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Name | .357 Magnum |
Type | Item |
Restrictions | Weaponry |
Resources | Short-Ranged, Small Arms |
Effect | Does 7 Damage. Ammo items attached to the .357 Magnum are not discarded when the owner rolls a natural 1 or 2 in combat. |
Flavor | Not exactly standard issue. |
Rarity | Starter |
ID | 1 / 349 |
Shop |
Name | .44 AutoMag |
Type | Item |
Restrictions | Weaponry |
Resources | Short-Ranged, Small Arms |
Effect | Does 8 Damage. If owner has Veteran or Marksman, any Player may pay 1 CP to give this item Long-Ranged and +1 To Hit for the duration of a combat sequence. |
Flavor | The gun of choice for personal defense. |
Rarity | Common |
ID | 2 / 349 |
Shop |
Name | .45 Long-Slide |
Type | Item |
Restrictions | Weaponry |
Resources | Short-Ranged, Small Arms |
Effect | Does 7 Damage. When .45 Long-Slide is brought into play, search your Draw deck for the LS-81 Laser Sight and add it to this item. |
Flavor | Brand new, just got them in. |
Rarity | Starter |
ID | 3 / 349 |
Shop |
Name | .50 Cal Barrett M-82A1 |
Type | Item |
Restrictions | Military Arms |
Resources | Long-Ranged, Rifle |
Effect | Requires Sniper. Does 12 Damage and may target one location beyond Long-Ranged at -2 To Hit. Rotate this item as well as owner when declaring an attack. Discard any Ammo item used with this item at the end of the Combat sequence. |
Flavor | Will punch through Russian armror at 1500m. |
Rarity | Rare |
ID | 4 / 349 |
Shop |
Name | .50 Desert Eagle |
Type | Item |
Restrictions | Weaponry |
Resources | Short-Ranged, Small Arms |
Effect | Does 7 Damage. +1 Damage if owner has Veteran or Tactics. This item's Damage is not reduced by Armor, if Armor is 2 or less. |
Flavor | The largest pistol caliber in production. |
Rarity | Rare |
ID | 5 / 349 |
Shop |
Name | 12-Gauge Auto-Loader |
Type | Item |
Restrictions | Weaponry |
Resources | Long-Ranged, Shotgun |
Effect | Short-Ranged: Does 8 Damage at +2 To Hit. Long-Ranged: Does 5 Damage at +1 To Hit. |
Flavor | Italian made, 8 rounds, the best tactical shotgun made. |
Rarity | Common |
ID | 6 / 349 |
Shop |
Name | 20-Watt Phased Plasma Rifle |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Long-Ranged, Plasma Rifle |
Effect | Does 2 Environmental Plasma Damage. May be found at Military Arms locations for no Production cost. May be used by SkyNet or Resistance characters. This item may only use Ammo items with the Plasma resource. |
Flavor | Standard-issue weapon of SkyNet forces. Over the years, many have fallen into Resistance hands. |
Rarity | Uncommon |
ID | 7 / 349 |
Shop |
Name | 400 Rounds and Counting |
Type | Event |
Effect | Target one location during Combat Declaration. Every character declaring an attack with a Ranged item at that location may rotate their Ranged item and gain +1 To Hit (or +2 To Hit if Marksman). You gain 1 CP for every item rotated in this manner. |
Flavor | Keep firing! Keep firing, damn it! -Lt. Ryan, Iron Guard |
Rarity | Common |
ID | 8 / 349 |
Shop |
Name | 40-Watt Phased Plasma Rifle |
Type | Item |
Restrictions | Future, SkyNet Item |
Resources | Long-Ranged, Plasma Rifle |
Effect | Does 3 Environmental Plasma Damage. This item may only use Ammo items with the Plasma resource. |
Flavor | Deals out death in the 40-watt range. |
Rarity | Rare |
ID | 9 / 349 |
Shop |
Name | A Learning Computer |
Type | Event |
Restrictions | SkyNet Player |
Effect | 2CP. Permanent. Play on your Terminator. At the end of any round in which this Terminator kills its declared target, name an event with the SkyNet Player restriction, search your Draw deck and add it to your hand. Discard A Learning Computer if this Terminator gains Damaged tokens. |
Flavor | Research... Combat... it's all the same to a killing machine. |
Rarity | Rare |
ID | 10 / 349 |
Shop |
Name | A New Beginning |
Type | Event |
Restrictions | Past |
Effect | Rotate one of your Supporting Characters during the Protection step at Main Street. This character is removed from play and considered Protected. |
Flavor | Don't stop until you reach the end of the line and don't tell anyone where you're going. |
Rarity | Rare |
ID | 11 / 349 |
Shop |
Name | Adaptive Programming |
Type | Event |
Restrictions | SkyNet Player |
Effect | Permanent. Play on your Terminator. Gain 1 CP for every attack beyond the first declared against your character in one round. Any Player may pay 2 CP to cancel Adaptive Programming as it is played. |
Flavor | Battle analysis complete. Current tactical configuration ineffective. Switching to secondary configuration. |
Rarity | Uncommon |
ID | 12 / 349 |
Shop |
Name | Advanced Construction Drone |
Type | Main Character: SkyNet |
Speed | 2 |
Power | 4 |
Cost | 4 |
Resources | Drone, SkyNet, Mechanic, Medic, Programmer |
Effect | Armor 1. During the Production step, rotate to gain 1 Production while at a location with Factory. At any time, rotate to remove Damaged from an item or to remove a Damage token from a SkyNet character at its location. |
Flavor | Reconstruction of Primary Systems 64% complete. |
Call ID | D-7017G |
Rarity | Uncommon |
ID | 13 / 349 |
Shop |
Name | Advanced Scouting |
Type | Event |
Effect | Play during your Movement segment and target one of your characters. Gain 1 CP for every different location that was brought into play by an opponent that this character enters. Double the CP gained if this character has Scout. No more then 5 CP can be generated by this event. |
Flavor | Know the land and gain the advantage. |
Rarity | Uncommon |
ID | 14 / 349 |
Shop |
Name | Advanced Stealth Infiltrator |
Type | Main Character: SkyNet |
Speed | 3 |
Power | 5 |
Infiltrate / Importance | 5 |
Cost | 13 |
Resources | Terminator, SkyNet, Infiltrator, Marksman, Sniper |
Effect | Armor 1. T-810 may use any item with Rifle and any Rifle attachments. Rotate T-810 to exchange the position of any of its Hidden markers (not during a Combat sequence). |
Flavor | Holo matrix online. Initiate infiltration protocols. Possibility of detection 0.014% |
Call ID | T-810 CSM-107 |
Rarity | Rare |
ID | 15 / 349 |
Shop |
Name | Aerial Recon Unit |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 6 |
Cost | 12 |
Resources | Hunter-Killer, SkyNet, Flight, Marksman |
Effect | Does 10 Long-Ranged Damage. HK-8475 gains a Free Ranged attack against every character (except H-Ks) that targets it if that character is at an Exterior location without the Dark resource. |
Flavor | Against the sun they descended, raining death upon our squad. -Lt. Ryan, Iron Guard |
Call ID | HK-4875 |
Rarity | Rare |
ID | 16 / 349 |
Shop |
Name | Alamo Sport Shop |
Type | Location: Exterior |
Resources | Exterior, Past, Equipment, Military Arms, Weaponry |
Effect | During the Search round, rotate your character at this location to find the first item with Weaponry or Equipment in your Draw deck. Place the item found on the character that rotated to find it. This effect may be used by multiple characters. |
Flavor | Any one of these beauties is ideal for home defense. |
Rarity | Starter |
ID | 17 / 349 |
Shop |
Name | Alleyway |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Cover |
Effect | Target one Exterior location when Alleyway first comes into play. Alleyway is now considered adjacent to that location in addition to its normal adjacencies. |
Flavor | Dark and damp, it houses the forgotten people of our society. |
Rarity | Starter |
ID | 18 / 349 |
Shop |
Name | Ambidextrous |
Type | Event |
Effect | Play when a Terminator or a Veteran declares a Ranged attack. This character may declare a second Ranged attack using a different Ranged item. Both attacks gain -1 To Hit. |
Flavor | They were dead before they hit the floor. |
Rarity | Uncommon |
ID | 19 / 349 |
Shop |
Name | Ammo Cache |
Type | Event |
Effect | Target one location during the Search round. Each character at that location may rotate to search their Draw deck for the first Ammo item. This item is found whether or not the location has the Weaponry or Military Arms resources. |
Flavor | Survivalists, ya gotta love 'em! |
Rarity | Common |
ID | 20 / 349 |
Shop |
Name | Anticipation |
Type | Event |
Effect | Permanent. Play on a character. They may rotate at any time during the Staging round to declare a Free attack. They gain +2 To Hit if they have Brave or Tactics. Discard this card when character moves or rotates. |
Flavor | Some things are worth waiting for. |
Rarity | Common, Starter |
ID | 21 / 349 |
Shop |
Name | Apartment Complex |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian |
Effect | All Humans and Animals must each spend 2 Movement Points to enter this location. |
Flavor | Humanity's version of the bee hive. |
Rarity | Starter |
ID | 22 / 349 |
Shop |
Name | AR-18 Assault Rifle |
Type | Item |
Restrictions | Military Arms |
Resources | Long-Ranged, Rifle |
Effect | Does 9 Damage. This item may not gain the Damaged resource and is not a legal target for Misfire. |
Flavor | Watch your back or risk losing it. |
Rarity | Rare |
ID | 23 / 349 |
Shop |
Name | Arm-Mounted Gatling Gun |
Type | SkyNet Item |
Cost | 5 |
Restrictions | Future, SkyNet Item |
Resources | Implant, Long-Ranged, Rifle |
Effect | Requires Terminator. Long-Ranged: Does 10 Damage. Short-Ranged: Does 12 Damage at +2 To Hit. Rotate this item when it is used. Owner with Infiltrator gains -4 Infiltration. |
Flavor | It tore through our ranks like an avenging angel. |
Rarity | Rare |
ID | 24 / 349 |
Shop |
Name | Armor Piercing Rounds |
Type | Item |
Restrictions | Weaponry |
Resources | Ammo |
Effect | Requires Rifle. Item gains +1 Damage and its Damage is not reduced by Armor. Discard this Ammo at the end of a Combat Sequence if you roll a natural 1 or 2 To Hit while using it. |
Flavor | One shot is often all that is needed. |
Rarity | Uncommon |
ID | 25 / 349 |
Shop |
Name | Augmented Musculature |
Type | SkyNet Item |
Cost | 4 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Gain +1 Power and Terminator with Infiltrator also gains - 1 Infiltration. Limit 1 per Terminator. |
Flavor | Intended action exceeds structural tolerances by 30%. |
Rarity | Rare |
ID | 26 / 349 |
Shop |
Name | Automated Armory |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Factory, Hi Tech, SkyNet Item |
Effect | During the Production step, spend 1 Production and rotate one of your Drones to search your Draw deck for the first SkyNet Item and add it to your hand. |
Flavor | Unit KND.1 recognized. Initiate weapon upgrade. Upgrade commencing. |
Rarity | Uncommon |
ID | 27 / 349 |
Shop |
Name | Automated Assembly Line |
Type | Location: Interior |
Resources | Interior, Future, Cover, Equipement, Hi Tech |
Effect | Distinct. Reduce the Production cost of all SkyNet Characters and SkyNet Items by 1 in each location adjacent to Automated Assembly Line. (Production costs cannot be reduced below 1 Production) May only be played above locations with the Factory resource. |
Flavor | Incapable of independent thought, these automatons increase rates of production. |
Rarity | Uncommon |
ID | 28 / 349 |
Shop |
Name | Barred Door |
Type | Event |
Resources | Barrier |
Effect | Barrier 5. Rotate your character during the Staging or Search round to deploy this Barrier across their current location and an adjacent Interior location. |
Flavor | Run! This won't hold him for long! |
Rarity | Common |
ID | 29 / 349 |
Shop |
Name | Barren Wasteland |
Type | Location: Exterior |
Resources | Exterior, Future, Dark, Open |
Effect | Distinct. |
Flavor | This is just one possible future; unfortunately, it's ours. |
Rarity | Common |
ID | 30 / 349 |
Shop |
Name | Bartender |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Past, Tech Noir |
Resources | Human |
Effect | When Bartender is found, you may search your Draw deck for a Shotgun and place it on him. |
Flavor | I said take it outside... now! |
Rarity | Common |
ID | 31 / 349 |
Shop |
Name | Battle Fatigue |
Type | Event |
Effect | Play on a rotated Human or Animal. It may not ready as usual during the following Ready round. |
Flavor | Exhaustion eventually claims all of us. |
Rarity | Common, Starter |
ID | 32 / 349 |
Shop |
Name | Battlefield Repairs |
Type | Event |
Effect | Play on a SkyNet character that is alone at a location. Remove 1 Damage token from it (or 2 if it has Medic). |
Flavor | Self-preservation is not just instinct. |
Rarity | Common, Starter |
ID | 33 / 349 |
Shop |
Name | Battlefield Shadows |
Type | Event |
Effect | Play on a character using Hidden movement. This character may not be the target of any declared attacks. Discard this event after 3 turns or if this character moves or is revealed. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Covert Ops are trained to move among the enemy undetected... |
Rarity | Uncommon |
ID | 34 / 349 |
Shop |
Name | Better You Than Me |
Type | Event |
Effect | Play during Combat Declaration and target one location. All attacks on Supporting Characters at this location are +1 To Hit and all attacks on Main Characters at this location are -1 To Hit until the end of the turn. |
Flavor | Use the crowds. Think of them as moving walls. |
Rarity | Common, Starter |
ID | 35 / 349 |
Shop |
Name | Big Jeff's Family Restaurant |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Confined |
Effect | Once per turn, you may rotate your Human Main Character or your Terminator Main Character with Infiltrator to draw the top card of your Draw deck while at this location. |
Flavor | Miss, we're ready to order. |
Rarity | Uncommon |
ID | 36 / 349 |
Shop |
Name | Blending In |
Type | Event |
Effect | 1CP. Play on a Terminator with Infiltration. While it carries at least two items that increase Infiltration, it may not lose its Infiltration attribute for any reason. Discard after 3 turns. |
Flavor | Who says humans are the only one with 'fashion sense'? |
Rarity | Uncommon |
ID | 37 / 349 |
Shop |
Name | Blood Splatter |
Type | Event |
Effect | Permanent. Play on a Terminator who just killed a Supporting Character in the same location as other Supporting Characters. This Terminator gains -1 Infiltration and cannot control Supporting Characters with Police. |
Flavor | Target terminated. Unit 234K1.D covered in target's remains. Potential infiltration compromise. |
Rarity | Common |
ID | 38 / 349 |
Shop |
Name | Blown Power Grid |
Type | Event |
Effect | Permanent. Target a location where 5+ Drones just rotated to generate Production. Double that specific Production and ass the Damaged resource to this location. Discard this event when the Damaged resource is removed. |
Flavor | Warning: Production level exceeding optimum parameters. Structural meltdown imminent. |
Rarity | Uncommon |
ID | 39 / 349 |
Shop |
Name | Bonefields |
Type | Location: Exterior |
Resources | Exterior, Future, Open |
Effect | All Humans and Animals must each spend 2 Movement Points to enter this location. While at this location, all Humans and Animals gain -1 To Hit. |
Flavor | Stumbling over the shattered dreams and dried skulls of your friends saps the humanity from your soul. |
Rarity | Rare |
ID | 40 / 349 |
Shop |
Name | Braced For Impact |
Type | Event |
Effect | Target a SkyNet character during a combat sequence that has not moved this turn. It gains +X Resistance where X equals its current Speed. This character may not leave this location during the following Movement step. |
Flavor | T-800 CSM-101 Infiltration Unit shutting down secondary systems. Complete. Higher functions shielded. |
Rarity | Rare |
ID | 41 / 349 |
Shop |
Name | Bullet-Proof Vest |
Type | Item |
Restrictions | Weaponry |
Resources | Body Armor |
Effect | Armor 2 vs. Ranged attacks. You may discard this item to gain +3 Resistance until the end of the current round. Limit 1 Body Armor per character. |
Flavor | Standard-issue bullet control. |
Rarity | Starter |
ID | 42 / 349 |
Shop |
Name | Castling |
Type | Event |
Effect | 3CP. Target your character with 2 or more Hidden movement markers. Exchange the positions of any two of their Hidden markers. If played during a combat sequence, it must be played prior to the Roll To Hit step. No CP cost if target is Covert Ops or has Lucky. |
Flavor | Now you see him, now you don't. |
Rarity | Rare |
ID | 43 / 349 |
Shop |
