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Name | Ababila : d'Resh Creature |
Cost: | 4 |
Effect: | Effect - Theif: When you play Ababila, choose one opponent's deck. Reveal the top card of the chosen deck and place it under Ababila. When Ababila is discarded, discard all cards under it. Effect - Stop!: Ababila loses two less energy in attacks against Creatures of teh same region as the card under Ababila. |
Flavor: | "Give me fourty of these, and I could rule the Moonlands." -Korremar |
Rarity: | 2 |
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Name | Abger : Bograth Magi |
Trait: | Dealer of Rare Goods |
Cost: | 12 |
Energize: | 5 |
Starting: | Umbu, Mydra Swarm, Trulb Horde |
Effect: | Effect - Barter: Once per turn, when an opposing Magi plays a Relic, you may discard one energy from Abger to draw two cards. Effect - Shrewd: Opposing Paradwyn Creatures cost one additional energy to play. |
Flavor: | "Come get some. It's on sale." |
Rarity: | 2 |
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Name | Aegris : Nar Creature |
Cost: | 3 |
Effect: | Effect - Bypass: If Aegris is frozen, it can attack Magi directly. Effect - Shatter: Whenever Aegris attacks a Magi, choose one of that Magi's Creatures. You may discard Aegris from play before energy is removed to discard the chosen Creature from play. |
Flavor: | It's jealous of other dream creatures, and willing to do something about it. |
Rarity: | 2 |
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Name | Ahron : d'Resh Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Sandstorm Xyx, Nemsa, Sun Glasses |
Effect: | Effect - Dust Cloud: Whenever one of your Creatures is attacked and defeated, you may discard two energy from Ahron. If you do, reduce the attacking Creature to one energy. |
Flavor: | "Once you were as a dune. Now, you are but a grain." |
Rarity: | 2 |
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Name | Amulet of Sand : d'Resh Relic |
Cost: | 2 |
Effect: | Effect - Native Wisdom: Once per turn, when you play a d'Resh Spell, discard one energy from each opposing Creature. Effect - Native Soil: Your non-d'Resh cards cost one additional energy to play. |
Flavor: | "You mean there's not enough of it just laying around? You have to carry some of it with you?" -Lanyx, to Korremar |
Rarity: | 2 |
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Name | Archid : Paradwyn Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Lahalou, Bulabantu |
Effect: | Effect - Stunning: Opposing Creatures cannot attack and use Powers on the same turn. |
Flavor: | Not my looks, my fists. |
Rarity: | 2 |
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Name | Arderian Adept : Arderial Magi |
Trait: | Alternate Shimmer |
Cost: | 14 |
Energize: | 5 |
Starting: | Aerial Flist, Alaban Kit, Shrink |
Effect: | Effect - Undream: At the end of your turn, if Shimmer has no energy, you may choose a Creature in play. Place the chosen Creature's energy on its Magi and return the chosen Creature to its owner's hand. This Effect cannot add energy to Shimmer beyong the starting energy of the chosen Creature. |
Flavor: | Time to wake up. |
Rarity: | 2 |
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Name | Aubra's Canteen : d'Resh Relic |
Cost: | 1 |
Effect: | Effect - Refresh: If you have no cards in your hand, discard Aubra's Canteen. Draw five cards. Effect - Refill: If Aubra's Canteen is discarded from your hand by an opposing card, play it instead, ignoring all costs. |
Flavor: | "Use sand to refresh, and you won't miss water." -Mohani |
Rarity: | 3 |
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Name | Aubra's Hourglass : d'Resh Relic |
Cost: | 3 |
Effect: | When you play Aubra's Hourglass, discard all copies of Aubra's Timepiece from play. Cards cannot prevent Aubra's Timepiece from being discarded. Effect - Slipping Sands: All cards played in the first Powers/Relics/Spells step cost two additional energy to play. |
Flavor: | "Let's do the time warp agaaaaain!" -Nahara, Sandkeeper |
Rarity: | 1 |
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Name | Aula, Mindseeker : Arderial Magi |
Cost: | 15 |
Energize: | 4 |
Starting: | Orothean Belt, Lightning, Typhoon |
Effect: | Power - Windsight: Discard a Spell from your hand. Draw a number of cards equal to half of the Spell's energy cost, rounded down (X equals zero) and reveal them to your opponent. You cannot draw any more cards this turn. |
Flavor: | "When she came to us, her eyes sparkled with youth. Now her eyes spark with grim determination." -Mobis, Elder |
Rarity: | 1 |
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Name | Aula, Mindseeker : Orothe Magi |
Cost: | 15 |
Energize: | 4 |
Starting: | Orothean Belt, Lightning, Typhoon |
Effect: | Power - Windsight: Discard a Spell from your hand. Draw a number of cards equal to half of the Spell's energy cost, rounded down (X equals zero) and reveal them to your opponent. You cannot draw any more cards this turn. |
Flavor: | "All's fair in war. Nothing's fair in love." -Orlon, Friend of Wellisks |
Rarity: | 1 |
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Name | Avatar's Staff : d'Resh Relic |
Cost: | 2 |
Effect: | Effect - Subjective Reality: Your Magi cannot be defeated while you have illusions in play. Effect: When one of your illusions is defeated in an attack, discard a card from your hand. |
Flavor: | "Perception is reality." -The Avatar |
Rarity: | 1 |
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Name | Baby Hyren : Universal Creature |
Cost: | 1 |
Energize: | 2 |
Effect: | Effect - Fledgling: If Baby Hyren is attacked, you may choose one of your other Hyren in play. The chosen Creature replaces Baby Hyren in the attack. Baby Hyren cannot attack. Power - Growth Spurt: Discard Baby Hyren to play a Hyren from your hand, ignoring restrictions and reducing its cost by the energy on Baby Hyren. That Hyren cannot attack this turn. Use Growth Spurt only before your Attack Step. |
Flavor: | "It's so cute. What was it we were here to do again?" -Korg, to Olabara |
Rarity: | 1 |
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Name | Balachron : Nar Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Kintor |
Effect: | Effect - Numbing Wit: While Balachron has less than four energy, all Creatures and Relics in play are frozen; Powers on frozen cards cost one additional energy to use. |
Flavor: | "Tact is for those not intelligent enough to use sarcasm." |
Rarity: | 2 |
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Name | Beeb : d'Resh Creature |
Cost: | 2 |
Effect: | Effect - Underfoot: Whenever Beeb is in an attack with a Creature with more than twice Beeb's current energy, Beeb removes three additional energy from the opposing Creature. |
Flavor: | "Sand? Scorching. Rocks? Sharp. Beebs? Pointy. Got it. Ow!" -Chur |
Rarity: | 3 |
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Name | Bleph : Bograth Creature |
Cost: | 1 |
Effect: | Effect - Bleph Fu: Whenever Bleph attacks a Creature, before energy is removed, add one energy to Bleph for each of the defending player's Creatures. |
Flavor: | "It may only be able to reach your kneecaps, but believe me, that's enough." -Yricho |
Rarity: | 3 |
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Name | Blizzard : Nar Spell |
Cost: | 3 |
Effect: | Choose one of your Creatures in play and one opposing Creature. Discard both chosen Creatures. Play Blizzard only after the Attack step. |
Flavor: | "I've been waiting a long time for this." |
Rarity: | 3 |
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Name | Blizzard Core : Nar Relic |
Cost: | 5 |
Effect: | Effect - Coriolis: At the beginning of your turn, choose a Magi. If that Magi has no Creatures in play and your Magi has more energy than the chosen Magi's starting energy, discard Blizzard Core and defeat the chosen Magi. |
Flavor: | Even the untalented can still draw upon the blizzards core. |
Rarity: | 1 |
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Name | Blizzard Hyren : Nar Creature |
Cost: | 7 |
Effect: | Power - Storm: 1 Discard one energy from each opposing frozen Creature. Discard one energy from each opposing frozen Magi for each of that Magi's frozen Creatures. Power - Fury: 1 - Blizzard Hyren can attack twice this turn. |
Flavor: | They'll knock the wind into you. |
Rarity: | 1 |
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Name | Bo'Ahsa's Shield : Weave Relic |
Cost: | 2 |
Effect: | Effect - Weave Tactics: Once per turn, when one of your Weave Creatures is attacked, you may discard one energy from your Magi. If you do, choose one of your Weave Creatures in play. Replace the defending Creature with the chosen Creature. |
Flavor: | Bo'Ahsa's terms are cleary inscribed on the inside of the shield. |
Rarity: | 2 |
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Name | Bombard : Cald Spell |
Cost: | 4 |
Effect: | Roll a die. Discard that much energy, divided any way you choose, from up to three opposing Creatures. |
Flavor: | "The scorch marks are too random, and the d'Resh always walk in single file to hide their numbers. This was done by Cald Magi." -Groll, Watchkeeper |
Rarity: | 3 |
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Name | Bone Grag : d'Resh Creature |
Trait: | Sixth Oracle |
Cost: | 3 |
Effect: | Effect - Reclaim: Whenever on eof your cards is discarded from play by an opposing card, add one energy to Bone Grag. If the discarded card was an Oracle, draw a card. Power - Advance: Choose another Oracle Creature. Add two energy to the chosen Creature. |
Flavor: | "The lesson of the bone grag: remember not to forget. I'm not sure how useful that lesson it." -Drajan, Elder |
Rarity: | 3 |
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Name | Bottled City : d'Resh Relic |
Cost: | 1 |
Effect: | Power - Capture: If there are no cards on Bottled City, choose a deck. Reveal cards from the top of the chosen deck until you reveal a Creature. Place that Creature on Bottled City. Shuffle the other revealed cards into their deck. Effect - Release: You may play the Creature on Bottled City as if it were in your hand. Reduce the card's cost by three and ignore regional restrictions. Discard Bottled City after playing a Creature in this manner. |
Flavor: | "It's the oldest city in d'Resh." "No wonder the streets are so narrow." -Harresh and Shimmer |
Rarity: | 1 |
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Name | Brittlebreak : Nar Spell |
Cost: | 3 |
Effect: | All Creatures lose energy equal to the number of their Magi's Relics. |
Flavor: | "They'd be so much more fun to play with if they weren't so... fragile." -Laranel |
Rarity: | 3 |
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Name | Bronn : Nar Magi |
Cost: | 9 |
Energize: | 7 |
Starting: | Icefang Battlesled |
Effect: | Power - Snowball: 3 - Choose one of your Creatures. Double the chosen Creature's energy. That Creature can not add energy to other cards, and its energy can not be moved to other cards. Discard that Creature at the ened of the turn. Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play. |
Flavor: | "You young'uns these days! I walked uphill, barefoot, through five feet of snow, both ways, and I never complained!" |
Rarity: | 1 |
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Name | Bronn's Battle Staff : Nar Relic |
Cost: | 1 |
Effect: | Effect - Slapstick: When an opposing Spell or Power chooses your Magi, you may discard one of your frozen cards from play. If you do, the Spell or Power does nothing. |
Flavor: | "A little humor never hurt anyone? Let's see if we can fix that." -Bronn |
Rarity: | 2 |
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Name | Brothers of Vengance : Orothe Magi |
Trait: | Alternate Blu & Borse |
Cost: | 18 |
Energize: | 6 |
Starting: | Coral Hyren, Barqua's Bubble, Hubdra's Chest |
Effect: | Brothers of Vengence count as two Magi. Power - We're Back: 1 - If you have more Relics in play than any other player, discard a Relic you own from play to add two energy to each of your Creatures. Effect - And We're Not Happy: During your Draw Step, if you played a Relic this turn, draw an additional card. |
Flavor: | "Arrr, we aren't half the men we used to be." |
Rarity: | 2 |
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Name | Bulabantu : d'Resh Creature |
Cost: | 5 |
Effect: | Effect - Ambush: When you play Bulabantu, choose a Creature. Discard three energy from the chosen Creature. |
Flavor: | "Note to self; do not pick berries that stick out of sand dunes." -Wence |
Rarity: | 1 |
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Name | Bulabantu : Paradwyn Creature |
Cost: | 5 |
Effect: | Effect - Ambush: When you play Bulabantu, choose a Creature. Discard three energy from the chosen Creature. |
Flavor: | "Spotted a Bulabantu." -Paradwyn maxim meaning 'too late.' |
Rarity: | 1 |
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Name | Cactus Dryte : d'Resh Creature |
Cost: | 4 |
Effect: | Effect - Thorn: Whenever an opposing Magi draws a card outside of the Draw Step, discard one energy from that Magi. Effect - Deny: Powers and Effects on Shadow Magi cannot be used while Cactus Dryte is in play. |
Flavor: | "Time for you to experience d'Reshi hospitality." -Korremar |
Rarity: | 3 |
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Name | Cauldron of Ice : Nar Relic |
Cost: | 2 |
Effect: | Effect - Stir In: Immediately after you play a Nar Spell, you may discard one energy from your Magi to place the Spell under Cauldron of Ice. Power - Dish Out: Place any card under Cauldron of Ice into your hand. Discard a card from your hand. |
Flavor: | "So what's so tough about teaching someone how it works?" -Bria, Vault Curator |
Rarity: | 1 |
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Name | Cawh : Orothe Creature |
Cost: | 15 |
Effect: | Effect - Fearsome: Cawh loses three energy in attacks. Other cards cannot prevent Cawh from losing energy. Effect: If Cawh is discarded or returned to your hand by an opposing card while it has energy, discard six energy from Cawh instead. Opponents cannot gain control of Cawh. Effect: Cawh can only be played during the Play Creatures step. You cannot play Creatures while Cawh is in play, and you cannot play Cawh if you have other Creatures in play. |
Flavor: | On a scale of one to ten, there is no number large enough. |
Rarity: | 2 |
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Name | Celebrated Hero : Kybar's Teeth Magi |
Trait: | Alternate Gogor |
Cost: | 10 |
Energize: | 7 |
Starting: | Cave Rudwot, Ghost Bwisp, Gogor's Spade |
Effect: | Power - Pump You Up: Choose a Burrowed Creature or a Creature with the Effect 'Invulnerability'. Restore the chosen Creature to its starting energy. Skip your Draw step this turn. |
Flavor: | "I'm the king of spades. The Shovel'n man. The Spademaster. Mr. Diggalicious. The Boss of Burrow." |
Rarity: | 1 |
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Name | Celebrated Hero : Underneath Magi |
Trait: | Alternate Gogor |
Cost: | 10 |
Energize: | 7 |
Starting: | Cave Rudwot, Ghost Bwisp, Gogor's Spade |
Effect: | Power - Pump You Up: Choose a Burrowed Creature or a Creature with the Effect 'Invulnerability'. Restore the chosen Creature to its starting energy. Skip your Draw step this turn. |
Flavor: | "Why do you keep asking me that? Of course I can dig it." -Gogor, to Yaki |
