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Name | B3-NK1 |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | B3-NK1 +100 |
Tribe Bonus | Brave +100 |
Ability | Yo-kai in battle with B3-NK1 may not use Power Up bonuses. |
ID | 1 / 158 |
Shop |
Name | Babblong |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Babblong +100 |
Tribe Bonus | Slippery +200 |
Ability | Don't agree to listen to Babblong or else he'll talk and talk and talk and talk and talk and talk. He's a terrible listener. |
ID | 2 / 158 |
Shop |
Name | Blazion |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Blazion +200 |
Tribe Bonus | Brave +100 |
Ability | The King of the Beasts with a mane of fire - this hot-blooded Yo-kay fills people's hearts with flame. |
ID | 3 / 158 |
Shop |
Name | Bruff |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Bruff +200 |
Tribe Bonus | Tough +300 |
Ability | Said to have taken down an entire Yo-kai gang by himself, many rebel Yo-kai revere him as a big brother. |
ID | 4 / 158 |
Shop |
Name | Castelius III |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Castelius +100 |
Tribe Bonus | Tough +200 |
Ability | Castelius III will make you always come in third. There's not much of a future in that... unless you're a bronze tycoon. |
ID | 5 / 158 |
Shop |
Name | Chatalie |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Chatalie +100 |
Tribe Bonus | Eerie +200 |
Ability | All talk and no action. If Chatalie inspirits you, your friends might stop trusting you. |
ID | 6 / 158 |
Shop |
Name | Coughkoff |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Coughkoff +100 |
Tribe Bonus | Eerie +100 |
Ability | Coughkoff can make your throat feel tingly and make you sick. Try to stay healthy! |
ID | 7 / 158 |
Shop |
Name | Cruncha |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Cruncha +200 |
Tribe Bonus | Brave +300 |
Ability | A stag beetle Yo-kai that represents the apex of the thorax. He can grant you incredible strength. |
ID | 8 / 158 |
Shop |
Name | Cynake |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Cynake +200 |
Tribe Bonus | Slippery +100 |
Ability | Cynake gains +200 Power when attacking, but must attack each turn if it is able. |
ID | 9 / 158 |
Shop |
Name | Darumacho |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Darumacho +200 |
Tribe Bonus | Tough +200 |
Ability | Now a truly macho Yo-kai, this one worked tirelessly in a mountain retreat to train away his dullness. |
ID | 10 / 158 |
Shop |
Name | Dismarelda |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Dismarelda +100 |
Tribe Bonus | Eerie +200 |
Ability | Her gloomy aura can darken the mood in any environment. It's even worse when she's in a bad mood. |
ID | 11 / 158 |
Shop |
Name | Droplette |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Droplette +100 |
Tribe Bonus | Eerie +100 |
Ability | Droplette makes places damp and moldy. Gross! |
ID | 12 / 158 |
Shop |
Name | Fidgephant |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Fidgephant +200 |
Tribe Bonus | Tough +200 |
Ability | Fidgephant always thinks his nose will leak. When it does, he attacks with a water stream! |
ID | 13 / 158 |
Shop |
Name | Frostina |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Frostina +200 |
Tribe Bonus | Charming +100 |
Ability | When Frostina attacks, tap an opposing Yo-kai with a Yo-kai Energy Cost of 3 or less. |
ID | 14 / 158 |
Shop |
Name | Grubsnitch |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Grubsnitch +100 |
Tribe Bonus | Heartful +200 |
Ability | If you can't stop snacking on food before dinner, Grubsnitch is probably nearby. |
ID | 15 / 158 |
Shop |
Name | Happierre |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Happierre +200 |
Tribe Bonus | Heartful +200 |
Ability | This Yo-kai removes the tension from the air. He can cheer up even the angriest of people. |
ID | 16 / 158 |
Shop |
Name | Heheheel |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Heheheel +200 |
Tribe Bonus | Slippery +100 |
Ability | This eel just can't stop laughing and nobody knows why. Maybe its sense of humor is broken? |
ID | 17 / 158 |
Shop |
Name | Hidabat |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Hidabat +200 |
Tribe Bonus | Shady +100 |
Ability | Hidabat will make you a shut-in that fears going outside. It's better at inspiriting modern city dwellers. |
ID | 18 / 158 |
Shop |
Name | Hungramps |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Hungramps +100 |
Tribe Bonus | Heartful +200 |