Name | Caught Off Guard |
Type | Event |
Effect | +1 Damage. Gain an additional +2 Damage if the defender is at a location with the Confined resource. |
Flavor | Get caught napping and you may sleep forever. |
Rarity | Starter |
ID | 44 / 349 |
Shop |
Name | Chain Link Fence |
Type | Event |
Resources | Barrier |
Effect | Barrier 3. Rotate your character any time except during a Combat sequence to deploy this Barrier across their current Exterior location. Opposing characters may ignore this Barrier by each spending 3 Movement Points. |
Flavor | Leave them! Let's go! |
Rarity | Common |
ID | 45 / 349 |
Shop |
Name | City Park |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Open |
Effect | When City Park is first brought into play, its owner may search his Draw deck for a Street Punk. The Street Punk comes immediately into play at this location. |
Flavor | Not the safest place for a picnic. |
Rarity | Starter |
ID | 46 / 349 |
Shop |
Name | City Ruins |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Dark |
Effect | Each character that began the Staging round in this location gains +1 Defense. This Defense bonus lasts until the end of the turn. |
Flavor | Death, not just of the body but of the soul, surrounds us. All around us, lies the ravaged shadow of something once called life. |
Rarity | Uncommon |
ID | 47 / 349 |
Shop |
Name | City Street |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Civilian, Open |
Effect | Distinct. |
Flavor | Any store you want can be found on this strip of asphalt. |
Rarity | Common |
ID | 48 / 349 |
Shop |
Name | Clean Room |
Type | Location: Interior |
Resources | Interior, Future, Computers, Factory, Hi Tech, SkyNet Item |
Effect | Distinct. Drones with Programmer add +1 to any Production they generate while at this location. Implants are built for 2 Production less than normal at this location. (Production costs cannot be reduced below 1 Production). |
Flavor | Uploading systems upgrade. Enable Read Mode now. |
Rarity | Rare |
ID | 49 / 349 |
Shop |
Name | Col. Perry |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Leader, Marksman, Tactics, Veteran |
Effect | Rotate Col. Perry to search your Draw deck for the first mission card and add it to your hand. While Perry is in play, your completed missions may not be cancelled by another Player's actions. |
Flavor | This is out planet. We're gonna take it back, hill by hill, sector by sector. |
Call ID | 132nd Eagle Watch |
Rarity | Rare |
ID | 50 / 349 |
Shop |
Name | Collapsed Ceiling |
Type | Event |
Effect | Play at the end of a round where at least one attack worth 10 or more Damage missed its declared target at an Interior location. All characters at that location gain 1 Environmental Damage. |
Flavor | Run! It's all caving in! |
Rarity | Rare |
ID | 51 / 349 |
Shop |
Name | Combat Roll |
Type | Event |
Effect | +1 Defense. In addition, +1 Defense if this character has a current Speed of 3 or more and/or +1 Defense if this character is at a location with the Open resource. |
Flavor | Keep your head down if you want to keep it. |
Rarity | Uncommon |
ID | 52 / 349 |
Shop |
Name | Composite Body Armor |
Type | Item |
Restrictions | Military Arms |
Resources | Body Armor |
Effect | Armor 3. Owner gains -1 Movement Points. Limit 1 Body Armor per character. |
Flavor | Almost total protection against most modern firearms. |
Rarity | Rare |
ID | 53 / 349 |
Shop |
Name | Compromised Stronghold |
Type | Mission |
Restrictions | Future, SkyNet Player |
Effect | Unique. Gain 3 Mission Points. Play during the Ready round, when your SkyNet character has been at the same opponent's Starting Location for 3 or more consecutive turns. This Mission may not be played if opposing characters are at the same Starting Location. |
Flavor | Secure and hold position. Motion scan. Human presence in Sector 12.1 neutralized. |
Rarity | Uncommon |
ID | 54 / 349 |
Shop |
Name | Concealed Weapon |
Type | Event |
Effect | 1CP. Play on a character with Trenchcoat and a Ranged item. They may immediately declare 2 Free Short-Ranged attacks. Discard the Trenchcoat and Ranged item used in the attack when this event completely resolves. |
Flavor | With a few modifications virtually any gun can be concealed under a trenchcoat. |
Rarity | Uncommon |
ID | 55 / 349 |
Shop |
Name | Concentration |
Type | Event |
Restrictions | Resistance Player |
Effect | 2CP. Play when your Human with the Lethal resource kills an opposing character. Ready that Lethal character and immediately declare an attack against a new target. This character does not ready as normal during the following Ready round. |
Flavor | Inhale, Kill, Exhale |
Rarity | Common |
ID | 56 / 349 |
Shop |
Name | Conquer |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Permanent. Play on a opponent's Starting Location when your character enters it. Take 1 CP from that opponent at the end of every Combat round that you control a character at this location. |
Flavor | Human base neutralized. Area secured. LZ231.1 awaiting further orders. |
Rarity | Uncommon |
ID | 57 / 349 |
Shop |
Name | Construction Drone |
Type | Main Character: SkyNet |
Speed | 1 |
Power | 2 |
Cost | 2 |
Resources | Drone, SkyNet, Mechanic |
Effect | Armor 1. During the Production step, rotate to gain 1 Production while at a location with Factory or rotate 3 Construction Drones at the same location to remove Damaged from this current location. |
Flavor | Automated machinery without the spark of consciousness. |
Call ID | D-40575 |
Rarity | Common |
ID | 58 / 349 |
Shop |
Name | Construction Site |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Equipment, Open |
Effect | Once per game, each Resistance Player may rotate one of their characters at this location and search their Draw deck for a Resistance Private. It immediately comes into play at this location. |
Flavor | Reinforcements are often found in the most unusual places. |
Rarity | Rare |
ID | 59 / 349 |
Shop |
Name | Coordinated Fire |
Type | Event |
Effect | Play when 2 or more of your characters declare Ranged attacks against the same target. Each character gains +1 To Hit or +2 if Marksman or Veteran. |
Flavor | Overlap your fire... keep firing! We have it in a crossfire! |
Rarity | Common |
ID | 60 / 349 |
Shop |
Name | Counterintelligence |
Type | Mission |
Effect | Gain 1 Mission Point. Rotate your character at one of your Starting locations when an opponent completes a mission. That opponent's mission card is cancelled and discarded as it is played. |
Flavor | Knowing more than your enemy is the key to victory. |
Rarity | Rare |
ID | 61 / 349 |
Shop |
Name | Cover Charge |
Type | Event |
Effect | Target a character entering an Interior location. That character's owner must give 1 CP to every other Player or none of their characters may enter that location this turn. |
Flavor | Hey! That's $4.50 if you want in! |
Rarity | Common |
ID | 62 / 349 |
Shop |
Name | Cpl. Greene |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Brave, Demolitions, Marksman, Scout |
Effect | once per turn, Greene may reduce her Defense by 1 and gain +1 To Hit with Ranged items. These effects last until the end of the turn. |
Flavor | She's used up 8 of her nine lives. |
Call ID | 132nd Eagle Watch |
Rarity | Uncommon |
ID | 63 / 349 |
Shop |
Name | Cpl. LeBreton |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Brave, Demolitions, Veteran |
Effect | Gain 1 CP for every 2 Damage tokesn an opposing Player's character gains as a result of LeBreton's attack. |
Flavor | Every battle is a learning experience; LeBreton never makes the same mistake twice. |
Call ID | Delta Company |
Rarity | Rare |
ID | 64 / 349 |
Shop |
Name | Cpl. Marcus |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Brave, Marksman, Scout |
Effect | Marcus may rotate at any time during the Staging round to declare a Ranged attack. |
Flavor | This guy is on the edge. Won't be long 'till something snaps. -Lt. Ryan, Iron Guard |
Call ID | 132nd Eagle Watch |
Rarity | Uncommon |
ID | 65 / 349 |
Shop |
Name | Cpl. Pierce |
Type | Main Character: Resistance |
Speed | 3 |
Power | 4 |
Resources | Human, Resistance, Lethal, Tactics |
Effect | Rotate Pierce at a location with the Secure resource to search your Draw deck for Sarge and bring him into play at Pierce's location. Sarge gains +1 To Hit and +2 Damage while at Pierce's location. |
Flavor | His dogs eat better than he does. |
Call ID | Canine Support |
Rarity | Uncommon |
ID | 66 / 349 |
Shop |
Name | Cpl. Rensy |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Lucky, Marksman, Medic |
Effect | Rotate Rensy to remove 1 Damage token from a Human or Animal at his location. May not be used during Combat Resolution. |
Flavor | I hear he's a good medic, but his methods are sometimes questionable. -Pawn III, Covert Ops |
Call ID | Iron Guard |
Rarity | Starter |
ID | 67 / 349 |
Shop |
Name | Critical Systems Failure |
Type | Event |
Effect | Rotate your Hacker or Programmer to cancel and discard an event with the SkyNet Player restriction as it is played. |
Flavor | Initiating defensive protocols. Warning: Viral Interference detected. Systems not responding. Warning: Incoming enemy fire. |
Rarity | Uncommon |
ID | 68 / 349 |
Shop |
Name | Crowd Cover |
Type | Event |
Effect | Each opposing Main Character gains -1 To Hit for each Supporting Character at its location. |
Flavor | Remember, if you fail, they're dead anyway. |
Rarity | Common |
ID | 69 / 349 |
Shop |
Name | Dark Alley |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Cover, Dark |
Effect | Distinct. |
Flavor | Never know who or what you will run into in a dark alley. |
Rarity | Starter |
ID | 70 / 349 |
Shop |
Name | Data Stream |
Type | Event |
Restrictions | SkyNet Player |
Effect | Permanent. Draw one card for every 3 Production you spend for this effect. |
Flavor | Increasing stream capacity to optimal parameters. Now processing 120% of maximum. |
Rarity | Uncommon |
ID | 71 / 349 |
Shop |
Name | Daybreak |
Type | Condition |
Effect | All Exterior locations lose the Dark resource. If any Player plays the condition Nightfall, the effect text of Nightfall and Daybreak are both cancelled. |
Flavor | With the dawn, hope found its way into the human heart as people realized they could beat the machines. |
Rarity | Common |
ID | 72 / 349 |
Shop |
Name | Deadly Force |
Type | Event |
Effect | +1 Damage. In addition, +1 Damage if Lethal or Veteran. If the defender is killed as a result of this attack, ready the attacker at the end of that combat sequence. |
Flavor | Use of deadly force against the machines and collaborators is authorized. -Gen. John Connor |
Rarity | Common |
ID | 73 / 349 |
Shop |
Name | Defective Ammunition |
Type | Event |
Effect | Target an Ammo item as it is declared in an attack. That attack is cancelled and the Ammo item is removed from play. This event may not target items carried by Lucky or Veteran characters. Any Player may pay 2 CP to cancel Defective Ammunitions as it is played. |
Flavor | With generic brands, you get what you pay for. |
Rarity | Common |
ID | 74 / 349 |
Shop |
Name | Deny Fate |
Type | Event |
Effect | If an attack declared against your character is considered an automatic hit before the dice are rolled, your character may immediately move up to two locations away. |
Flavor | There can be no surrender. There is only death and a chance for hope. -Sgt. Hannu, Iron Guard |
Rarity | Uncommon |
ID | 75 / 349 |
Shop |
Name | Dermal Ablative Armor |
Type | Event |
Effect | Permanent. Play on a Terminator or Drone with Armor 2 or more. Remove this event and the top 3 cards of your Discard deck from play to cancel all effects of the first attack that hits this character. Limit 1 per character. |
Flavor | The reinforced substructure is designed to withstand great stress, the neural matrix on the other hand, is not. |
Rarity | Rare |
ID | 76 / 349 |
Shop |
Name | Desperation |
Type | Event |
Effect | Shuffle your entire hand into your Draw deck then roll a die: 1-3 Draw 1 card, 4-6 Draw up to your maximum Handsize. |
Flavor | It's not gambling if you have nothing to lose. |
Rarity | Common, Starter |
ID | 77 / 349 |
Shop |
Name | Destiny's Child |
Type | Mission |
Effect | Gain 1 Mission Point. Play when you have successfully Protected as Resistance Player or killed as SkyNet Player a Supporting Character worth 2 or more Importance. |
Flavor | I was sent back for a reason... -Sgt. Kyle Reese, 132nd Eagly Watch |
Rarity | Common |
ID | 78 / 349 |
Shop |
Name | Det. Lt. Ed Traxler |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Past, Interrogation Room |
Resources | Human, Marksman, Police, Veteran |
Effect | Singular. While at a location with the Secure resource, the Player controlling Traxler gains +1 Handsize for every character with the Police resource in play. |
Flavor | I can hear it now, he's gonna be called the goddamned phone book killer. |
Rarity | Rare |
ID | 79 / 349 |
Shop |
Name | Det. Sgt. Hal Vukovich |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Past, Police Station |
Resources | Human, Brave, Marksman, Police |
Effect | Singular. Rotate Vukovich to cancel an event that confers a Free attack as it is played on a character at his location. |
Flavor | I hate the press cases. Especially the weird ones. |
Rarity | Rare |
ID | 80 / 349 |
Shop |
Name | Detailed Analysis |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Rotate your SkyNet character at the same location as your Human Supporting Character. Discard this Supporting Character and gain 3 CP. Importance points are not acquired through the use of this event. |
Flavor | Skeletal stresses have exceeded this human unit's threshold. 0.003% new biological data acquired. |
Rarity | Uncommon |
ID | 81 / 349 |
Shop |
Name | Detachable Surveillance Module |
Type | SkyNet Item |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator with Tactics. Owner with Infiltrator gains -1 Infiltrator. Rotate this Implant to look at the top card of an opposing Player's Draw deck. You may choose to return this card to top or bottom of their Draw deck. Limit 1 per Terminator. |
Flavor | Some of the best laid plans were laid to waste because someone overlooked these small devices. |
Rarity | Common |
ID | 82 / 349 |
Shop |
Name | Discipline |
Type | Event |
Effect | +1 Resistance. In addition, +1 Resistance if Veteran. |
Flavor | Pain can be controlled. |
Rarity | Starter |
ID | 83 / 349 |
Shop |
Name | Disrupt Command & Control |
Type | Mission |
Effect | Gain 2 Mission Points. Play when you have just killed a character with Leader or Tactics. Take up to 2 CP from the Player who controlled that character. |
Flavor | Subroutine 147A-3 executed. Command structure disabled. |
Rarity | Uncommon |
ID | 84 / 349 |
Shop |
Name | Distractions |
Type | Event |
Effect | Play before the Roll To Hit step and target a SkyNet character. All of its declared attacks are cancelled. Any Player may spend 2 CP to cancel and discard this event as it is played. |
Flavor | State-of-the-art tracking mechanisms can be flooded with an excess of sensory information. |
Rarity | Common, Starter |
ID | 85 / 349 |
Shop |
Name | Divine Intervention |
Type | Event |
Effect | Play on your character before the Roll To Hit step. This character may not be the target of any other events for the duration of this round. Roll a die. Add this rolls -2 (of -1 if character has Lucky) to his roll To Hit. |
Flavor | Blind faith can lead some to victory and others into a minefield. |
Rarity | Rare |
ID | 86 / 349 |
Shop |
Name | Dr. Peter Silberman |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Past, Police Station |
Resources | Human, Medic |
Effect | Persona. Singular. Rotate to cancel Nightmares, Suicidal Tendencies or Battle Fatigue as it is being played on a character at his location. Terminators with Infiltrator gain +1 Infiltration while at the same location as Dr. Silberman. |
Flavor | I could make a career outta this guy! |
Rarity | Rare |
ID | 87 / 349 |
Shop |
Name | Drone Reconditioning Facility |
Type | Location: Exterior |
Resources | Exterior, Future, Computers, Cover, Factory |
