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Name | Bull's-Eye | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | When you draw your hand during setup, you may search your Deck for this card and put it in the Winner's Circle to shuffle your hand into your Deck and draw 4 cards. Limit 1 per Deck. | ||||
Number | 1 (GR) | ||||
Shop |
Name | Darkness Approaches | ||||
Type | Event | ||||
Energy | 4 | ||||
Effect | Play this card to the Winner's Circle. Whenever any of your card effects discard cards from your opponent's Deck, those cards are put under this card instead of being discarded. | ||||
Number | 2 (GR) | ||||
Shop |
Name | Faces of Sensui | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If your fighter is a hero, gain 5 Energy. If your fighter is a villain, your opponent loses 5 Energy. If your fighter is a hero and a villain, you may also discard an attached card in play. Limit once per match. | ||||
Number | 3 (GR) | ||||
Shop |
Name | Sinning Tree | ||||
Type | Technique | ||||
Energy | 1 | ||||
Effect | Draw: Discard this technique to discard up to 2 face-up cards in play. If you discarded 2 items in this way, draw 2 cards at the end of this turn. | ||||
Number | 4 (GR) | ||||
Shop |
Name | Apocalypse | ||||
Type | Event | ||||
Energy | 70 | ||||
Effect | At the start of your next Draw Step, you win the game. | ||||
Number | 5 (UR) | ||||
Shop |
Name | Bang! | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | Name a card. Search your opponent's Deck for all copies fo that card and discard them. | ||||
Number | 6 (UR) | ||||
Shop |
Name | Gateway | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | When you play this card put it in the Winner's Circle. At the end of your Draw Step, reveal your hand to your opponent and put an event from your hand under this card. | ||||
Effect | Draw: If there are 35 cards under this card, you win the game. | ||||
Number | 7 (UR) | ||||
Shop |
Name | Spectacular Battle | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | For the rest of the match, all of your attacks gain 3000, and your fighter takes 1 point of damage every time you do not use an attack in your Attack Step. | ||||
Number | 8 (UR) | ||||
Shop |
Name | Surprised | ||||
Type | Event | ||||
Energy | 6 | ||||
Effect | Assign your fighter's damage to the Arena and your characters' damage to their Match Slots. If you have the Masho Team Bonus, turn all of your cards in play facedown and rearrange them in any legal way you want. Flip your fighter and all attached cards in the Arena face-up for free. All characters now transfer the damage in their spaces to them. | ||||
Number | 9 (UR) | ||||
Shop |
Name | Sayaka, The Investigator | ||||
Type | Character | ||||
Team | Koenma | ||||
Defense | 4500 | ||||
Hero/Villain | Hero, Villain | ||||
Cost | 5 | ATK | 1000 | Text | Taking Notes: Your opponent discard their hand. Draw a card for each event your opponent discarded in this way. |
Effect | Sideline Effect: Main: Investigate If you have the Koenma Team Bonus and the bottom card of your Discard Pile is an event, you may discard an event from your hand to draw the bottom card of your Discard Pile. | ||||
Number | 10 (UR) | ||||
Shop |
Name | Doushi, Raizen's Messenger | ||||
Type | Leader | ||||
Team | Raizen | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 5000 | Text | Extend: You may attack one of your opponent's characters on their Sideline instead of attacking their fighter. |
Effect | Effect: Main: Assist Draw a card for each Team Leader your opponent has in play. If you have the Raizen Team Bonus, discard a card from your hand to draw a card for each Team Leader you have in play. | ||||
Number | 11 (UR) | ||||
Shop |
Name | Big Brother | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Toguro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. While you have fewer cards in your hand then your opponent, your fighter's attack gains [PAttack] 3000. Limit 1 per Deck. | ||||
Number | 12 (SR) | ||||
Shop |
Name | Blade Storm | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Urameshi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. You have no maximum Energy. Limit 1 per Deck. | ||||
Number | 13 (SR) | ||||
Shop |
Name | Contemplate | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Genkai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. When you play a technique from your hand, your fighter gains 1000 for this turn. Limit 1 per Deck. | ||||
Number | 14 (SR) | ||||
Shop |
Name | Dark Ritual | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Sensui Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. When you would put an event under Gateway, you may put any one of your cards under Gateway instead. | ||||
Effect | Draw: You may put a card from your hand under Gateway. Limit 1 per Deck. | ||||
Number | 15 (SR) | ||||
Shop |
Name | Distractions | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Saint Beasts Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. Once per turn, when you draw a card, you may discard a card from your hand to draw a card. Limit 1 per Deck. | ||||
Number | 16 (SR) | ||||
Shop |
Name | Double Block | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Rokuyukai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. All of your Rokuyukai characters don't pay to deal minimum damage. Limit 1 per Deck. | ||||
Number | 17 (SR) | ||||
Shop |
Name | Sorrow | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Ichigaki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. Whenever you discard one of your opponent's cards, your fighter gains [Pattack] 1000 for the rest of the Match. Limit 1 per Deck. | ||||
Number | 18 (SR) | ||||
Shop |
Name | Torture | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Uraotogi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. For each card in your opponent's hand less then six, your attacks gains 1000. Limit 1 per Deck. | ||||
Number | 19 (SR) | ||||
Shop |
Name | What Friends are for | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Sarayashki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. When you use the Sarayashki Team Bonus to search your Deck for an item, you may pay 1 Energy to search your Deck for an item, reveal it, and then attach it to one of your Sidelined characters. Limit 1 per Deck. | ||||
Number | 20 (SR) | ||||
Shop |
Name | Decoy | ||||
Type | Item | ||||