Ability | A Yo-kai who is always hungry and can make other tummies rumble... that's really about the only thing he can do. |
ID | 19 / 158 |
Shop |
Name | Illoo |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Illoo +100 |
Tribe Bonus | Mysterious +200 |
Ability | A caring teacher who uses illusions to simplify his lessons. He can make complex topics seem pretty accessible. |
ID | 20 / 158 |
Shop |
Name | Jibanyan |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Jibanyan +100 |
Tribe Bonus | Charming +200 |
Ability | Jibanyan's favorite fighting move is "Paws of Fury." It works well - except on trucks. |
ID | 21 / 158 |
Shop |
Name | Kapunki |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Kapunki +200 |
Tribe Bonus | Brave +200 |
Ability | Kapunki dreams of being a rock star. |
ID | 22 / 158 |
Shop |
Name | Komasan |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Komasan +100 |
Tribe Bonus | Charming +200 |
Ability | Komasan used to guard a shrine until he got bored. Now he's looking for a new one. |
ID | 23 / 158 |
Shop |
Name | Ake |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Ake +100 |
Tribe Bonus | Shady +100 |
Ability | It's short-tempered and is always kicking someone's shoulders. You won't get hurt by getting kicked by it, but your shoulders will get stiff. |
ID | 24 / 158 |
Shop |
Name | Negatibuzz |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Negatibuzz +100 |
Tribe Bonus | Shady +200 |
Ability | A Yo-kai that loves human negativity, he nutures negativity, which he drinks with his needlelike nose. |
ID | 25 / 158 |
Shop |
Name | Pandle |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Pandle +100 |
Tribe Bonus | Brave +200 |
Ability | A careless Yo-kai who enters battle wearing only a loincloth... and a pan... on his head. Try not to take after him so much. |
ID | 26 / 158 |
Shop |
Name | Peckpocket |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Peckpocket +100 |
Tribe Bonus | Eerie +100 |
Ability | When Peckpocket has his eye on you, you'll start wanting other people's stuff. I'll take that! |
ID | 27 / 158 |
Shop |
Name | Q'Wit |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Q'wit +200 |
Tribe Bonus | Mysterious +200 |
Ability | He gives up on everything he tries and won't do the same thing twice. He has a lot of experience at doing things once. |
ID | 28 / 158 |
Shop |
Name | Rhinoggin |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Rhinoggin +200 |
Tribe Bonus | Tough +300 |
Ability | The hyper-aggressive Rhinoggin is always battling Beetler for the title of Bug Yo-Kai King. |
ID | 29 / 158 |
Shop |
Name | Robonyan |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Robonyan +200 |
Tribe Bonus | Tough +300 |
Ability | A robot that think it's actually Jibanyan. Stiff movement aside, the resemblance is uncatty! Meow. Meow. |
ID | 30 / 158 |
Shop |
Name | Roughraff |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Roughraff +100 |
Tribe Bonus | Tough +200 |
Ability | A real rebel of a Yo-kai, Roughraff likes to make good kids misbehave. |
ID | 31 / 158 |
Shop |
Name | Signibble |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Signibble +100 |
Tribe Bonus | Mysterious +200 |
Ability | A mischievous Yo-kai that snacks on radio waves in the air. You'll lose a few bars on your phone when he's around. |
ID | 32 / 158 |
Shop |
Name | Snotsolong |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Snotsolong +100 |
Tribe Bonus | Mysterious +100 |
Ability | A crane Yo-kai with an insanely runny nose. Snotsolong fear its runny nose will keep it from flying. |
ID | 33 / 158 |
Shop |
Name | Spenp |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Snenp +100 |
Tribe Bonus | Slippery +200 |
Ability | Being inspirited by Spenp will make you spend money and buy things you don't even want. |
ID | 34 / 158 |
Shop |
Name | Steppa |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Steppa +100 |
Tribe Bonus | Heartful +100 |
Ability | Steppa is one of Wiglin's rivals. It believes that kombu is the best kind of seaweed... If there is such a thing. |
ID | 35 / 158 |
Shop |
Name | Suspicioni |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Suspicioni +100 |
Tribe Bonus | Shady +200 |
Ability | An oni who doubts everything. He hangs out with his fellow oni but doesn't trust them at all. |
ID | 36 / 158 |
Shop |
Name | Tattletell |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Tattletell +100 |
Tribe Bonus | Mysterious +200 |
Ability | When Tattletell inspirits you, you'll tell everyone all of your secrets, even if you don't want to! |