Effect | At the beginning of any Production step that you do not control at least one Drone, you may immediately search your Discard pile for one Drone of Production 3 or less. This Drone comes into play rotated at this location at no Production cost. |
Flavor | Warning: Production at 20% of maximum. Initiate activation of emergency secondary units. |
Rarity | Uncommon |
ID | 88 / 349 |
Shop |
Name | Dumpster |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Cover |
Effect | No Interior locations may be adjacent to Dumpster. |
Flavor | Unfortunately these are home to more than just rats. |
Rarity | Starter |
ID | 89 / 349 |
Shop |
Name | Echelon Formation |
Type | Event |
Resources | Formation |
Effect | Permanent. All o fyour characters gain +1 Speed for the rest of the turn if they begin the Staging round at the same location as your Leader. Discard at any time or when you play a new Formation. |
Flavor | Left. Left. Left, right, left. Move it, ladies. I haven't got all day. |
Rarity | Rare |
ID | 90 / 349 |
Shop |
Name | Electromagnetic Rounds |
Type | Item |
Restrictions | Future, Military Arms |
Resources | Ammo |
Effect | Requires Small Arms or Rifle. Ranged item does 0 Damage but if the target is a Terminator or Drone, it is rotated and not able to move for 2 turns. Discard this Ammo at the end of a Combat Sequence if you roll a natural 1 or 2 To Hit while using it. |
Flavor | Electromagnetic pulses caged in a titanium rifled steel housing. They can effectively knock even the toughest Terminator offline. |
Rarity | Uncommon |
ID | 91 / 349 |
Shop |
Name | Entropy |
Type | Event |
Effect | For each of your Permanent events in play that you discard, you may cancel and discard one event with a Permanent duration in play that is owned by an opponent. |
Flavor | All good things must come to an end. |
Rarity | Uncommon |
ID | 92 / 349 |
Shop |
Name | Escape Plans |
Type | Event |
Effect | Remove the top 2 cards of your Draw deck from play and move all your characters with Veteran or Tactics at one location into an adjacent location. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Never get into anything you can't get out of. |
Rarity | Rare |
ID | 93 / 349 |
Shop |
Name | Esprit de Corps |
Type | Condition |
Effect | Whenever 2 or more of your characters from the same regiment are in the same location, they each gain +1 Defense. |
Flavor | Don't worry kid, I'll watch your back. -Sgt. Hannum, Iron Guard |
Rarity | Rare |
ID | 94 / 349 |
Shop |
Name | Evasive Maneuvers |
Type | Event |
Restrictions | SkyNet Player |
Effect | Play before the Roll To Hit step. All declared attacks against an unhidden SkyNet character automatically miss. All attacks declared by that SkyNet character gain -3 To Hit. |
Flavor | Inhuman flexibility, inhuman speed. They can avoid most attacks if the situation calls for it. |
Rarity | Rare |
ID | 95 / 349 |
Shop |
Name | Excessive Force |
Type | Event |
Effect | 1CP. Play when a Terminator kills its target with a Ranged item. All Ammo items on that Terminator are discarded and its Ranged item is considered empty (out of ammo). This Terminator may immediately declare a Free Close Combat attack. |
Flavor | Target designate 'Johnson' terminated. Rerouting targeting protocols to tertiary target designate 'Wilkes'. Mission priority exceeds safety protocols to this Unit. |
Rarity | Uncommon |
ID | 96 / 349 |
Shop |
Name | Exertion |
Type | Event |
Effect | +1 To Hit and Damage. |
Flavor | The whole future is one the line... |
Rarity | Common, Starter |
ID | 97 / 349 |
Shop |
Name | Extended Magazine |
Type | Event |
Effect | Permanent. Play on one Ammo item. Discard this event instead of the Ammo item when the item is to be discarded. |
Flavor | The modified magazine makes reloading more efficient. |
Rarity | Common |
ID | 98 / 349 |
Shop |
Name | Extended Range |
Type | Event |
Effect | Target one Ranged item. It may target characters one location beyond its maximum current range at -2 To Hit and is considered Long-Ranged. |
Flavor | If you can see the whites of their eyes, then you're too damn close! -LCpl. Devin, Black Shield Unit |
Rarity | Common |
ID | 99 / 349 |
Shop |
Name | Extreme Prejudice |
Type | Event |
Effect | *CP. Play on a character with Lethal. It must declare 1 Free Close Combat attack on every opposing character at its location for 2 CP each. Discard this card with no effect if the entire cost cannot be paid. |
Flavor | When in doubt, a Terminator will simply kill everything in sight. |
Rarity | Rare |
ID | 100 / 349 |
Shop |
Name | Extreme Sanction |
Type | Condition |
Effect | All your Victory Conditions are cancelled. You win when there are no opposing characters in play. Gain 2 CP for every character that your characters kill. If your SkyNet character has Lethal and successfully hits with a natural 6 in combat, its unhidden target is killed. Only playable by SkyNet Player. |
Flavor | Primary Objective: Terminate human race. |
Rarity | Rare |
ID | 101 / 349 |
Shop |
Name | False Sense of Security |
Type | Event |
Effect | 2CP. During the Ready round, rotate your Main Character to cancel the Protection step for this turn. |
Flavor | No, I can't tell you where I am mom. I was told not to say. Ok, here's the number... -Sarah J. Connor |
Rarity | Uncommon |
ID | 102 / 349 |
Shop |
Name | Fearless |
Type | Event |
Effect | 1CP. Target one of your characters. The target gains +1 To Hit. Also, if they are Brave or SkyNet, for each point they reduce their Defense (not below 0) they gain an additional +1 To Hit. |
Flavor | Surrender is not an option. -Sgt Hannum, Iron Guard |
Rarity | Common |
ID | 103 / 349 |
Shop |
Name | Field Dressing |
Type | Event |
Effect | Rotate your character to remove 1 Damage token, or 3 if Medic, from a Human or Animal at the same location. May not be played during Combat Resolution. |
Flavor | That's a pretty good field dressing... -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Common, Starter |
ID | 104 / 349 |
Shop |
Name | Field Repairs |
Type | Event |
Effect | 3CP. Remove the Damaged resource from a character's item. The CP cost is ignored if at a location with your Mechanic. |
Flavor | Hey, can I borrow a wrench? |
Rarity | Common |
ID | 105 / 349 |
Shop |
Name | Firebase Delta |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Computers, Firebase, Military Arms, Weaponry |
Effect | During the Search round, if you do not control a Resistance Private, rotate your Leader at this location and search your Draw deck for one. That Resistance Private immediately comes into play at this location. |
Flavor | Firebase -Delta- was one of the great Resistance strongholds until it was finally infiltrated and then overrun in 2035. |
Rarity | Uncommon |
ID | 106 / 349 |
Shop |
Name | First Aid Kit |
Type | Item |
Effect | Discard this item to remove 1 Damage token (or 2 if owner has Medic) from a Human or Animal at the owner's location. May not be used during Damage Resolution. |
Flavor | I caught one in the arm. It passed right through the meat. |
Rarity | Common |
ID | 107 / 349 |
Shop |
Name | Flashlight |
Type | Item |
Restrictions | Equipment |
Effect | Owner may not use Hidden movement nor does the owner gain -2 To Hit when declaring an attack against a target in a location with Dark. |
Flavor | Now the hard part; finding batteries. |
Rarity | Common |
ID | 108 / 349 |
Shop |
Name | Flight Control Facility |
Type | Location: Exterior |
Resources | Exterior, Future, Computers, Hi Tech |
Effect | All SkyNet characters with Flight gain +1 To Hit. In addition, the event Search Pattern now requires 3 CP to play while this location does not have the Damaged resource. |
Flavor | SkyNet's aerial coordination and tactics are formulated here. |
Rarity | Rare |
ID | 109 / 349 |
Shop |
Name | For a Price |
Type | Event |
Restrictions | Future, Resistance Player |
Effect | 1CP. While at a location with the SkyNet Item resource, rotate your Medic and search your Draw deck for a SkyNet Item Implant of 4 or less Production. Permanently add it to a Human at the Medic's location ignoring restrictions and Productions costs. |
Flavor | The price of survival was my... humanity. -Black Knight, Covert Ops |
Rarity | Rare |
ID | 110 / 349 |
Shop |
Name | Forward Offensive |
Type | Mission |
Effect | Gain 2 Mission Points. Play when your characters kill all opposing Main Characters at a location that was brought into play by an opposing Player. You gain 3 CP. |
Flavor | Someway, somehow, we are going to have to break through their defenses. We must succeed. -Lt. Ryan, Iron Guard |
Rarity | Rare |
ID | 111 / 349 |
Shop |
Name | Garbage Man |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Dumpster |
Resources | Human |
Effect | Rotate Garbage Man at a location with Equipment and search your Draw deck for the first Equipment item and add it to your hand. |
Flavor | It's amazing what people throw away. Someday I'm gonna hit the Mother Lode. |
Rarity | Common, Starter |
ID | 112 / 349 |
Shop |
Name | Genocide |
Type | Mission |
Restrictions | SkyNet Player |
Effect | Play when a Resistance Player's character kills a Human Supporting Character. You gain Mission Points equal to the Importance rating of that Supporting Character. |
Flavor | Analysis complete: Humans value their own insignificant lives more than their species as a whole. |
Rarity | Uncommon |
ID | 113 / 349 |
Shop |
Name | Ginger Ventura |
Type | Supporting Character |
Speed | 3 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Past, Apartment Complex |
Resources | Human |
Effect | Singular. Rotate Ginger at Tech Noir and search your Draw deck for the event Out Dancing and add it to your hand. |
Flavor | Better than mortal man deserves. |
Rarity | Rare |
ID | 114 / 349 |
Shop |
Name | Glancing Blow |
Type | Event |
Effect | +1 Resistance (or +2 Resistance if this character has Armor). In addition, if this character is Lucky, one declared attack against them is cancelled and they gain 1 Damage token. Discard any Body Armor items this character is carrying. |
Flavor | It only grazed me, I'll be alright. |
Rarity | Common |
ID | 115 / 349 |
Shop |
Name | Glass Shards |
Type | Event |
Effect | +1 Damage. In addition, +2 Damage if this is Ranged Combat and defender is in a Interior location. |
Flavor | A thousand shards of glass are as deadly as one well-placed bullet. |
Rarity | Common, Starter |
ID | 116 / 349 |
Shop |
Name | Glitch in the System |
Type | Event |
Effect | 1CP. Target an Implant. This Implant gains the Damaged resource until the end of the current turn. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Hit 'em hard enough and sometimes you can short something out. |
Rarity | Common |
ID | 117 / 349 |
Shop |
Name | Gramps |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Future, City Ruins |
Resources | Human, Resistance, Tactics, Veteran |
Effect | Singular. Gain 1 CP at the beginning of every Ready round if you control Gramps. |
Flavor | Listen to him, he knows what he's talking about. |
Rarity | Rare |
ID | 118 / 349 |
Shop |
Name | Gruesome Transport |
Type | Condition |
Effect | Begin the game with one item with the Future restriction. However, you must also begin the game with one less Main Character. Only playable by Resistance Players. |
Flavor | You can be killed long before most missions even begin when you volunteer to transport an item back through time. -Pvt. Garstin, Iron Guard |
Rarity | Uncommon |
ID | 119 / 349 |
Shop |
Name | GSgt. Valdez |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Brave, Demolitions, Marksman |
Effect | If you do not play a condition, Valdez may begin with any Military Arms item from your Draw deck. |
Flavor | Cold and calculating, he excels at exploiting his enemy's weaknesses. |
Call ID | Delta Company |
Rarity | Common |
ID | 120 / 349 |
Shop |
Name | Guard Dogs |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Observatory |
Resources | Animal, Brave, Lethal |
Effect | Does Power +2 Damage. Rotate and remove from play to cancel an attack against a Human character at the same location. May also be found at any Firebase location. |
Flavor | Undying loyalty is bred into these often overlooked soldiers. |
Rarity | Uncommon |
ID | 121 / 349 |
Shop |
Name | Heated Fighting |
Type | Event |
Effect | +1 Damage. This event may be used in conjunction with one other Damage-increasing event at the same time. |
Flavor | Losing is NOT an option! -Lt. Ryan, Iron Guard |
Rarity | Common, Starter |
ID | 122 / 349 |
Shop |
Name | Heavy Combat Chassis Unit |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 9 |
Cost | 13 |
Resources | Terminator, SkyNet, Lethal, Marksman |
Effect | Armor 3. T-831's To Hit ability and Speed attribute are not reduced by Damage tokens. T-831 gains any 2 SkyNet Items at no Production cost form the Draw deck when it enters play. T-831 may only use SkyNet Items. |
Flavor | HCC or Heavy Combat Chassis is known to be more dangerour than an H-K. |
Call ID | T-831 HCC-18 |
Rarity | Uncommon |
ID | 123 / 349 |
Shop |
Name | Heroic Sacrifice |
Type | Event |
Restrictions | Resistance Player |
Effect | Before the Roll To Hit step, rotate and remove your Main Character with Brave from play to cancel all declared attacks on another character at the same location. |
Flavor | Run! Get out of here! |
Rarity | Common |
ID | 124 / 349 |
Shop |
Name | Hesitation |
Type | Event |
Effect | 2CP. Target a location before the Roll To Hit step. All attacks declared by characters at that location are cancelled. Characters may be exempted from this event by spending 1 CP per character. |
Flavor | Time well spent or an opportunity lost... depends on your point of view... |
Rarity | Uncommon |
ID | 125 / 349 |
Shop |
Name | Hidden Weapon Stash |
Type | Event |
Effect | Play on a location. It gains the following resources: Weaponry, Equipment, and Military Arms. Discard after 3 turns. |
Flavor | I've been saving this for something special. |
Rarity | Common |
ID | 126 / 349 |
Shop |
Name | Hide |
Type | Event |
Effect | +1 Defense. In addition, +1 Defense if this character is at a location with either the Cover or Dark resources. |
Flavor | Never share a foxhole with anyone braver than you. -Sgt. Murphy |
Rarity | Common, Starter |
ID | 127 / 349 |
Shop |
Name | Hint of Things to Come |
Type | Event |
Effect | 1CP. Target an opponent. They must show you their hand and discard 1 card of your choice. May not be played during the Production step. |
Flavor | Your future is someone else's past. |
Rarity | Rare |
ID | 128 / 349 |
Shop |
Name | Hollow-Point Rounds |
Type | Item |
Restrictions | Weaponry |
Resources | Ammo |
Effect | Requires Small Arms. Does +2 Damage. Discard this Ammo at the end of an Combat Sequence if you roll a natural 1 or 2 To Hit while using it. |
Flavor | The cruel design of the bullet allows for maximum damage as it passes through the target. |
Rarity | Common, Starter |
ID | 129 / 349 |
Shop |
Name | Holographic Array |
Type | SkyNet Item |
Cost | 7 |
Restrictions | Future, SkyNet Item |
Effect | Requires Terminator. Owner gains Hidden movement with one decoy and one real token whenever they move. |
Flavor | You'll never know who has the upper hand until it is too late. |
Rarity | Rare |
ID | 130 / 349 |
Shop |
Name | Human Error |
Type | Event |
Effect | Play when your Terminator with infiltration was hit by a Human's attack. Redirect this attack to a Human Supporting Character that you control at your Terminator's location. |
Flavor | My God... what have I done? |
Rarity | Rare |
ID | 131 / 349 |
Shop |
Name | Human Intuition |
Type | Event |
Effect | +1 Resistance. In addition, +2 Resistance if Human has Tactics or Veteran. |
Flavor | Human impulsiveness has the potential to turn a disastrous situation into a minor injury. |
Rarity | Common, Starter |
ID | 132 / 349 |
Shop |
Name | Hypersonic Emitter |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Rotate this item and target one Animal at the same or adjacent location. That character is immediately rotated with not effect and its effect text may not be used until the end of this turn. Limit 1 per Terminator. |
Flavor | A very hi-tech dog whistle. |
Rarity | Common |
ID | 133 / 349 |
Shop |
Name | Inconsequential |
Type | Event |
Restrictions | Resistance Player |