Effect | If you have the Masho Team Bonus during setup, you may search your Deck for this card and play it in the Winner's Circle. All of your characters with "Shinobi" in the title gains -2 , to a minimum of 1. Main: Flip any of your Sidelined characters face-up. Limit 1 per Deck. | ||||
Number | 21 (SR) | ||||
Shop |
Name | Koenma's Pacifier | ||||
Type | Item | ||||
Effect | If you have the Koenma Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle. When you attack, you may discard 2 cards from the top of your Deck. For each event discarded in this way, your attacks gain 1500 for this turn. Limit 1 per Deck. | ||||
Number | 22 (SR) | ||||
Shop |
Name | Champion Driver | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Discard all characters in the 5th Match Slots. | ||||
Number | 23 (R) | ||||
Shop |
Name | Clash of Champions | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | If your fighter is a hero, you may search your Deck for an item and put it in your hand at the end of this turn. If your fighter is a villain, you may search your Deck for a technique instead. | ||||
Number | 24 (R) | ||||
Shop |
Name | Heroic Sacrifice | ||||
Type | Event | ||||
Energy | 12 | ||||
Effect | For the rest of the match, all of your attacks gains [Pattack] 6000 and -1. | ||||
Number | 25 (R) | ||||
Shop |
Name | Madness | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Switch the amount of Energy you have with the amount of Energy your opponent has. | ||||
Number | 26 (R) | ||||
Shop |
Name | Malice | ||||
Type | Event | ||||
Energy | 0 | ||||
Cost | 0 | ATK | 3000 | Text | If your fighter is a villain and your opponent's fighter is a hero, your opponent's fighter gains 3000 until your next Draw Step. |
Number | 27 (R) | ||||
Shop |
Name | Metamorphose | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If you have the Sarayashki Team Bonus, discard 2 cards at random from your hand. For each item discarded in this way, your attacks gains [Pattack] 3000 until your next Draw Step. Your gains -1 for the rest of the match. | ||||
Number | 28 (R) | ||||
Shop |
Name | Mini Game, Action Battle | ||||
Type | Event | ||||
Energy | 6 | ||||
Effect | Play when your opponent uses an attack to cancel all effects and damage of that attack. You and your opponent search both your Decks for a character and discard it. The player who discarded the character with the highest deals 1 point of damage to his opponent's fighter (no damage is dealt for ties). Limit once per game. | ||||
Number | 29 (R) | ||||
Shop |
Name | Morbid | ||||
Type | Event | ||||
Energy | 4 | ||||
Effect | Put all characters in the Winner's Circle under Gateway. These characters cannot be used for Sudden Death. | ||||
Number | 30 (R) | ||||
Shop |
Name | Sensui's Energy Sphere | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If you have the Sensui Team Bonus and your Gateway is in the Winner's Circle, take a card from the bottom of your Discard Pile and put it under Gateway for each character you have in play that is both a hero and a villain. You may search your Deck for Gateway and put in in your hand. | ||||
Number | 31 (R) | ||||
Shop |
Name | Test of Champions | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Discard al items in the Arena. Limit once per match. Limit 1 per Deck. | ||||
Number | 32 (R) | ||||
Shop |
Name | Botan, Piolot of the River Styx | ||||
Type | Character | ||||
Team | Koenma | ||||
Defense | 6000 | ||||
Hero/Villain | Hero | ||||
Cost | 3 | ATK | 2000 | Text | Guidance: This attack gains 500 for each event in your Discard Pile and 500 for each event in your opponent's Discard Pile to a minimum of 0. |
Effect | Effect: Main: Guide: Discard 1 event from your hand to search your Deck for an event that doesn't require Energy and put it in your hand when this turn ends. | ||||
Number | 33 (R) | ||||
Shop |
Name | Young Itsuki, Detective's Assistant | ||||
Type | Character | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 6500 | Text | Shock: You may discard a face up item attached to this character to switch your fighter with a character on your Sideline at the end of this turn. |
Effect | Sideline Effect: Draw: Stealth: You may discard 2 cards from your hand to switch this character with your fighter. | ||||
Number | 34 (R) | ||||
Shop |
Name | Hostage | ||||
Type | Item | ||||
Effect | Draw: If your opponent has a character in their 5th Match Slot and you do not, take your opponent's 5th match slot character and play them in your 5th Match Slot. You now control that character. | ||||
Number | 35 (R) | ||||
Shop |
Name | Rubber Slam | ||||
Type | Item | ||||
Effect | When Rubber Slam comes in play or flips face-up, it copies one of your techniques in play. If you have the Genkai Team Bonus, then Rubber Slam copies any technique or item in play instead. | ||||
Number | 36 (R) | ||||
Shop |
Name | Tracking Device | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | Your opponent cannot switch characters. If you have the Sarayashki Team Bonus, your other items cannot be discarded from play. You may only have one Tracking Device in the Arena. | ||||
Number | 37 (R) | ||||
Shop |
Name | Genkai, Resurrected | ||||
Type | Leader | ||||
Team | Genkai | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 12,000 | Text | Spirit Blast: You can only discard techniques to pay the cost of this attack. |
Effect | Effect: Main: Resurrection If Genkai, Resurrected is in your Winner's Circle, you may switch her with a character in your 5th Match Slot. | ||||
Number | 38 (R) | ||||
Shop |
Name | Koenma, Disguised Leader | ||||
Type | Leader | ||||
Team | Koenma | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | Outsourcing: This attack does 1000 for each point of damage on Jorge Satome, Blue Ogre. |
Effect | Effect: Protection Whenever Jorge Satome, Blue Ogre takes damage that was redirected from Koenma, shuffle 2 events from your Discard Pile into your Deck. | ||||
Number | 39 (R) | ||||
Shop |
Name | Yusuke, Entranced | ||||
Type | Leader | ||||
Team | Sarayashki | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3000 | Text | Well Equipped: If Yusuke has more itesm attached than your opponent's fighter, you can use this attack a second time this turn. |
Effect | Effect: Hoard Yusuke does not pay Energy for items when he enters the Arena. | ||||
Number | 40 (R) | ||||
Shop |
Name | Sensui, Dark Detective | ||||
Type | Leader | ||||
Defense | 5000 | ||||
Hero/Villain | Villain | ||||
Cost | 0 | ATK | 3000 | Text | Equalizer: If all damage on all of your characters in play is greater than all damage on all of your opponent's characters in play, your opponent's fighter takes 1 point of damage. |