ID | 37 / 158 |
Shop |
Name | Urnaconda |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Urnaconda +100 |
Tribe Bonus | Slippery +200 |
Ability | That's no regular pot. There's a huge snake inside! Some say this inspired the creation of the jack-in-the-box. |
ID | 38 / 158 |
Shop |
Name | Walkappa |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Walkappa +100 |
Tribe Bonus | Charming +200 |
Ability | Most kappas stay in the water, but this one likes to walk around. He pours water on his head to make up for this. |
ID | 39 / 158 |
Shop |
Name | Wiglin |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Wiglin +100 |
Tribe Bonus | Heartful +100 |
Ability | A seaweed Yo-kai who wants to spread his hometown dance to the world. And he's very healthy, too! |
ID | 40 / 158 |
Shop |
Name | Abodabat |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Abodabat +200 |
Tribe Bonus | Shady +200 |
Ability | After being inside the house for so long, Hidabat fused with it. Now it really can't ever leave! |
ID | 41 / 158 |
Shop |
Name | Awevil |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Awevil +200 |
Tribe Bonus | Shady +200 |
Ability | An aristocrat of evil. Pure depravity. A Yo-kai that will do anything just because it's bad. He's earned his name. |
ID | 42 / 158 |
Shop |
Name | Azure Dragon |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Azure Dragon +200 |
Tribe Bonus | Slippery +300 |
Ability | A legendary divine beast. He holds domain over water, surpassing even the power of the Dragon Lord. |
ID | 43 / 158 |
Shop |
Name | Bruff |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Bruff +100 |
Tribe Bonus | Tough +100 |
Ability | Bruff gains +100 Power for each awake Yo-kai your opponent has in play. |
ID | 44 / 158 |
Shop |
Name | Castelius II |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Castelius II +200 |
Tribe Bonus | Tough +200 |
Ability | If Castelius II loses a battle, draw 1 card. |
ID | 45 / 158 |
Shop |
Name | Castelius III |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Castelius III +200 |
Tribe Bonus | Tough +200 |
Ability | Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn. |
ID | 46 / 158 |
Shop |
Name | Cheeksqueek |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Cheeksqueek +200 |
Tribe Bonus | Eerie +100 |
Ability | A Yo-kai that can't stop farting. There's a rumor that he just has really bad breath... but I'm not going to clear the air here. |
ID | 47 / 158 |
Shop |
Name | Confuze |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Confuze +200 |
Tribe Bonus | Slippery +200 |
Ability | Confuze will make you babble and mumble. Not good if you are reading out loud in class. |
ID | 48 / 158 |
Shop |
Name | Coughkoff |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Coughkoff +100 |
Tribe Bonus | Eerie +100 |
Ability | If Coughkoff loses a battle and goes to sleep, the opposing Yo-kai also goes to sleep. |
ID | 49 / 158 |
Shop |
Name | Darumacho |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Darumacho +200 |
Tribe Bonus | Tough +200 |
Ability | Darumacho gains +300 Power if you have no other awake Yo-kai. |
ID | 50 / 158 |
Shop |
Name | Dismarelda |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Dismarelda +200 |
Tribe Bonus | Eerie +100 |
Ability | When Dismarelda battles, unless your opponent flips a Yo-kai Medal and it lands faceup, the opposing Yo-kai's Power is 0. |
ID | 51 / 158 |
Shop |
Name | Duchoo |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Duchoo +100 |
Tribe Bonus | Mysterious +100 |
Ability | When Duchoo battles, neither player may flip any Yo-kai Medals. |
ID | 52 / 158 |
Shop |
Name | Dulluma |
Type | Yo-Kai |
Cost | 1 |
Power | 100 |
Symbol Bonus | Dulluma +200 |
Tribe Bonus | Tough +200 |
Ability | Dulluma gains +100 Power for each other Tribe you have in play. |
ID | 53 / 158 |
Shop |
Name | Grubsnitch |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Grubsnitch +100 |
Tribe Bonus | Heartful +100 |
Ability | Grubsnitch gains +200 Power versus Yo-kai in the Mysterious Tribe. |
ID | 54 / 158 |
Shop |
Name | Heheheel |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Heheheel +200 |
Tribe Bonus | Slippery +200 |
Ability | If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai. |
ID | 55 / 158 |
Shop |
Name | Hungramps |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Hungramps +100 |
Tribe Bonus | Heartful +100 |
Ability | If Hungramps loses a battle, your opponent must choose and discard 1 card from their hand. |
ID | 56 / 158 |