Rarity: | 1 |
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Name | Charg : Cald Creature |
Cost: | 3 |
Effect: | Effect - Scattershot: Whenever Charg attacks a Creature, before energy is removed, discard one energy from each of the defending Magi's Creature. Discard an additional energy from each of the defending Magi's Orothe Creatures. |
Flavor: | "Close counts for a lot with this thing." -Gar, Healer |
Rarity: | 3 |
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Name | Chill of Night : d'Resh Spell |
Cost: | 4 |
Effect: | Choose a Creature with less energy than the number of cards in its Magi's hand. Discard the chosen Creature. |
Flavor: | "I thought you said the Sands were hot." -Lanyx |
Rarity: | 3 |
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Name | Cloud Orshaa : Arderial Creature |
Cost: | 0 |
Effect: | Effect - Mystic Binding: As you play Cloud Orshaa, discard up to four Arderial Spells from your hand. Add two energy to Cloud Orshaa for each Spell discarded. |
Flavor: | An Orshaa can spell the difference between victory and defeat. |
Rarity: | 3 |
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Name | Coal Ergar : Cald Creature |
Cost: | 4 |
Effect: | Power - Enflame: Discard one energy from each opposing Creature with more energy than Coal Ergar, then discard one eneryg from each Orothe Creature. Discard two energy from Coal Ergar. Opposing cards cannot alter the amount of energy discarded by Enflame. |
Flavor: | "Make like a tree and go away." -Ven |
Rarity: | 3 |
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Name | Crushing Ice : Nar Spell |
Cost: | 4 |
Effect: | Choose any opposing Creature. Discard four energy from the chosen Creature. If this discards that Creature from play, discard three energy from the chosen Creature's Magi. Only Nar and Nar Shadow Magi can play Crushing Ice. |
Flavor: | "For something that floats, ice is awefully heavy." -Bronn |
Rarity: | 2 |
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Name | Crushing Sands : d'Resh Spell |
Cost: | 4 |
Effect: | Choose an opposing Creature. Discard four energy from the chosen Creature. If this discard that Creature from play, discard one energy from each of that player's Creatures. Only d'Resh Magi and d'Resh Shadow Magi can play Crushing Sands. |
Flavor: | "I keep looking for the grain that broke the quanjuel's back." -Harresh |
Rarity: | 2 |
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Name | Crystal Lascinth : Underneath Creature |
Cost: | 6 |
Effect: | Effect - Resistance: Crystal Lascinth is not affected by Core Spells or Powers. Effect - Spines: Whenever one of your Underneath Creatures is attacked, remove one energy from the attacking Creature before energy is removed. Remove an additional energy if the attacking Creature is Core. |
Flavor: | "We have nothing to fear... but them. Run!" -Togoth |
Rarity: | 3 |
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Name | Crystal Vision : d'Resh Spell |
Trait: | Fourth Oracle |
Cost: | 2 |
Effect: | Attach Crystal Vision to your Magi. Play with your hand face up on the table. As long as there are only d'Resh cards in your hand, each of your cards costs one less energy to play, to a minimum of one. You cannot play a second Crystal Vision while this card remains attached to your Magi. |
Flavor: | "I have nothing to hide, Korremar. Do you?" -Chur |
Rarity: | 1 |
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Name | Crystallize : Nar Spell |
Cost: | 2 |
Effect: | Choose a Creature. Attach Crystallize to the chosen Creature. While Crystallize is attached, the chosen Creature cannot attack. When Crystallize is discarded, draw a card. |
Flavor: | "Halt!... No, no, uh.. Don't move... uh, no, that's not it... uh... Freeze! Ah, there we go." -Halsted |
Rarity: | 3 |
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Name | Cyclone Xyx : Arderial Creature |
Cost: | 7 |
Effect: | Effect - Backlash: Whenever Cyclone Xyx is attacked, before energy is removed, remove one energy from each of the attakcing player's Creatures. Power - Storm Front: 1 - Discard one energy from each opposing Arderial Creature. |
Flavor: | "They should have listened to me. They may not know it now, but they'll wish they had." -Jaela, Lady of the Sky |
Rarity: | 2 |
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Name | d'Rasha : d'Resh Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Obsis, Szhar, Forgotten Songs |
Effect: | Power - Foretelling: 1 - Choose a player's deck. Look at the top three cards of the chosen deck. You may choose one of the cards and place it at the bottom of the deck. Place the remaining cards on the top of that deck in any order. |
Flavor: | "The best way to improve your memory is to decide what you want to forget." |
Rarity: | 2 |
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Name | Dagok : Core Creature |
Cost: | 5 |
Effect: | Effect - Dream Inversion: Opposing Spells, Powers, and other Effects that discard energy from Dagok instead add an equal amount of energy. Opposing Spells, Powers, and other Effects that add energy to Dagok instead discard an equal amount of energy. Naroom Magi can play Dagok. Naroom Shadow Magi can play Dagok for one less energy. |
Flavor: | "It hurts so good." -Warrada, The Shadow Empress |
Rarity: | 3 |
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Name | Dakat : d'Resh Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Szhar, Oasis, Sandshape |
Effect: | Power - Déjà Vu: 2 - Discard a card from your hand. The next time this turn one of your Spells or Powers removes energy from an opposing Creature, choose another Creature in play. Remove an equal amount of energy from the chosen Creature. |
Flavor: | "He may not seem helpful at first, but he always comes through when you need him." -Ythra |
Rarity: | 1 |
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Name | Darbok : d'Resh Creature |
Cost: | 3 |
Effect: | Power - Divebomb: 1 - Choose one of yoru other Creatures and an opposing Creature. Return your chosen Creature to your hand, discarding its energy. Discard four energy from the opposing chosen Creature. d'Resh Shadow Magi can play Darbok. |
Flavor: | You can fly on the wings of a darbok... until it drops you. |
Rarity: | 3 |
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Name | Dark Portents : Core Spell |
Cost: | 2 |
Effect: | Choose a player. Reveal the top five cards of the chosen player's deck. Add one energy to your Magi for each Creature revealed. You may discard one of the revealed cards. Put the remaining cards back on the chosen player's deck in the same order. |
Flavor: | "I've got a bad feeling about this." -Hrada, Dark Lord |
Rarity: | 3 |
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Name | Daydreams : d'Resh Spell |
Cost: | 1 |
Effect: | Reverse the order of your deck. (Deal your deck, one card at a time, into a single face-down pile.) Draw a card. |
Flavor: | "Mmmmmm... more sand..." -Day |
Rarity: | 3 |
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Name | Deceptive Dreams : d'Resh Spell |
Cost: | 3 |
Effect: | Choose an opponent and one of that player's Creatures. Return the chosen Creature to its owner's hand, discarding all of its energy. Look at the chosen player's hand. If there are any Creatures in that player's hand, play one of them on that player's side, ignoring all costs and restrictions. |
Flavor: | "Oops." |
Rarity: | 1 |
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Name | Desiccate : d'Resh Spell |
Cost: | 5 |
Effect: | Choose one of your Creatures. Discard one energy from the chosen Creature. If you do, choose a Creature in play. Discard all energy from the chosen Creature. |
Flavor: | "Looks like now you've made up of 98% nothing." -d'Rasha |
Rarity: | 2 |
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Name | Dey : d'Resh Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Olum, Olum Digger, Warrior Olum |
Effect: | Effect - Balance: If you have fewer Creatures in play than any opponent, each opposing Creature costs two additional energy to play. |
Flavor: | "I only need one." |
Rarity: | 1 |
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Name | Djarmander : Nar Creature |
Trait: | Arctic |
Cost: | 4 |
Effect: | Effect: While Djarmander is in play, all Relics in play are frozen; Powers on frozen cards cost one additional energy to use. Effect - Dreamdrain: When an opposing Relic is discarded from play, add two energy to Djarmander. |
Flavor: | As deadly as they are unpronounceable. |
Rarity: | 1 |
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Name | Drahkar : d'Resh Creature |
Trait: | Illusion |
Cost: | 11 |
Effect: | Effect - Dominate: When Drahkar is discarded from play, choose one opposing Creature with three energy or less. Discard the chosen Creature. Effect: As you play Drahkar, reduce its cost by five. Drahkar is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. d'Resh Shadow Magi can play Drahkar. |
Flavor: | "You tell it it's not real." -Chur |
Rarity: | 2 |
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Name | Drajan : d'Resh Magi |
Trait: | Elder |
Cost: | 15 |
Energize: | 5 |
Starting: | Sand Hyren, Uban, Sand Cape |
Effect: | Effect - Fair: Other players' cards do not use Effects during attacks. Effect - Fight: Opposing Powers cost one additional energy to use. |
Flavor: | First he levels the playing field, then he levels the opposition. |
Rarity: | 1 |
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Name | Dreamdrain Charm : Nar Relic |
Cost: | 2 |
Effect: | Effect - Dreamdrain: Reduce each Magi's Energize by the number of that Magi's Spells and Relics in play. At the beginning of their turn, any player may discard all of their Relics and Spells from play to discard Dreamdrain Charm from play. |
Flavor: | It siphons away thoughts and dreams, trapping them before they even begin. |
Rarity: | 2 |
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Name | Drig : Bograth Magi |
Trait: | Most Cunning Scout |
Cost: | 14 |
Energize: | 5 |
Starting: | Torpar, Bleph |
Effect: | Power - Leech: 3 - Discard one energy from each opposing Creature, add one energy to each of yoru Bograth Creatures in play. |
Flavor: | "Why ask for what you can take?" |
Rarity: | 2 |
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Name | Dryte : Nar Creature |
Cost: | 5 |
Effect: | Effect - Snowball: The first time each turn that Dryte attacks a frozen Creature, add three energy to Dryte after energy is removed and it can immediately attack a second Creature. |
Flavor: | "Two drytes don't make it wrong." -Helgrem |
Rarity: | 3 |
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Name | Dune Compass : d'Resh Relic |
Trait: | Second Oracle |
Cost: | 1 |
Effect: | Effect - True Path: During your Draw step, if you have three or more Oracles in play, draw an additional card. |
Flavor: | "Well, we're headed toward 'Nowhere'. 'Sand' is off to the left, and 'Lost' is over to the right." -Ahron |
Rarity: | 2 |
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Name | Ebony Mirror : Core Relic |
Cost: | 0 |
Effect: | Effect - Grim Reflection: At the beginning of each player's Draw step, if that player has more cards in their hand than any other player, that player draws one less card this turn. While Ebony Mirror is in play, all players draw at least one card during their Draw step. |
Flavor: | "I don't like looking in a mirror that stares back." -Chur |
Rarity: | 2 |
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Name | Emaya : Nar Magi |
Cost: | 10 |
Energize: | 5 |
Starting: | Korul |
Effect: | Effect: At the beginning of your turn, choose an opponent. Increase your Energize by one for each Relic the chosen opponent has in play. Power - Improvise: Discard a Relic from your hand to choose a Creature. Discard two energy from or add two energy to the chosen Creature. Effect: Each of your non-Nar, non-Universal cards costs one additional energy to play. |
Flavor: | "Oh boy. Water of Life. Just what I was hoping you'd get." |
Rarity: | 2 |
Shop |
Name | Ember Hyren : Cald Creature |
Cost: | 5 |
Effect: | Effect - Heat Feed: Whenever one of your other Creatures attacks, add one energy to Ember Hyren. Power - Singe: 2 - Choose a Creature. Discard two energy from the chosen Creature. |
Flavor: | "Our love is like a glowing ember burning bright." "Oh, please." -Barak and Tryn |
Rarity: | 1 |
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Name | Ember Hyren : Naroom Creature |
Cost: | 5 |
Effect: | Effect - Heat Feed: Whenever one of your other Creatures attacks, add one energy to Ember Hyren. Power - Singe: 2 - Choose a Creature. Discard two energy from the chosen Creature. |
Flavor: | "Are all men from Cald loud-mouthed braggarts?" "Yeah, but I'm the best." -Tryn and Barak |
Rarity: | 1 |
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Name | Emec's Forge : Kybar's Teeth Relic |
Cost: | 2 |
Effect: | Effect - Recycle: Once per turn, as one of your Kybar's Teeth Creatures is being defeated, or being discarded from play by an opposing card while it has energy, you may discard one of your Relics from play. If you do, leave your Creature in play with its current energy, or restore it to the energy it had before the attack instead of discarding it. STARTING: Emec |
Flavor: | "We can rebuild it. We have the technology. We can make it better than it was before. Better, stronger, faster." -Emec, Ringsmith |
Rarity: | 2 |
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Name | Erisa : Nar Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Zyavu |
Effect: | Effect - Nomad: Erisa's frozen Creatures do not count as being in play when checking to see if she is defeated. Effect - Legacy: When Erisa is defeated, leave her frozen Creatures and frozen Relics in play. When you reveal your next Magi, discard all of your Relics from play if that Magi is not Nar. |
Flavor: | "Honey, the leftovers are in the freezer." |
Rarity: | 1 |
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Name | Essence of Frost : Nar Relic |
Trait: | Arctic |
Cost: | 2 |
Effect: | Effect - While Essence of Frost is in play, all cards in play are frozen; Powers on frozen cards cost one additional energy to use. Spells cost frozen Magi one additional energy to play. |
Flavor: | "Oooooh... pretty..." "Brrrr... pretty cold..." -Bria and Orlon |
Rarity: | 1 |
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Name | Everburning Wick : Weave Relic |
Cost: | 2 |
Effect: | Effect - Short Fuse: As one of yoru cards is discarded from play by an opposing card, discard one energy from the opposing card's Magi. Effect - Really Short Fuse: At the beginning of your turn, if you have no Creatures in play, you may discard Everburning Wick from play to choose a Creature. Discard five eneryg from the chosen Creature. |
Flavor: | "It's best to give it a wide margin." -Zaya, Elder |
Rarity: | 1 |
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Name | Everburning Wick : Cald Relic |
Cost: | 2 |
Effect: | Effect - Short Fuse: As one of yoru cards is discarded from play by an opposing card, discard one energy from the opposing card's Magi. Effect - Really Short Fuse: At the beginning of your turn, if you have no Creatures in play, you may discard Everburning Wick from play to choose a Creature. Discard five eneryg from the chosen Creature. |