Effect | Sideline Effect: Justice When a player's character is dealt points of damage from an opponent's attack, that player draw 2 cards. | ||||
Number | 41 (R) | ||||
Shop |
Name | Spirit Tornado | ||||
Type | Technique | ||||
Cost | 1 | ATK | 4000 | Text | Your opponent loses 2 Spirit and you gain 2 Spirit. |
Effect | Effect: While attached, your attacks gains 1000. | ||||
Number | 42 (R) | ||||
Shop |
Name | M4, Spinless Demon | ||||
Type | Character | ||||
Team | Ichigaki | ||||
Defense | 3500 | ||||
Hero/Villain | Villain | ||||
Cost | 1 | ATK | 1000 | Text | Harass: Discard an attached card on one of your opponent's characters in play to discard the top 3 cards of your opponent's Deck. |
Cost | 2 | ATK | 2000 | Text | Elude: If you have the Ichigaki Team Bonus and if you have 5 or more cards attached to your characters, heal 1 point of damage on this character. |
Number | 43 (R) | ||||
Shop |
Name | Mitarai, The Seaman | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 4500 | ||||
Hero/Villain | Villain | ||||
Cost | 1 | ATK | 5500 | Text | Fishing: Search your Deck for a card with "Water" or "Liquid" or "Fish" or "Fishing" in the title and put it on the top of your Deck. |
Cost | 3 | ATK | 12,000 | Text | Tsunami |
Number | 44 (R) | ||||
Shop |
Name | Imposing Evil | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If you have more villains in play than your opponent, draw 2 cards. All of your attacks gains 2000 until your next Draw Step. | ||||
Number | 45 (R) | ||||
Shop |
Name | Abduction | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | Draw 2 cards. You lose your Team Bonus until your next Draw Step. | ||||
Number | 46 (C) | ||||
Shop |
Name | Cruel Punishment | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If you have less Energy than your opponent, all of your attacks gain 3000 until the end of your turn. If you have the Koenma Team Bonus, shuffle 2 events that are not Cruel Punishment into your Deck. | ||||
Number | 47 (C) | ||||
Shop |
Name | Dark Encounter | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If you do not have a Team Bonus and your fighter has a Team Symbol, gain the Team Bonus matching that characters Team Symbol for the rest of the match. | ||||
Number | 48 (C) | ||||
Shop |
Name | Dark Gambit | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Discard a face-up item in play. Discard a card at random from your opponent's hand. | ||||
Number | 49 (C) | ||||
Shop |
Name | Dazed and Confused | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Discard the top 5 cards of your Deck. For each item discarded in this way, your opponent discards the top 2 cards of their Deck. | ||||
Number | 50 (C) | ||||
Shop |
Name | Exterminate | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Put your opponent's 5th character under your Gateway. If they don't have a 5th character, they choose one card from their hand and put it under your Gateway. | ||||
Number | 51 (C) | ||||
Shop |
Name | Genkai's Healing | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Heal one point of damage on a Sidelined character. | ||||
Number | 52 (C) | ||||
Shop |
Name | Going to Megallica | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Discard a facedown attached card, or attach this card to one of your opponent's characters in play. If attached to a character, that character cannot use any of its printed Sideline effects, and you discard this card when the match ends. | ||||
Number | 53 (C) | ||||
Shop |
Name | Guardians of the Human World | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | Play this card when your opponent's villain attacks one of your characters. Take 1 point of damage, and stop your opponent's attack and all of its effects. | ||||
Number | 54 (C) | ||||
Shop |
Name | Hiei's Peaceful Stance | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | If you have 2 characters in play with the same Team Symbol and you don't have their Team Bonus, then for the rest of the match gain their Team Bonus in addition to any Team Bonus you already have. | ||||
Number | 55 (C) | ||||
Shop |
Name | Huh??? | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Discard 3 attached cards to have your opponent draw 2 cards. | ||||
Number | 56 (C) | ||||
Shop |
Name | Intensive Discipline | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Play this card on or after your second turn. If you didn't attack on your last turn, all of your attacks this turn are free. | ||||
Number | 57 (C) | ||||
Shop |
Name | Invasion | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Put 2 cards from your hand under Gateway. Limit 1 per Deck. | ||||
Number | 58 (C) | ||||
Shop |
Name | Kurana's Determination | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Search your Deck for any card with "Yoko" or "Kurama" in the text box and play it, without paying its Energy. | ||||
Number | 59 (C) | ||||
Shop |
Name | Liquid Drill | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Discard 1 copy of Darkness Approaches from your opponent's Winner's Circle. All cards already under Darkness Approaches stay in the Winner's Circle. Your fighter gains 2000 for the rest of the match for each copy of Liquid Rush in your Discard Pile. | ||||
Number | 60 (C) | ||||
Shop |
Name | Liquid Rush | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | Your fighter gains 2000 for the rest of the match. Your fighter gains 2000 for the rest of the match for each copy of Liquid Drill in your Discard Pile. | ||||
Number | 61 (C) | ||||
Shop |
Name | Malevolent Glare | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | No player can heal for the rest of the match. If this card is discarded for the Toguro Team Bonus, draw a card. | ||||
Number | 62 (C) | ||||
Shop |
Name | Panic | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Play this card when your opponent would gain Energy. Your opponent now loses that much Energy instead of gaining it. You now gaina that much Energy. | ||||
Number | 63 (C) | ||||
Shop |
Name | Sinister Trap | ||||
Type | Event | ||||
Energy | 3 | ||||
Effect | Play this card when your opponent's hero attacks one of your characters. Take 1 point of damage, and stop your opponent's attack and all of its effects. | ||||
Number | 64 (C) | ||||
Shop |
Name | Smoke Screen Catalyst | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If you have the Uraotogi Team Bonus, attach this card to a character with the Uraotogi Team Symbol. All of your gain -1 to a minimum of 0. | ||||
