, Starter |
ID | 186 / 348 |
Shop |