Flavor: | "It gets shorter and shorter and shorter, but it doesn't ever go away." -Valkan |
Rarity: | 1 |
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Name | Exposure : Nar Spell |
Cost: | 3 |
Effect: | Each non-Nar Magi loses energy equal to their Energize. Each Core Magi loses two additional energy. |
Flavor: | "We need to get Korg a royal cloak. He's already exposed plenty enough for me." -Olabra, the Greatest Elder Ever |
Rarity: | 3 |
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Name | Fiend of Furoks : Core Magi |
Trait: | Naroom Shadow Magi - Alternate Sperri |
Cost: | 15 |
Energize: | 6 |
Starting: | One Furok, Shadow Bones |
Effect: | Effect - Affinity: Fiend of Furoks ignores regional penalties and restrictions when playing Furoks. Effect - Reconstruct: Once per turn, you can play a Furok from your discard pile as if it were in your hand, paying all costs. |
Flavor: | "It's ALIIIVE! ...Again." |
Rarity: | 1 |
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Name | Fird : Naroom Creature |
Cost: | 1 |
Effect: | Effect - Perch: Whenever you play a Furok, you can play one copy of Fird from your hand or discard pile, paying all costs. Fird cannot attack this turn. |
Flavor: | "F-F-F-Fird, fird, fird, fird is the word." -Poad, Innkeeper |
Rarity: | 3 |
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Name | Flambit : Cald Creature |
Cost: | 3 |
Effect: | Power - Immolate: Discard Flambit from play. Choose a Magi and a Creature. Move up to three energy from the chosen Magi to the chosen Creature. |
Flavor: | Magi flambe. |
Rarity: | 2 |
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Name | Flame Spurt : Cald Spell |
Cost: | 1 |
Effect: | Attach Flame Spurt to your Magi. When one of your cards is attacked, before energy is removed, you may discard Flame Spurt from play to discard two energy from the attacking Creature. You can only use one Flame Spurt during an attack. |
Flavor: | "Do you hear a popping sound?" "Hey, it wasn't me." -Tryn and Barak |
Rarity: | 3 |
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Name | Flameplate Armor : Cald Relic |
Trait: | Alternate Magma Armor |
Cost: | 2 |
Effect: | Effect - Best Defense: Whenever your Magi loses energy from an opposing card, it loses one less energy. Effect - Good Offense: As an opposing card discards energy from your Magi, you can discard Flameplate Armor from play and a card from your hand to discard the energy from any opposing Magi instead. |
Flavor: | Good armor deflects blows. Better armor deflects blows somewhere useful. |
Rarity: | 2 |
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Name | Flying Darbok : Arderial Creature |
Cost: | 3 |
Effect: | Power - Airlift: Choose one of your Creatures in play. Move all energy from Flying Darbok to the chosen Creature, and add two energy to the chosen Creature. The chosen Creature can attack Magi directly this turn. Use this Power only before the Attack step. |
Flavor: | "The bigger they are, the harder they drop." -Jaela, Regis |
Rarity: | 3 |
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Name | Forest Wudge : Naroom Creature |
Trait: | Alternate Wudge |
Cost: | 3 |
Effect: | Effect - Strengthen: Whenever an opponent plays a Creature, add one energy to Forest Wudge. If the Creature is Naroom, add an additional energy to Forest Wudge. Effect - Home Turf: When you play Forest Wudge, if any opposing Magi is Naroom or Naroom Shadow, draw a card. Naroom Shadow Magi can play Forest Wudge, ignoring regional penalties. |
Flavor: | "Anklebiter." -Eidon, Elder |
Rarity: | 3 |
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Name | Forgotten Dreams : d'Resh Spell |
Cost: | 2 |
Effect: | Choose four non-Spell cards in your discard pile. Shuffle the chosen cards into your deck. Draw a card. |
Flavor: | "No, I don't remember ever forgetting any dreams." -Harresh |
Rarity: | 3 |
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Name | Forgotten Songs : d'Resh Spell |
Cost: | 1 |
Effect: | Play Forgotten Songs when one of your Creatures is being discarded from play by another card. Put the Creature into your hand instead of the discard pile. |
Flavor: | "The oldest melodies are ingrained in our souls." -Mohani |
Rarity: | 3 |
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Name | Forgotten Tales : d'Resh Spell |
Cost: | 2 |
Effect: | Put the top four cards of your deck into your discard pile. Choose a non-Spell card in your discard pile and put it into your hand. |
Flavor: | "That's not how it was. Agram didn't have four arms." "But wouldn't it be cool if he did?" -Risha and Nashiq |
Rarity: | 3 |
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Name | Fray : Nar Magi |
Cost: | 13 |
Energize: | 6 |
Starting: | Yaromant |
Effect: | Effect - Big Chill: Whenever one of your frozen Creatures is in an attack, remove one energy from the opposing Magi before energy is removed. |
Flavor: | "I'm just like everybody else; just a little luckier." |
Rarity: | 2 |
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Name | Freep : Underneath Creature |
Cost: | 1 |
Effect: | Effect - Refresh: At the beginning of your turn, if your Magi is Underneath, you may discard Freep from play to add five energy to your Magi. |
Flavor: | Freeps only emerge from their caves when they are most needed, and that makes them popular. |
Rarity: | 3 |
Shop |
Name | Frost Hyren : Nar Creature |
Trait: | Arctic |
Cost: | 8 |
Effect: | Effect: While Frost Hyren is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use. Effect - Frostbite: Whenever any player plays a Relic, discard one energy from each of that player's Creatures. |
Flavor: | Around these beasts, water of life turns crunchy. |
Rarity: | 1 |
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Name | Frost Raxis : Nar Creature |
Cost: | 4 |
Effect: | Power - Thermal Stress: 1 - Choose a Relic in play. That Relic's player must discard one of their Relics from play. If the discarded Relic is not the one you chose, add two energy to Frost Raxis. |
Flavor: | "Eenie, meenie, mynie-" SMASH "D'oh!" -Emaya |
Rarity: | 3 |
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Name | Furok Protector : Nar Creature |
Cost: | 3 |
Effect: | Effect - Thick Coat: When you play Furok Protector choose an opposing Magi. Set Furok Protector's energy equal to the chosen Magi's energize. Effect - Resistance: Furok Protector is not affected by Core Spells and Powers. |
Flavor: | A Magi's best friend. |
Rarity: | 3 |
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Name | Garlak : Nar Creature |
Cost: | 5 |
Effect: | Effect - Cold Burn: At the beginning of your turn, choose a Creature. Discard one energy from the chosen Creature. Discard two additional energy if that Creature's frozen. |
Flavor: | "Beware the Garlak's breath." "Why? Is it that cold?" "No, it stinks." -Fray and Emaya |
Rarity: | 2 |
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Name | Gherish : d'Resh Magi |
Trait: | Nomad Barbarian |
Cost: | 14 |
Energize: | 5 |
Starting: | Habob, Izmer, Forgotten Tales |
Effect: | Effect - Abrade: Whenever an opponent uses a Power, choose one of that player's Creatures. Discard one energy from the chosen Creature. Effect - Drift: At the beginning of your turn, move up to two energy from one of your Creatures to Gherish. |
Flavor: | "Sand gets into everything..." |
Rarity: | 2 |
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Name | Glacier Hyren : Nar Creature |
Cost: | 9 |
Effect: | Effect - Magic Resistance: Players must pay two additional energy from their Magi to choose Glacier Hyren for a Spell. Power - Frostbite: 2 - Move one energy from each frozen Creature to Glacier Hyren. |
Flavor: | It moves less than a mile a month, but two or three years from now, be scared. |
Rarity: | 1 |
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Name | Gogor's Spade : Underneath Relic |
Cost: | 1 |
Effect: | Effect - Paydirt: Whenever one of your Creatures defeats an opposing Creature in an attack, draw a card. |
Flavor: | "I love my spade" -motto carved on Gogor's wall |
Rarity: | 1 |
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Name | Gogor's Spade : Kybar's Teeth Relic |
Cost: | 1 |
Effect: | Effect - Paydirt: Whenever one of your Creatures defeats an opposing Creature in an attack, draw a card. |
Flavor: | "Talk to the spade..." -Gogor, Celebrated Hero |
Rarity: | 1 |
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Name | Gransaber : Nar Creature |
Cost: | 8 |
Effect: | Power - Ferocity: Discard one of your other Nar Creatures from play to restire Gransaber to its starting energy. Effect - Chill: Whenever Gransaber attacks, it removes two additional energy. |
Flavor: | I'm tired; pop me a cold one. |
Rarity: | 2 |
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Name | Great White Narth : Nar Creature |
Cost: | 5 |
Effect: | Effect - Overwhelm: Whenever Great White Narth attacks, after energy is removed, add one energy to Great White Narth for each of the defending player's frozen Creatures. Power - Sustain: Discard Great White Narth from play. If Great White Narth defeated an opposing Creature in an attack this turn, add five energy to your Magi. |
Flavor: | "It's a real beauty, eh?" -Bronn |
Rarity: | 3 |
Shop |
Name | Grendile : Nar Creature |
Cost: | 8 |
Effect: | Effect - Snow Plow: Whenever a Grendile attacks a Creature, after energy is removed, discard energy from that Creature's Magi equal to the energy on Grendile. |
Flavor: | "Dude, that is so cool!" -Yaki, Core Stalker |
Rarity: | 1 |
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Name | Grendile : Naroom Creature |
Cost: | 8 |
Effect: | Effect - Snow Plow: Whenever a Grendile attacks a Creature, after energy is removed, discard energy from that Creature's Magi equal to the energy on Grendile. |
Flavor: | "Ice, with attitude." -Poad, Innkeeper |
Rarity: | 1 |
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Name | Grizzled Moga : Kybar's Teeth Creature |
Cost: | 5 |
Effect: | Effect - Rampage: Whenever one of your Creatures attacks, discard one energy from the defending Magi. Effect - Invulnerability: Grizzled Moga loses one less energy in attacks. |
Flavor: | "It's more than a little disgruntled. It's a big disgruntled." -T'lok |
Rarity: | 3 |
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Name | Gumph : Core Creature |
Cost: | 4 |
Effect: | Effect - Night's Shade: Once per turn, when a Creature is discarded from play, choose a Creature. Discard two energy from the chosen Creature. Naroom Magi can play Gumph. |
Flavor: | "Run through the forest, gumph!" -Sperri, Fiend of Furoks |
Rarity: | 3 |
Shop |
Name | Gwomba : Paradwyn Creature |
Cost: | 6 |
Effect: | Efffect - Maximum Warp: Once per turn, as you are playing another Paradwyn Creature, you may change its starting energy to any other number until the end of the turn. You cannot change it to less than one or to more than Gwomba's current energy. Effect - Maximum Fury: All Bograth Creatures lose one additional energy in attacks. |
Flavor: | "When it's well fed, we're all well fed!" -Boria, Elder |
Rarity: | 1 |
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Name | Habob : d'Resh Creature |
Trait: | Recurring |
Cost: | 5 |
Energize: | 2 |
Effect: | Effect - Serve: At the end of your turn, if your Magi is d'Resh, you may move all energy on Habob to your Magi. When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from you Magi to choose one recurring card in your discard pile and add it to your hand. |
Flavor: | "With a friend like him, you won't have many enemies." -Drajan |
Rarity: | 2 |
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Name | Hailstorm Pendant : Nar Relic |
Cost: | 1 |
Effect: | Power - All Hail You: 2 - If you have no Creatures in play, choose a Creature in play. Remove energy from the chosen Creature equal to your Magi's Energize. |
Flavor: | "Now that's what I call a hard rain." -Taisa |
Rarity: | 3 |
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Name | Halsted : Nar Magi |
Cost: | 9 |
Energize: | 8 |
Starting: | Crystallize |
Effect: | Effect - Crack: Opposing Relics cost two additional energy to play. Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play. |
Flavor: | "I once dueled a Magi from Orothe. She was very frustrated with me for some reason." |
Rarity: | 2 |
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Name | Harresh : d'Resh Magi |
Trait: | Duneshifter |
Cost: | 15 |
Energize: | 5 |
Starting: | Xala, Bottled City, Unmake |
Effect: | Power - Time Shuffle: 1 - Draw two cards. Place one card from your hand at the bottom of your deck. |
Flavor: | "I'll be back before you even know I'm gone." |
Rarity: | 2 |
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Name | Harror, Nightstalker : Core Magi |
Trait: | Arderial Shadow |
Cost: | 11 |
Energize: | 7 |
Starting: | none |
Effect: | Effect - Starfire: Magi can retrieve, but not play, their starting cards. Your cards cannot force other players to discard cards from their hands. Effect: If any opposing Magi are Core, decrease Harror, Nightstalker's Energize by two. |
Flavor: | "You may think you are safe now, but remember: night falls everywhere." |
Rarity: | 2 |
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Name | Hasseth : d'Resh Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Olum, Thrybe, Sand Cape |
Effect: | Effect - Master Illusionist: Once per turn, when you play an illusion, draw a card. Power - Banish: Discard one of your illusions from play and discard a random card from your hand to choose a Creature in play. Discard the chosen Creature. |
Flavor: | "Despite the Avatar's words, I know better; deception is reality." |
Rarity: | 2 |
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Name | Haunt : Core Spell |
Cost: | 5 |
Effect: | Choose an opposing Creature. Attach Haunt to the chosen Creature. When that Creature is discarded, play it instead. Ignoring all costs and regional restrictions. The Creature becomes Core instead of its original region(s). The Creature cannot attack the turn you play it. |
Flavor: | "Weebolicious." -Hrada, Dark Lord |
Rarity: | 1 |
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Name | Healing Light : Universal Spell |
Cost: | 0 |
Effect: | If your Magi has less energy than any other and you have fewer Creatures in play than any other player, draw two cards and add three energy to your Magi. You can only play one Healing Light per turn. |
Flavor: | "Like a backrub in a hot springs while you watch the sun set... Ahhhh.." -Bazha, Lifekeeper |
Rarity: | 3 |
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Name | Heat of Day : d'Resh Spell |
Cost: | 2 |
Effect: | Choose a number of Creatures up to the number of cards in your hand. Discard one energy from each chosen Creature. |
Flavor: | "You call this hot? I laugh on your lapel. Ha ha ha ha ha." -Lanyx, Crucible |
Rarity: | 2 |
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Name | Helgrem : Nar Magi |
Cost: | 12 |
Energize: | 6 |
Starting: | Ice Furok |
Effect: | Power - All for One: Discard a Creature from your hand. Choose a copy of the discarded Creature in play. Restore the chosen Creature to its starting energy. Effect - One for All: Players cannot play a Creature if a copy of that Creature is in play. |
Flavor: | "I'd like to greet this Eidon guy I keep hearing about." |
