The Terminator CCG:

Electromagnetic Rounds

The Terminator CCG: Electromagnetic Rounds
Name Electromagnetic Rounds
Type Item
Restrictions Future, Military Arms
Resources Ammo
Effect Requires Small Arms or Rifle. Ranged item does 0 Damage but if the target is a Terminator or Drone, it is rotated and not able to move for 2 turns. Discard this Ammo at the end of a Combat Sequence if you roll a natural 1 or 2 To Hit while using it.
Flavor Electromagnetic pulses caged in a titanium rifled steel housing. They can effectively knock even the toughest Terminator offline.
Rarity Uncommon
ID 91 / 348
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