Effect | Target a Supporting Character that was just killed by a Resistance Player. That character is not removed from play but is instead simply discarded. No SkyNet Players gain any Importance Points from its death. |
Flavor | If there were THAT important, fate wouldn't let them die, right? |
Rarity | Common |
ID | 134 / 349 |
Shop |
Name | Industrial Sabotage |
Type | Event |
Effect | Permanent. Play on a location with the Factory resource. During the Staging round, rotate a character with Demolitions currently at that location. It gains the Damaged resource if that character is alive at that location at the end of the Search round. |
Flavor | If he can just stay alive long enough to set the charges, we might have a chance. -Pvt. Gentii |
Rarity | Uncommon |
ID | 135 / 349 |
Shop |
Name | Ineffective Weaponry |
Type | Event |
Restrictions | SkyNet Player |
Effect | Target SkyNet character gains +2 Resistance. All bonuses to Damage from events and Ammo items without the Future restrictions used against this character are cancelled. |
Flavor | With these weapons? I don't know if we could even scratch it. |
Rarity | Common, Starter |
ID | 136 / 349 |
Shop |
Name | Infiltrator |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 7 |
Infiltrate / Importance | 3 |
Cost | 6 |
Resources | Teminator, SkyNet, Infiltrator, Lethal |
Effect | Armor 1. |
Flavor | He absolutely will not stop... EVER... until you are dead. |
Call ID | T-800 CSM-101 |
Rarity | Common, Starter |
ID | 137 / 349 |
Shop |
Name | Infiltrator Assembly Plant |
Type | Location: Interior |
Resources | Interior, Future, Factory, Hi Tech, SkyNet Item |
Effect | Distinct. During the Production step, spend 2 Production and rotate one of your Drones to search your Draw deck for the first SkyNet Main Character and add it to your hand. |
Flavor | Mechanical procreation at its height, machines building machines. |
Rarity | Rare |
ID | 138 / 349 |
Shop |
Name | Inhuman Resilience |
Type | Event |
Restrictions | SkyNet Player |
Effect | +1 Resistance. In addition, +1 Resistance if Terminator and/or +1 Resistance if this Terminator is at the same location as 3 or more opposing characters. |
Flavor | Damage acquired. Systems check. 98% fucntional. Mission parameters updated. Target will not escape. |
Rarity | Common, Starter |
ID | 139 / 349 |
Shop |
Name | Inspiration |
Type | Event |
Effect | Discard one card form your hand to immediately draw the top 2 cards from your Draw deck. |
Flavor | Clear your mind and let discipline guide your fate. |
Rarity | Rare |
ID | 140 / 349 |
Shop |
Name | Interrogation Room |
Type | Location: Interior |
Resources | Interior, Past, Confined, Secure |
Effect | Distinct. Once per turn, any player may rotate his Main Charater at this location to gain 1 CP while a Human Supporting Character is present. May only be adjacent to Secure locations. |
Flavor | We can do this the easy way or... |
Rarity | Rare |
ID | 141 / 349 |
Shop |
Name | Intuitive Reflexes |
Type | Event |
Restrictions | Resistance Player |
Effect | Play during Combat Declaration. All attacks declared by and against this Veteran character gain -4 To Hit. |
Flavor | I've been at this so long. I can almost do that in my sleep. |
Rarity | Rare |
ID | 142 / 349 |
Shop |
Name | Investigative Reporter |
Type | Supporting Character |
Speed | 1 |
Power | 2 |
Infiltrate / Importance | 2 |
Restrictions | Past, Alleyway or Dark Alley |
Resources | Human, Brave |
Effect | Rotate Investigative Reporter and target one character at his location, this character gains -1 Movement Points. Investigative Reporter may not declare attacks. |
Flavor | These reporters were the first to try to warn the public. They were silenced. |
Rarity | Starter |
ID | 143 / 349 |
Shop |
Name | Iridium Power Cell |
Type | SkyNet Item |
Cost | 3 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. +2 Movement Points. Roll a die when the owner is destroyed. If 1-3 then no effect. If 4-6 then all characters at owner's location gain 2 Environmental Plasma Damage. Limit 1 per Terminator. |
Flavor | An inexhaustible, and unstable, source of power. |
Rarity | Uncommon |
ID | 144 / 349 |
Shop |
Name | Isolated Side Street |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Open |
Effect | Distinct. |
Flavor | Weren't we just here? |
Rarity | Starter |
ID | 145 / 349 |
Shop |
Name | Kevlar Body Armor |
Type | Item |
Restrictions | Weaponry |
Resources | Body Armor |
Effect | Armor 1 vs Close Combat. Armor 2 vs. Ranged attacks. Limit 1 Body Armor per character. |
Flavor | Good enough for the Marines. |
Rarity | Uncommon |
ID | 146 / 349 |
Shop |
Name | Kill Shot |
Type | Event |
Effect | 1CP. Target Sniper gains +2 To Hit in Long-Ranged Combat. Gain an additional +2 To Hit if this Sniper did not move this turn. Rotate the Ranged item used at the end of the Combat sequence. |
Flavor | Sgt. Maj. Jensen? He's the best shot we have. |
Rarity | Uncommon |
ID | 147 / 349 |
Shop |
Name | Kitchen |
Type | Location: Interior |
Resources | Interior, Past, Cover |
Effect | Distinct. |
Flavor | Who ordered this? |
Rarity | Starter |
ID | 148 / 349 |
Shop |
Name | Knight IV |
Type | Main Character: Resistance |
Speed | 4 |
Power | 3 |
Resources | Human, Resistance, Hacker, Marksman, Scout |
Effect | If this character is alone at a location at the end of the Production step, he may move to an adjacent location. |
Flavor | He's our best at outmaneuvering the machines. -King III, Covert Ops |
Call ID | Covert Ops |
Rarity | Rare |
ID | 149 / 349 |
Shop |
Name | L.Cpl. Devin |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Hacker, Marksman, Scout, Sniper |
Effect | Rotate to add +2 To Hit to one of your characters with Sniper at his location. |
Flavor | Range: 1025 meters. 2 degrees North. |
Call ID | Black Shield Unit |
Rarity | Uncommon |
ID | 150 / 349 |
Shop |
Name | Laser Defense Grid |
Type | Event |
Restrictions | Future |
Resources | Barrier |
Effect | Barrier *. Rotate your character during the Staging round to deploy this Barrier across their current location with Hi Tech or Computers and an adjacent location. This Barrier rating is equal to the number of locations in play with Hi Tech and/or Computers. (To a maximum of Barrier 12) |
Flavor | Defense grid activated. Search mode enabled. Target acquisition 100%. |
Rarity | Uncommon |
ID | 151 / 349 |
Shop |
Name | Late Breaking Story |
Type | Event |
Effect | Parmanent. Play on a Terminator with Infiltrator. It gains -2 Infiltration. Limit 1 per character. |
Flavor | Once again Sarah Connor, mother of two was brutally shot to death in her home this afternoon... |
Rarity | Uncommon |
ID | 152 / 349 |
Shop |
Name | Leading By Example |
Type | Mission |
Restrictions | Resistance Player |
Effect | Gain 1 Mission Point. Play at the end of a Combat sequence in which your Leader was the target of an opposing character's attack but survived. +1 Mission Point if you control at least one other Human at the same location. |
Flavor | Tell the men that we will fight to the last of us. |
Rarity | Common |
ID | 153 / 349 |
Shop |
Name | Lethal Timing |
Type | Event |
Effect | Play on a character with Lethal at location with either the Cover or Confined resource. This character gains +X to Damage in Close Combat, where X is equal to its current Speed. |
Flavor | Sometimes it's not about how hard, but how fast. |
Rarity | Uncommon |
ID | 154 / 349 |
Shop |
Name | Light Assault Infiltrator |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 6 |
Infiltrate / Importance | 3 |
Cost | 9 |
Resources | Terminator, SkyNet, Infiltrator, Lethal, Tactics |
Effect | Armor 2. T-803 gains Retractable Claws at no Production cost from the Draw deck when it enters play. T-803 is +1 To Hit against Humans while it has Infiltration. |
Flavor | T-803 CSM-104 Unit KND.1. She likes to cuddle. |
Call ID | T-803 CSM-104 |
Rarity | Common |
ID | 155 / 349 |
Shop |
Name | Limited Resources |
Type | Event |
Effect | Permanent. Play on one location with the Factory resource. Each time a Main Character is brought into play at this location, its owner gains -1 Handsize. Rotate D-80411 Servo-Admin Drone at this location to cancel and discard this event. When this card leaves play, restore any hand size lost from this event. |
Flavor | Resources insufficient. 12% expected production delays. |
Rarity | Rare |
ID | 156 / 349 |
Shop |
Name | Living Room |
Type | Location: Interior |
Resources | Interior, Past, Civilian, Confined |
Effect | Distinct. Remove 1 Damage token from every Human or Animal in this location at the end of the Search round. May only be adjacent to Civilian locations. |
Flavor | Rest here, for now. |
Rarity | Rare |
ID | 157 / 349 |
Shop |
Name | Locked Storeroom |
Type | Location: Exterior |
Resources | Interior, Past/Future, Military Arms, Weaponry, Secure |
Effect | Distinct. During the Search round, rotate Locked StoreRoom and one of your characters that can use Military Arms. Search your Draw deck for the first Military Arms item and add it to the character. |
Flavor | This must be where they keep the good stuff. |
Rarity | Rare |
ID | 158 / 349 |
Shop |
Name | LS-81 Laser Sight |
Type | Item |
Restrictions | Weaponry |
Resources | Attachment |
Effect | Requires Small Arms or Rifle. Item gains +1 To Hit. |
Flavor | Just aim the red dot where you want the bullet to go. |
Rarity | Starter |
ID | 159 / 349 |
Shop |
Name | Lt. Ryan |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Brave, Leader, Marksman, Tactics, Veteran |
Effect | All of your characters at Ryan's location gain +1 To Hit. All of your characters from the Iron Guard regiment gain +1 Power while at or adjacent to Ryan's location. |
Flavor | He brings out the best in his platoon. |
Call ID | Iron Guard |
Rarity | Rare |
ID | 160 / 349 |
Shop |
Name | M-16A1 Standard Issue |
Type | Item |
Restrictions | Military Arms |
Resources | Long-Ranged, Rifle |
Effect | Does 9 Damage. +1 Damage if owner has Marksman. M-16A1 Standard Issue may also be used by characters with the Police resource. |
Flavor | A serious weapon with single, triple, and full auto trigger modes. |
Rarity | Uncommon |
ID | 161 / 349 |
Shop |
Name | M31A - Phosphorous Grenade |
Type | Item |
Restrictions | Military Arms |
Resources | Explosive, Short-Ranged |
Effect | Rotate owner and discard this item during Combat Declaration. All characters (except H-Ks) at its owners location gain 2 Environmental Damage unless they can roll their current Defense or lower. Characters with the Demolitions resource are unaffected by this item. |
Flavor | Grenaaaaade! Take Cover! |
Rarity | Rare |
ID | 162 / 349 |
Shop |
Name | M41 - Range Finder Scope |
Type | Item |
Restrictions | Military Arms |
Resources | Attachment |
Effect | Requires Rifle. Rotate owner and target one opposing character at the same or an adjacent location. All of your characters at owner's location gain +2 To Hit that opposing character. |
Flavor | We have 3 clicks. 50 meters ahead, 11 o'clock, just beyond those ruins... |
Rarity | Rare |
ID | 163 / 349 |
Shop |
Name | M45 - Thermal Imaging Scope |
Type | Item |
Restrictions | Military Arms |
Resources | Attachment |
Effect | Requires Rifle. Item gains +1 To Hit. Rotate this item to view a Hidden marker at or adjacent to owner's current location. |
Flavor | The device scans through walls, doors, boxes, clothing... people. |
Rarity | Uncommon |
ID | 164 / 349 |
Shop |
Name | M71 - Armored Tactical Helmet |
Type | Item |
Restrictions | Military Arms |
Resources | Attachment |
Effect | Requires Body Armor. Owner gains +1 Armor and is not affected by To Hit penalties from Dark. |
Flavor | The night time is the right time. -Rook II, Covert Ops |
Rarity | Rare |
ID | 165 / 349 |
Shop |
Name | Main Street |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Open |
Effect | In addition to its normal adjacencies, Main Street is considered adjacent to all locations with Street in their name. |
Flavor | Just take Main Street. It'll get you where ever you need to go. |
Rarity | Starter |
ID | 166 / 349 |
Shop |
Name | Maj. Villalobos |
Type | Main Character: Resistance |
Speed | 3 |
Power | 4 |
Resources | Human, Resistance, Brave, Leader, Lethal, Lucky, Veteran |
Effect | All of your Animals gains +1 Speed and +2 Power while at a location with a member of Canine Support. Rotate Villalobos at your Firebase to redirect any attack to one of your Animals within that attack's range. |
Flavor | Villalobos generates a powerful sense of duty and loyalty in his charges. Each animal will give its life at his command. |
Call ID | Canine Support |
Rarity | Rare |
ID | 167 / 349 |
Shop |
Name | Maj. Wiggs |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Leader, Scout, Tactics, Veteran |
Effect | All of your characters from the Black Shield Unit regiment gain +1 Speed. While Wiggs is at a location with the Firebase resource, Hunter-Killers may not target any Black Shield Unit member at a location with the Dark resource. |
Flavor | Move it, recruits! Time is running out. |
Call ID | Black Shield Unit |
Rarity | Rare |
ID | 168 / 349 |
Shop |
Name | Makeshift Barricade |
Type | Event |
Resources | Barrier |
Effect | Barrier 1. Rotate your character any time during the Staging round to deploy this Barrier across their current location. Each additional character that you control at this location that immediately rotates increases the Barrier rating by +1. |
Flavor | Keep working people! |
Rarity | Common |
ID | 169 / 349 |
Shop |
Name | Manhole |
Type | Event |
Effect | Permanent. Play on one Exterior location. It is now considered adjacent to all Sewer locations. |
Flavor | But it's dark in there! |
Rarity | Uncommon |
ID | 170 / 349 |
Shop |
Name | Manstopper Rounds |
Type | Item |
Restrictions | Weaponry |
Resources | Ammo |
Effect | Requires Shotgun. Item does +2 Damage. Discard this Ammo at the end of a combat sequence if you roll a natural 1 or 2 To Hit while using this item. |
Flavor | Now this is stopping power. |
Rarity | Common, Starter |
ID | 171 / 349 |
Shop |
Name | Matt McCallister |
Type | Supporting Character |
Speed | 2 |
Power | 4 |
Infiltrate / Importance | 1 |
Restrictions | Past, Suburban Street |
Resources | Human, Brave |
Effect | Singular. Does Power +2 Damage while at a location with other Supporting Characters. |
Flavor | Don't make me bust you up, man! |
Rarity | Starter |
ID | 172 / 349 |
Shop |
Name | Maximum Production |
Type | Mission |
Restrictions | Future, SkyNet Player |
Effect | Gain 1 Missions Point. Play when you spend 25 or more Production at one location in one Production step. All of your Drones generate +1 Production for the remainder of the game. |
Flavor | Optimum assembly production achieved. |
Rarity | Rare |
ID | 173 / 349 |
Shop |
Name | MD301 Bio Spray |
Type | Item |
Restrictions | Future, Equipment |
Effect | Requires Medic. Discard this item to remove all but 1 Damage token on a Human or Animal character at the owner's location. |
Flavor | Covert Ops acquired a limited supply of these reconstructive nanites from a SkyNet laboratory. |
Rarity | Rare |
ID | 174 / 349 |
Shop |
Name | MD304 Burn Kit |
Type | Item |
Restrictions | Future, Equipment |
Effect | Discard this item to cancel 1 Environmental Damage (or 2 if Medic) about to be applied to the owner. May be used during Combat Resolution. |
Flavor | Relax kid. You'll be fine. Ya just burned your eyebrows off. -Cpl. Rensey, Iron Guard |
Rarity | Uncommon |
ID | 175 / 349 |
Shop |
Name | Medium Assault Infiltrator |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 8 |
Infiltrate / Importance | 4 |
Cost | 12 |
Resources | Terminator, SkyNet, Infiltrator, Lethal, Marksman |
Effect | Armor 2. T-808's To Hit ability is not reduced by Damage tokens. T-808 gains any one Implant at no Production cost from the Draw deck when it enters play. |
Flavor | Structural damage acquired. Systems efficiency 57%. Compensating. Combat and mobility increased efficiency to 94% |
Rarity | Rare |
ID | 176 / 349 |
Shop |
Name | Misfire |
Type | Event |
Effect | Target one Ranged item before the Roll To Hit step. All declared attacks with that item are cancelled and it gains the Damaged resource until the end of the current turn. Any Player may pay 3 CP to cancel Misfire as it is played. |