Rarity: | 2 |
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Name | Horizon's Mirage : d'Resh Spell |
Cost: | 3 |
Effect: | Attach Horizon's Mirage to your Magi and place a d'Resh Creature from your hand under it. At the end of your next turn, play the Creature under Horizon's Mirage, ignoring all costs and discard Horizon's Mirage. |
Flavor: | "You wait, Lanyx. When it gets really hot, the horizon disappears." -Korremar |
Rarity: | 2 |
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Name | Hubdra's Chest : Orothe Relic |
Cost: | 2 |
Effect: | Effect - Lock Box: When an opponent chooses one of your Relics for a Spell, Power, or Effect, discard one energy from that player's Magi. Effect - Safe Deposit: When your Magi is defeated, all of your other Orothe Relics stay in play. |
Flavor: | "I hear it's quite large." -O'Qua, Summoner |
Rarity: | 2 |
Shop |
Name | Hunter Furok : Nar Creature |
Cost: | 7 |
Effect: | Effect - Retrieve: Whenever Hunter Furok attacks a Magi, add energy to your Magi equal to the number of the defending player's Relics in play. Effect - Chill: When Hunter Furok attacks, it removes two additional energy. |
Flavor: | With one of these looming over your shoulder, you can't get anything done. |
Rarity: | 2 |
Shop |
Name | Ice Arboll : Nar Creature |
Cost: | 2 |
Effect: | Power - Ice Pack: If Ice Arboll is frozen, discard it to add two energy to each of your Creatures. |
Flavor: | "Although our song is way too long, We find there's something worse: We've just been told of arbolls cold: We need another verse!"" -The Arbolit, verse after the last verse |
Rarity: | 3 |
Shop |
Name | Ice Furok : Nar Creature |
Cost: | 4 |
Effect: | Effect - Smash: When Ice Furok attacks a frozen Creature, it loses no energy in the attack. |
Flavor: | "I hear they're real Furokious- OW! Ow ow ow ow ow!" -Marella |
Rarity: | 2 |
Shop |
Name | Ice Hyren : Nar Creature |
Cost: | 8 |
Effect: | Efffect - Shared Strength: If your Magi's Energize is greater than each opposing Magi's, Ice Hyren gains Energize 1. Effect - Ravage: When Ice Hyren attacks and defeats a Creature, choose an opposing Relic. Discard the chosen Relic. |
Flavor: | "Well, it was nice while it lasted." -Eryss, the Insane |
Rarity: | 1 |
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Name | Ice Lens : Nar Relic |
Cost: | 1 |
Effect: | Effect - Magnify: During your Draw step, if you have a frozen card in play, draw an additional card. |
Flavor: | "Hmmm, looks like snow." -All-High King Korg, Magnificent, Illustrious, Meteorlogical Emperor of Great and Might Bograth |
Rarity: | 1 |
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Name | Ice Rupture : Nar Spell |
Cost: | 2 |
Effect: | Choose one of your frozen Nar Creatures. Discard your Creature to choose an opposing Magi and one of that Magi's Creatures. Discard as much energy as your frozen Creature has from each chosen card. |
Flavor: | A frozen explosion. |
Rarity: | 2 |
Shop |
Name | Iceberg Hyren : Orothe Creature |
Cost: | 3 |
Effect: | Effect - The Rest is Unseen: The first time Iceberg Hyren is attacked, you may discard one energy from your Magi. If you do, add nine energy to Iceberg Hyren before energy is removed. This Effect cannot be copied. |
Flavor: | "Who knew water could be harder than rock?" -T'lok |
Rarity: | 1 |
Shop |
Name | Iceberg Hyren : Nar Creature |
Cost: | 3 |
Effect: | Effect - The Rest is Unseen: The first time Iceberg Hyren is attacked, you may discard one energy from your Magi. If you do, add nine energy to Iceberg Hyren before energy is removed. This Effect cannot be copied. |
Flavor: | It likes to fight foes of huge size, and has taken down some that are truly titanic. |
Rarity: | 1 |
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Name | Icefang Battlesled : Nar Relic |
Cost: | 1 |
Effect: | Power - Zoom: 2 - Choose one of your Creatures. Add two energy to the chosen Creature. That Creature can and must attack a Magi directly this turn. Use this power only before the Attack step. |
Flavor: | "Now I know what it's like to be an eebit running from a charging carillion." -Orwin, Vacationer |
Rarity: | 3 |
Shop |
Name | Icefield Ashryte : Nar Creature |
Cost: | 4 |
Effect: | Power - Thermal Stress: 4 - Choose a card in play of a different region than its Magi. Discard the chosen card. |
Flavor: | Frost sears the skin as readily as flame. |
Rarity: | 3 |
Shop |
Name | Ickle : Nar Creature |
Cost: | 1 |
Effect: | Effect - Spike: Whenever an opponent plays a Relic, choose one of that player's Creatures. Discard two energy from the chosen Creature. |
Flavor: | They say that no two ickles are alike, but who has seen all the ickles? |
Rarity: | 3 |
Shop |
Name | Icy Heart : Nar Relic |
Cost: | 3 |
Effect: | Each of your cards with an energy cost (X equals zero) greater than or equal to your Magi's Energize costs one less energy to play, to a minimum of one. |
Flavor: | "It almost seems too small. Three sizes too small." -Orwin, Vacationer |
Rarity: | 2 |
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Name | Icy Prison : Nar Relic |
Cost: | 1 |
Effect: | Effect - Cold Comfort: Reduce each Magi's Energize by the number of frozen Creatures that Magi has in play. Effect: If any player has no Creatures in play, discard Icy Prison from play. |
Flavor: | The more you grow, the tigher it seems. |
Rarity: | 1 |
Shop |
Name | Instant Fortress : Nar Relic |
Cost: | 2 |
Effect: | Power - Bastion: 2 - Choose an opponent. If you did not attack the chosen opponent or any of that opponent's cards this turn, that player cannot choose your Magi or Creatures for Powers or Spells until your next turn or until Instant Fortress leaves play. Use this Power only after your Attack step. |
Flavor: | "How are those snowballs coming?" -Laranel, Ice Queen |
Rarity: | 1 |
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Name | Izmer : d'Resh Creature |
Cost: | 2 |
Effect: | Power - Abrade: Choose an opposing Creature. Discard one energy from the chosen Creature. Effect - Sandomancy: Whenever you play a d'Resh Relic, choose a Creature. Discard one energy from the chosen Creature. |
Flavor: | "...Until there's nothing left but the sand." -Gherish |
Rarity: | 3 |
Shop |
Name | Janx : Paradwyn Creature |
Trait: | Jungle Stalker |
Cost: | 4 |
Effect: | Effect - Bicker: Whenever Janx attacks, discard two energy from each of the defending Magi's stalked Creatures after energy is removed. |
Flavor: | "Good tracker, decent navigator. Lousy conversationalist." -Liriel |
Rarity: | 2 |
Shop |
Name | Jetstream : Arderial Spell |
Cost: | 2 |
Effect: | Play an Arderial Creature from your hand with a starting energy of three or less, ignoring all costs. That Creature cannot gain energy this turn. |
Flavor: | "One ticket for the Beatdown Express, coming up." -Kalius |
Rarity: | 2 |
Shop |
Name | Karak Ink : Orothe Relic |
Cost: | 1 |
Effect: | Effect - Cloud: When you play Karak Ink, choose an opponent. Whenever that opponent draws a card outside of their Draw step, they must reveal it to all players. If the revealed card is a Creature, add one energy to your Magi. |
Flavor: | "YECCH!" -Evil Evu |
Rarity: | 2 |
Shop |
Name | Karse : Orothe Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Cawh, Hunter Jile |
Effect: | Effect - Vengeance: If any opposing Magi is Cald, increase Karse's Energize by two. Effect - Fury: Each of your Orothe and Universal cards that costs seven or more energy cost three less energy to play. |
Flavor: | "I'm givin' them all I got." |
Rarity: | 2 |
Shop |
Name | Kiersta : Paradwyn Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Tropical Jumbor, Tropical Plith, Tropical Rain |
Effect: | Effect - Swoon: At the beginning of your turn, you may add five energy to Kiersta. If you do, skip your Attack step this turn. You cannot use Swoon on your next turn. |
Flavor: | "Falling asleep at random is one thing, but falling asleep on a vine swing?" -Bazha, to Emlob |
Rarity: | 2 |
Shop |
Name | Kintor : Nar Creature |
Cost: | 3 |
Effect: | Effect - Snowblind: Whenever Kintor attacks, it does not remove energy from the defending Creature as normal. Instead, roll a die. Remove that much energy from the defending Creature. |
Flavor: | "Whenever it fights, someone ends up hurting. There's just not telling who." -Fray |
Rarity: | 3 |
Shop |
Name | Korg's Sceptre : Bograth Relic |
Cost: | 2 |
Effect: | Power - Grand Majesty: Discard one of your cards from play. Discard one energy from each opposing Creature. Effect - No Moving Parts: Korg can play Korg's Sceptre. |
Flavor: | "You want some of this?" -All High King Korg, Magnificent, Illustrious, Charitable Emperor of Great and Mighty Bograth |
Rarity: | 2 |
Shop |
Name | Korul : Nar Creature |
Cost: | 6 |
Effect: | Effect - Icy Touch: Whenever Korul attacks, before energy is removed, discard energy from the defending Creature equal to the number of the defending player's Relics in play. |
Flavor: | He who has the most toys, still pays. |
Rarity: | 3 |
Shop |
Name | Koza : Nar Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Refract |
Effect: | Effect - Borrow: Koza can use Powers on opposing Relics. Effect - Steal: Once per turn, when you play a Relic from your hand, choose a Magi. Discard two energy from the chosen Magi. |
Flavor: | "The time of prophecy has arrived. It's time for Nar to move." |
Rarity: | 2 |
Shop |
Name | Krenkrajak : Nar Creature |
Trait: | Arctic |
Cost: | 3 |
Effect: | Effect: While Krenkrajak is in play, all Magi in play are frozen; Powers on frozen cards cost one additional energy to use. Spells cost frozen Magi one additional energy to play. Effect - Thick Skinned: Krenkrajak is not affected by opposing Powers. |
Flavor: | "Did you say brisk? I'll show you BRISK, baby!" -Balachron |
Rarity: | 3 |
Shop |
Name | Kwup : Paradwyn Creature |
Trait: | Jungle Stalker |
Cost: | 4 |
Effect: | Power - Fear: 1 - Choose any one stalked Creature. Discard three energy from the chosen Creature. |
Flavor: | "Yeah, I really kwupped up on his hide." -Bazha, Lifekeeper |
Rarity: | 3 |
Shop |
Name | Kyroll : Nar Creature |
Cost: | 8 |
Effect: | Power - Smash: 4 - Choose a frozen Creature in play. Discard the chosen Creature from play. Effect - Drift Back: If Kyroll is defeated in an attack while frozen, return to its owner's hand. |
Flavor: | "What dat, hammer? You not like puny Core Magi? Me either..." |
Rarity: | 1 |
Shop |
Name | Laranel : Nar Magi |
Trait: | Ice Queen |
Cost: | 8 |
Energize: | 8 |
Starting: | Furok Protector |
Effect: | Effect - Cold Shoulder: Opponents must discard one energy from their Magi to choose Laranel or one of her Creatures for a Spell or Power. Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play. |
Flavor: | In a world of power, hers is the voice of order. |
Rarity: | 1 |
Shop |
Name | Leaf Chogo : Naroom Creature |
Cost: | 4 |
Effect: | Effect - Resistance: Leaf Chogo is not affected by opposing Core Spells and Powers. Effect - Leaf Storm: After Leaf Chogo attacks, you may discard it from play. If you do, add one energy to each of your Creatures. Discard one energy from each opposing Core Creature. Naroom Shadow Magi can play Leaf Chogo. |
Flavor: | "Hey you, get offa my moon!" -Yaki, to Warrada |
Rarity: | 3 |
Shop |
Name | Lens of Truth : d'Resh Relic |
Trait: | Fifth Oracle |
Cost: | 1 |
Effect: | Power - Future Sight: 1 - Discard the top card of your deck. Until the beginning of your next turn, cards with an energy cost less than the cost of the discarded card (X equals zero) cost two less energy to play, to a minimum of one. |
Flavor: | "I can see the future, and it's a place about 30 miles east of here..." -d'Rasha |
Rarity: | 2 |
Shop |
Name | Lesser Darbok : d'Resh Creature |
Cost: | 2 |
Effect: | Effect - Defend: When you play Lesser Darbok, choose one of your other Creatures in play. The chosen Creature cannot be attacked while Lesser Darbok is in play. Effect - Tangle: If Lesser Darbok is defeated while defending, attack Lesser Darbok to the attacking Creature. While Lesser Darbok is attached, that Creature cannot attack. d'Resh Shadow Magi can't play Lesser Darbok. |
Flavor: | "It's not always easy to get the darboks, so we pick on the little ones." -Korremar |
Rarity: | 1 |
Shop |
Name | Lightning Sand : Bograth Spell |
Cost: | 3 |
Effect: | Until the beginning of your next turn, the first time one of your cards is chosen for an opposing Power or attack, the opposing Power does nothing, or your defending Creatures loses no energy in the attack. |
Flavor: | "... And you brilliantly found the lightning sand." -Wence, to Zannah |
Rarity: | 1 |
Shop |
Name | Lightning Sand : d'Resh Spell |
Cost: | 3 |
Effect: | Until the beginning of your next turn, the first time one of your cards is chosen for an opposing Power or attack, the opposing Power does nothing, or your defending Creatures loses no energy in the attack. |
Flavor: | "Who are you?" "No one of consequence." "I must know..." "Get used to disappointment." -Togoth and Rayje |
Rarity: | 1 |
Shop |
Name | Liriel's Cape : Paradwyn Relic |
Cost: | 2 |
Effect: | Effect - Dazzle: Each of your Creatures in play with the Effect "Dreamwarp" has an additional three starting energy. Power - Mass Heal: Discard Liriel's Cape from play. If there is at least one opposing Creature, restore all Creatures with less than their starting energy to their starting energy. |
Flavor: | "I'm full of surprises." -Liriel |
Rarity: | 2 |
Shop |
Name | Looph : Bograth Creature |
Cost: | 2 |
Effect: | Effect - Regroup: If Looph attacks and is defeated, you may immediately play a Bograth Creature from your hand, paying all costs. |
Flavor: | "Eryss went loophie a long time ago." -Olabra, The Really Greatest Elder Ever |
Rarity: | 2 |
Shop |
Name | M'ck : Kybar's Teeth Magi |
Trait: | Rocksmith |
Cost: | 14 |
Energize: | 5 |
Starting: | Jagged Rocks, Stone Quor |
Effect: | Effect - Rock Out: Each of your cards with the word 'rock' in its name costs two less energy to play, to a minimum of one. Effect - Flint: Once per turn, when you play a card with the word 'stone' or 'stones' in its name, draw a card. |
Flavor: | "You're right, Whall. I do make this look easy." |
Rarity: | 2 |
Shop |
Name | Magam, Flamesmith : Cald Magi |
Trait: | Ringsmith |
Cost: | 12 |
Energize: | 5 |
Starting: | Arbolit, Gorgle's Glasses |
Effect: | Effect - Flame Boost: Add two energy to the first Creature played on your turn. Effect - Flame Strike: Discard two energy from the first Creature played on each opposing turn. |
Flavor: | Fire burns, Fire Lives, Fire Works, Fire gives. -Ringsmith's Mantra |
Rarity: | 2 |
Shop |
Name | Magam's Ring : Cald Relic |
Cost: | 2 |
Effect: | Effect - Rebirth: As one of your Cald Creatures is discarded from play on an opponent's turn, you may discard Magam's Ring to restore the Creature to its starting energy instead. |
Flavor: | "Tis but a flesh wound." -Magim, Flamesmith |
Rarity: | 2 |
Shop |
Name | Mohani : d'Resh Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Habob, Oasis, Heat of Day |
Effect: | Effect - Imbue Spell: When you play a d'Resh Creature, you may place a d'Resh Spell from your hand under that Creature. Treat that Spell as if it were a Power printed on the Creature. The cost of the Power equals the cost of the Spell, and the name of the Power is the name of the Spell. |
Flavor: | "Oh, I have very vivid dreams. Very vivid indeed." |