Shop |
Name | Jibanyan |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Jibanyan +100 |
Tribe Bonus | Charming +200 |
Ability | Being a Yo-kai is tough work, so Jibanyan takes a lot of naps to store up energy. And because he likes naps. |
ID | 57 / 158 |
Shop |
Name | Mochismo |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Mochismo +100 |
Tribe Bonus | Brave +200 |
Ability | When this cute little Yo-kai gets angry, his body cracks open, and his face pops out |
ID | 58 / 158 |
Shop |
Name | Pandle |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Pandle +100 |
Tribe Bonus | Brave +100 |
Ability | Pandle gains +200 Power when attacking. |
ID | 59 / 158 |
Shop |
Name | Rhinoggin |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Rhinoggin +200 |
Tribe Bonus | Tough +200 |
Ability | If Rhinoggin successfully defends an attack, untap one of your other Yo-Kai. |
ID | 60 / 158 |
Shop |
Name | Rhyth |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Rhyth +100 |
Tribe Bonus | Heartful +200 |
Ability | The one female of the seaweed trio. Wiglin and Steppa both really like her, but she doesn't seem to notice. |
ID | 61 / 158 |
Shop |
Name | Shogunyan |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Shogunyan +300 |
Tribe Bonus | Brave +200 |
Ability | When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep. |
ID | 62 / 158 |
Shop |
Name | Shrook |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Shrook +200 |
Tribe Bonus | Slippery +100 |
Ability | Whenever you Power Up Shrook, draw 1 additional card. |
ID | 63 / 158 |
Shop |
Name | Signibble |
Type | Yo-Kai |
Cost | 3 |
Power | 300 |
Symbol Bonus | Signibble +200 |
Tribe Bonus | Mysterious +200 |
Ability | Signibble gains +300 Power when defending. |
ID | 64 / 158 |
Shop |
Name | Snotsolong |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Snotsolong +100 |
Tribe Bonus | Mysterious +100 |
Ability | Untap Snotsolong at the end of your turn. |
ID | 65 / 158 |
Shop |
Name | Spenp |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Spenp +200 |
Tribe Bonus | Slippery +100 |
Ability | When Spenp is played, both players reveal their hands. Each player discards their card with the highest Yo-kai Energy Cost. |
ID | 66 / 158 |
Shop |
Name | Urnaconda |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Urnaconda +200 |
Tribe Bonus | Slippery +100 |
Ability | Urnaconda cannot be blocked by Yo-kai in the Shady or Mysterious Tribes. |
ID | 67 / 158 |
Shop |
Name | Venoct |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Venoct +200 |
Tribe Bonus | Slippery +300 |
Ability | An elite Yo-kai who fights with his dragon scarf. All of his abilities are truly first-class. |
ID | 68 / 158 |
Shop |
Name | Walldin |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Walldin +200 |
Tribe Bonus | Tough +200 |
Ability | Formerly a sturdy castle wall, the fall of the family he once protected turned him into a Yo-kai. |
ID | 69 / 158 |
Shop |
Name | Wazzat |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Wazzat +100 |
Tribe Bonus | Mysterious +100 |
Ability | It fits snugly on your head before it devours your memories. It can be nice to forget this bad ones... or to just wear a hat. |
ID | 70 / 158 |
Shop |
Name | Abodabat |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Abodabat +200 |
Tribe Bonus | Shady +200 |
Ability | Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn. |
ID | 71 / 158 |
Shop |
Name | Awevil |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Awevil +300 |
Tribe Bonus | Shady +100 |
Ability | Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play. |
ID | 72 / 158 |
Shop |
Name | Azure Dragon |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Azure Dragon +200 |
Tribe Bonus | Slippery +200 |
Ability | Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon. |
ID | 73 / 158 |
Shop |
Name | B3-NK1 |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | B3-NK1 +200 |
Tribe Bonus | Brave +200 |
Ability | When B3-NK1 attacks, your opponent must choose and discard a Power Up card. |
ID | 74 / 158 |
Shop |
Name | Babblong |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Babblong +200 |
Tribe Bonus | Slippery +200 |
Ability | Babblong gets +400 Power against Yo-kai in the Slippery Tribe. |
ID | 75 / 158 |
Shop |
Name | Blazion |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Blazion +200 |
Tribe Bonus | Brave +200 |
Ability | While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn. |
ID | 76 / 158 |
Shop |
Name | Chatalie |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Chatalie +100 |