Number | 65 (C) | ||||
Shop |
Name | Stop it! | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Play when your opponent attacks you. Gain 2000 for the rest of the turn. If you have the Rokuyukai Team Bonus, draw 2 cards. | ||||
Number | 66 (C) | ||||
Shop |
Name | Taking Aim | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Shuffle 10 of your cards from under your opponent's Darkness Approaches or Gateway into your Deck. Limit 1 per Deck. | ||||
Number | 67 (C) | ||||
Shop |
Name | Team Sensui Appears | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If all your characters in play are both heroes and villains, search your Deck or Discard Pile for a copy of Gateway and play it. All your attacks gains 2000 for the rest of the turn. | ||||
Number | 68 (C) | ||||
Shop |
Name | The Arrival | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Reveal the top 5 cards of your Deck to your opponent. Your opponent can choose to either place 2 of those cards in your hand and discard the other 3, or to deal one of their characters 1 point of damage to discard all 5 cards. Limit 1 per Deck. | ||||
Number | 69 (C) | ||||
Shop |
Name | Viral Demon Insects | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play after your opponent heals any points of damage from their card effect. Deal that character two points of damage. Limit once per turn. | ||||
Number | 70 (C) | ||||
Shop |
Name | Wicked Grin | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If you have the Koenma Team Bonus, then for the rest of the turn, shuffle 3 cards from your Discard Pile into your Deck for each point of damage dealt from your attacks to your opponent's characters. | ||||
Number | 71 (C) | ||||
Shop |
Name | Ayame, Koenma's Assistant | ||||
Type | Character | ||||
Team | Koenma | ||||
Defense | 6000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | Control: If you have the Koenma Team Bonus, discard the top 4 cards of your Deck. If all the cards discarded this way were events, draw 2 cards. |
Effect | Sideline Effect: Inform If Koenma is in play, your opponent must play with the top card of their Deck face-up. | ||||
Number | 72 (C) | ||||
Shop |
Name | Botan, Wise Scholar? | ||||
Type | Character | ||||
Team | Sarayashki | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3000 | Text | Spirit Guide: If this attack deals 1 or more points of damage to your opponent's fighter, you may take an item or technique attached to that fighter and attach it facedown to one of your Sidelined characters. |
Effect | Sideline Effect: Helping Hand If the bottom card of your Discard Pile is an item or technique, pay 1 Energy to attach it facedown to one of your Sidelined characters. | ||||
Number | 73 (C) | ||||
Shop |
Name | Hiei, Enraged Demon | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 5001 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 6000 | Text | Darkness: Your opponent discards a card at random from their hand. |
Effect | Effect: Main: Disrupt You may discard an item attached to this fighter to discard an item attached to your opponent's fighter. | ||||
Number | 74 (C) | ||||
Shop |
Name | Jorge Satome, Blue Ogre | ||||
Type | Character | ||||
Team | Koenma | ||||
Defense | 8000 | ||||
Hero/Villain | Hero | ||||
Cost | 4 | ATK | 4000 | Text | Ogre Strike: This attack gains 1000 for each point of damage on this character. If the bottom 4 cards of your Discard Pile are events, shuffle those cards into your Deck and draw 4 cards. |
Effect | Sideline Effect: Royal Guard If Jorge Satome is in either the Arena or Match Slots 2, 3, or 4 when Koenma is dealt damage, Jorge Satome, Blue Ogre may take the damage instead. | ||||
Number | 75 (C) | ||||
Shop |
Name | Kenko, Cute Healer | ||||
Type | Character | ||||
Defense | 5001 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | Rejuvenate: Shuffle the bottom 10 cards of your Discard Pile into your Deck. |
Effect | Effect: Defensive Restraint Your opponent may not use attacks with a printed equal to or greater than 5000. | ||||
Number | 76 (C) | ||||
Shop |
Name | King Yama | ||||
Type | Character | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 3 | ATK | 9000 | Text | Banish: All characters in play lose their Team Symbols for the rest of the match. |
Effect | Effect: Main: Dismiss Discard 1 item and 1 event from your hand to search through your opponent's Deck and discard all of their characters in it. | ||||
Number | 77 (C) | ||||
Shop |
Name | Koenma, The Determined | ||||
Type | Character | ||||
Team | Koenma | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 8000 | Text | Risky Maneuver: Discard the top 2 cards from your Deck. This attack gains 2000 for each event discarded this way. |
Effect | Effect: Attack: Spirit Boost Pay up to 5 Energy. For each Energy paid your attacks gain 1000 for the rest of the turn. | ||||
Number | 78 (C) | ||||
Shop |
Name | Koorime, Guilt Conscience | ||||
Type | Character | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 0 | Text | Regret: 2000 for each character in play without a Team Symbol. |
Effect | Sideline Effect: Built If all of your characters have no Team Symbol, all of your attacks are 2000 and all of your characters have 2000. | ||||
Number | 79 (C) | ||||
Shop |
Name | Kurama, Entrapped Demon | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 4000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | Forgotten: For the rest of the match, when you use a card effect that discards cards from your hand, draw a card. |
Cost | 1 | ATK | 4000 | Text | Legend: Until the end of the match, when you use an effect that attaches an opponent's card to your fighter, draw a card. |
Cost | 1 | ATK | 4000 | Text | Revealed: Search your Deck or Discard Pile for Yoko and replace Kurama with him. Heal all damage on Yoko. |
Number | 80 (C) | ||||
Shop |
Name | M2, Ryo | ||||
Type | Character | ||||
Team | Ichigaki | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 5000 | Text | Diversion: Discard a face-up item in play. |
Effect | Sideline Effect: Invisible Strike If you have the Ichigaki Team Bonus and have more attached cards in play than your opponent, all of your attacks gains -1 to a minimum of 0. | ||||
Number | 81 (C) | ||||
Shop |
Name | M3, Kai | ||||
Type | Character | ||||
Team | Ichigaki | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 4000 | Text | Demolish: You can discard an additional card from your hand to add the printed to this attack from any one of your characters with the Ichigaki Team Symbol. |