Rarity: | 1 |
Shop |
Name | Mombak : Nar Creature |
Cost: | 3 |
Effect: | Power - Cold Pack: Choose another Creature. Add one energy to the chosen Creature. Add two energy additional energy if that Creature is frozen. |
Flavor: | "This is a greeting?" -Eidon, neck-deep in snow |
Rarity: | 3 |
Shop |
Name | Mowat : d'Resh Creature |
Cost: | 7 |
Effect: | Effect - Prickly: Whenever an opposing Creature removes energy from Mowat, remove one energy from that Creature. Effect - Skewer: When Mowat attacks a Creature with three energy or less, Mowat loses no energy in the attack. |
Flavor: | "It'll really stick it to you." -d'Rasha |
Rarity: | 3 |
Shop |
Name | Muck Rain : Bograth Spell |
Cost: | 4 |
Effect: | Choose an opposing Magi. If the number of Bograth Creatures you have in play is greater than the chosen Magi's Energize rate, choose one of that Magi's Creatures. Discard the chosen Creature. |
Flavor: | Splat. Splittysplat. SplishsplattersSPLAT! |
Rarity: | 3 |
Shop |
Name | Mudslide : Underneath Spell |
Cost: | 2 |
Effect: | If you have both a Creature and a Relic in play, each player chooses one of their Creatures in play and one of their Relics in play. Discard each of the chosen cards. |
Flavor: | Slide, slide, slippity-slide, it's never to late to go for a ride. -Underling Creche Rhyme |
Rarity: | 3 |
Shop |
Name | Myka : Underneath Magi |
Cost: | 14 |
Energize: | 6 |
Starting: | Gum-gum, Cave Rudwot, Rabid Bisiwog |
Effect: | Effect - Burrow: Myka loses no more than two energy from each opposing Spell, Power or attack. |
Flavor: | "You shovel real good, Gogor. But that doesn't make you a superhero." |
Rarity: | 2 |
Shop |
Name | Nahara : d'Resh Magi |
Trait: | Sandkeeper |
Cost: | 12 |
Energize: | 6 |
Starting: | Szhar, Quanjuel, Forgotten Tales |
Effect: | Power - Remembrance: X - Choose a Power on a Creature card in any discard pile that does not reference the name of the card it is printed on. Treat this Power as a copy of the chosen Power. X is the cost of the chosen Power. Shuffle the Creature whose Power was chosen into its owner's deck. |
Flavor: | "Now I know where all of my dreams end up." -Sorreah |
Rarity: | 2 |
Shop |
Name | Nashiq : d'Resh Magi |
Cost: | 16 |
Energize: | 4 |
Starting: | Darbok, Warrior Olum, Desiccate |
Effect: | Power - Salvage: Choose a card in your discard pile. Shuffle the chosen card into your deck. Until the end of the turn, the cost to play cards of the same name is reduced by three, to a minimum of one. |
Flavor: | "The Avatar returns to us." |
Rarity: | 2 |
Shop |
Name | Nemsa : d'Resh Creature |
Cost: | 3 |
Effect: | Effect - Dreamdraft: Whenever you play one of your d'Resh Magi's starting cards, you can immediately play one Nemsa from your hand, ignoring all costs. Nemsa cannot attack this turn. |
Flavor: | "That's worth a nemsa." -d'Reshi expression meaning 'valuable' |
Rarity: | 3 |
Shop |
Name | Ninibom : Bograth Magi |
Trait: | Universal Greeter |
Cost: | 8 |
Energize: | 2 |
Starting: | Green Stuff, Gremble |
Effect: | If your defeated Magi are Baa, Wiep, and Grannah, in that order, you can play Ninibom as a fourth Magi. You do not lose the game until Ninibom is defeated. If Ninibom is not your fourth Magi, increase Ninibom's energize to seven. Ninibom can only play Bograth, Core, and Universal cards. |
Flavor: | "A boot to the head is a greeting that everyone understands." |
Rarity: | 1 |
Shop |
Name | Ninibom : Core Magi |
Trait: | Universal Greeter |
Cost: | 8 |
Energize: | 2 |
Starting: | Green Stuff, Gremble |
Effect: | If your defeated Magi are Baa, Wiep, and Grannah, in that order, you can play Ninibom as a fourth Magi. You do not lose the game until Ninibom is defeated. If Ninibom is not your fourth Magi, increase Ninibom's energize to seven. Ninibom can only play Bograth, Core, and Universal cards. |
Flavor: | "Yes friends, act now. Destroy Paradwyn. Defeat the jungle. Eliminate even the toughest stain." |
Rarity: | 1 |
Shop |
Name | Oasis : d'Resh Spell |
Cost: | 2 |
Effect: | Until the end of your next turn, Creatures and Magi do not lose energy from opposing Spells and Powers. |
Flavor: | "Can't stand 'em. Too wet." -Aubra |
Rarity: | 3 |
Shop |
Name | Obsis : d'Resh Creature |
Cost: | 2 |
Effect: | Obsis can only be played if there are no opposing Creatures in play. Power - Sandaclysm: 2 - Discard Obsis from play. Discard all Creatures from play. Cards do not prevent your Creatures from being discarded by Sandaclysm. |
Flavor: | "If rain fell like sand, we'd have a verdent land." -old d'Reshi saying |
Rarity: | 1 |
Shop |
Name | Odavast : Nar Magi |
Cost: | 10 |
Energize: | 7 |
Starting: | Mombak |
Effect: | Effect - Ice Wall: Your frozen Creatures lose two less energy in attacks. Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play. |
Flavor: | "He's built like a brick icehouse." -Zannah |
Rarity: | 2 |
Shop |
Name | Olabra's Staff : Bograth Relic |
Cost: | 1 |
Effect: | Power - Training Drills: If you have five or more Bograth Creatures in play, add one energy to each of your Bograth Creatures. Skip your Attack step. You may only use this Power before your Attack step. |
Flavor: | "When around Korg, speak slowly and carry a big stick." -Olabra, Really Greatest Elder Ever |
Rarity: | 2 |
Shop |
Name | Olum : d'Resh Creature |
Cost: | 2 |
Effect: | Effect - Strengthen: When you play Olum, add one energy to each other Olum in play. Power - Aid: Discard Olum. Add one energy to each Olum in play. |
Flavor: | Olum together now. |
Rarity: | 3 |
Shop |
Name | Olum Digger : d'Resh Creature |
Cost: | 4 |
Effect: | Power - Tunnel: 1 - Until the end of the turn, Olum Digger can attack Magi directly. Whenever Olum Digger attacks a Magi, choose any one of the Magi's Creatures. Discard two energy from the chosen Creature. |
Flavor: | "Walk without rhytm and you won't attract the olum." -Mohani |
Rarity: | 2 |
Shop |
Name | Olum Mystic : d'Resh Creature |
Cost: | 3 |
Effect: | Effect - Plague: At the end of each player's turn, that player chooses a non-Olum Creature. Discard one energy from the chosen Creature. |
Flavor: | "Give it some animite. They love animite." -Nahara |
Rarity: | 2 |
Shop |
Name | Orathan Amulet : Arderial Relic |
Cost: | 2 |
Effect: | Effect - Spray: At the end of your turn, add one energy to each of your Orathans in play. Power - Pod: 1 - Search your deck for an Orathan card. Place that card into your hand. |
Flavor: | "An ancient relic from a time long forgotten, legends say that it was crafted by the flyers themselves and gifted to the Orothean Elder, Hubdra." -Mobis, Elder |
Rarity: | 1 |
Shop |
Name | Orathan Amulet : Orothe Relic |
Cost: | 2 |
Effect: | Effect - Spray: At the end of your turn, add one energy to each of your Orathans in play. Power - Pod: 1 - Search your deck for an Orathan card. Place that card into your hand. |
Flavor: | "Professor of archeology, expert on the Eiwan, and.. How does one say it? Obtainer of rare antiquities." -Sive |
Rarity: | 1 |
Shop |
Name | Ormalet : Underneath Creature |
Cost: | 6 |
Effect: | Power - Tantrum: 4 - Discard two energy from each non-Underneath Creatures in play. |
Flavor: | "You couldn't hit the broad side of an ormalet." -Radget, to Togoth |
Rarity: | 3 |
Shop |
Name | Overgrowth : Naroom Spell |
Cost: | 1 |
Effect: | Choose a Creature. Attach this Spell to the chosen Creature. While Overgrowth is in play, that Creature gains "ENERGIZE: 3". |
Flavor: | "I don't like cleaning... so I just don't come back." -Wence, Adventure |
Rarity: | 3 |
Shop |
Name | Pajick Pet : Weave Creature |
Cost: | 3 |
Effect: | Effect - Guard: Whenever one of your other Creatures is attacked, add one energy to your Magi. Effect - Weave: Whenever Pajick Pet is attacked, before energy is removed, you may move up to one energy between Pajick Pet and any one of your other Weave Creatures in play |
Flavor: | "Even their pets have pets in the Weave." -Wence's Travelog |
Rarity: | 3 |
Shop |
Name | Paradar : Weave Creature |
Cost: | 4 |
Effect: | Effect - Wait: At the end of your Attack step, if Paradar did not attack, draw a card. Weave Shadow Magi can play Paradar. |
Flavor: | Biting its time. |
Rarity: | 2 |
Shop |
Name | Pebble Hinko : Kybar's Teeth Creature |
Cost: | 3 |
Effect: | Power - Skitter: Discard a Creature from your hand to add three energy to your Magi. |
Flavor: | Skittish doesn't begin to describe the hinko's relationship with its own shadow. |
Rarity: | 3 |
Shop |
Name | Poad, Innkeeper : Naroom Magi |
Cost: | 12 |
Energize: | 6 |
Starting: | Eebit, Giant Carillion, Grow |
Effect: | Power - Party: 1 - Choose one of your Creatures. Add energy to the chosen Creature equal to the number of Creatures you have in play. The chosen Creature can not use Powers this turn. Discard the Creature at the end of the turn. Effect - Hearty: Once per turn, when one of your Creatures is attacked, you may move any amount of energy from Poad to that Creature. Add an additional energy to the Creature if it is Nar or Naroom. |
Flavor: | "Have you had breakfast today?" |
Rarity: | 2 |
Shop |
Name | Poad's Secret Sauce : Naroom Relic |
Cost: | 2 |
Effect: | Effect - Flavor: Whenever one of your Spells or Powers adds energy to exactly one of your Creatures, add an additional energy to that Creature. |
Flavor: | Tastes great! More filling! |
Rarity: | 2 |
Shop |
Name | Pok : Paradwyn Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Mydra, Torpar, Pok's Circlet |
Effect: | Effect - Brilliantly Absent-Minded: During your Draw step, draw two additional cards, then discard a card at random from your hand. Effect - Peer Pressure: When you reveal Pok, if your previous two Magi were Blygt and Brog, in either order, Pok becomes Bograth instead of Paradwyn until the end of the game. |
Flavor: | "He can calculate the air-speed velocity of a unladen fird, but he can't quite remember which side of the war he's on." -Bazha, to Emlob |
Rarity: | 2 |
Shop |
Name | Pure of Heart : Universal Spell |
Cost: | 1 |
Effect: | Attach Pure of Heart to your Magi. While all of your other cards in play are from the same region as your Magi, your Magi is unaffected by Core Spells and Powers. If you play a Core card, defeat your Magi. Cards cannot affect Pure of Heart as it is being played. |
Flavor: | "My honor, that's all I need. Just my honor. And this colossus..." -Tuku |
Rarity: | 3 |
Shop |
Name | Quanjuel : d'Resh Creature |
Cost: | 4 |
Effect: | Power - Timewalk: 3 - Discard Quanjuel from play. Until the end of the turn, you can play any recurring Creatures in your discard pile as if they were in your hand. |
Flavor: | "They drive me crazy. When they go somewhere, they get back before they leave." -Risha |
Rarity: | 1 |
Shop |
Name | Rabid Bisiwog : Underneath Creature |
Cost: | 4 |
Effect: | Effect - Feisty: Whenever Rabid Bisiwog attacks, you may choose two Creatures. Rabid Bisiwog attacks both Creatures and removes its energy from both defending Creatures at the same time. Effect: If Rabid Bisiwog is burrowed, discard it from play. Korremar and Underneath Shadow Magi can play Rabid Bisiwog. |
Flavor: | "RWAGHERYARGHERERWAGHERYARGH!" |
Rarity: | 2 |
Shop |
Name | Rabid Wasperine : Core Creature |
Cost: | 4 |
Effect: | Effect - Counterattack: Immediately after one of your cards is attacked, you may play Rabid Wasperine, paying all costs. If your Magi is Naroom Shadow, add one energy to Rabid Wasperine when you play it. Rabid Wasperine immediately attacks the opposing Creature that just attacked. Naroom Magi can play Rabid Wasperine. |
Flavor: | "Oh, brother darling, look, it's drooling on the carpet again..." -Warrada, to Hrada |
Rarity: | 2 |
Shop |
Name | Rask : Nar Creature |
Cost: | 2 |
Effect: | Power - Satiate: Discard Rask from play. If your Magi is Nar, Creatures with more than their starting energy cannot attack until the beginning of your next turn. Effect - Chill: When Rask attacks, it removes two additional energy. |
Flavor: | Light creatures can walk across the snow. Big creatures have to walk through it. |
Rarity: | 2 |
Shop |
Name | Reality Anchor : Universal Relic |
Cost: | 1 |
Effect: | Effect: Players can not use Powers, Spells or Effects to search their decks or discard piles for cards. Players may not draw more than four cards each turn. Effect: When an opposing Spell, Power, or Effect chooses your Magi, you may discard Reality Anchor from play. If you do, the opposing card does not affect your Magi. |
Flavor: | Reality is the stuff of dreams. |
Rarity: | 3 |
Shop |
Name | Redream : d'Resh Spell |
Cost: | 3 |
Effect: | Search your discard pile, then your deck for one copy of each of your Magi's starting cards. Add those cards to your hand. You can only play Redream once per turn. If your Magi is not d'Resh, discard a card from your hand for each card you added to your hand with Redream. |
Flavor: | "Not beebs agaaaain..." -Qwade |
Rarity: | 1 |
Shop |
Name | Refract : Nar Spell |
Cost: | 1 |
Effect: | Attach this card to your Magi. When an opponent chooses exactly one of your Nar Creatures for a Spell or Power, you may discard Refract from play. If you do, the Spell or Power affects one of your Nar Creatures of your choice instead. |
Flavor: | "Like a poor marksman, you keep missing the target." -Bronn |
Rarity: | 1 |
Shop |
Name | Rehlya : Weave Magi |
Trait: | Weavespinner |
Cost: | 16 |
Energize: | 4 |
Starting: | Sagaweave, Paradar |
Effect: | Effect - Counterweave: Whenever one of yoru Weave Creatures is attacked, move one energy from the attacking Creature to the defending Creature before energy is removed. |
Flavor: | "Buncha pacifists, they said, 'Can't fight a real war,' they said. I'll say this: Cald. BRING IT!" |
Rarity: | 2 |
Shop |
Name | Ripple : Orothe Spell |
Cost: | 1 |
Effect: | All Creatures with less energy than their starting energy gain one energy. All Creature with more energy than their starting energy lose one energy. |
Flavor: | "One single ripple in the ocean can cause a devastating storm in the Kyber highlands." -Mobis, Elder |
Rarity: | 3 |
Shop |
Name | Risha : d'Resh Magi |
Trait: | Seventh Oracle |
Cost: | 16 |
Energize: | 5 |
Starting: | One Oracle |
Effect: | Effect - Glorious Prophecy: During your Energize step, if you have seven different Oracles in play, defeat an opposing Magi. Power - Insight: Reveal an Oracle in your hand. Add one energy to Risha. |
Flavor: | "The oracles are keyed to the vast knowledge we have of the Eliwan. If only one could contain all the knowledge, that Magi would be invincible." |
Rarity: | 2 |
Shop |
Name | Rock Arboll : Kybar's Teeth Creature |
Cost: | 4 |
Effect: | Power - Infuse: Discard Rock Arboll from play. Add energy to your Magi equal to the energy on the smallest opposing Creature. |
Flavor: | T'lok came over the block, And there he saw a rock. But it wasn't a rock... It was a rock arboll! |
Rarity: | 3 |
Shop |
Name | Rock Silth : Cald Creature |
Cost: | 11 |
Effect: | Effect - Hide: If an opposing Spell or Power discards Rock Silth from play, move energy up to Rock Silth's starting energy from it to your Magi and draw a card. Effect - Invulnerability: Rock Silth loses one less energy in attacks. |
Flavor: | "Fire? I didn't twist any fire in there?! Who..." "Looking for me, old friend?" -Whall and ...? |
Rarity: | 1 |
Shop |
Name | Rock Silth : Kybar's Teeth Creature |
Cost: | 11 |