Tribe Bonus | Eerie +100 |
Ability | When Chatalie attacks, if you choose to flip a Yo-kai Medal and it lands facedown, neither Yo-kai will go to sleep this battle. |
ID | 77 / 158 |
Shop |
Name | Cheeksqueek |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Cheeksqueek +200 |
Tribe Bonus | Eerie +200 |
Ability | When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai. |
ID | 78 / 158 |
Shop |
Name | Cruncha |
Type | Yo-Kai |
Cost | 6 |
Power | 800 |
Symbol Bonus | Cruncha +300 |
Tribe Bonus | Brave +300 |
Ability | When you successfully flip a Yo-kai Medal and Cruncha wins the battle, your opponent draw 1 Life card. |
ID | 79 / 158 |
Shop |
Name | Cynake |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Cynake +200 |
Tribe Bonus | Slippery +200 |
Ability | When you play Cynake, each player picks one of their Yo-kai in play and discards that stack. |
ID | 80 / 158 |
Shop |
Name | Droplette |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Droplette +100 |
Tribe Bonus | Eerie +100 |
Ability | Yo-kai with a Yo-kai Energy Cost of 3 or more can't defend against Droplette. |
ID | 81 / 158 |
Shop |
Name | Fidgephant |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Fidgephant +200 |
Tribe Bonus | Tough +200 |
Ability | Yo-kai with 2 or more Power Ups cannot defend against Fidgephant. |
ID | 82 / 158 |
Shop |
Name | Frostina |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Frostina +200 |
Tribe Bonus | Charming +100 |
Ability | When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less. |
ID | 83 / 158 |
Shop |
Name | Grumples |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Grumples +300 |
Tribe Bonus | Eerie +100 |
Ability | Bitter toward youth and beauty, Grumples makes people wrinkly. She used to be really beautiful, though. |
ID | 84 / 158 |
Shop |
Name | Happierre |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Happierre +200 |
Tribe Bonus | Heartful +200 |
Ability | When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn. |
ID | 85 / 158 |
Shop |
Name | Hidabat |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Hidabat +200 |
Tribe Bonus | Shady +100 |
Ability | When Hidabat attacks and makes your opponent draw a Life card, you may attack again if your opponent has more Life cards than you do. |
ID | 86 / 158 |
Shop |
Name | Illoo |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Illoo +200 |
Tribe Bonus | Mysterious +200 |
Ability | When Illoo goes to sleep, draw 1 card. |
ID | 87 / 158 |
Shop |
Name | Jibanyan |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Jibanyan +200 |
Tribe Bonus | Charming +100 |
Ability | When Jibanyan goes to sleep, if you have any other sleeping Yo-kai in the Charming Tribe, wake them up, and untap them. |
ID | 88 / 158 |
Shop |
Name | Kapunki |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Kapunki +200 |
Tribe Bonus | Brave +200 |
Ability | Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks. |
ID | 89 / 158 |
Shop |
Name | Komajiro |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Komajiro +200 |
Tribe Bonus | Charming +100 |
Ability | Komajiro gains +300 Power when you have Komasan awake and in play. |
ID | 90 / 158 |
Shop |
Name | Komasan |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Komasan +100 |
Tribe Bonus | Charming +100 |
Ability | Komasan gains +400 Power if you have Komajiro awake and in play. |
ID | 91 / 158 |
Shop |
Name | Komiger |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Komajiro +200 |
Tribe Bonus | Charming +200 |
Ability | If you place Komiger on your Komajiro, wake up all of your Yo-kai. |
ID | 92 / 158 |
Shop |
Name | Kyubi |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Kyubi +200 |
Tribe Bonus | Mysterious +300 |
Ability | When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands faceup, you may double Kyubi's Power Up bonus or draw 1 card. |
ID | 93 / 158 |
Shop |
Name | Ake |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Ake +100 |
Tribe Bonus | Shady +200 |
Ability | When Ake is played, remove a Power Up card from all opposing Yo-kai with two Power Up cards. |
ID | 94 / 158 |
Shop |
Name | Mochismo |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Mochismo +200 |
Tribe Bonus | Brave +200 |
Ability | Mochismo gains +300 Power if all of your other Yo-kai in play are tapped or sleeping. |
ID | 95 / 158 |
Shop |
Name | Negatibuzz |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Negatibuzz +100 |
Tribe Bonus | Shady +100 |
Ability | When Negatibuzz is placed, tap 1 opposing Yo-Kai. |