Flavor | Never forget that your weapon was made by the lowest bidder. -Sgt Murphy |
Rarity | Common, Starter |
ID | 177 / 349 |
Shop |
Name | Mission Debriefing |
Type | Event |
Effect | Unique. Play when you or your characters complete a mission. Rotate your Hacker or Programmer and spend 2 CP to gain +1 Mission Points or spend 4 CP to gain +2 Mission Points. |
Flavor | You will tell me everything. From enemy positions to how many rounds were fired. -GSgt. Valdez, Delta Company |
Rarity | Rare |
ID | 178 / 349 |
Shop |
Name | Mistaken Identity |
Type | Event |
Effect | Target a Supporting Character that is being removed from play and discard it instead. Search your Draw deck for the first Supporting Character with Importance 2 or less and this character is removed from play (Protected or killed). |
Flavor | Sarah Connor... Are you Sarah Connor? |
Rarity | Common, Starter |
ID | 179 / 349 |
Shop |
Name | Mobile Assault Unit |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 8 |
Cost | 14 |
Resources | Terminator, SkyNet, Lethal, Marksman |
Effect | Armor 4. If T-835 has 2 Arm-Mounted Gatling Guns, it may declare a separate attack with each Implant whenever the T-835 attacks, at -1 To Hit. This character may only pick up or use SkyNet Items ans is not subject to Outnumbering penalties. |
Flavor | We hid like rats in our tunnels and were safe from the H-K's. But these bastards could follow us. |
Call ID | T-835 HCC-74 |
Rarity | Uncommon |
ID | 180 / 349 |
Shop |
Name | Move It |
Type | Event |
Effect | Play at the beginning of your segment of the Movement step. All of your characters gains +2 Movement Points. |
Flavor | Do exactly what I say. Exactly! -Sgt Kyle Reese, 132nd Eagle Watch |
Rarity | Common, Starter |
ID | 181 / 349 |
Shop |
Name | Multiple Target Acquisition |
Type | Event |
Restrictions | SkyNet Player |
Effect | Play during the Roll To Hit step when a Terminator using Small Arms has hit its target. That Terminator may immediately declare a second attack using the same weapon at -1 To Hit. |
Flavor | Target 4 acquired... Target 4 Terminated. Target 5 acquired... Target 5 Terminated. Moving to new location. |
Rarity | Common |
ID | 182 / 349 |
Shop |
Name | Munitions Hold |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Effect | Owner of Munitions Hold is not forced to discard any Ammo item when he rolls a 1 or 2 in Combat while using that item. |
Flavor | Munitions scan. Reserves are at maximum capacity. Clear to begin. |
Rarity | Common |
ID | 183 / 349 |
Shop |
Name | Murphy's Law |
Type | Event |
Effect | Permanent. Target an item in play with the Damage resource. The Damaged resource is now permanently added to this item. Discard this event only when the Damaged resource is removed. Not a legal target for Entropy or Shifting Sands. |
Flavor | If things can go wrong, they will go wrong, especially when you need them most. |
Rarity | Uncommon |
ID | 184 / 349 |
Shop |
Name | Nightfall |
Type | Condition |
Effect | All Exterior locations gains the Dark resource. If any Player plays the condition Daybreak, the effect text of Nightfall and Daybreak are both cancelled. |
Flavor | All manner of vermin roam the streets under a cloak of anonymity when the sun goes down. |
Rarity | Common |
ID | 185 / 349 |
Shop |
Name | Nightmares |
Type | Event |
Effect | Play on a Human. He is rotated for no effect and may not leave his current location. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Sweet dreams are whatever gets you through the night. Nightmares are what's waiting when you wake up. -Gramps, 132nd Eagle Watch |
Rarity | Common, Starter |
ID | 186 / 349 |
Shop |
Name | Oath of Allegiance: 132nd Eagle Watch |
Type | Event |
Restrictions | Resistance Player |
Effect | Permanent. Play on your Veteran character when your only Leader is removed from play. This Veteran character gains the Leader resource and is not part of the 132nd Eagle Watch Regiment. Lose any previous Regiment affiliation. |
Flavor | We only recruit the best... of the best. |
Rarity | Rare |
ID | 187 / 349 |
Shop |
Name | Oath of Allegiance: Black Shield Unit |
Type | Event |
Restrictions | Resistance Player |
Effect | Permanent. Play on your character when they roll To Hit at least 3 higher than their target's current Defense. This character gains the Marksman resource and is now part of the Black Shield Unit Regiment. Lose any previous Regiment affiliation. |
Flavor | They will follow you to hell and back. Make damn sure it is worth the trip. -Sgt. Maj. Jensen, Black Shield Unit |
Rarity | Uncommon |
ID | 188 / 349 |
Shop |
Name | Oath of Allegiance: Covert Ops |
Type | Event |
Restrictions | Resistance Player |
Effect | Permanent. Play on your character using Hidden movement. This character gains the Scout resource and is now part of the Covert Ops Regiment. Lose any previous Regiment affiliation. |
Flavor | As of now, you don't officially exist. -King III, Covert Ops |
Rarity | Uncommon |
ID | 189 / 349 |
Shop |
Name | Oath of Allegiance: Delta Company |
Type | Event |
Restrictions | Resistance Player |
Effect | Permanent. Play on your character when they destroy a Barrier that was brought into play by another Player. This character gains the Demolitions resource and is now part of the Delta Company Regiment. Lose any previous Regiment affiliation. |
Flavor | Short version: You learn to break things. Long version: There is no long version. -Pvt. Furious, Delta Company |
Rarity | Uncommon |
ID | 190 / 349 |
Shop |
Name | Obliteration |
Type | Event |
Effect | Target one character as it is killed. That character and all of their items are removed from play. |
Flavor | Well there's his boot. Gee-zuz! What the Hell happened to him? |
Rarity | Rare |
ID | 191 / 349 |
Shop |
Name | Observatory |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Open |
Effect | Rotate your character at this location and this location to view a Hidden marker at any Exterior location in play. |
Flavor | You can see a lot from here. |
Rarity | Common |
ID | 192 / 349 |
Shop |
Name | Obstructions |
Type | Event |
Effect | Target one location during the Movement step. All characters at that location gain -2 Movement Points. |
Flavor | Watch your step! |
Rarity | Common |
ID | 193 / 349 |
Shop |
Name | Occular Implant: Retinal Laser |
Type | SkyNet Item |
Cost | 4 |
Restrictions | Future, SkyNet Item |
Resources | Implant, Long-Ranged |
Effect | Requires Terminator. Does 9 Damage. Terminator with Infiltrator permanently gains -2 Infiltration when this item is first used. Limit 1 Ocular Implant per character. |
Flavor | Difficult to produce, these implants are mainly found in terminators with high profile targets. |
Rarity | Rare |
ID | 194 / 349 |
Shop |
Name | Ocular Implant: Infrared Optics |
Type | SkyNet Item |
Cost | 3 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner does not gain -2 To Hit when targeting characters in locations with Dark. Rotate this Implant to view all Hidden markers at owner's location. Limit 1 Ocular Implant per character. |
Flavor | 2 heat signatures located. Targets acquired 7.6 meters. [Ka-Bang. Ka-Bang.] Targets terminated. Resume scan. |
Rarity | Common |
ID | 195 / 349 |
Shop |
Name | Ocular Implant: Targeting Matrix |
Type | SkyNet Item |
Cost | 3 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator and Marksman. +1 To Hit with Ranged items. Targeting Systems Failure and Distractions may not target this character. Limit 1 Ocular Implant per character. |
Flavor | Target 1 Acquired. Range: 23.7 meters. Calculating Target Velocity. Compensating. |
Rarity | Uncommon |
ID | 196 / 349 |
Shop |
Name | On Your Feet, Soldier |
Type | Event |
Effect | 2CP. Ready a rotated character. No CP cost if the character is Lucky or Brave. |
Flavor | I said, on your feet, NOW! -Sarah J. Connor |
Rarity | Uncommon |
ID | 197 / 349 |
Shop |
Name | Orbital Control Center |
Type | Location: Exterior |
Resources | Exterior, Future, Hi Tech, Open |
Effect | At the start of the Staging round, if there is only one character present, its owner may rotate this location to view one random card from any one opponent's hand. The player that activated this effect may pay 3 CP to discard that card. |
Flavor | I don't care how many men you're losing! I said ~hold~ that location! I know Rook II can break their codes. -Black Knight, Covert Ops |
Rarity | Uncommon |
ID | 198 / 349 |
Shop |
Name | Orphan |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Future, Ruined Street |
Resources | Human, Brave |
Effect | Terminators with Infiltrator at this Orphan's location gain -1 Infiltration. |
Flavor | Children can often look right into your soul... that is if you have one. |
Rarity | Common |
ID | 199 / 349 |
Shop |
Name | Out Dancing |
Type | Event |
Effect | Target one Player at the end of the Search Declaration step. That Player's characters may not find any Supporting Characters this turn. |
Flavor | Hi! Sarah and Ginger are not available at the present time. Please leave your name and number at the beep. |
Rarity | Common, Starter |
ID | 200 / 349 |
Shop |
Name | Out of Stock |
Type | Event |
Effect | Permanent. Play on a location. Items may not be found at this location during the Search round. Any player may pay 2 CP to cancel Out of Stock as it is played. |
Flavor | Just what you see, pal. |
Rarity | Uncommon |
ID | 201 / 349 |
Shop |
Name | Outclassed |
Type | Event |
Restrictions | Past |
Effect | 2CP. Play before the Roll To Hit step and target one Terminator. If the target does not have any Damage tokens, all declared attacks against this character are cancelled. |
Flavor | Backup power supply rerouted. Primary systems temporarily restored. Primary objective: Unchanged. |
Rarity | Rare |
ID | 202 / 349 |
Shop |
Name | Overproduction |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Play at the beginning of the Production step. All of your Drones generate +1 Production, but you may not discard or draw during the following Discard and Draw round. You may only play Overproduction once per turn. |
Flavor | Drones in the presence of a Servo-Admin can construct a Hunter-Killer in half the normal time. |
Rarity | Rare |
ID | 203 / 349 |
Shop |
Name | Packrat |
Type | Supporting Character |
Speed | 3 |
Power | 2 |
Infiltrate / Importance | 0 |
Restrictions | Future, Underground Archives |
Resources | Human, Mechanic |
Effect | -1 To Hit. Rotate Packrat to take the top card from your Draw deck and add it to your hand. |
Flavor | He has stuff that he swears came from the Titanic. |
Rarity | Uncommon |
ID | 204 / 349 |
Shop |
Name | Parking Lot |
Type | Location: Exterior |
Resources | Exterior, Past, Cover, Open |
Flavor | Not the safest place to park your Mercedes. |
Rarity | Common |
ID | 205 / 349 |
Shop |
Name | Pawn III |
Type | Main Character: Resistance |
Speed | 3 |
Power | 2 |
Resources | Human, Resistance, Hacker, Lucky, Scout |
Effect | Pawn III gains +2 Defense vs. Long-Ranged attacks. |
Flavor | The estimated lifespan for an advanced scout is 3 months. Good luck. -Knight IV, Covert Ops |
Call ID | Covert Ops |
Rarity | Starter |
ID | 206 / 349 |
Shop |
Name | Pawn Shop |
Type | Location: Exterior |
Resources | Exterior, Past, Cover, Equipment, Weaponry |
Effect | During the Search round, rotate your character to search your Draw deck for the first item with either Weaponry or Equipment. Place the item on that character. Effect may be used by multiple characters. Characters with Lucky can search for one Weaponry item of their choice. |
Flavor | Nice watch... I'll give ya fifty buck fer it. |
Rarity | Starter |
ID | 207 / 349 |
Shop |
Name | Perfect Disguise |
Type | Event |
Restrictions | SkyNet Player |
Effect | Play when a Human declares an attack on a ready Terminator with Infiltration. The attack is cancelled and you take 1 CP from the owner of that Human. This Terminator may not declare an attack this round. |
Flavor | I had to wait 'til he made his move on you before I could zero in. -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Common |
ID | 208 / 349 |
Shop |
Name | Perimeter Patrol Dogs |
Type | Supporting Character |
Speed | 3 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Future, Surplus Depot |
Resources | Animal, Lethal |
Effect | Does Power +3 Damage. Terminators with Infiltrator at this Perimeter Patrol Dogs' location gain -1 Infiltration. |
Flavor | We use 'em to detect Infiltrator units. |
Rarity | Common |
ID | 209 / 349 |
Shop |
Name | Phased Plasma Charge |
Type | Item |
Restrictions | Future, Military Arms |
Resources | Explosive, Short-Ranged |
Effect | Does 14 Damage. This item's Damage is not reduced by Armor if owner has Demolitions. Discard this titem at the end of a Combat Sequence if you roll a natural 1, 2, or 3 To Hit while using it. |
Flavor | The right amount of attitude adjustment. -Pvt. Furious, Delta Company |
Rarity | Rare |
ID | 210 / 349 |
Shop |
Name | Phone Book |
Type | Event |
Restrictions | Past |
Effect | Search through your Draw deck for any Supporting Character, show it to your opponent, and add it to your hand. |
Flavor | Let your fingers do the walking... |
Rarity | Common, Starter |
ID | 211 / 349 |
Shop |
Name | Pipe Bombs |
Type | Item |
Restrictions | Equipment |
Resources | Explosive, Short-Ranged |
Effect | Does 10 Damage. If owner does not have Demolitions and the To Hit roll is natural 1, the attack is cancelled and the owner is killed. Discard after use. |
Flavor | Nitroglycerin, basically. Maybe a bit more stable. |
Rarity | Common |
ID | 212 / 349 |
Shop |
Name | Plasma Dampening Field |
Type | SkyNet Item |
Cost | 4 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Rotate this item during Damage Resolution to cancel up to 2 points of Environmental Plasma Damage from 1 attack against its owner. Owner may spend 2 CP to immediately ready this item. Limit 1 per Terminator. |
Flavor | Their technology continually evolves. They are always adapting to resist our best weapons. |
Rarity | Rare |
ID | 213 / 349 |
Shop |
Name | Plasma Overload |
Type | Event |
Effect | Permanent. Play on a Ranged item with the Plasma resource. Whenever this item is used in an attack, compare the natural To Hit roll with the following: 1-4: The attack declared with this item is cancelled, 5-6: the attack gains +2 Environmental Plasma Damage. |
Flavor | Where's that humming coming from? Ahhhh SH...! |
Rarity | Uncommon |
ID | 214 / 349 |
Shop |
Name | Point Blank |
Type | Event |
Effect | Your character declaring a Short-Ranged attack gains +2 To Hit and Damage. He may not use any events that increase Defense and/or Resistance for the duration of this round. |
Flavor | How can I miss at this range? |
Rarity | Common |
ID | 215 / 349 |
Shop |
Name | Police Officer |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 1 |
Restrictions | Past, Main Street |
Resources | Human, Marksman, Police |
Effect | When Police Officer is found you may search your Draw deck for a Small Arms item and place it on him. |
Flavor | Some people were trying to hold society together even before it all fell apart. |
Rarity | Starter |
ID | 216 / 349 |
Shop |
Name | Police Station |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Equipment, Secure, Weaponry |
Effect | This location will declare a Short-Ranged attack at +2 To Hit and 10 Damage against any Terminators without Infiltration and any characters with the Wanted event played on them as they enter it. |
Flavor | Most likely the safest place in the city. |
Rarity | Starter |
ID | 217 / 349 |
Shop |
Name | Power Spike |
Type | Event |
Effect | 1CP. Target one SkyNet character when it is brought into play. (Although all production costs are paid) This character will not come into play at that location until the following Production step. |
Flavor | Warning: Power spike detected. Initiate system pause to prevent damage. |
Rarity | Common |
ID | 218 / 349 |
Shop |
Name | Preach the Future |
Type | Mission |
Restrictions | Past, Resistance Player |
Effect | Gain 1 Mission Point. Play when a Terminator without Infiltration enters a location where you control Supporting Characters. |
Flavor | See! I'm not crazy! It's a machine from the future! |
Rarity | Common |
ID | 219 / 349 |
Shop |
Name | Predicted Outcome |
Type | Event |