Effect: | Effect - Hide: If an opposing Spell or Power discards Rock Silth from play, move energy up to Rock Silth's starting energy from it to your Magi and draw a card. Effect - Invulnerability: Rock Silth loses one less energy in attacks. |
Flavor: | "You! What are you doing here?" "Time to settle an old score... Or have you forgotten?" -Whall and ...? |
Rarity: | 1 |
Shop |
Name | Rokarum : Kybar's Teeth Creature |
Cost: | 5 |
Effect: | Power - White Wind: 2 - Add two energy to each of your other Kybar's Teeth Creatures with less than their starting energy. |
Flavor: | Half-Hyren, half dream, the rokarum is everyone's best friend. |
Rarity: | 3 |
Shop |
Name | Rous : Core Creature |
Cost: | 3 |
Effect: | Power - Hit: Choose one opposing Creature. Move one energy from the chosen Creature to Rous. Effect - Myth: Rous cannot be attacked. If all of your Creatures in play are Rous, discard Rous from play. Only Bograth Magi or Core Magi can play Rous. |
Flavor: | "I don't believe they exist." -Wence, to Zannah |
Rarity: | 1 |
Shop |
Name | Rous : Bograth Creature |
Cost: | 3 |
Effect: | Power - Hit: Choose one opposing Creature. Move one energy from the chosen Creature to Rous. Effect - Myth: Rous cannot be attacked. If all of your Creatures in play are Rous, discard Rous from play. Only Bograth Magi or Core Magi can play Rous. |
Flavor: | "What about the rous?" -Zannah, to Wence |
Rarity: | 1 |
Shop |
Name | Sagaweave : Weave Creature |
Cost: | 3 |
Effect: | Effect - Reweave: At the beginning of your turn, you may move one energy from one of your Weave or Core Creatures to another. Effect - Weave: Whenever Sagaweave is in an attack, before energy is removed, you may move one energy between Sagaweave and one of your other Core or Weave Creatures. Shadow Weave Magi can play Sagaweave. |
Flavor: | They are the eyes and ears of the ancient seer. |
Rarity: | 3 |
Shop |
Name | Saitorr : Nar Creature |
Cost: | 3 |
Effect: | Effect - Snuggles: At the beginning of your turn, if your Magi is Nar, you may discard Saitorr from play. If you do, draw a card for each energy on your Magi above their starting energy, to a maximum of five. |
Flavor: | "They're bouncy flouncy trouncy pouncy fun fun fun fun fun!" |
Rarity: | 1 |
Shop |
Name | Sand Cape : d'Resh Relic |
Cost: | 2 |
Effect: | Effect - Memory: During your Play Creatures step, if you have fewer cards in your hand than any opponent, you may play one d'Resh Creature from your discard pile as if it were in your hand. Effect - Slips Through Your Fingers: If Sand Cape is discarded from your hand by an opposing card, play it instead, ignoring all costs. |
Flavor: | Overlooked like a mistake, forgettable as an old memory. |
Rarity: | 1 |
Shop |
Name | Sand Hyren : d'Resh Creature |
Cost: | 7 |
Effect: | Effect - Light Side: Each of your starting cards cost two less energy to play. Effect - Dark Side: You can play Core cards as though they were d'Resh cards. d'Resh Shadow Magi can play Sand Hyren. |
Flavor: | "There are layers and layers to the sands." -Korremar |
Rarity: | 1 |
Shop |
Name | Sandshape : d'Resh Spell |
Cost: | 1 |
Effect: | Discard a d'Resh Relic from play to play a d'Resh card in your hand, reducing the cost of the card by half (rounded down). Creatures played this way cannot attack this turn. |
Flavor: | "Dust to Relic to Dust to Creature to Dust." -d'Reshi maxim |
Rarity: | 1 |
Shop |
Name | Sandsifter : d'Resh Creature |
Trait: | First Oracle |
Cost: | 10 |
Effect: | Power - Inevitable Truth: 1 - Choose an opposing Magi. Discard one energy from the chosen Magi for each Oracle you have in play. Power - Unearth: 1 - Choose an Oracle in your discard pile. Put the chosen card into your hand. Effect: As Sandsifter is being discarded from play by an opposing card, you may discard an Oracle from play. Sandsifter is not affected by the opposing card. |
Flavor: | d'Reshi-vu: the feeling that you've experienced inevitability before. |
Rarity: | 2 |
Shop |
Name | Sandsinger : d'Resh Creature |
Trait: | Third Oracle |
Cost: | 4 |
Effect: | Power - Ballad of the Truth: Discard Sandsinger and one of your other cards from play to search your deck for any one d'Resh card and place that card into your hand. |
Flavor: | The simple truth: d'Reshi have 47 different words for sand, without which their conversations would be very dull. |
Rarity: | 2 |
Shop |
Name | Sandstone Hyren : Kybar's Teeth Creature |
Cost: | 9 |
Effect: | Effect - Monolith: If Sandstone Hyren is the largest Creature in play, opposing players must pay three energy from their Magi to choose it for Spells or Powers. Effect - Super Invulnerability: Sandstone Hyren loses two less energy in attacks, and loses no energy from Effects during any player's Attack step. |
Flavor: | "Daa, Daaa, DAA -DaDAAA! BOM-bom BOM-bom BOM-bom BOM-bom BOM!" -Jagt, Prankster |
Rarity: | 1 |
Shop |
Name | Sandstone Hyren : d'Resh Creature |
Cost: | 9 |
Effect: | Effect - Monolith: If Sandstone Hyren is the largest Creature in play, opposing players must pay three energy from their Magi to choose it for Spells or Powers. Effect - Super Invulnerability: Sandstone Hyren loses two less energy in attacks, and loses no energy from Effects during any player's Attack step. |
Flavor: | "Can't we just go around?" "Ask it and find out." -Harror and Korremar |
Rarity: | 1 |
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Name | Sandstorm Orshaa : Arderial Creature |
Trait: | Illusion |
Cost: | 8 |
Effect: | Power - Stinging Sands: 2 - Choose a Spell in play. Discard the chosen Spell and three energy from that Spell's Magi. Effect: As you play Sandstorm Orshaa, reduce its cost by four. Sandstorm Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. |
Flavor: | "What I really hate is that crunchy feeling they leave in your teeth." -Ythra |
Rarity: | 1 |
Shop |
Name | Sandstorm Orshaa : d'Resh Creature |
Trait: | Illusion |
Cost: | 8 |
Effect: | Power - Stinging Sands: 2 - Choose a Spell in play. Discard the chosen Spell and three energy from that Spell's Magi. Effect: As you play Sandstorm Orshaa, reduce its cost by four. Sandstorm Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. |
Flavor: | "Strange things are afoot in the d'Resh desert." -Borse |
Rarity: | 1 |
Shop |
Name | Sandstorm Xyx : d'Resh Creature |
Cost: | 4 |
Effect: | Effect - Vortex: Once per turn, when an opponent uses a Power, add two energy to Sandstorm Xyx. Power - Dissipate: 8 - Discard Sandstorm Xyx from play. Choose two Creatures in play. Reduce the chosen Creatures' energy to one. |
Flavor: | "All right; you want to play that way? Now it's personal!" -Ora, Shieldmaiden |
Rarity: | 3 |
Shop |
Name | Sarazen Keeper : Orothe Creature |
Cost: | 6 |
Effect: | Power - Forged Alliance: If you have a Hyren in play, add one energy to each of your Sarazen in play. Power - Strength in Union: If you have at least two Sarazens in play, draw a card. |
Flavor: | "I am not my hyren's keeper... He is." -Voda |
Rarity: | 1 |
Shop |
Name | Sarazen Keeper : Underneath Creature |
Cost: | 6 |
Effect: | Power - Forged Alliance: If you have a Hyren in play, add one energy to each of your Sarazen in play. Power - Strength in Union: If you have at least two Sarazens in play, draw a card. |
Flavor: | "Everybody relax, I'm here. Where exactly is here, again?" -Gogor, Celebrated Hero |
Rarity: | 1 |
Shop |
Name | Sareb : d'Resh Creature |
Cost: | 3 |
Effect: | Effect - Incompetent: Your Creatures lose one additional energy in attacks. Effect - Ally: When you play Sareb, you may give control of it to another player. |
Flavor: | "An incompetent ally is far worse than a dangerous foe." -d'Reshi maxim |
Rarity: | 2 |
Shop |
Name | Sarf : Nar Creature |
Cost: | 2 |
Effect: | Power - Snatch: Choose an opposing Relic. Discard the chosen Relic, Sarf cannot attack this turn. Use this Power only before your Attack step. Power - Freezerburn: If Sarf is frozen, choose a Magi. Discard energy from the chosen Magi equal to that Magi's Energize. Discard Sarf. |
Flavor: | Gimmie! |
Rarity: | 3 |
Shop |
Name | Severos : Core Creature |
Cost: | 6 |
Effect: | Power - Mind Dredge: 1 - Choose a Creature in an opponent's discard pile. Play the chosen Creature, ignoring regional restrictions and penalties. Pay all costs from Severos instead of your Magi. Use this Power only after the Attack step. When that Creature leaves play, discard Severos from play. Orothe Magi can play Severos. |
Flavor: | "Welcome to the pah-ty." -Qwade |
Rarity: | 3 |
Shop |
Name | Shadow Hyren : Core Creature |
Cost: | 7 |
Effect: | Effect - Taste: When you play Shadow Hyren, choose a Creature. Discard one energy from the chosen Creature. Whenever Shadow Hyren attacks a Creature of the same region as the chosen Creature, add two energy to Shadow Hyren before energy is removed. Effect - Feed: If your Magi is a Shadow Magi, when Shadow Hyren defeats an opposing Creature in an attack, add two energy to your Magi. |
Flavor: | "Everyone has a shadow. Does yours like you?" -Harror, Nightstalker |
Rarity: | 1 |
Shop |
Name | Shadow Ritual : Core Spell |
Cost: | 2 |
Effect: | Until the end of the turn, all Powers on your Core cards cost two less energy to use, to a minimum of zero. Only Shadow Magi can play Shadow Ritual. |
Flavor: | "You put your whole soul in, you pull your whole soul out, you put your whole soul in, and then you shake it all about..." -Korremar |
Rarity: | 3 |
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Name | Shattering Wind : Nar Spell |
Cost: | 3 |
Effect: | Until the end of the turn, whenever one of your Creatures attacks, discard one energy from the defending Magi before energy is removed. If the opposing Magi is frozen, discard one additional energy. |
Flavor: | In Nar, the wind breaks you. |
Rarity: | 3 |
Shop |
Name | Shattershards : Nar Spell |
Cost: | 1 |
Effect: | Choose a Magi in play. Discard one of the Magi's Relics. Remove energy from one of that Magi's Creatures equal to the Relics's cost, plus two. |
Flavor: | Room temperature is a matter of perspective. |
Rarity: | 3 |
Shop |
Name | Shimmering Orshaa : d'Resh Creature |
Trait: | Illusion |
Cost: | 8 |
Effect: | Power - Illusion Twist: 4 - Choose one of your other illusions in play. Discard the chosen illusion. Play a d'Resh Creature from your hand, ignoring all costs. The played Creature cannot attack this turn. Effect: As you play Shimmering Orshaa, reduce its cost by four. Shimmering Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. |
Flavor: | Koll and Whall would both pay handsomely for this creature's ring. |
Rarity: | 1 |
Shop |
Name | Shrink : Arderial Spell |
Cost: | 2 |
Effect: | Choose a Creature. Discard half of the chosen Creature's energy, rounded down. |
Flavor: | "I will call him 'Mini-you.'" -Adis |
Rarity: | 3 |
Shop |
Name | Skullek : d'Resh Creature |
Cost: | 3 |
Effect: | Effect - Inspire: Each of your Creatures removes one additional energy in attacks. Effect - Persistence: When one of your illusions is discard from play, you may discard one energy from Skullek to place the card in your hand. |
Flavor: | "He may be small, but look what happened to the last creature to underestimate him." -Drajan |
Rarity: | 3 |
Shop |
Name | Snare : Paradwyn Spell |
Cost: | 1 |
Effect: | Play Snare at the beginning of an opponent's Attack step. Choose one of that player's Creatures. The chosen Creature cannot attack this turn. If your Magi is not Paradwyn, discard a card from your hand. |
Flavor: | Swoosh! "Hey! What're you doin' hanging up there?" -All-High King Korg, Magnificent, Illustrious, Deductive Emperor of Great and Might Bograth. |
Rarity: | 3 |
Shop |
Name | Snow Barl Pup : Nar Creature |
Cost: | 4 |
Effect: | Effect - Dream Draft: When an opponent draws a card outside their Draw step, you may play Snow Barl Pup, paying all costs. If your Magi is Nar, ignore all costs when you use this Effect. You can play only one Snow Barl Pup this way per turn. |
Flavor: | "Alas, poor pup, for I knew him well." "Oh, quit being so dramatic." -Blu and Borse |
Rarity: | 2 |
Shop |
Name | Snow Hyren : Nar Creature |
Cost: | 8 |
Effect: | Effect - Cold and Colder: Whenever a frozen Creature is attacked, add one energy to Snow Hyren before energy is removed. Power - Energy Transfer: X - Choose a Creature in play. Add X energy to the chosen Creature. |
Flavor: | Watch where the Hyren go... Don't get eaten by the snow. |
Rarity: | 1 |
Shop |
Name | Snowball : Nar Spell |
Cost: | 3 |
Effect: | Play when an opposing card discards one of your Relics or Spells from play or discards one of your Creatures that has energy. Choose an opposing card of the same card type (Creature, Relic, or Spell). Discard the chosen card. |
Flavor: | A rolling snowball gathers many enemies. |
Rarity: | 1 |
Shop |
Name | Spark Chogo : Cald Creature |
Cost: | 2 |
Effect: | Effect - Burnout: Whenever Spark Chogo attacks, it removes two additional energy from the opposing Creature. Power - Fade Away: Discard Spark Chogo from play. Choose a Creature. Discard three energy from the chosen Creature. Opposing cards do not alter the amount of energy discarded by Fade Away. |
Flavor: | "It's better to burn out than to fade away." -Valkan, Pyromancer and Former Bridge-Builder |
Rarity: | 3 |
Shop |
Name | Spined Hyren : d'Resh Creature |
Cost: | 6 |
Effect: | Power - Mental Assault: 2 - Choose a player, and one of that player's Creatures. Look at the chosen player's hand. Discard one energy from the chosen Creature for each Spell in that player's hand. |
Flavor: | It's hard not to rub it the wrong way. |
Rarity: | 1 |
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Name | Spirit of Arderial : Arderial Spell |
Cost: | 0 |
Effect: | You may play this card only when your Arderial Magi is defeated on an opponent's turn. Discard a card from your hand. Each player shuffles their hand into their deck and draws four cards. You can only play one Spirit Spell per Magi defeated. |
Flavor: | "Wind!" |
Rarity: | 2 |
Shop |
Name | Spirit of Bograth : Bograth Spell |
Cost: | 0 |
Effect: | You may play this card only when your Bograth Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, add energy to it equal to one opposing Magi's Energize rate. You can only play one Spirit Spell per Magi defeated. |
Flavor: | Tag-team mud wrasslin'! |
Rarity: | 3 |
Shop |
Name | Spirit of Cald : Cald Spell |
Cost: | 0 |
Effect: | You may play this card only when your Cald Magi is defeated on an opponent's turn. Discard a card from your hand. Until the beginning of your next turn, whenever that opponent plays a Creature, discard one energy from each of that opponent's other Creatures in play. You can only play one Spirit Spell per Magi defeated. |
Flavor: | Fire! |
Rarity: | 2 |
Shop |
Name | Spirit of Nar : Nar Spell |
Cost: | 0 |
Effect: | You may play this card only when your Nar Magi is defeated on an opponent's turn. Discard a card from your hand. The current player cannot play any cards from their hand until the end of your next turn. You can only play one Spirit Spell per Magi defeated. |
Flavor: | We're not as cold-hearted as we seem. |
Rarity: | 2 |
Shop |
Name | Spirit of Naroom : Naroom Spell |
Cost: | 0 |
Effect: | You may play this card only when your Naroom Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it permanently gains "Effect - Eternal Vigor: Whenever one of your Naroom Creatures is discarded from play by an opposing card, add one energy to your Magi." You can only play one Spirit Spell per Magi defeated. |