ID | 96 / 158 |
Shop |
Name | Peckpocket |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Peckpocket +100 |
Tribe Bonus | Eerie +100 |
Ability | When Peckpocket attacks and makes your opponent draw a Life card, your opponent must discard 1 Action card from their hand or reveal that they have none. |
ID | 97 / 158 |
Shop |
Name | Q'Wit |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Q'wit +200 |
Tribe Bonus | Mysterious +200 |
Ability | When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai. |
ID | 98 / 158 |
Shop |
Name | Rhyth |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Rhyth +200 |
Tribe Bonus | Heartful +100 |
Ability | If you have Rhyth in play when you place a new Yo-kai in the Heartful Tribe, draw 1 card. |
ID | 99 / 158 |
Shop |
Name | Robonyan |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Robonyan +200 |
Tribe Bonus | Tough +200 |
Ability | You may flip your Yo-kai Medal twice when Robonyan battles and get a Power Up for each success. |
ID | 100 / 158 |
Shop |
Name | Roughraff |
Type | Yo-Kai |
Cost | 3 |
Power | 300 |
Symbol Bonus | Roughraff +200 |
Tribe Bonus | Tough +200 |
Ability | When Roughraff attacks, your opponent must immediately put any Charming and Heartful Yo-kai Medals they have into their Used area. |
ID | 101 / 158 |
Shop |
Name | Shogunyan |
Type | Yo-Kai |
Cost | 5 |
Power | 700 |
Symbol Bonus | Shogunyan +200 |
Tribe Bonus | Brave +200 |
Ability | When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn. |
ID | 102 / 158 |
Shop |
Name | Steppa |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Steppa +100 |
Tribe Bonus | Heartful +100 |
Ability | Steppa gains +200 Power for each other awake Yo-kai you have in the Heartful Tribe. |
ID | 103 / 158 |
Shop |
Name | Suspicioni |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Suspicioni +200 |
Tribe Bonus | Shady +200 |
Ability | When Suspicioni is put to sleep, wake up one of your Yo-kai. |
ID | 104 / 158 |
Shop |
Name | Tattletell |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Tattletell +100 |
Tribe Bonus | Slippery +100 |
Ability | When Tattletell attacks, you may look at your opponent's hand. |
ID | 105 / 158 |
Shop |
Name | Venoct |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Venoct +200 |
Tribe Bonus | Slippery +300 |
Ability | When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area. |
ID | 106 / 158 |
Shop |
Name | Walkappa |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Walkappa +200 |
Tribe Bonus | Charming +100 |
Ability | When Walkappa wins a battle, draw 1 card. |
ID | 107 / 158 |
Shop |
Name | Walldin |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Walldin +200 |
Tribe Bonus | Tough +200 |
Ability | Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play. |
ID | 108 / 158 |
Shop |
Name | Wazzat |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Wazzat +100 |
Tribe Bonus | Mysterious +100 |
Ability | When you play Wazzat, discard 2 cards from your hand and draw 2 cards. |
ID | 109 / 158 |
Shop |
Name | Wiglin |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Wiglin +100 |
Tribe Bonus | Heartful +100 |
Ability | When Wiglin is awake, draw 1 card whenever you place another Yo-kai in the Heartful Tribe. |
ID | 110 / 158 |
Shop |
Name | Bear's Enthusiasm |
Type | Action |
Cost | 0 |
Ability | All your Yo-kai gain +200 Power this turn. If you win a battle this turn, draw 1 card. |
ID | 111 / 158 |
Shop |
Name | Wakey, Wakey! |
Type | Action |
Cost | 2 |
Ability | You may wake up up to 2 of your Yo-kai. |
ID | 112 / 158 |
Shop |
Name | Never-Ending Chocolate |
Type | Action |
Cost | 3 |
Ability | Whenever you would put a Yo-kai Medal in your Used area this turn, recover it at the end of a battle. |
ID | 113 / 158 |
Shop |
Name | Katie's Charm |
Type | Action |
Cost | 2 |
Ability | Your attacking Yo-kai immediately wake up the first time they are put to sleep this turn. |
ID | 114 / 158 |
Shop |
Name | Eye of the Tiger |
Type | Action |
Cost | 3 |
Ability | If you make your opponent draw a Life card this turn, you may continue to attack until you make them draw a second Life card (or choose to stop). |
ID | 115 / 158 |
Shop |
Name | Malfunction |
Type | Action |
Cost | 0 |
Ability | Your opponent's next Yo-kai Medal flip automatically fails. |
ID | 116 / 158 |
Shop |
Name | Nyight, Nyight |
Type | Action |
Cost | 0 |
Ability | Put any 1 of your Yo-kai to sleep. |
ID | 117 / 158 |
Shop |
Name | Terror Time |
Type | Action |
Cost | 3 |
Ability | Put 2 of your Yo-kai and 2 of your opponent's Yo-kai of your choice to sleep. |