Restrictions | SkyNet Player |
Effect | 2CP. Whenever you play an event requiring CP, roll a die. If the roll is higher than the required cost , this CP cost is considered paid. If the roll is equal to or less than the required CP cost, that event is considered cancelled and discarded. Discard after 3 turns. |
Flavor | It is said that it is impossible to predict all eventualities though the Machines still try. |
Rarity | Uncommon |
ID | 220 / 349 |
Shop |
Name | Primal Fear |
Type | Event |
Restrictions | SkyNet Player |
Effect | 1CP. Play when a SkyNet character kills its target in Close Combat. All Human Supporting Characters at its location immediately become uncontrolled until that SkyNet character leaves that location. |
Flavor | A well cooked meal may be the best way to a man's heart, but it's not the FASTEST. |
Rarity | Rare |
ID | 221 / 349 |
Shop |
Name | Prime Directive |
Type | Mission |
Restrictions | SkyNet Player |
Effect | Gain 2 Mission Points. Play when one of your characters declares an attack with a final To Hit modifier of -2 or worse against an opposing Main Character. The defender must be hit and killed as a result of this attack. |
Flavor | Target acquired. Target lost. Target acquired. Target terminated. Mission parameters executed. |
Rarity | Common |
ID | 222 / 349 |
Shop |
Name | Priorities Rescinded |
Type | Event |
Effect | Play as a mission is completed. Cancel and discard that completed mission if you cancel and discard one of your own completed missions valued at the same or more Mission Points. |
Flavor | What began as your ultimate goal may turn out to be a complete waste of time. |
Rarity | Uncommon |
ID | 223 / 349 |
Shop |
Name | Processor Bank |
Type | Location: Interior |
Resources | Interior, Future, Computers, Hi Tech |
Effect | Distinct. During the Production step, gain Handsize +1 for every Drone you rotate at this location (these effects are cancelled if there are opposing characters present). This bonus to handsize lasts until the end of the current turn. |
Flavor | It keeps getting faster... smarter. |
Rarity | Uncommon |
ID | 224 / 349 |
Shop |
Name | Protection |
Type | Condition |
Effect | All your Resistence Main Characters are +1 Speed and +1 Power while a Human Supporting Character is at their location. Your Supporting Characters may not carry or use Ranged or Close Combat items. |
Flavor | I came across time for you, Sarah. -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Uncommon |
ID | 225 / 349 |
Shop |
Name | Puppet Strings |
Type | Event |
Effect | Target one Human Supporting Character in play. This character may not leave its current location and may not perform any actions this turn. |
Flavor | Sometimes cooperation is forced upon a character against his will. |
Rarity | Common |
ID | 226 / 349 |
Shop |
Name | Pvt. Baker |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Brave, Demolitions, Lethal, Mechanic |
Effect | Baker's items may not gain the Damaged resource. Rotate Baker to remove the Damaged resource from an item at his location. |
Flavor | You bust 'em, he fixes 'em. |
Call ID | Delta Company |
Rarity | Common |
ID | 227 / 349 |
Shop |
Name | Pvt. Furious |
Type | Main Character: Resistance |
Speed | 3 |
Power | 4 |
Resources | Human, Resistance, Demolitions, Veteran |
Effect | Rotate Furious to search your Draw deck for the first event or mission card that requires Demolitions and add it to your hand. Gain 1 Damage token every time this ability is used. |
Flavor | If force doesn't solve your problem, you aren't using enough. |
Call ID | Delta Company |
Rarity | Uncommon |
ID | 228 / 349 |
Shop |
Name | Pvt. Garcia |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Marksman, Medic |
Effect | Whenever an Animal that you control is killed while Garcia is in play, it is shuffled into your Draw deck and not discarded or removed from play. |
Flavor | I could have sworn that dog wouldn't be back for duty. -Maj. Villalobos, Canine Support |
Call ID | Canine Support |
Rarity | Common |
ID | 229 / 349 |
Shop |
Name | Pvt. Garstin |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Brave, Medic, Mechanic |
Effect | Rotate Garstin with a First Aid Kit to remove all Damage tokens from a Human or Animal at his location. |
Flavor | He can put you back together again, if they can find most of your pieces. |
Call ID | Iron Guard |
Rarity | Common |
ID | 230 / 349 |
Shop |
Name | Pvt. Gentii |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Future, Rubble Hills |
Resources | Human, Resistance, Brave, Hacker, Unlucky |
Effect | Singular. Rotate this character and reveal the top card of every Player's Draw deck. |
Flavor | A young soldier, but talented. He's proven himself to use many times already. -Rook II, Covert Ops |
Rarity | Rare |
ID | 231 / 349 |
Shop |
Name | Pvt. Grey |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Demolitions, Marksman, Scout, Sniper |
Effect | When using Hidden movement, Grey may use 2 additional decoy markers. |
Flavor | Sole survivor of the Fox Hound massacre, he keeps to himself and keeps to the shadows. |
Call ID | Black Shield Unit |
Rarity | Uncommon |
ID | 232 / 349 |
Shop |
Name | Quick Deployment |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Play at the beginning of the Staging round. All SkyNet characters currently at Starting Locations that their owner brought into play gain +1 Speed and +1 Power. This effect lasts until the end of the turn. |
Flavor | Fresh off the line and ready to kill. |
Rarity | Common |
ID | 233 / 349 |
Shop |
Name | Raging Inferno |
Type | Event |
Effect | Permanent. Play on a location with the Damaged resource. Each character at this location immediately gains 3 Environmental Damage. Every Ready round and when characters enter this location they each gain 1 Environmental Damage. |
Flavor | The pavement melted and cracked. Street signs warped and twisted around themselves. The air crackled with the heat. Nothing could have survived. |
Rarity | Rare |
ID | 234 / 349 |
Shop |
Name | Rational Explanation |
Type | Event |
Effect | Permanent. Play on a Terminator with Infiltrator. It gains +2 Infiltrator. Limit 1 per character. |
Flavor | He was prolly on PCP; he prolly broke every bone in his hand. -Det Sgt. Hal Vukovich |
Rarity | Common |
ID | 235 / 349 |
Shop |
Name | Raze |
Type | Event |
Effect | Permanent. Rotate 2 of your characters with Demolitions at the same location. Each must be carrying an item with the Explosive resource. This location gains the Damaged resource. |
Flavor | Boom! -Pvt. Furious, Delta Company |
Rarity | Common |
ID | 236 / 349 |
Shop |
Name | Recon Infiltrator |
Type | Main Character: SkyNet |
Speed | 3 |
Power | 5 |
Infiltrate / Importance | 3 |
Cost | 8 |
Resources | Terminator, SkyNet, Infiltrator, Scout, Tactics |
Effect | Armor 1. +1 Defense against Ranged Attacks. Human characters may not declare attacks against T-806 until it first declares an attack or loses Infiltration. This character may have a maximum of 2 Implants. |
Flavor | Disguised as children they infiltrate and observe. |
Rarity | Common |
ID | 237 / 349 |
Shop |
Name | Reconnaissance |
Type | Mission |
Effect | Gain 2 Mission Points. Play at the end of the Search round and rotate your Scout or Sniper in a location brought into play by another Player. This character may not ready or move during the following turn. |
Flavor | Knight IV? He's the ghost in the Machine. -Pawn III, Covert Ops |
Rarity | Uncommon |
ID | 238 / 349 |
Shop |
Name | Reconstructive Nanites |
Type | SkyNet Item |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Remove this item from play to remove up to 2 Damage tokens from this character (may not be used during Damage Resolution). |
Flavor | Stored in a hollowed out incisor, these miniature robots can mend flesh and steel at the molecular level. |
Rarity | Common, Starter |
ID | 239 / 349 |
Shop |
Name | Recycling Operation |
Type | Mission |
Restrictions | Future, SkyNet Player |
Effect | Gain 2 Mission points. Play this card when 3 or more item cards brought into play by an opposing Player are dropped at one of your Starting Locations. Remove these items from play. |
Flavor | Search mode activated. Reclamation of resources and materials complete. Obstacles... terminated. |
Rarity | Rare |
ID | 240 / 349 |
Shop |
Name | Refractive Cloaking Armor |
Type | Item |
Restrictions | Future, Military Arms |
Resources | Body Armor |
Effect | Armor 1. Requires Scout or Sniper. Owner gains Hidden movement with one decoy and one real token whenever they move. Limit 1 Body Armor per character. |
Flavor | It renders the wearer undetectable. Perfect for covert operations. |
Rarity | Rare |
ID | 241 / 349 |
Shop |
Name | Reinforced Hardpoint |
Type | Event |
Restrictions | Future |
Resources | Barrier |
Effect | Barrier 9. Rotate your character any time during the Staging round to deploy this Barrier across their current Interior location and an adjacent location. Your characters may ignore the Barrier when declaring Ranged Attacks. |
Flavor | Identification code? Incorrect. Open Fire! |
Rarity | Rare |
ID | 242 / 349 |
Shop |
Name | Reinforced Structure |
Type | Event |
Resources | Barrier |
Effect | Permanent. Play on a Barrier. Remove all of its Damage tokens and its Barrier rating is increased by +2. May not be played during a Combat sequence. Limit 1 per Barrier. |
Flavor | The kitchen sink? Sure, why not! |
Rarity | Uncommon |
ID | 243 / 349 |
Shop |
Name | Reinforcements |
Type | Condition |
Effect | All Resistance Players may choose an additional Human Resistance Main Character from their Draw deck which begins play with the rest of their starting Resistance characters. |
Flavor | Life is not alwys fair but things have a way of balancing out in the long run. |
Rarity | Rare |
ID | 244 / 349 |
Shop |
Name | Relentless |
Type | Event |
Restrictions | SkyNet Player |
Effect | Permanent. Play on a SkyNet character. During its owner's segment of the Movement step when this character's Movement points are reduced to zero, its owner may spend 2 CP to immediately move it into an adjacent location. |
Flavor | The machines are supposed to be sentient, but that doesn't mean they know when to die. |
Rarity | Common |
ID | 245 / 349 |
Shop |
Name | Reload |
Type | Event |
Effect | Target a Ranged item that is considered empty or out of ammo. This Ranged item is no longer considered out of ammo. |
Flavor | Always carry a spare clip, just in case. |
Rarity | Common |
ID | 246 / 349 |
Shop |
Name | Remington 870 |
Type | Item |
Restrictions | Weaponry |
Resources | Long-Ranged, Shotgun |
Effect | Short-Ranged: Does 8 Damage at +1 To Hit. Long-Ranged: Does 6 Damage. When Remington 870 is bought into play, you may spend 1 CP to search your Draw deck for the Manstopper Rounds and add it to this item. |
Flavor | Only takes one of these to clear the streets. |
Rarity | Common |
ID | 247 / 349 |
Shop |
Name | Remote Tactical Uplink |
Type | Item |
Restrictions | Future, Equipment |
Effect | At the beginning of the Production step, rotate your Hacker at a location with Hi-Tech or Computers that was brought into play by a SkyNet Player. The first 5 Production generated by that SkyNet Player is cancelled this turn. |
Flavor | Ever surf the SkyNet? |
Rarity | Uncommon |
ID | 248 / 349 |
Shop |
Name | Rerouting Emergency Power |
Type | Event |
Effect | *CP. Target a Terminator with the Infiltrator resource. Spend CP equal to the number of its Damage tokens. Remove all Damage tokens and this Terminator permanently loses the Infiltrator resource. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | They're only really dead when the eyes go out. |
Rarity | Rare |
ID | 249 / 349 |
Shop |
Name | Research & Development Facility |
Type | Location: Exterior |
Resources | Exterior, Future, Computers, Cover, Factory, Hi Tech |
Effect | During the Production step, a player with more Drones at this location than any other player may rotate this location to reduce the Production cost of the next SkyNet character built at this location this turn by 3 (cannot be reduced below 1 Production). |
Flavor | For machines, they can be incredibly creative and cruel. |
Rarity | Uncommon |
ID | 250 / 349 |
Shop |
Name | Resistance Private |
Type | Main Character: Resistance |
Speed | 2 |
Power | 3 |
Resources | Human, Resistance, Marksman |
Effect | Multiple Resistance Privates may be in play. At the end of any round that this character has survived an attack by an opposing character, you may replace him with the first Resistance Main Character from your Draw deck (Private goes to your Discard pile). |
Flavor | He has yet to make a name for himself. |
Rarity | Common |
ID | 251 / 349 |
Shop |
Name | Retractable Claws |
Type | SkyNet Item |
Restrictions | Future, SkyNet Item |
Resources | Close Combat, Implant |
Effect | Requires Terminator. Does Power +2 Damage. +1 To Hit, if owner is Lethal. Limit 1 per character. |
Flavor | Increases their reach and are razor sharp. |
Rarity | Common |
ID | 252 / 349 |
Shop |
Name | Retroviral Engineering |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Computers, Hi Tech |
Effect | Rotate this location and spend 20 Production that your Drones just generated in an adjacent location with the Factory resource to gain 4 Mission Points. This location remains permanently rotated for the remainder of the game. |
Flavor | AIDS, Ebola, hepatitis, none of these compare to what the machines are developing. |
Rarity | Rare |
ID | 253 / 349 |
Shop |
Name | Rewriting History |
Type | Event |
Effect | All events with turn-based durations are immediately reduced or increased by one (your choice). This effect will not reduce a duration below one turn. |
Flavor | The Past is not written in stone nor is the Future predetermined. |
Rarity | Common |
ID | 254 / 349 |
Shop |
Name | Right Off The Assembly Line |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Permanent. Play on an Exterior location with the Factory resource. Place a SkyNet Main Character from your hand under this event. Discard this event and bring this character into play at its current location at no Production cost after 4 turns. |
Flavor | Cyberdyne construction matrix, online. Engage. |
Rarity | Uncommon |
ID | 255 / 349 |
Shop |
Name | Rook II |
Type | Main Character: Resistance |
Speed | 4 |
Power | 2 |
Resources | Human, Resistance, Hacker, Lucky, Scout |
Effect | When using Hidden movement, Rook II may use 1 additional decoy marker and he adds an additional 2 Production penalty when using the Remote Tactical Uplink. |
Flavor | There is no strength in numbers. Gentii. Only a larger target. |
Call ID | Covert Ops |
Rarity | Uncommon |
ID | 256 / 349 |
Shop |
Name | Rubber Skin |
Type | Event |
Effect | Permanent. Play on a Terminator with Infiltrator, it gains -1 Infiltration. Limit 1 per character. |
Flavor | The 600 series had rubber skin; we spotted them easy. -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Rare |
ID | 257 / 349 |
Shop |
Name | Rubble Hills |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Dark |
Flavor | The debris of our past is what we use as the foundation of our Future. |
Rarity | Common |
ID | 258 / 349 |
Shop |
Name | Ruined Flesh |
Type | Event |
Effect | Play on a Terminator without Infiltration. This Terminator may not declare a search for Human or Animal Supporting Characters. Discard this event after 5 turns or when this Terminator gains the Infiltration attribute. |
Flavor | I dunno, Officer. It was like a skeleton see, but metal. No, I am not drunk, I don't know where it went. I didn't stick around to find out. |
Rarity | Common, Starter |
ID | 259 / 349 |
Shop |
Name | Ruined Street |
Type | Location: Exterior |
Resources | Exterior, Future, Dark, Open |
Effect | Distinct. Characters may move from this location to another Ruined Street location for 2 Movement Points each. |
Flavor | Some roads are still in good enough condition to travel on. |
Rarity | Common |
ID | 260 / 349 |
Shop |
Name | Run! |
Type | Event |
Effect | +1 Defense. In addition, +1 Defense if Human and/or +1 Defense if military rank is Private. This event may not target a Veteran, Brave, or SkyNet character. |
Flavor | You don't have to be the fastest, just don't be the slowest. -Gramps, 132nd Eagle Watch |