Flavor: | Heart! |
Rarity: | 2 |
Shop |
Name | Spirit of Ombor : Underneath Spell |
Cost: | 0 |
Effect: | You may play this card only when your Underneath Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it gains "Effect - Resilience: At the beginning of your turn, if you have fewer Creatures in play than any opponent, add two energy to your Magi.". You can only play one Spirit Spell per Magi defeated. |
Flavor: | Earth! |
Rarity: | 2 |
Shop |
Name | Spirit of Orothe : Orothe Spell |
Cost: | 0 |
Effect: | You may play this card only when your Orothe Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi,replace their starting cards line with "STARTING: Orothean Goggles, Hubdra's Cube, One Orothe Creature". You can only play one Spirit Spell per Magi defeated. |
Flavor: | Water! |
Rarity: | 3 |
Shop |
Name | Spirit of Paradwyn : Paradwyn Spell |
Cost: | 0 |
Effect: | You may play this card only when your Paradwyn Magi is defeated on an opponent's turn. Discard a card from your hand. On your next turn, you may play Paradwyn Creatures during your first Powers/Relics/Spells step. The cost of each Paradwyn Creature you play this way is increased by two and cannot be reduced. You can only play one Spirit Spell per Magi defeated. |
Flavor: | "My turn to step up and take a swing!" -Yricho |
Rarity: | 3 |
Shop |
Name | Spirit of Rayje : Universal Spell |
Cost: | 0 |
Effect: | You may play this card as an opposing card discards all of the energy from your Magi. Add three energy to your Magi. This card can prevent your Magi from being defeated. You can only play Spirit of Rayje three times per game. |
Flavor: | "I will never leave, but neither will you, Agram, and that is good enough for me." -Une |
Rarity: | 3 |
Shop |
Name | Spirit of the Core : Core Spell |
Cost: | 0 |
Effect: | You may play this card only when your Core Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, choose an opposing Creature. Gain control of the chosen Creature, and restore it to its starting energy. The chosen Creature becomes Core instead of its original region(s), and cannot attack that turn. You can only play one Spirit Spell per Magi defeated. |
Flavor: | "Outta my way, punk!" |
Rarity: | 2 |
Shop |
Name | Spirit of the Teeth : Kybar's Teeth Spell |
Cost: | 0 |
Effect: | You may play this card only when your Kybar's Teeth Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it gains "Effect - Tough Stuff: Whenever this Magi loses energy from an opposing card, it loses two less energy." You can only play one Spirit Spell per Magi defeated. |
Flavor: | "By your powers combined..." |
Rarity: | 2 |
Shop |
Name | Spirit of the Weave : Weave Spell |
Cost: | 0 |
Effect: | You may play this card only when your Weave Magi is defeated on an opponent's turn. Discard a card from your hand to prevent the current player's Creatures from attacking on that player's next turn. You can only play one Spirit Spell per Magi defeated. |
Flavor: | "I am Captain Moon!" |
Rarity: | 2 |
Shop |
Name | Sprout : Weave Spell |
Cost: | 2 |
Effect: | Choose an opposing Magi. Add one energy to your Magi for each of the chosen Magi's Creatures in play. |
Flavor: | "It's always harvest time in the Weave, but they never seem to know just what they are picking." -Wence's Travelog |
Rarity: | 3 |
Shop |
Name | Stand and Take It : Kybar's Teeth Spell |
Cost: | 1 |
Effect: | Choose one of your Kybar's Teeth Creatures. Attach Stand and Take It to the chosen Creature. The next time the chosen Creature is attacked, discard Stand and Take It. The chosen Creature loses no energy in the attack. |
Flavor: | "Ow. Quit it." -Targ'n |
Rarity: | 3 |
Shop |
Name | Storm Wings : Arderial Relic |
Cost: | 3 |
Effect: | Power - All-Out: Whenever one of your Creatures attacks this turn, it removes twice as much energy as it would normally. At the end of your Attack step, discard Storm Wings and each of your Creatures that attacked this turn. |
Flavor: | A wing and a predator. |
Rarity: | 2 |
Shop |
Name | Stumbling Junjertrug : Weave Creature |
Cost: | 6 |
Effect: | Effect - Carouse: At the end of your turn, if Stumbling Junjertug has an even amount of energy, add two energy to it. Otherwise, discard three energy from it. Effect - Suntan: Your Creatures lose one less energy from Cald Spells and Powers. |
Flavor: | "ChaaarrrOOOMF!" -Iyori |
Rarity: | 2 |
Shop |
Name | Sun Glasses : d'Resh Relic |
Cost: | 1 |
Effect: | Effect - Glare: Whenever one of your Creatures removes energy from an opposing Magi in an attack, roll a die. Remove that much additional energy from the Magi. |
Flavor: | "The future's so dim, I gotta wear sun glasses!" -Ythra |
Rarity: | 3 |
Shop |
Name | Sunburn : d'Resh Spell |
Cost: | 2 |
Effect: | Choose a Creature. Attach Sunburn to the chosen Creature. Whenever that Creature loses energy, it loses two additional energy. If that Creature is discarded and your Magi is d'Resh, you may discard an energy from your Magi to return Sunburn to your hand at the end of the turn. |
Flavor: | "I feel like a fried egg." "That's funny, 'cause you look like a-" "Shush." -Chur and Harror |
Rarity: | 3 |
Shop |
Name | Sunglare Celphet : Nar Creature |
Cost: | 3 |
Effect: | Effect - Reflect: As an opposing Spell or Power removes energy from one of your Creatures, you may discard Sunglare Celphet from play to choose a Creature or Magi. Discard an equal amount of energy from the chosen card. |
Flavor: | Colder than Warrada's kiss. |
Rarity: | 2 |
Shop |
Name | Surf Diel : Orothe Creature |
Cost: | 1 |
Effect: | Effect - Comb the Beach: Whenever one of your Relics is discarded from play by an opposing card, add two energy to Surf Diel. Power - Reckon: Discard Surf Diel from play. Choose a Cald Creature in play. Discard the chosen Creature. Use this Power only before the Attack step. |
Flavor: | "We can't let them into the Vault! Oh, Blu, What'll we do?" "You got us inna this mess lass. Time you get us out." -Bria and Blu |
Rarity: | 3 |
Shop |
Name | Swamp Moga : Bograth Creature |
Cost: | 5 |
Effect: | Power - Roar: 2 - Until the end of your turn, each of your Creatures removes two additional energy when attacking. |
Flavor: | "Good, bad, I'm the guy with the moga." -All-High King Korg, Magnificent, Illustrious, Practical Emperor of Great and Mighty Bograth |
Rarity: | 1 |
Shop |
Name | Swirling Orshaa : d'Resh Creature |
Trait: | Illusion |
Cost: | 6 |
Effect: | Effect - Morph: As another Spell, Power, or Effect references a specific Creature type or region, if Swirling Orshaa is in play you may have it considered that specific Creature type or region until the end of the turn. Effect: As you play Swirling Orshaa, reduce its cost by three. Swirling Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. |
Flavor: | "Be careful, or I'll give you a swirlie." -Nahara, Sandkeeper |
Rarity: | 1 |
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Name | Sylorum : Orothe Creature |
Cost: | 6 |
Energize: | 1 |
Effect: | Effect - Relic Affinity: When you use a Power on one of your Relics, you may have Sylorum pay the energy cost instead of your Magi. If you do, reduce the cost of the Power by one, to a minimum of zero. |
Flavor: | "Wouldn't be so bad if it'd just stop making that 'DWEEEEE' noise." -Ebylon |
Rarity: | 3 |
Shop |
Name | Szhar : d'Resh Creature |
Trait: | Recurring |
Cost: | 5 |
Effect: | Effect - Legacy: When Szhar is discarded from play, draw two cards. When you reveal a d'Resh Magi, if your have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand. |
Flavor: | "Our dreams keep returning, much the same way that the dunes keep marching across the sands." -Risha |
Rarity: | 3 |
Shop |
Name | Terkoz : Paradwyn Creature |
Cost: | 3 |
Effect: | Effect - Spotlight: At the end of your turn, if Terkoz was the only Creature you played, this turn, add one energy to each of your Creatures. |
Flavor: | "When it calls, we all answer." -Arawan |
Rarity: | 3 |
Shop |
Name | Thast : Nar Magi |
Cost: | 15 |
Energize: | 3 |
Starting: | Thin Ice |
Effect: | Effect - Invigorate: Increase Thast's Energize by one for each of your frozen Nar Creatures. Power - Ice Grinder: 2 - Choose any one Creature in play. Discard energy from the chosen Creature equal to Thast's Energize. |
Flavor: | "You don't know the meaning of the word 'cold,' bub." |
Rarity: | 1 |
Shop |
Name | The Real Qwade : Core Magi |
Trait: | Orothe Shadow |
Cost: | 20 |
Energize: | 6 |
Starting: | Chaos Jile, Trask, Maelstrom |
Effect: | The Real Qwade can be in a Magi stack with "Qwade". When you reveal The Real Qwade, defeat him if your previous defeated Magi was not "Qwade". Effect - Leech: At the beginning of your Play Creatures step, you may discard two energy from The Real Qwade. If you do, until the end of your turn, whenever you play a Creature, choose another Creature. Move one energy from the chosen Creature to the Creature you just played. |
Flavor: | I trust no one. Not even myself. |
Rarity: | 2 |
Shop |
Name | Thin Ice : Nar Spell |
Cost: | 3 |
Effect: | Add one energy to each of your frozen Creatures. Remove one energy from each opposing frozen Creature. |
Flavor: | Also known as 'summer.' |
Rarity: | 3 |
Shop |
Name | Thoughtful Baldar : Kybar's Teeth Creature |
Cost: | 7 |
Effect: | Power - Ponder: Reveal one random card from your hand to all players. Reduce the cost of all copies of that card by two, to a minimum of one, until the end of your turn. Effect - Invulnerability: Thoughtful Baldar loses one less energy in attacks. |
Flavor: | "QUIET! Can't you see that he's thinking?" -Ullig |
Rarity: | 2 |
Shop |
Name | Three-Leaf Clover : Paradwyn Relic |
Cost: | 1 |
Effect: | Effect - Little Lucky: At the beginning of your turn, choose one of your Creatures. Add one energy to the chosen Creature. Effect - Lotta Lucky: When an opposing Spell or Power affects your Magi, you may discard Three Leaf Clover from play. If you do, your cards are unaffected by the Spell or Power, and you draw a card. |
Flavor: | "I can only ever find the boring old four-leaf kind." -Kiersta |
Rarity: | 1 |
Shop |
Name | Three-Leaf Clover : Weave Relic |
Cost: | 1 |
Effect: | Effect - Little Lucky: At the beginning of your turn, choose one of your Creatures. Add one energy to the chosen Creature. Effect - Lotta Lucky: When an opposing Spell or Power affects your Magi, you may discard Three Leaf Clover from play. If you do, your cards are unaffected by the Spell or Power, and you draw a card. |
Flavor: | "Don't eat the clover, it's only garnish." -Poad, Innkeeper |
Rarity: | 1 |
Shop |
Name | Thresh : Weave Creature |
Cost: | 4 |
Effect: | Power - Rethresh: Whenever a Weave card is discarded from play on an opponent's turn, add one energy to Thresh. Effect - Weave: Whenever Thresh is attacked, before energy is removed, you may move up to one energy between Thresh and any one of your other Weave Creatures in play |
Flavor: | They swarm to trouble-points within the Weave. |
Rarity: | 3 |
Shop |
Name | Thrybe : d'Resh Creature |
Cost: | 1 |
Effect: | Effect - Infuse: When you play a d'Resh Creature, you may discard Thrybe from play. If you do, place a d'Resh Spell from your hand under that Creature. Treat that Spell as if it were a Power printed on the Creature. The cost of the Power equals the cost of the Spell, and the name of the Power is the name of the Spell. |
Flavor: | "Have you ever actually seen one of these things around? No? Me, neither..." -Harresh |
Rarity: | 3 |
Shop |
Name | Tidal Karak : Orothe Creature |
Cost: | 3 |
Effect: | Power - Sunken Treasure: 2 - Play a non-Universal Relic from any opponent's discard pile, ignoring regional restrictions and penalties. When Tidal Karak leaves play, discard all Relics played by this Power. Orothe Shadow Magi can play Tidal Karak. |
Flavor: | "I wish I knew what they were doing down there." -Orlon, Friend of Wellisks |
Rarity: | 3 |
Shop |
Name | Tithragar : Nar Creature |
Cost: | 5 |
Effect: | Effect - Painful Bark: When you play Tithragar, remove two energy from each Core Creature and Core Magi in play. Effect - Painful Bite: Whenever Tithragar attacks, if that Creature's Magi is a Naroom Shadow Magi, discard the defending Creature from play before energy is removed. |
Flavor: | "A tithragar once bit my sister." -Hrada |
Rarity: | 2 |
Shop |
Name | Torpar : Bograth Creature |
Cost: | 3 |
Effect: | Effect - Community: Whenever one of your cards adds energy to all of your Creatures, add an additional energy to Torpar. Effect - Protection: Whenever an opposing Spell or Power removes energy from any of your other Creatures, remove the energy from Torpar instead. |
Flavor: | "It's a mobile home, Korg. Not a luxury resort!" -Olabra, The Really Greatest Elder Ever |
Rarity: | 1 |
Shop |
Name | Torpar : Paradwyn Creature |
Cost: | 3 |
Effect: | Effect - Community: Whenever one of your cards adds energy to all of your Creatures, add an additional energy to Torpar. Effect - Protection: Whenever an opposing Spell or Power removes energy from any of your other Creatures, remove the energy from Torpar instead. |
Flavor: | "Hey, I'm a reasonable guy. But I've just experienced some very unreasonable things." -Pok |
Rarity: | 1 |
Shop |
Name | Tradewinds : Arderial Spell |
Cost: | 2 |
Effect: | Discard one card from your hand to draw three cards. |
Flavor: | "I could ride these all day." -Shivara, Mistress of the Winds |
Rarity: | 3 |
Shop |
Name | Traveling Healer : Cald Magi |
Trait: | Alternate Gar |
Cost: | 13 |
Energize: | 6 |
Starting: | Wandering Balamant, Bombard, Magma Armor |
Effect: | Effect - Bolster: At the end of your turn, add one energy to each of your Creatures with less than its starting energy. Effect - Grudge: When you reveal Traveling Healer, if an opposing Magi is Orothe or Weave, add five energy to Traveling Healer. |
Flavor: | "We're safe on a cliff on the side of Mt. Kybar." "Ah. This is obviously some strange usage of the word 'safe' that I hadn't previously been aware of." -Targ'n and Gar |
Rarity: | 1 |
Shop |
Name | Traveling Healer : Kybar's Teeth Magi |
Trait: | Alternate Gar |
Cost: | 13 |
Energize: | 6 |
Starting: | Wandering Balamant, Bombard, Magma Armor |
Effect: | Effect - Bolster: At the end of your turn, add one energy to each of your Creatures with less than its starting energy. Effect - Grudge: When you reveal Traveling Healer, if an opposing Magi is Orothe or Weave, add five energy to Traveling Healer. |
Flavor: | He doesn't know what he's got coming. Well, I'm coming and I'll show HIM! |
Rarity: | 1 |
Shop |
Name | Trogovo : Underneath Creature |
Cost: | 6 |
Effect: | Effect - Inspire: Draw two additional cards during your Draw step. Reduce your Magi's Energize by two. Effect - Frightened: At the beginning of your turn, any Core Magi may discard three energy to discard Trogovo. |
Flavor: | "Great minds think a ... think a ... errrr..." -Myka |
Rarity: | 2 |
Shop |
Name | Tropical Jumbor : Paradwyn Creature |
Cost: | 4 |
Effect: | Effect - Scout: At the end of your turn, if Tropical Jumbor did not attack this turn, add two energy to it. Effect - Weave: Whenever Tropical Jumbor is attacked, before energy is removed, you may move up to one energy between Tropical Jumbor and any one of your other Paradwyn or Weave Creatures in play |
Flavor: | It pounces as gracefully as a slab of granite. |
Rarity: | 1 |
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Name | Tropical Jumbor : Weave Creature |
