Name | Atlanteans' Secret | ||||
Type | Secret | ||||
Cost | 0 | ||||
Traits | Atlantean | ||||
Rules | Crank for 4 Pull to call Atlantean cards or 1 Pull to call Psychic cards. Crank to add +1 to any attack on an Atlantean. | ||||
Flavor | Around the time of the last Ice Age, the continent of Atlantis was home to a fey race of powerful psychics. Few Atlantean mindworms have survived tens of thousands of years to the present day, but their disciplines have been embraced by a group of humans who name themselves after the forgotten race. The Atlanteans' leader, Sephira, at odd moments claims to be a true Atlantean herself, but most of her pupils have decided to accept this statement as figurative. | ||||
Traits | Atlantean | ||||
Illustrator | C. Brent Ferguson | ||||
Number | A1 (U1) | ||||
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