Rarity | Common, Starter |
ID | 261 / 349 |
Shop |
Name | Running Battle |
Type | Condition |
Effect | You may pay 1 CP to play a second location from your Location deck during the Play Locations step. |
Flavor | We gotta keep moving!! |
Rarity | Uncommon |
ID | 262 / 349 |
Shop |
Name | S.W.A.T. Tactical Officer |
Type | Supporting Character |
Speed | 3 |
Power | 3 |
Infiltrate / Importance | 1 |
Restrictions | Past, Resistance Player |
Resources | Human, Brave, Marine, Marksman, Tactics |
Effect | Individual. Bring Tactical Officer into play (from your hand) at a location where you control a character when a Terminator without Infiltration enters. Search your Draw deck for the first item with Rifle and the first item with Body Armor and place these items on Tactical Officer. |
Flavor | John Connor drew the first Resistance fighters from guardsmen, police, any one who survived and could fire a gun. |
Rarity | Rare |
ID | 263 / 349 |
Shop |
Name | Safehouse |
Type | Event |
Effect | Permanent. Play on a location with the Secure resource. Supporting Characters may now be Protected at this location. A Terminator may rotate at this location to remove this event from play. |
Flavor | Don't go near the windows and don't make any phone calls. |
Rarity | Rare |
ID | 264 / 349 |
Shop |
Name | Salvage Operation |
Type | Mission |
Effect | Gain 1 Mission Point. Play when your Lethal or Mechanic character kills an opposing SkyNet character. Gain +1 Mission Point for every SkyNet Item that character was carrying. Remove that SkyNet character and its SkyNet Items from play. |
Flavor | No reason to let all this gear go to waste. -Packrat |
Rarity | Rare |
ID | 265 / 349 |
Shop |
Name | Sarah J. Connor |
Type | Supporting Character |
Speed | 3 |
Power | 2 |
Infiltrate / Importance | 5 |
Restrictions | Past, Tech Noir |
Resources | Human |
Effect | Persona. Singular. |
Flavor | Do I look like "The mother of the future."?!? |
Rarity | Starter |
ID | 266 / 349 |
Shop |
Name | Sarah J. Connor, Mother of the Future |
Type | Supporting Character |
Speed | 3 |
Power | 2 |
Infiltrate / Importance | 2 |
Restrictions | Past, Tech Noir |
Resources | Human, Brave, Lucky |
Effect | Persona. Singular. Every ready round Sarah is controlled by a Resistance player, place a resolve token on this card. When Sarah is protected by the Resistance or killed by SkyNet, count all resolve tokens as one Importance and 1 Mission Point. |
Flavor | The mother of the future. |
Rarity | Rare |
ID | 267 / 349 |
Shop |
Name | Sarah Louise Connor, Mother of Two |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 0 |
Restrictions | Past, Suburban House |
Resources | Human |
Effect | Singular. If this character is a valid target for an attack by any Terminator, it cannot declare an attack against any other target. |
Flavor | ...was brutally shot to death in her home this afternoon. |
Rarity | Rare |
ID | 268 / 349 |
Shop |
Name | Sarge |
Type | Supporting Character |
Speed | 3 |
Power | 3 |
Infiltrate / Importance | 0 |
Restrictions | Future, Barren Wasteland |
Resources | Animal, Brave, Lethal |
Effect | Singular. Does Power +3 Damage. Sarge gains a Free attack on every Drone or Terminator without Infiltration as it enters his location. |
Flavor | It's said that Sarge gave his life so that Sarah and John Connor could live, Sarge never left her side until the night the first Infiltrators came. |
Rarity | Rare |
ID | 269 / 349 |
Shop |
Name | Savagery |
Type | Event |
Effect | Play on Lethal character declaring a Close Combat attack. That character gains +2 To Hit and +2 Damage. |
Flavor | Like a coiled spring, they can explode into savage action. One attack hardwired though evolution, the other programmed through SkyNet. |
Rarity | Common |
ID | 270 / 349 |
Shop |
Name | Scatter |
Type | Event |
Effect | 1CP. Target two of your characters at the same location. Each may immediately move to a different adjacent location. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | They can't follow all of us. |
Rarity | Common |
ID | 271 / 349 |
Shop |
Name | Schematic Download |
Type | Event |
Effect | Permanent. Play on and rotate your Hacker or Programmer at the same location as an opposing Terminator that has just been destroyed. Gain 1 CP every Ready round that your character chooses to remain rotated. Discard this event when this character readies. |
Flavor | You there... gently pick up its cranium. I am sure we can bypass the neural safeguards... what? Yes, pick up the 'brain bucket'. |
Rarity | Uncommon |
ID | 272 / 349 |
Shop |
Name | Scouting Mission |
Type | Event |
Effect | 1CP. During the Search round, rotate your character to search your Draw deck for the fist legally playable location and play it immediately. No CP cost if the character you rotated was a Scout. |
Flavor | The only way to win the war is to cover our ground and learn our terrain. |
Rarity | Common |
ID | 273 / 349 |
Shop |
Name | Search Pattern |
Type | Event |
Effect | All Hunter-Killers in play are rotated with no effect. Hunter-Killers may not declare any attacks and cannot leave their current locations for the rest of this turn. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | John taught us how to dust 'em. -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Uncommon |
ID | 274 / 349 |
Shop |
Name | Sentinel |
Type | Event |
Restrictions | Future, SkyNet Player |
Effect | Permanent. Play on a location that you brought into play, if applicable it loses the Dark resource. If this location has the Hi-Tech resource, every unhidded opposing character that enters it is attacked by 10 Short-Ranged Damage. Limit 1 per location. |
Flavor | Automated spotlights and hidden laser turrets protect the sensitive areas. |
Rarity | Rare |
ID | 275 / 349 |
Shop |
Name | Servo-Admin Drone |
Type | Main Character: SkyNet |
Speed | 2 |
Power | 4 |
Cost | 7 |
Resources | Drone, SkyNet, Mechanic, Programmer, Tactics |
Effect | Armor 4. Individual. During the Production step, rotate to gain 2 Production while at a locationg with the Factory resource or rotate to add +1 Production to all other Drones at its current location. |
Flavor | Production output enhanced within specified parameters. |
Call ID | D-80411 |
Rarity | Rare |
ID | 276 / 349 |
Shop |
Name | Sewage Tunnel Entrance |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Confined, Dark |
Effect | When you bring Sewage Tunnel Entrance into play, you may search your Draw deck for a Sewer location and place it above this location. |
Flavor | Stay quiet. It may not find us here. |
Rarity | Common |
ID | 277 / 349 |
Shop |
Name | Sewer |
Type | Location: Interior |
Resources | Interior, Past/Future. Confined, Dark |
Effect | Distinct. |
Flavor | Let's hope it was just an alligator. |
Rarity | Starter |
ID | 278 / 349 |
Shop |
Name | Sgt. Hannum |
Type | Main Character: Resistance |
Speed | 2 |
Power | 4 |
Resources | Human, Resistance, Brave, Lethal, Tactics, Veteran |
Effect | Rotate Hannum at any Firebase or Tech Noir locations to gain 1 CP. |
Flavor | A bar room brawler and a formidable tactician. |
Call ID | Iron Guard |
Rarity | Rare |
ID | 279 / 349 |
Shop |
Name | Sgt. Kyle Reese, 132nd Eagle Watch |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Brave, Marksman, Veteran |
Effect | Persona. +1 To Hit. Rotate Reese to move one of your characters at his location into an adjacent location. May not be used during the Roll To Hit or Damage Resolution steps. |
Flavor | Come with me if you want to live. |
Call ID | 132nd Eagle Watch |
Rarity | Starter |
ID | 280 / 349 |
Shop |
Name | Sgt. Kyle Reese, Security |
Type | Main Character: Resistance |
Speed | 3 |
Power | 4 |
Resources | Human, Resistance, Brave, Marksman, Tactics, Veteran |
Effect | Persona. +1 To Hit, +1 Armor, +1 Defense. Whenever an opposing character declares an attack, it must target Sgt. Kyle Reese if he is within range of the attack. (Sarah Louise Connor, Mother of Two's effect overrides this effect). |
Flavor | Reese. Sgt. Recon/Security DN38415. Techcom. I've been assigned to protect you! |
Call ID | Recon/Security |
Rarity | Rare |
ID | 281 / 349 |
Shop |
Name | Sgt. Maj. Jensen |
Type | Main Character: Resistance |
Speed | 3 |
Power | 3 |
Resources | Human, Resistance, Marksman, Sniper, Veteran |
Effect | +1 To Hit with Rifles. Rotate a character with Scout or Sniper at Jensen's location to allow Jensen to declare an attack against a character one location beyond the current range of his Ranged item at -1 To Hit. |
Flavor | One shot, one kill: Best long-distance service around. |
Rarity | Uncommon |
ID | 282 / 349 |
Shop |
Name | Shattered Hope |
Type | Event |
Effect | 1CP. Cancel and discard any event that adds to a character's Ability as it is played. |
Flavor | Despair is our greatest enemy. Always waiting in the shadows, slowly draining our strength. |
Rarity | Common, Starter |
ID | 283 / 349 |
Shop |
Name | Shifting Sands |
Type | Event |
Effect | Cancel and discard any Permanent event (except Barriers) in play or cancel and discard an opponent's Shifting Sands as it is played. |
Flavor | Nothing stands against time and wins. |
Rarity | Uncommon |
ID | 284 / 349 |
Shop |
Name | Sixth Sense |
Type | Event |
Effect | Rotate your Veteran and target a Terminator with Infiltration at its location. That Terminator loses its Infiltration attribute until the end of the current turn. |
Flavor | I don't know how I know, I just do. |
Rarity | Uncommon |
ID | 285 / 349 |
Shop |
Name | Skills Upgrade: Basic Training |
Type | SkyNet Item |
Cost | 3 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner gains the Marine resource. This character may now use any Military Arms items. Limit 2 Skills Upgrades per character. |
Flavor | 6 weeks of military training absorbed in .3 seconds. |
Rarity | Uncommon |
ID | 286 / 349 |
Shop |
Name | Skills Upgrade: Marksman |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner gains the Marksman resource. Limit 2 Skills Upgrades per character. |
Flavor | Targets acquired. Range 1000m. Compensating... Targets terminated. Resuming patrol. |
Rarity | Common, Starter |
ID | 287 / 349 |
Shop |
Name | Skills Upgrade: Medical Training |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner gains the Medic resource and +1 Damage in Close Combat. Limit 2 Skills Upgrades per character. |
Flavor | Knowledge is power. The power over life and death. |
Rarity | Common |
ID | 288 / 349 |
Shop |
Name | Skills Upgrade: Tactical Database |
Type | SkyNet Item |
Cost | 4 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator with Tactics. Gain 1 CP every time owner makes a successful roll To Hit. Limit 2 Skills Upgrades per character. |
Flavor | Reconfiguration of availble combat options complete. Unit increased to 143% efficiency. |
Rarity | Rare |
ID | 289 / 349 |
Shop |
Name | Skills Upgrade: Veteran |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner gains the Veteran resource and may rotate to gain +1 Defense. Limit 2 Skills Upgrades per character. |
Flavor | A lifetime of Military experience extracted and distilled into silicon and microchips. |
Rarity | Uncommon |
ID | 290 / 349 |
Shop |
Name | Slagged Gear |
Type | Event |
Effect | Play on an opposing character that was just hit in combat. All Damage from that attack is cancelled. Instead, remove a random item except Implants from play that the character is carrying. |
Flavor | Unarmed, but at least you're alive. |
Rarity | Uncommon |
ID | 291 / 349 |
Shop |
Name | Spread the Word |
Type | Mission |
Effect | Gain 2 Mission Points. Play when you have Protected 2 Supporting Characters in one Protection step. All Terminators in play permanently gain -1 Infiltration. |
Flavor | Tell everyone who will listen. Convince them and maybe we can change the future. |
Rarity | Uncommon |
ID | 292 / 349 |
Shop |
Name | Staff Lunchroom |
Type | Location: Interior |
Resources | Interior, Past, Civilian, Confined, Cover |
Effect | Distinct. During the Search round, rotate one of your characters at this location and search your Draw deck for a First Aid Kit. Add that item to the searching character. |
Flavor | Not peanut butter again! Wanna trade? |
Rarity | Common |
ID | 293 / 349 |
Shop |
Name | Staggered Formation |
Type | Event |
Resources | Formation |
Effect | Permanent. When each of your Main Characters is in different locations, they gain +1 Defense vs. Ranged Combat. This effect may be used in conjunction with other Defense increasing events. Discard at any time, or when you play a new Formation. |
Flavor | Spread out and everybody watch everybody's back. |
Rarity | Uncommon |
ID | 294 / 349 |
Shop |
Name | Stay Frosty |
Type | Event |
Effect | +1 Defense. This character gains an additional +2 Defense if their current location has the Cover resource. |
Flavor | You never know when they're going to attack... or from where. |
Rarity | Common, Starter |
ID | 295 / 349 |
Shop |
Name | Steel Mill |
Type | Location: Exterior |
Resources | Exterior, Past/Future, Confined, Cover, Equipment |
Effect | Only Interior locations with Equipment may be played above this location. Rotate your character and spend 3 CP to remove the Damaged resource from an item at this location. Characters with Mechanic ignore the CP cost. |
Flavor | It ends here... it ends now! |
Rarity | Uncommon |
ID | 296 / 349 |
Shop |
Name | Storage Cell |
Type | Event |
Effect | Permanent. This card comes into play rotated. This card does not ready normally. You may spend 2 Production at any time to ready this card. Rotate to gain 2 Production. |
Flavor | Constructed from ceramics and superconductive materials, this unit has termendous capacity. |
Rarity | Uncommon |
ID | 297 / 349 |
Shop |
Name | Storm the Wires |
Type | Mission |
Restrictions | Future, Resistance Player |
Effect | Gain 1 Mission Point. Play when your characters or the actions of your characters add the Damage resource to a location with Factory. |
Flavor | The machines are as good as gone without something to think for them. |
Rarity | Common |
ID | 298 / 349 |
Shop |
Name | Street Punk |
Type | Supporting Character |
Speed | 2 |
Power | 3 |
Infiltrate / Importance | 1 |
Restrictions | City Park |
Resources | Human, Coward, Lethal |
Effect | When Street Punk is found you may search your Draw deck for a Switch Blade and place it on him. |
Flavor | Today they are rebels without a cause. Someday, they'll have a reason to fight... and an enemy. |
Rarity | Starter |
ID | 299 / 349 |
Shop |
Name | Stronghold Mechanic |
Type | Supporting Character |
Speed | 2 |
Power | 2 |
Infiltrate / Importance | 1 |
Restrictions | Future, Trash Warrens |
Resources | Human, Resistance, Mechanic |
Effect | Rotate to remove the Damaged resource from his current location or from an item at this location. |
Flavor | Ol' Pokey could probably rebuild one of those steel bastards if we let him. |
Rarity | Uncommon |
ID | 300 / 349 |
Shop |
Name | Subdermal Armor: Level 1 |
Type | SkyNet Item |
Cost | 2 |
Restrictions | Future, SkyNet Item |
Resources | Implant |
Effect | Requires Terminator. Owner gains Armor +1. Limit 1 Subdermal Armor per character. |
Flavor | Made from a space-age alloy it provides added structural enhancement. |
Rarity | Uncommon |
ID | 301 / 349 |
Shop |
Name | Suburban House |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Cover |
Effect | During the Search round, rotate this location and one of your characters to search your Draw deck for Phone Book. Add that event to your hand. |
Flavor | Honey? I'm home! |
Rarity | Starter |
ID | 302 / 349 |
Shop |
Name | Suburban Street |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Open |
Flavor | Reminds me of home. |
Rarity | Starter |
ID | 303 / 349 |
Shop |
Name | Successful Infiltration |
Type | Mission |
Restrictions | SkyNet Player |
Effect | Gain 1 Mission Point. Play the first time one of your Terminators with Infiltration enters an opponent's Starting Location. May not be played at any location with an animal present and may only be played once per opponent. |
Flavor | The new models are good. Real good. For all you know, I could be one of them. |
Rarity | Common |
ID | 304 / 349 |
Shop |
Name | Suicidal Tendencies |
Type | Event |