Cost: | 4 |
Effect: | Effect - Scout: At the end of your turn, if Tropical Jumbor did not attack this turn, add two energy to it. Effect - Weave: Whenever Tropical Jumbor is attacked, before energy is removed, you may move up to one energy between Tropical Jumbor and any one of your other Paradwyn or Weave Creatures in play |
Flavor: | "Jumbor speed is directly proportionate to the time before its next meal." -Iyori |
Rarity: | 1 |
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Name | Tropical Plith : Paradwyn Creature |
Cost: | 4 |
Effect: | Effect - Confer: During your Draw step, if you played a Creature with the Effect 'Dreamwarp' this turn, draw an additional card. |
Flavor: | "Wow! There's a whole plith-ora of 'em. Ow! What was that for?" -a slightly bruised Marella |
Rarity: | 3 |
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Name | Trygar's Will : Underneath Relic |
Cost: | 1 |
Effect: | Effect - Legacy: When your Magi is defeated, choose an opponent and two of that player's non-Magi cards in play. The chosen player chooses and discards one of the chosen cards. Korremar can play Trygar's Will. |
Flavor: | "And I leave all my animite to the people of Vash Naroom, so they can afford to move somewhere decent." |
Rarity: | 2 |
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Name | Tunnel : Underneath Spell |
Cost: | 1 |
Effect: | Choose one of your burrowed Creatures. Until the end of the turn, the chosen Creature can attack Magi directly. When the chosen Creature attacks a Magi this turn, add half of the energy removed from the defending Magi (rounded down) to your Magi. |
Flavor: | "When you least expect it, expect it." -All-High King Korg, Magnificent, Illustrious, Ever-Vigilant Emperor of Great and Mighty Bograth |
Rarity: | 3 |
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Name | Twunk : Naroom Creature |
Cost: | 4 |
Effect: | Effect - Timber: Whenever one of your Naroom Creatures with less energy than Twunk is attacked, remove two energy from the attacking Creature before energy is removed. |
Flavor: | Roasted Twunk - 5 animite -From the menu at Gar's Fried Eebit Shack |
Rarity: | 3 |
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Name | Uban : d'Resh Creature |
Trait: | Recurring |
Cost: | 2 |
Effect: | Power - Dream Slice: 1 - Choose a Creature. Discard a card from your hand to discard three energy from the chosen Creature. When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand. |
Flavor: | "Sharp and swift - just like me." -Gherish |
Rarity: | 3 |
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Name | Umbu : Bograth Creature |
Cost: | 2 |
Effect: | Effect - Mud Clod: When Umbu is discarded from play, choose a Relic in play. Attach Umbu to the chosen Relic; as long as Umbu is attached, it cannot be discarded by having zero energy and is unaffected by cards that affect Creatures. None of the chosen Relic's Powers or Effects can be used. At the beginning of each of your turns, discard one energy from the Relic's Magi. When the Relic is discarded, discard Umbu. Effect - Shifty: Umbu loses no energy from opposing Effects. |
Flavor: | "Dangit! It's all gunked up again." -All-High King Korg, Magnificent, Illustrious, Hygienic Emperor of Great and Mighty Bograth |
Rarity: | 3 |
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Name | Unmake : d'Resh Spell |
Cost: | X |
Effect: | Choose a Creature with X energy. Discard the chosen Creature from play. Discard one energy from each Creature in play of the same type as the discarded Creature. |
Flavor: | "You know, it's at times like this that I really wish I'd listened to what my mother told me." "Why? What did she tell you?" "I don't know. I didn’t listen." -Kazm and Ulk |
Rarity: | 1 |
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Name | Unmake : Underneath Spell |
Cost: | X |
Effect: | Choose a Creature with X energy. Discard the chosen Creature from play. Discard one energy from each Creature in play of the same type as the discarded Creature. |
Flavor: | "Underneath. Loathe it or level it." -Morag, Executioner |
Rarity: | 1 |
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Name | Ust : Nar Magi |
Cost: | 8 |
Energize: | 7 |
Starting: | Brittlebreak |
Effect: | Effect - Gambit: The first time each turn that Ust is attacked, you may discard two cards from your hand to discard the attacking Creature before energy is removed. Effect: Each of your non-Nar, non-Universal cards costs one additional energy to play. |
Flavor: | Two can play at that game. |
Rarity: | 1 |
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Name | Vard : Bograth Creature |
Cost: | 2 |
Effect: | Effect - Surge: As you play Vard, if your Magi is Bograth and any opponent has more Creatures in play than you (not counting this card), ignoring Vard's cost. Effect - Shifty: Vard loses no energy from opposing Effects. |
Flavor: | Ever hungry, vards are drawn to concentrations of dream energy. |
Rarity: | 3 |
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Name | Velouria : Nar Magi |
Trait: | Ice Pixie |
Cost: | 14 |
Energize: | 4 |
Starting: | Hunter Furok |
Effect: | Power - Adore: Choose one of your Creatures. The chosen Creature can attack Magi directly this turn. When that Creature does, add energy to Velouria equal to the amount removed from the opposing Magi in the attack. |
Flavor: | "Nar's eleven months of winter, and one month of thin ice." |
Rarity: | 2 |
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Name | Venger : d'Resh Creature |
Trait: | Recurring |
Cost: | 2 |
Effect: | Effect - Counter-Strike: Whenever one of your d'Resh Creatures is attacked, before energy is removed, choose one of the attacking player's other Creatures. Remove two energy from the chosen Creature. When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand. |
Flavor: | "Violence, ripples through the sands like currents in the ocean; like a current, it always returns." -Nahara, Sandkeeper |
Rarity: | 2 |
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Name | Void Stone : Nar Relic |
Cost: | 1 |
Effect: | Power - Supply: Discard one of your Relics from play. Draw a card. Effect - Demand: Each opposing non-Nar Relic costs one additional energy to play. |
Flavor: | The void annoyed. |
Rarity: | 2 |
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Name | Vopok : Kybar's Teeth Creature |
Cost: | 4 |
Effect: | Effect: Vopok cannot attack. During your Energize Step, you may discard a card from your hand. If you do, Vopok can attack this turn. Effect - Great Wall: When you play Vopok, if your Magi is Kybar's Teeth, add six energy to Vopok. |
Flavor: | "Stay. Good boy." -Chur, Traitor |
Rarity: | 2 |
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Name | Vrak : Nar Creature |
Cost: | 4 |
Effect: | Effect - Really Really Big: When you play Vrak, add six energy to it. Effect: If Vrak is your only Nar Creature in play, discard it. |
Flavor: | "He's right on top of us! Do you suppose he is using the same wind we are?" -Stradus |
Rarity: | 3 |
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Name | Warrior Olum : d'Resh Creature |
Cost: | 6 |
Effect: | Power - Challenge: 1 - Choose an opponent and any one of that player's Creatures. Discard two energy from the chosen Creature unless the chosen player discards three energy from their Magi. |
Flavor: | "ecks ecks ECKS!" -Warrior Olum Battle Cry |
Rarity: | 3 |
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Name | Wasperine Stalker : Naroom Creature |
Cost: | 3 |
Effect: | Effect - Blur: If your Magi is Nar or Naroom, you may play Wasperine Stalker at the beginning of your Attack step. If you do, Wasperine Stalker can and must attack Magi directly this turn. When you play Wasperine Stalker, add two energy to it if your Magi is Woot! Naroom Shadow Magi can play Wasperine Stalkers. |
Flavor: | They always put a little run in their stalkings. |
Rarity: | 1 |
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Name | Wasperine Stalker : Nar Creature |
Cost: | 3 |
Effect: | Effect - Blur: If your Magi is Nar or Naroom, you may play Wasperine Stalker at the beginning of your Attack step. If you do, Wasperine Stalker can and must attack Magi directly this turn. When you play Wasperine Stalker, add two energy to it if your Magi is Woot! Naroom Shadow Magi can play Wasperine Stalkers. |
Flavor: | "Surrender!" "You wish to surrender to me? Very well, I accept." -Togoth and Yaki |
Rarity: | 1 |
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Name | Weave Seed : Weave Spell |
Cost: | 5 |
Effect: | Play Weave Seed only before your Attack step. Choose a Weave Creature. Add seven energy to the chosen Creature. That Creature can attack an additional time this turn and must attack if able. |
Flavor: | "That's-a one-a spicy weave-a seed." -Poad, Innkeeper |
Rarity: | 3 |
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Name | Wence the Wanderer : Naroom Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Bungaloo, Overgrowth, Wence's Travelog |
Effect: | Power - Wence Is Here: Look at the top card of your deck. If it is a Naroom Spell or a Creature with the Effect "Weave", reveal it to all players and place it into your hand. Otherwise. Discard it or return it to the top of your deck. |
Flavor: | "Minani. Why'd it have to be Minani?" |
Rarity: | 1 |
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Name | Wence the Wanderer : Weave Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Bungaloo, Overgrowth, Wence's Travelog |
Effect: | Power - Wence Is Here: Look at the top card of your deck. If it is a Naroom Spell or a Creature with the Effect "Weave", reveal it to all players and place it into your hand. Otherwise. Discard it or return it to the top of your deck. |
Flavor: | "If you're a Weave Magi, then I'm Nagsis." -Gia, to Wence |
Rarity: | 1 |
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Name | Wence's Travelog : Naroom Relic |
Cost: | 0 |
Effect: | Effect - Wence Was Here: During your Energize step, if you have a Naroom Creature and a different Weave Creature in play, add two energy to your Magi. |
Flavor: | "There I was, knee-deep in bungaloos..." -Wence, Adventurer |
Rarity: | 1 |
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Name | Wence's Travelog : Weave Relic |
Cost: | 0 |
Effect: | Effect - Wence Was Here: During your Energize step, if you have a Naroom Creature and a different Weave Creature in play, add two energy to your Magi. |
Flavor: | "I'm not even supposed to be here today." -Wence, Adventurer |
Rarity: | 1 |
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Name | Whiteout : Nar Spell |
Cost: | 1 |
Effect: | Until the end of your next turn, all Creatures in play are frozen. Powers on frozen cards cost one additional energy to use. |
Flavor: | "Sure, you can't see anything, but you're not missing anything, either." -Halsted |
Rarity: | 1 |
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Name | Wind Hyren : Arderial Creature |
Cost: | 7 |
Effect: | Effect - Invigorate: Increase your Arderial or d'Resh Magi's Energize by two. A Magi can only be affected by one Invigorate at a time. |
Flavor: | "Anyway, the wind blows..." -Shivara, Mistress of the Winds |
Rarity: | 1 |
Shop |
Name | Wind Hyren : d'Resh Creature |
Cost: | 7 |
Effect: | Effect - Invigorate: Increase your Arderial or d'Resh Magi's Energize by two. A Magi can only be affected by one Invigorate at a time. |
Flavor: | "We have hyren sign, the likes of which no one has ever seen." -Drajan, Elder |
Rarity: | 1 |
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Name | Worgle : Nar Creature |
Cost: | 4 |
Effect: | Power - Share: Discard Worgle from play. Choose a number of Creatures equal to the number of your frozen Creatures in play. Discard two energy from each of the chosen Creatures. |
Flavor: | A snow-ball fighter. |
Rarity: | 2 |
Shop |
Name | Wyle : Arderial Creature |
Cost: | 4 |
Effect: | Effect -Tap Strength: Whenever one or more opposing Magi gain energy outside of their Energize step, add two energy to Wyle. Power - Energy Transfer: X - Choose a Creature in play. Add X energy to the chosen Creature. |
Flavor: | "I'm a real wyle child." -Kalius |
Rarity: | 3 |
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Name | Xala : d'Resh Creature |
Trait: | Illusion |
Cost: | 8 |
Effect: | Effect - Piercing Scream: As an opposing Creature uses a Power, you may discard three energy from Xala to negate the Power. All costs for the Power must still be paid. Effect: As you play Xala, reduce its cost by four. Xala is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly. |
Flavor: | Denial flows like a river. |
Rarity: | 1 |
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Name | Yaki, Core Stalker : Naroom Magi |
Trait: | Shadow Tracker |
Cost: | 16 |
Energize: | 5 |
Starting: | Chaos Jile, Furok, Grow |
Effect: | Yaki can only play Core, Naroom, and Universal cards, but ignores regional penalties and restrictions. Yaki cannot be in a Magi stakc with Core Magi. Effect - Absorb Darkness: All of your Spells and Powers that affect Core cards your control may instead affect your Naroom cards. Effect - Overwhelm: Whenever one of your Creature attacks, you may add two energy to it before energy is removed, or four energy if it is attacking a Core card. If you do, discard your Creature at the end of your Attack step. |
Flavor: | "Yes, I use the powers of the Core. It's not like they gave me a choice." |
Rarity: | 2 |
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Name | Yaromant : Nar Creature |
Trait: | Arctic |
Cost: | 6 |
Effect: | Effect: While Yaromant is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use. Effect - Scavenge: When a frozen card is discarded, add one energy to Yaromant. |
Flavor: | The timely arrival of the Magi from Nar greatly helped the Naroom resistance. |
Rarity: | 1 |
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Name | Yaw : Nar Creature |
Cost: | 4 |
Effect: | Power - Ice Pack: Return Yaw to your hand. Choose a frozen Creature. Restore the chosen Creature to its starting energy. |
Flavor: | The bigger the better. |
Rarity: | 3 |
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Name | Ythra : d'Resh Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Venger, Ythra's Mantle, Sunburn |
Effect: | Effect - Clarity: Once per turn, if you draw a d'Resh Spell, reveal the card to all opponents and draw a card. Effect - Prodigy: Your d'Resh Spells cost one less energy to play, to a minimum of one. Energy discarded by your d'Resh Spells cannot be reduced. |
Flavor: | "so what if they know it's coming? They still can't avoid it." |
Rarity: | 2 |
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Name | Ytrha's Mantle : d'Resh Relic |
Cost: | 2 |
Effect: | Power - Prepare: 1 - Search your deck for one of your starting cards and place it into your hand. |
Flavor: | "Familiarity breeds contentedness." -Ythra |
Rarity: | 1 |
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Name | Zyavu : Nar Creature |
Trait: | Arctic |
Cost: | 3 |
Effect: | Effect: While Zyavu is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use. Effect - Lingering Chill: When Zyavu is discarded from play, all Creatures remain frozen until the end of the turn. |
Flavor: | "I scream, you scream, we all scream for ice dreams." |
Rarity: | 2 |
Shop |