ID | 118 / 158 |
Shop |
Name | Samurai Don't Sleep |
Type | Action |
Cost | 1 |
Ability | Wake up 1 of your Yo-kai. That Yo-kai cannot be put to sleep in its next battle this turn. |
ID | 119 / 158 |
Shop |
Name | Whisper's Advice |
Type | Action |
Cost | 2 |
Ability | Flip a Yo-kai Medal. If the flip is a success, draw 2 cards. Otherwise, draw 1 card. |
ID | 120 / 158 |
Shop |
Name | Awevil |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Awevil +200 |
Tribe Bonus | Shady +300 |
Ability | The Awevil will do anything as long as it is bad. He is known as the aristocrat of evil. |
ID | 121 / 158 |
Shop |
Name | B3-NK1 |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | B3-NK1 +200 |
Tribe Bonus | Brave +200 |
Ability | A Yo-kai with half of its body made of machinery. It's pretty much what you would call a cyborg. It's been rumored that this is the world's first cyborg Yo-kai. |
ID | 122 / 158 |
Shop |
Name | Blazion |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Blazion +100 |
Tribe Bonus | Brave +100 |
Ability | A lion-like Yo-kai that encourages people to get things done. |
ID | 123 / 158 |
Shop |
Name | Dazzabel |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Dazzabel +100 |
Tribe Bonus | Charming +100 |
Ability | Dazzabel loves wearing anything gaudy. If she inspirits you, you'll start liking that style, too! |
ID | 124 / 158 |
Shop |
Name | Frostina |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Frostina +200 |
Tribe Bonus | Charming +300 |
Ability | Frostina has the power to freeze anything, but that keeps her pretty chilly... that and bad circulation. |
ID | 125 / 158 |
Shop |
Name | Hidabat |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Hidabat +100 |
Tribe Bonus | Shady +200 |
Ability | Hidabat will make you a shut-in that fears going outside. It's better at inspiriting modern city dwellers. |
ID | 126 / 158 |
Shop |
Name | Jibanyan |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Jibanyan +100 |
Tribe Bonus | Charming +100 |
Ability | Jibanyan lives in Nate's house, where he spends his afternoons eating chocolate! |
ID | 127 / 158 |
Shop |
Name | Komajiro |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Komajiro +100 |
Tribe Bonus | Charming +200 |
Ability | Although he is Komasan's twin, Komajiro is more outgoing and willing to try new things. |
ID | 128 / 158 |
Shop |
Name | Komasan |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Komasan +100 |
Tribe Bonus | Charming +100 |
Ability | Komasan moved to the city after the temple he was guarding was removed for construction. He is looking for a new home. |
ID | 129 / 158 |
Shop |
Name | Leadoni |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Leadoni +100 |
Tribe Bonus | Shady +200 |
Ability | A Yo-kai that beckons people with his huge hand. It's his fault when children get lost. |
ID | 130 / 158 |
Shop |
Name | Mochismo |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Mochismo +100 |
Tribe Bonus | Brave +200 |
Ability | Mochismo is cute most of the time, but when he gets mad, his body cracks, and his manly face pops out. |
ID | 131 / 158 |
Shop |
Name | Negatibuzz |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Negatibuzz +100 |
Tribe Bonus | Shady +100 |
Ability | A Yo-kai that loves human negativity, he nutures negativity, which he drinks with his needlelike nose. |
ID | 132 / 158 |
Shop |
Name | Pandle |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Pandle +100 |
Tribe Bonus | Brave +100 |
Ability | A careless Yo-kai who battles with a pan on his head. Watch out! He can make you careless too! |
ID | 133 / 158 |
Shop |
Name | Pupsicle |
Type | Yo-Kai |
Cost | 0 |
Power | 100 |
Symbol Bonus | Pupsicle +100 |
Tribe Bonus | Charming +100 |
Ability | Pupsicle is always cold. He may be inspiriting those who wear layers of clothes in summer. |
ID | 134 / 158 |
Shop |
Name | Shmoopie |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Shmoopie +200 |
Tribe Bonus | Charming +100 |
Ability | This Yo-kai is cute enough to melt anyone's heart... and he knows it! He can be quite the schemer, so look out! |
ID | 135 / 158 |
Shop |
Name | Suspicioni |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Suspicioni +100 |
Tribe Bonus | Shady +200 |
Ability | An oni who doubts everything. He hangs out with his fellow oni but doesn't trust them at all. |
ID | 136 / 158 |
Shop |
Name | Undy |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Undy +100 |
Tribe Bonus | Brave +200 |