Number | 82 (C) | ||||
Shop |
Name | Mitamura, The Master | ||||
Type | Character | ||||
Team | Ichigaki | ||||
Defense | 4000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3000 | Text | Discipline: This attack gains 1000 for each card attached to this fighter. |
Effect | Sideline Effect: Main: Englighten If you have the Ichigaki Team Bonus, your opponent can only attach up to 2 cards per turn. | ||||
Number | 83 (C) | ||||
Shop |
Name | Murota, Mind Reader | ||||
Type | Character | ||||
Team | Genkai | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 6000 | Text | Right Hook: Choose a card in your opponent's hand and put it at the bottom of their Deck to have them draw a card. |
Effect | Sideline Effect: Predict Your opponent must play with their hand face-up on the table. | ||||
Number | 84 (C) | ||||
Shop |
Name | Sasuga, Enchantress | ||||
Type | Character | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3000 | Text | Annoy: Look at your opponent's hand and choose a card. Your opponent discards the chosen card and draws a card. If Rinku is in play, draw a card. |
Effect | Effect: Cuteness Your opponent's fighter thinks this character is so cute that their attacks gain 2000. Rinku cannot use any attacks against this character. | ||||
Number | 85 (C) | ||||
Shop |
Name | Yuu, Bookworm | ||||
Type | Character | ||||
Team | Genkai | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 7500 | Text | Outwit: You may discard 2 techniques attached to this fighter to switch him with a character on your Sideline at the end of the turn. |
Effect | Effect: Grand Entrance When this character becomes a fighter, discard the top 4 cards of your Deck. Attach any techniques discarded in this way to this character without paying their Energy. | ||||
Number | 86 (C) | ||||
Shop |
Name | Butterfly Knife | ||||
Type | Item | ||||
Effect | Your attacks gain 2000. If attached to Mitarai they gains 3000 instead. | ||||
Number | 87 (C) | ||||
Shop |
Name | Colorful Weapons | ||||
Type | Item | ||||
Effect | This character's attacks gains 1000. If attached to a villain, this character's attacks gains 3000 instead. | ||||
Number | 88 (C) | ||||
Shop |
Name | Deadly Dice | ||||
Type | Item | ||||
Effect | If Deadly Dice is discarded from your hand or Deck by an opponent's effect, draw 3 cards. If Deadly Dice is discarded from your hand or Deck by your effect, skip your next turn. Limit once per match. | ||||
Number | 89 (C) | ||||
Shop |
Name | Framed Memories | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | Items do not leave the Arena when characters switch Match Slots. | ||||
Effect | Main: Discard Framed Memories to gain 2 Energy. | ||||
Number | 90 (C) | ||||
Shop |
Name | Kazuya's Pistol | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | Your attacks gain 2000. Your opponent's attacks gain 1000. If attached to Sensui, Kazuya's Personality all of your gain -1. | ||||
Number | 91 (C) | ||||
Shop |
Name | Koenma's Cloud? | ||||
Type | Item | ||||
Energy | 3 | ||||
Effect | You may discard this item at the beginning of your opponent's Attack Step to switch your fighter with a character on your Sideline. Limit 1 per Deck. | ||||
Number | 92 (C) | ||||
Shop |
Name | Lamp Weed | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | This character gains 2000. Your opponent may not play cards that switch their fighter with a character on their Sideline. | ||||
Number | 93 (C) | ||||
Shop |
Name | The Chapter Black | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | If attached to a hero, all of your attacks gain 1000. If attached to a villain, all of your attacks gain 1500. Main: Gain 2 Energy. | ||||
Number | 94 (C) | ||||
Shop |
Name | Weapon of Destruction | ||||
Type | Item | ||||
Energy | 3 | ||||
Effect | Discard this card at the end of your turn. If you have the Toguro Team Bonus, and you have no cards in your hand, draw cards until you have the same number of cards in hand as your opponent. | ||||
Number | 95 (C) | ||||
Shop |
Name | Wet Shirt | ||||
Type | Item | ||||
Energy | 2 | ||||
Effect | Players cannot heal points of damage and can only play 2 cards during their Main Step. Limit 1 per Deck. | ||||
Number | 96 (C) | ||||
Shop |
Name | Koenma, Young Ruler | ||||
Type | Leader | ||||
Defense | 1 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 0 | Text | Rule: This attack gains 5000 for each Team Bonus you have. |
Effect | Effect: Draw: In Command If King Yama is in play or in the Winner's Circle, choose a Team Bonus. You gain that Team Bonus until your next Draw Step. | ||||
Effect | Sideline Effect: Authority: This character gains 4000 for each Team Bonus you have. | ||||
Number | 97 (C) | ||||
Shop |
Name | Kuwabara, Righteous Warrior | ||||
Type | Leader | ||||
Team | Urameshi | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | United Strike: Your attacks gain 1000 for each type of Team Symbol on your characters in the Winner's Circle. |
Effect | Sideline Effect: Attack: Unite Discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your character in play. | ||||
Number | 98 (C) | ||||
Shop |
Name | Sensui, Kazuya's Personality | ||||
Type | Leader | ||||
Team | Sensui | ||||
Defense | 4000 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 5000 | Text | Evilness: Draw a card. |
Effect | Effect: Main: Swap Exchange a card in your hand for any card under Gateway. | ||||
Effect | Sideline Effect: Preparation: This character gains 200 for each card under Gateway. | ||||
Number | 99 (C) | ||||
Shop |
Name | Consumer | ||||
Type | Technique | ||||
Cost | 2 | ATK | 8000 | Text | If you have the Ichigaki Team Bonus whenever this technique deals 1 or more points of damage, discard up to 2 attached cards in play. |
Number | 100 (C) | ||||
Shop |
Name | Sinister Slash | ||||
Type | Technique | ||||
Cost | 1 | ATK | 4000 | Text | This attack gains 1000 for each point of damage on your opponent's Sidelined characters. |
Effect | Effect: Your attacks gains 1000. Yours gain an additional 2000 while attacking Sidelined characters. | ||||
Number | 101 (C) | ||||
Shop |
Name | Devastating Combination | ||||
Type | Technique | ||||
Energy | 2 | ||||
Cost | 1 | ATK | 4000 | Text | Choose another technique attached to this character. If that technique has an attack, add the attack's printed to this attack. |
Effect | Effect: All of your techniques cost 1 less Energy to play. | ||||
Number | 102 (C) | ||||
Shop |
Name | Discharge | ||||
Type | Technique | ||||
Energy | 2 | ||||
Cost | 4 | ATK | 13,000 | Text | Lose all your Energy. |