Effect | Permanent. Play on a Supporting Character. This character's Importance is reduced to 0. May not be played during the Protection step and if playing during a combat sequence, it must be played prior to the Roll To Hit step. If this event targets Sarah J. Connor discard this event during the Ready round after three turns. |
Flavor | Hard to say whether that one's gonna see the future. |
Rarity | Rare |
ID | 305 / 349 |
Shop |
Name | Sunglasses |
Type | Item |
Restrictions | Equipment |
Effect | Owner with Infiltrator gains +1 Infiltration. Limit 1 per character. |
Flavor | Trend setting and yet still effective for disguise. |
Rarity | Common, Starter |
ID | 306 / 349 |
Shop |
Name | Surplus Depot |
Type | Location: Exterior |
Resources | Exterior, Future, Confined, Equipment, Military Arms, Weaponry |
Effect | Rotate a Main Character to search your Draw deck for the first item with either Equipment, Weaponry, or Military Arms and add it to the searching character. |
Flavor | We've got a little of everything here. |
Rarity | Rare |
ID | 307 / 349 |
Shop |
Name | Switchblade |
Type | Item |
Restrictions | Weaponry |
Resources | Close Combat |
Effect | Does Power +2 Damage. Owner may pay 1 CP to ready after any Combat sequence in which this item was used. |
Flavor | Deadly and compact. |
Rarity | Common, Starter |
ID | 308 / 349 |
Shop |
Name | Tactical Analysis |
Type | Mission |
Effect | Gain 1 Mission Point. Play immediately following a combat sequence in which you character gains Damage token(s) from an attack declared by an opposing character and survived. All Lethal characters in play that you control permanently gain +1 Resistance. |
Flavor | We need to determine its thresholds. |
Rarity | Rare |
ID | 309 / 349 |
Shop |
Name | Tactical Command Unit |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 9 |
Cost | 14 |
Resources | Terminator, SkyNet, Lethal, Marksman, Tactics, Veteran |
Effect | Armor 3. Individual. All your SkyNet characters gain +1 To Hit and you gain 1 CP for every character they kill. Every attack declared against T-882 is automatically redirected to your choice of your characters at the same location. |
Flavor | Rarely seen, he is a superior model for war strategy. |
Call ID | T-882 HCC-91 |
Rarity | Rare |
ID | 310 / 349 |
Shop |
Name | Tactical Error |
Type | Event |
Effect | All play stops until this event resolves. Target one Player, they must discard 2 cards at random from their hand. Any Player may pay 2 CP to cancel Tactical Error as it is played. |
Flavor | We all make mistakes - whether Man or Machine. |
Rarity | Uncommon |
ID | 311 / 349 |
Shop |
Name | Tactical Formation |
Type | Event |
Resources | Formation |
Effect | Permanent. Take 1 CP from an opposing Player every Ready Round in which all your characters are at the same location as your Leader. Discard at any time or when you play a new Formation. |
Flavor | James, you take point. Hannum, keep Pawn II moving. Stay frosty, lads they are gaining on us. -Lt. Ryan, Iron Guard |
Rarity | Uncommon |
ID | 312 / 349 |
Shop |
Name | Tactical Infiltrator |
Type | Main Character: SkyNet |
Speed | 4 |
Power | 7 |
Infiltrate / Importance | 3 |
Cost | 10 |
Resources | Terminator, SkyNet, Infiltrator, Marine, Marksman, Tactics |
Effect | Armor 2. T-804 gains +1 Defense when being targeted by only one attacker. |
Flavor | Military Arms located. Accessing weapon schematics. Initiating strategic response program. |
Call ID | T-804 CSM-105 |
Rarity | Uncommon |
ID | 313 / 349 |
Shop |
Name | Target Acquired |
Type | Event |
Effect | +1 To Hit in Ranged Combat. In addition, +1 To Hit if Marksman or Veteran. |
Flavor | It doesn't miss... and I can't afford to. |
Rarity | Common, Starter |
ID | 314 / 349 |
Shop |
Name | Targeting System Failure |
Type | Event |
Effect | Target SkyNet character gains -2 To Hit. |
Flavor | Occasionally there is a defective model. |
Rarity | Common, Starter |
ID | 315 / 349 |
Shop |
Name | Tech Noir |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Confined, Cover |
Effect | All characters gain +1 Defense while they are at this location if there is at least 1 Supporting Character present. |
Flavor | A trendy early '80s bar. |
Rarity | Starter |
ID | 316 / 349 |
Shop |
Name | Technical Malfunction |
Type | Event |
Restrictions | Future |
Effect | *CP. Play when a SkyNet character is brought into play. Pay CP equal to that character's total Production cost (including Implants) as it is printed on the card(s) and remove it and this event from play. |
Flavor | Unit T89392.1 online. Systems check. Error. Illegal interface attempt. Unit T89392.1 compromised. Initiate security protocol zeta-223/12.7 |
Rarity | Rare |
ID | 317 / 349 |
Shop |
Name | The Pass |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Open |
Effect | Any character that begins the Staging round in this location gains +1 To Hit in Ranged Combat. This bonus lasts until the end of the turn. |
Flavor | Lead it to Johnson's Pass. It won't track us until it reaches the hardpoint; by then it'll be scrap metal. |
Rarity | Rare |
ID | 318 / 349 |
Shop |
Name | There's a Storm Coming... |
Type | Event |
Effect | Permanent. Singular. At the beginning of the Search round each Player gains 1 CP if their Handsize is equal to or greater than their current Handsize limit. All Players currently not at their Handize limit lose 1 CP. |
Flavor | I know... |
Rarity | Rare |
ID | 319 / 349 |
Shop |
Name | Tiki Motel |
Type | Location: Exterior |
Resources | Exterior, Past, Civilian, Open |
Flavor | Just your average "no-tell" Motel. |
Rarity | Starter |
ID | 320 / 349 |
Shop |
Name | Time Displacement Laboratory |
Type | Location: Exterior |
Resources | Exterior, Future, Computers, Confined, Cover, Hi Tech |
Effect | During the Combat round, rotate 3 characters with Ranged items to add the Damaged resource to this location. The Time Displacement Laboratory may not be used to 'Time Travel' while it has the Damaged resource. |
Flavor | The secrets of time are a mystery to man, but merely another algorithm to the machines. |
Rarity | Uncommon |
ID | 321 / 349 |
Shop |
Name | Time Lab Discovered! |
Type | Mission |
Restrictions | Future, Resistance Player |
Effect | Gain 1 Mission Point. Play when your Hacker beings the Production step in the Time Displacement Laboratory. Gain +1 Mission Point and 2 CP if that character is Covert Ops and immediately rotates to Time Travel. |
Flavor | Rook II and Pvt. Gentii found it, but one of them paid the price... |
Rarity | Uncommon |
ID | 322 / 349 |
Shop |
Name | Toxin Coated Spikes |
Type | SkyNet Item |
Cost | 3 |
Restrictions | Future, SkyNet Item |
Resources | Attachment, Implant |
Effect | Requires Retractable Claws. Rotate item during Close Combat Declaration to make a Free attack. Successful hit does no Damage but the non-SkyNet defender is rotated with no effect. Item gains the Damaged resource if used and a natural 1 or 2 is rolled. |
Flavor | It has an instantaneous effect on the Human central nercvous system. |
Rarity | Uncommon |
ID | 323 / 349 |
Shop |
Name | Trash Warrens |
Type | Location: Exterior |
Resources | Exterior, Future, Dark, Equipment |
Effect | During the Search round, rotate one of your characters to search your Discard deck for an item with Equipment. Place the item on the searching character. |
Flavor | There's a lot of stuff in there, it's a shame that it's also where we find most of our food. |
Rarity | Uncommon |
ID | 324 / 349 |
Shop |
Name | Trench Warfare |
Type | Mission |
Restrictions | Future |
Effect | Gain 2 Mission Points. Play when 2 or more attacks during 1 round are declared against your character at a Starting Location and all these attacks miss. |
Flavor | Take to the ditches, boys! |
Rarity | Common |
ID | 325 / 349 |
Shop |
Name | Trenchcoat |
Type | Item |
Restrictions | Equipment |
Effect | Owner with Infiltrator gains +2 Infiltration and is considered to be carrying no Ranged items. Limit 1 per character. |
Flavor | Who knows what is under there. |
Rarity | Uncommon |
ID | 326 / 349 |
Shop |
Name | Twist of Fate |
Type | Event |
Effect | Permanent. Play on a Supporting Character that an opponent brought into play. It gains Importance +1. Limit one per character. May not be played during the Protection step and if played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | And with her death, the world was robbed of its savior. Would it find another? |
Rarity | Common, Starter |
ID | 327 / 349 |
Shop |
Name | Underground Archives |
Type | Location: Interior |
Resources | Interior, Future, Cover, Secure |
Effect | Distinct. Once per turn you may rotate 2 of your characters at this location to gain 1 CP. |
Flavor | The story of humanity lies forgotten within these crowded walls. |
Rarity | Rare |
ID | 328 / 349 |
Shop |
Name | Unit Construction Zone |
Type | Location: Exterior |
Resources | Exterior, Future, Cover, Factory, Hi Tech |
Effect | Drones may not leave this location. All SkyNet character Production costs are reduced by 3 Production if produced at this location (Production costs cannot be reduced below 1 Production). |
Flavor | A battle fought with recyclable soldiers is an everlasting war. One that humanity cannot hope to win. -Gramps, 132nd Eagle Watch |
Rarity | Rare |
ID | 329 / 349 |
Shop |
Name | Unit Deployment |
Type | Event |
Effect | Target one location in play. All of your characters at that location gain 2 Movement Points which may be used immediately regardless of the current round. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
Flavor | Roger that. Deploying forces to Grid 5 Sec 6... Out. |
Rarity | Common |
ID | 330 / 349 |
Shop |
Name | Unpredictability |
Type | Event |
Effect | 1CP. Cancel and discard any event requiring CP as it is played, unless the owner of that event immediately pays the CP cost of that card again. |
Flavor | Logic error. Target activity not within mission adaptability parameters of 0-97.289%. Access mainframe for recalibrated protocols. |
Rarity | Uncommon |
ID | 331 / 349 |
Shop |
Name | Up Close and Personal |
Type | Event |
Effect | Play at the beginning of the Combat Declaration step. Target one Terminator at the same location as a Human Supporting Character. That Terminator may only be attacked by one character this turn. |
Flavor | He's too close - I can't get a clear shot! |
Rarity | Common, Starter |
ID | 332 / 349 |
Shop |
Name | Urban Ground Assault Unit |
Type | Main Character: SkyNet |
Speed | 2 |
Power | 9 |
Cost | 15 |
Resources | Hunter-Killer, SkyNet, Marksman |
Effect | Armor 5. Does 10 Long-Range Damage. HK-2953 gains a Free Ranged attack against every opposing character at an Exterior location within range during the Search round. Characters at locations with Dark resource may only be targeted if they have Defense 2 or less. |
Flavor | The most devastating ground assault unit we've seen... so far. |
Call ID | HK-2953 |
Rarity | Rare |
ID | 333 / 349 |
Shop |
Name | Urgency |
Type | Condition |
Effect | You gain +2 Handsize. All other Players who did not play a condition gain +3 Handsize. |
Flavor | Time is our greatest enemy and our only salvation. |
Rarity | Uncommon |
ID | 334 / 349 |
Shop |
Name | Uzi 9mm |
Type | Item |
Restrictions | Military Arms |
Resources | Long-Ranged, Small Arms |
Effect | Short-Ranged: Does 8 Damage at +2 To Hit. Long-Ranged: Does 7 Damage. Owner may roll two dice when using this item's Short-Ranged attack and always use the higher roll. UZI 9mm cannot have attachments. |
Flavor | Compact and deadly. |
Rarity | Rare |
ID | 335 / 349 |
Shop |
Name | Vantage Point |
Type | Location: Exterior |
Resources | Exterior, Future, Confined, Cover |
Effect | Every Search round, gain 1 CP when you control a character at this location without an opposing character also present. |
Flavor | It's said that in wars long past, the army that held high ground also held an advantage. |
Rarity | Rare |
ID | 336 / 349 |
Shop |
Name | Vicious Attack |
Type | Event |
Effect | +1 Damage. If the character is Lethal and attacking in Close Combat, gain an additional +2 Damage. |
Flavor | There was blood everywhere... |
Rarity | Common |
ID | 337 / 349 |
Shop |
Name | Victory Through Attrition |
Type | Mission |
Effect | Gain 3 Mission Points. Play when your characters add the Damaged resource to 2 or more opposing Starting Locations in 1 turn. Location's owner loses 1 Mission Point for each Starting Location that gained the Damaged resource. |
Flavor | We're slowly wearing them down. |
Rarity | Rare |
ID | 338 / 349 |
Shop |
Name | Viral Contamination |
Type | Event |
Effect | Rotate your Hacker at a location with the Computers resource. All Drones in play are immediately rotated for no effect. D-80411 Servo-Admin Unit and all Drones at its location are unaffected by this event. |
Flavor | All primary systems are too well encrypted. Hack into their regeneration sequence and knock 'em offline. -Rook II, Covert Ops |
Rarity | Rare |
ID | 339 / 349 |
Shop |
Name | Walking in Shadows |
Type | Event |
Effect | Play on a Scout or Veteran when they move. This character may not use Hidden movement with one real and one decoy marker. Covert Ops characters gain one additional decoy marker. This Hidden movement lasts until the character is revealed. |
Flavor | Called 'Ghosts' by some of the Resistance, they move unseen amongst the enemy. |
Rarity | Uncommon |
ID | 340 / 349 |
Shop |
Name | Wanted |
Type | Event |
Effect | Permanent. Play on a Human when they declares an attack on a Terminator with Infiltration that has not declared an attack against any Human characters this game. This Human may not control Supporting Characters and may not enter or leave any location with Secure. |
Flavor | That's him, officer. That's the scruffy guy who was threatening the Austrian tourist! |
Rarity | Rare |
ID | 341 / 349 |
Shop |
Name | Well Rested |
Type | Event |
Restrictions | Resistance Player |
Effect | Play during the Roll To Hit step and target a character. That character may immediately re-roll their To Hit roll. |
Flavor | You never know if you have what it takes until you been tested. |
Rarity | Uncommon |
ID | 342 / 349 |
Shop |
Name | WetWare Processing Facility |
Type | Location: Exterior |
Resources | Exterior, Future, Computers, Factory, Open, SkyNet Item |
Effect | During the Production step, rotate one of your Drones to search your Draw deck or Discard pile for an Implant and add it to your hand. |
Flavor | The accumulated knowledge of humanity, distilled into cold silicon chips. Our legacy stolen... Rook II, Covert Ops |
Rarity | Uncommon |
ID | 343 / 349 |
Shop |
Name | What Will It Be? |
Type | Event |
Effect | Play at the end of the Search Declaration step. Each of your characters searching for items this turn may find 2 items instead of the normal 1. |
Flavor | All of them. |
Rarity | Common |
ID | 344 / 349 |
Shop |
Name | What's the Date? |
Type | Event |
Effect | Gain 1 CP. In addition, you may rotate one of your Main Characters who is at the same location as a character with the Police resource and gain an additional +2 CP. |
Flavor | Not the day! What YEAR is it? -Sgt. Kyle Reese, 132nd Eagle Watch |
Rarity | Uncommon |
ID | 345 / 349 |
Shop |
Name | When Animals Attack |
Type | Event |
Effect | Play on one Animal when a Human Supporting Character enters its location. That Animal must immediately declare a Free Attack against that character. May not be played if there is a member of Canine Support Regiment at the Animal's location. |
Flavor | With the release of the T-900's sometimes mistakes are made. |
Rarity | Rare |
ID | 346 / 349 |
Shop |
Name | When In Doubt |
Type | Event |
Effect | +1 To Hit and Damage. Play during Ranged Combat Declaration. You may discard one Ammo item possessed by your character to allow that character to declare an additional Ranged attack, at -1 To Hit, with Ranged item that could use the discarded Ammo item. |
Flavor | ...Empty your magazine. You're bound to hit something. |
Rarity | Common |
ID | 347 / 349 |
Shop |
Name | Your Clothes... |
Type | Event |
Effect | Permanent. Play on a Terminator with Infiltrator, it gains +1 Infiltration. Limit 1 per character. |
Flavor | Give them to me. Now. |
Rarity | Common, Starter |
ID | 348 / 349 |
Shop |