Ability | Having abandoned the pan, Undy is pretty much bare to the world. That aside, you won't even see him wince or bruise. |
ID | 137 / 158 |
Shop |
Name | Walkappa |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Walkappa +100 |
Tribe Bonus | Charming +200 |
Ability | Most kappas like the water, but this one likes to walk on land. He pours water on his head to refresh himself. |
ID | 138 / 158 |
Shop |
Name | Awevil |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Awevil +200 |
Tribe Bonus | Shady +300 |
Ability | Awevil gains +300 Power when battling Yo-kai in the Charming Tribe. |
ID | 139 / 158 |
Shop |
Name | B3-NK1 |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | B3-NK1 +200 |
Tribe Bonus | Brave +200 |
Ability | When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play. |
ID | 140 / 158 |
Shop |
Name | Dazzabel |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Dazzabel +100 |
Tribe Bonus | Charming +100 |
Ability | Dazzabel gains +100 Power when attacking. |
ID | 141 / 158 |
Shop |
Name | Frostina |
Type | Yo-Kai |
Cost | 5 |
Power | 600 |
Symbol Bonus | Frostina +200 |
Tribe Bonus | Charming +300 |
Ability | When Frostina wins a battle, tap all other Yo-kai of the same Tribe. |
ID | 142 / 158 |
Shop |
Name | Hidabat |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Hidabat +100 |
Tribe Bonus | Shady +100 |
Ability | Hidabat cannot be blocked by Yo-kai in the Charming Tribe. |
ID | 143 / 158 |
Shop |
Name | Komajiro |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Komajiro +100 |
Tribe Bonus | Charming +100 |
Ability | If Komasan is in play and awake when Komajiro goes to sleep, put 1 opposing Yo-kai to sleep also. |
ID | 144 / 158 |
Shop |
Name | Komasan |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Komasan +200 |
Tribe Bonus | Charming +100 |
Ability | Komasan gains +200 Power if you have Komajiro in play and awake. |
ID | 145 / 158 |
Shop |
Name | Leadoni |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Leadoni +200 |
Tribe Bonus | Shady +100 |
Ability | When Leadoni attacks, you may choose an opposing Yo-kai, and that Yo-kai must block if it can. |
ID | 146 / 158 |
Shop |
Name | Mochismo |
Type | Yo-Kai |
Cost | 2 |
Power | 300 |
Symbol Bonus | Mochismo +100 |
Tribe Bonus | Brave +100 |
Ability | Mochismo gains +300 Power if any of your Yo-kai are sleeping. |
ID | 147 / 158 |
Shop |
Name | Negatibuzz |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Negatibuzz +100 |
Tribe Bonus | Shady +100 |
Ability | If you have fewer Life cards than your opponent, untap Negatibuzz at the end of your turn. |
ID | 148 / 158 |
Shop |
Name | Pandle |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Pandle +100 |
Tribe Bonus | Brave +100 |
Ability | When Pandle attacks, draw 1 card. |
ID | 149 / 158 |
Shop |
Name | Pupsicle |
Type | Yo-Kai |
Cost | 1 |
Power | 200 |
Symbol Bonus | Pupsicle +100 |
Tribe Bonus | Charming +100 |
Ability | When Pupsicle is put to sleep, tap 1 opposing Yo-kai. |
ID | 150 / 158 |
Shop |
Name | Shmoopie |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Shmoopie +200 |
Tribe Bonus | Charming +100 |
Ability | Shmoopie cannot be blocked by Yo-kai in the Charming Tribe. |
ID | 151 / 158 |
Shop |
Name | Suspicioni |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Suspicioni +200 |
Tribe Bonus | Shady +200 |
Ability | When Suspicioni goes to sleep, draw 1 card. |
ID | 152 / 158 |
Shop |
Name | Undy |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Undy +100 |
Tribe Bonus | Brave +200 |
Ability | When Undy wins a battle, draw 1 card. |
ID | 153 / 158 |
Shop |
Name | Walkappa |
Type | Yo-Kai |
Cost | 3 |
Power | 400 |
Symbol Bonus | Walkappa +100 |
Tribe Bonus | Charming +200 |
Ability | When Walkappa attacks, draw 1 card. |
ID | 154 / 158 |
Shop |
Name | Blazion |
Type | Yo-Kai |
Cost | 4 |
Power | 500 |
Symbol Bonus | Blazion +200 |
Tribe Bonus | Brave +200 |
Ability | Blazion gains +200 Power when attacking but must attack each turn if it can. |
ID | 155 / 158 |
Shop |
Name | Jibanyan |
Type | Yo-Kai |
Cost | 3 |
Power | 300 |
Symbol Bonus | Jibanyan +200 |
Tribe Bonus | Charming +100 |
Ability | Untap Jibanyan at the end of your turn. |
ID | 156 / 158 |
Shop |
Name | Burst of Energy |
Type | Action |
Cost | 2 |
Ability | At the end of this turn, you may untap all of your Yo-kai. |
ID | 157 / 158 |
Shop |
Name | Do Your Thing! |
Type | Action |
Cost | 2 |
Ability | Flip a Yo-kai Medal. If the flip is a success, wake up one of your Yo-kai, and put an opposing Yo-kai to sleep. |
ID | 158 / 158 |
Shop |