Effect | Effect: When this character defeats your opponent's fighter, attach this card to a character on your Sideline. Draw: Shuffle the bottom card of your Discard Pile into your Deck to gain 2 Energy. | ||||
Number | 103 (C) | ||||
Shop |
Name | Hagiri's Territory | ||||
Type | Technique | ||||
Effect | Main: Search your Deck for any card with "Dice" or "Hagiri" in the title and put that card on the top of your Deck. | ||||
Number | 104 (C) | ||||
Shop |
Name | Heroic Strike | ||||
Type | Technique | ||||
Energy | 1 | ||||
Cost | 1 | ATK | 3000 | Text | If you have the Urameshi Team Bonus, this attack gains 500 for each Energy you have. |
Effect | Effect: Your attacks gain 2000. | ||||
Number | 105 (C) | ||||
Shop |
Name | Kamiya's Territory | ||||
Type | Technique | ||||
Effect | Effect: Main: Discard Kamiya's Territory from play to search your Deck or Discard Pile for any card with "Sensui" in the title or text box and put it in your hand. If attached to Kamiya, you don't discard this card to use this effect. | ||||
Number | 106 (C) | ||||
Shop |
Name | Liquid Guardian | ||||
Type | Technique | ||||
Energy | 2 | ||||
Cost | 2 | ATK | 8000 | Text | Choose one of your attacks. Until the end of your next turn, that attack has no effect. |
Effect | Effect: All of your attacks withtout effects gain 3000. | ||||
Number | 107 (C) | ||||
Shop |
Name | Mafuuken | ||||
Type | Technique | ||||
Cost | 2 | ATK | 4 | Text | If you have the Koenma Team Bonus, all bonuses to this attack reduce your opponent's by that amount instead of adding to this attack. Your opponent's [Def} has a minimum of 1. |
Effect | While in your Discard Pile, this card counts as an event. | ||||
Number | 108 (C) | ||||
Shop |
Name | Palm Block | ||||
Type | Technique | ||||
Cost | 1 | ATK | 4500 | Text | If your opponent attacks you during their next Attack Step, draw a card at the end of that turn. |
Effect | Effect: This character's attacks gain 1500. | ||||
Number | 109 (C) | ||||
Shop |
Name | Tiny Guardian | ||||
Type | Technique | ||||
Energy | 2 | ||||
Effect | Effect: Techniques do not leave the Arena when fighters switch with another charcter. | ||||
Effect | Main: Discard Tiny Guardian from play to draw a card. | ||||
Number | 110 (C) | ||||
Shop |
Name | Amanuma, The Gamer | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 3000 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 0 | Text | Game Over: You can only use this attack if this character has 3 points of damage. Draw the bottom 5 cards from your Deck to deal this character 4 points of damage. |
Effect | Effect: Main: Let's Play Search your Deck for a copy of Game Battler and attach it to this character without paying its Energy. | ||||
Number | 111 (C) | ||||
Shop |
Name | Elder Toguro, The Indestructible | ||||
Type | Character | ||||
Team | Toguro | ||||
Defense | 4000 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 4000 | Text | Pester: Look at your opponent's hand and choose a card. Your opponent shuffles that card into their Deck and draw a card. |
Effect | Sideline Effect: Main: Emergence If you have the Toguro Team Bonus draw a card. | ||||
Number | 112 (C) | ||||
Shop |
Name | Gatasubal, Killing Machine | ||||
Type | Character | ||||
Team | Ichigaki | ||||
Defense | 4500 | ||||
Hero/Villain | Villain | ||||
Cost | 1 | ATK | 5000 | Text | Search and Destroy: Discard a face-up attached event in play to draw 2 cards. |
Cost | 4 | ATK | 12,000 | Text | Robotic Claws: This attack gains 2000 for each attached card your opponent has in play. Draw a card. |
Number | 113 (C) | ||||
Shop |
Name | Hagiri, The Sniper | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 5500 | ||||
Hero/Villain | Villain | ||||
Cost | 4 | ATK | 0 | Text | Sacrifice: Put all cards attached to Hagiri under Gateway. This character is now defeated. |
Effect | Sideline Effect: Snipe If Hagiri's Territory is in play, discard 3 cards attached to Hagiri to deal 1 point of damage to one of your opponent's characters. The Energy of all cards attaching to or are attached this card cost +1 Energy. | ||||
Number | 114 (C) | ||||
Shop |
Name | Itsuki, Demon in Love | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 4500 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 5000 | Text | Love |
Effect | Effect: Trance If you have the Sensui Team Bonus, all cards you discard to pay go under Gateway. | ||||
Number | 115 (C) | ||||
Shop |
Name | Kamiya, The Malicious | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 5000 | ||||
Hero/Villain | Villain | ||||
Cost | 1 | ATK | 0 | Text | Mind Games: Discard the top 2 cards of your opponent's Deck. This attack cannot deal minimum damage. |
Cost | 3 | ATK | 6000 | Text | Regenerate: If you have the Sensui Team Bonus, heal 1 point of damage on this character. |
Number | 116 (C) | ||||
Shop |
Name | Makihara, Gourmet | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 5000 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 6000 | Text | Entangle: Choose a card in your opponent's hand. Your opponent discards the chosen card. |
Effect | Sideline Effect: Predict Your opponent must play with their hand face-up on the table. | ||||
Number | 117 (C) | ||||
Shop |
Name | Mitarai, Misguided | ||||
Type | Character | ||||
Defense | 5000 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 4000 | Text | Liquid Probe: If you have Darkness Approaches in play, search your opponent's Deck for any card and put it under Darkness Approaches. |
Number | 118 (C) | ||||
Shop |
Name | Kuwabara, Righteous Warrior | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | United Strike: Your attacks gain 1000 for each type of Team Symbol on your characters in the Winner's Circle. |
Effect | Sideline Effect: Attack: Unite Discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your character in play. | ||||
Number | 119 (C) | ||||
Shop |
Name | Aggression | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If your fighter's is greater than your opponent's fighter's , discard all face-up attached cards in play. | ||||
Number | 120 (C) | ||||
Shop |
Name | Humans on the Hunt | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If both fighters are villains, draw a card for each hero your opponent has in play. | ||||
Number | 121 (C) | ||||
Shop |
Name | I Got Something For You! | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play this card in your Main Step to draw a card, or play this card when your opponent plays a card during your turn to stop all effects of that card. | ||||
Number | TG1 (GR) | ||||
Shop |
Name | Gathering of Villains | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If all of your characters in play are villains, end all of your opponent's floating effects. | ||||
Number | TU2 (UR) | ||||
Shop |
Name | Protecting The Innocent | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If all of your characters in play are heroes, end all of your opponent's floating effects. | ||||
Number | TU3 (UR) | ||||
Shop |
Name | Concealed Blade | ||||
Type | Event | ||||
Energy | 12 | ||||
Effect | Take an additional turn after this one. At the end of that turn, you lose the game. | ||||
Number | TS4 (SR) | ||||
Shop |
Name | Kurama, Skilled Assassin | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 6000 | ||||
Hero/Villain | Hero | ||||
Cost | 4 | ATK | 8000 | Text | Assassinate: If you have more than 50 Energy, all of your attacks gain 4000 for the rest of the game. |
Effect | Effect: Unlimited Energy If you have more than 10 Energy, you attacks gain 5000. If you have more than 20 Energy, your attacks gain -3. If you have more than 30 Energy, your attacks deal 1 additional point of damage. If you have more than 40 Energy, your attacks gain "Discard your opponent's hand." | ||||
Number | TS5 (SR) | ||||
Shop |
Name | Energy Release | ||||
Type | Technique | ||||
Energy | 0 | ||||
Cost | 2 | ATK | 6000 | Text | You may shuffle your Deck. |
Effect | Effect: Main:Gain 2 Energy. | ||||
Number | TS6 (SR) | ||||
Shop |
Name | Game Battler | ||||
Type | Event | ||||
Energy | 6 | ||||
Effect | Attach this card to your Amanuma in play. While attached, and when your opponent uses an attack, you may search your Deck for a card with "Mini Game" in the title and put it in your hand, and all cards with "Mini Game" in the title cost -5 Energy to play. | ||||
Number | TR7 (R) | ||||
Shop |
Name | Mini Game, Flight Shooter | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play when you opponent uses an attack to cancel all effects and damage of that attack. Choose a card type. Both players discard the top 5 cards of their Decks. The player who discarded the highest number of cards of that type in those 5 cards deals 1 point of damage to their opponent's fighter. If there is a tie, no damage it dealt. | ||||
Number | TR8 (R) | ||||
Shop |
Name | Mini Game, Master Quiz | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play when your opponent uses an attack to cancel all effects and damage from that attack. Name 5 cards. Your opponent must tell you the Energy of the 5 chosen cards. If your opponent doesn't know the Energy of 3 or more of the named cards, their fighter takes point of damage. If they know the Energy of 3 or more of the named cards, then your fighter takes 1 point of damage. Limit 1 per Deck. | ||||
Number | TR9 (R) | ||||
Shop |
Name | Mini Game, Tennis | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play when your opponent uses an attack to cancel all effects and damage from that attack. Discard the top card of your Deck. You and your opponent reveal 1 card from your hands. The player who revealed the card with the card number closes to the one on the discarded card deals their opponent 1 point of damage. If there is a tie, no damage is dealt. Limit 1 per Deck. | ||||
Number | TR10 (R) | ||||
Shop |
Name | Recall | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Both players lose all their Team Bonuses for the rest of the match. | ||||
Number | TR11 (R) | ||||
Shop |
Name | Sensui, Spirit Detective | ||||
Type | Character | ||||
Defense | 5000 | ||||
Hero/Villain | Hero | ||||
Cost | 2 | ATK | 5500 | Text | Righteous Strike: If your opponent's fighter is a villain and this attack deals damage, this attack deals +1 point of damage. |
Number | TR12 (R) | ||||
Shop |
Name | Meditation | ||||
Type | Technique | ||||
Energy | 0 | ||||
Cost | 0 | ATK | 0 | Text | Search your Deck for a copy of Gateway and put it in your hand. |
Effect | Main: Gain 2 Energy. | ||||
Number | TP2 (TP) | ||||
Shop |
Name | Allure | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Your opponent must attack you on their next turn. If they cannot, and you have the Uraotogi Team Bonus, draw 4 cards. | ||||
Number | TC13 (C) | ||||
Shop |
Name | Full Tilt | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | If the only cards that you have played this turn increase your attack, and you have played 3 cards this turn that increase your attack, your attacks do 1 additional point of damage this turn. You cannot play any more cards this turn. | ||||
Number | TC14 (C) | ||||
Shop |
Name | Natural Reaction | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | All of your attacks gain 1500 for each point of damage on your character until your next Draw Step. | ||||
Number | TC15 (C) | ||||
Shop |
Name | Possessed | ||||
Type | Event | ||||
Energy | 0 | ||||
Effect | Attach this card to your opponent's fighter. While this card is attached to that fighter, you can use any attacks printed on that attached character. | ||||
Number | TC16 (C) | ||||
Shop |
Name | Virus Carriers | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | If your fighter is a villain and your opponent has a hero in play, deal 1 point of damage to one of his heroes in play. Limit 1 per Deck. | ||||
Number | TC17 (C) | ||||
Shop |
Name | Demonic Strike | ||||
Type | Technique | ||||
Energy | 0 | ||||
Cost | 2 | ATK | 10,000 | Text | The next time you would draw a card - don't. |
Effect | Effect: If you have the Saint Beasts Team Bonus, your attacks gain 1000 for each card attached to your opponent's fighter. Double this bonus if your opponent has the Genkai Team Bonus. | ||||
Number | TC18 (C) | ||||
Shop |
Name | Splinter-Resshuuken | ||||
Type | Technique | ||||
Energy | 0 | ||||
Cost | 1 | ATK | 3000 | Text | This attack gains 1000 for each card in your opponent's hand. |
Effect | Effect: While attached you gain 1500. | ||||
Number | TC19 (C) | ||||
Shop |
Name | Tough Love | ||||
Type | Technique | ||||
Energy | 1 | ||||
Cost | 1 | ATK | 5500 | Text | If you used this attack last turn you may attack a character on your opponent's Sideline instead of attacking their fighter. |
Effect | Effect: While attached, this character gains 1000 for each point of damage on your opponent's fighter. | ||||
Number | TC20 (C) | ||||
Shop |
Name | Whip Mastery | ||||
Type | Technique | ||||
Energy | 0 | ||||
Cost | 2 | ATK | 6500 | Text | Reveal your hand to your opponent. Your attacks gain 1000 until your next Draw Step for each card you have in your hand with "Whip" in the title. |
Effect | Effect: If attached to Yoko or Kurama, your attacks gain 1000 and attacks with "Whip" in the title gain -1 to a minimum of 1. | ||||
Number | TC21 (C) | ||||
Shop |
Name | Hagiri, The Hunter | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 5500 | ||||
Hero/Villain | Villain | ||||
Cost | 3 | ATK | 0 | Text | Stalk: This attack defeats your opponent's fighter. You can only pay for this attack with Deadly Dice. |
Number | TC22 (C) | ||||
Shop |
Name | Kamiya, The Doctor | ||||
Type | Character | ||||
Team | Sensui | ||||
Defense | 4000 | ||||
Hero/Villain | Villain | ||||
Cost | 2 | ATK | 4000 | Text | Infect: This attack gains 2000 for each card in your Discard Pile that heals. |
Effect | Sideline Effect: Hospitalize All of your cards that heal damage are free. | ||||
Number | TC23 (C) | ||||
Shop |
Name | Kuwabara, Noble Champion | ||||
Type | Leader | ||||
Team | Urameshi | ||||
Defense | 4000 | ||||
Cost | 1 | ATK | 5000 | Text | Empower: If your opponent has a Team Bonus, draw 2 cards. |
Effect | Sideline Effect: Main: Overlook Discard the top card of your Deck. If the discarded card is a technique, discard a face-up attached card in play. | ||||
Number | X0 (X) | ||||
Shop |
Name | Yusuke, Raizen's Successor | ||||
Type | Leader | ||||
Team | Raizen | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 5000 | Text | Conquer: This attack gains 1000 for each character on your opponent's Sideline. |
Effect | Effect: Demon Energy When this character takes 1 or more points of damage during your opponent's turn, draw 2 cards. | ||||
Number | SK1 (SK) | ||||
Shop |
Name | Hiei, Determined Warrior | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4500 | Text | Unleash: If you have more Energy than your opponent, you can put the bottom card of your Discard Pile at the bottom of your Deck. |
Cost | 2 | ATK | 7000 | Text | Dragon Rage: If you have less Energy than your opponent, you can use this attack a second time this turn. |
Number | P1 (Promo) | ||||
Shop |
Name | Ura-Otoko | ||||
Type | Technique | ||||
Cost | 1 | ATK | 5000 | Text | A player of your choice discard one of their face-up attached cards in play. That player may use this effect immediately. |
Number | X1 (X) | ||||
Shop |
Name | Counter Strike | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | Play this card when your fighter is dealt 1 or more points of damage by your opponent's fighter. If you haven't used a copy of Counter Strike in this match and if the fighter that damaged your fighter is still in the Arena at the end of this turn, they take 1 point of damage. | ||||
Number | R2 (Promo) | ||||
Shop |
Name | Crazy World | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Play this card when your opponent makes you discard 3 or more cards from your Deck or hand at once. Deal 1 point of damage to your opponent's fighter. You can't play Crazy World for the rest of this turn. | ||||
Number | P2 (Promo) | ||||
Shop |
Name | Head-On Assault | ||||
Type | Event | ||||
Energy | 1 | ||||
Effect | Your next attack gains equal to the difference between the of you’re and your opponent's fighter. | ||||
Number | P3 (Promo) | ||||
Shop |
Name | Yusuke, Noble Fighter | ||||
Type | Leader | ||||
Team | Urameshi | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4500 | Text | Focus: Gain 1 Energy and your opponent loses 1 Energy. |
Effect | Effect: Draw: Unpredictable You may shuffle the bottom 2 cards of your Discard Pile into your Deck and discard 2 cards at random from your hand to draw the bottom 2 cards of your Deck. | ||||
Number | L1 (UR) | ||||
Shop |
Name | Yusuke's Tainted Glare | ||||
Type | Event | ||||
Energy | 5 | ||||
Effect | Attach this card to your Yusuke, Noble Fighter. While attached, prevent 1 point of damage when he is dealt damage. If you have 4 cards in play with "Tainted Glare" in the title, you win the game. Limit 1 per Deck. | ||||
Number | L2 (UR) | ||||
Shop |
Name | Hiei, Dark Fighter | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 5500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 4000 | Text | Disintegrate: Gain 2 Energy and your opponent loses 2 Energy. |
Effect | Effect: Main: Summoning Discard a card from your hand to search your Deck for a card with "Dragon" in the title. | ||||
Number | L3 (UR) | ||||
Shop |
Name | Hiei's Tainted Glare | ||||
Type | Event | ||||
Energy | 5 | ||||
Effect | Attach this card to your Hiei, Dark Fighter. While attached, prevent 1 point of damage when he is dealt damage. Limit 1 per Deck. | ||||
Number | L4 (UR) | ||||
Shop |
Name | Kurama, Legendary Fighter | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 4500 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3500 | Text | Deplete: Gain 3 Energy and your opponent loses 3 Energy. |
Effect | Effect: Attack: Kindness You may discard 2 cards from your hand to take any 5 cards from your Discard Pile and put them at the bottom of your Deck. | ||||
Number | L5 (UR) | ||||
Shop |
Name | Kurama's Tainted Glare | ||||
Type | Event | ||||
Energy | 5 | ||||
Effect | Attach this card to your Kurama, Legendary Fighter. While attached, prevent 1 point of damage when he is dealt damage. Limit 1 per Deck. | ||||
Number | L6 (UR) | ||||
Shop |
Name | Kuwabara, Emotional Fighter | ||||
Type | Character | ||||
Team | Urameshi | ||||
Defense | 4000 | ||||
Hero/Villain | Hero | ||||
Cost | 1 | ATK | 3000 | Text | Empower: Gain 4 Energy and your opponent loses 4 Energy. |
Effect | Sideline Effect: Unite When your opponent shuffles any cards into their Deck, you may shuffle the same number of cards into your Deck from your Discard Pile. | ||||
Number | L7 (UR) | ||||
Shop |
Name | Kuwabara's Tainted Glare | ||||
Type | Event | ||||
Energy | 5 | ||||
Effect | Attach this card to your Kuwabara, Emotional Fighter. While attached, prevent 1 point of damage when he is dealt damage. Limit 1 per Deck. | ||||
Number | L8 (UR) | ||||
Shop |
Name | Tag Team | ||||
Type | Event | ||||
Energy | 2 | ||||
Effect | If you dealt your opponent's fighter minimum damage in your last Attack Step and you deal minimum damage to them thi sturn, your opponent takes 2 points of damage. Gain 3 Energy. | ||||
Number | L9 (UR) | ||||
Shop |
Name | Mad Bomb | ||||
Type | Item | ||||
Energy | 3 | ||||
Effect | Discard this item after dealing damage from an attack. If you dealt 2 or more points of damage, discard all attached cards in the Arena. Limit 1 per Deck. | ||||
Number | L10 (UR) | ||||
Shop |