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Name | Aftermath | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Earther | ||||
Ability | Destroy target weapon at a site where you have a character who has tactics of 3 or more. | ||||
Lore | Howler has always hated fighting the Gongen. It's easier to kill a Quay or Shi - they don't have the same blood. | ||||
Number | 2 U 1 | Rarity | U | ||
Shop |
Name | ◆ Chindon Relk | ||||
Type | Character | Labels | Kizen, CISyn, Unit | ||
Cost | 2 | Destiny | 5 | ||
Support | 2 Earther | ||||
Power | 1 | Tactics | 2 | Defense | 4 |
Ability | Your battle destiny in a site battle here is +1 for each of your kizen here and at each related site. | ||||
Lore | Relk is one of CISyn's new recruits. He can't remember much about his past, but that seems to be common in his current assignment. | ||||
Number | 2 U 2 | Rarity | U | ||
Shop |
Name | CISyn Coordinators | ||||
Type | Character | Labels | Kizen, CISyn, Unit | ||
Cost | 3 | Destiny | 5 | ||
Support | 2 Earther | ||||
Power | 3 | Tactics | 3 | Defense | 4 |
Ability | • Pay 1 energy = Look at the top card of any reserve. | ||||
Lore | Rathe's gurus will follow his lead even in the face of CGC objections voiced by Howler himself. | ||||
Number | 2 C 3 | Rarity | C | ||
Shop |
Name | Dagger Juggernaut | ||||
Type | Vehicle | Labels | FedGrav, Inverter, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Earther | ||||
Power | 3 | Tactics | 1 | Defense | 5 |
Ability | Size 2, Transport 1 Each time you win a site battle here, you may invert this vehicle. |
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IP | 6 | IT | 2 | ID | 6 |
IA | Size 2, Transport 1 | ||||
Lore | Like his Blades in the air, Howler's Daggers are an elite ground unit that receives only the most critical assignments. | ||||
Number | 2 C 4 | Rarity | C | ||
Shop |
Name | • Defensive Grid | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Earther | ||||
Ability | You may play this interrupt only during a battle at a location where you have more than one support icon. Make your battle destiny in that battle +D. |
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Lore | "The floaters know what you're going to do before you do it. Just keep shooting." -Commander Dalhart, Venus Station | ||||
Number | 2 C 5 | Rarity | C | ||
Shop |
Name | Gorget Cannon | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 1 | Destiny | 2 | ||
Support | 2 Earther | ||||
Ability | As long as this character is at a site, you cause attrition +1 here. • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of units your opponent has here. |
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Lore | "When they're busy looking for the whites of your eyes, they'll never see this coming." | ||||
Number | 2 C 6 | Rarity | C | ||
Shop |
Name | Headlong Rush | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | Move your target vehicle at a site to an adjacent site where a battle is taking place. | ||||
Lore | The Blades fight with everything they have. Even when there's a NoBot on the other side. | ||||
Number | 2 U 7 | Rarity | U | ||
Shop |
Name | Howler's Gambit | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | You may play this interrupt only during your move phase. At target location where your ships and units have a higher total tactics than your opponent, put each ship and each unit in its owner's hand. |
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Lore | "We can learn even from our enemies." -Ovid | ||||
Number | 2 R 8 | Rarity | R | ||
Shop |
Name | Inca Fighter | ||||
Type | Ship | Labels | (Capacity 1), iCom, Fighter | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | When this ship enters play, you may put target unit here that doesn't have piloting on top of its owner's deck. | ||||
Lore | Type IV's from Inca squadron routinely patrol areas near the rift, alert for any developments. | ||||
Number | 2 C 9 | Rarity | C | ||
Shop |
Name | Informational Advantage | ||||
Type | Asset | Labels | (Character Infiltrator) | ||
Cost | 3 | Destiny | 2 | ||
Support | 3 Earther | ||||
Ability | Each time your opponent uses a support icon here, they lose 1 energy. | ||||
Lore | Well placed CISyn operatives make it their business to know what other Earther corporations are planning. | ||||
Number | 2 R 10 | Rarity | R | ||
Shop |
Name | ◆ Jylan Rathe | ||||
Type | Character | Labels | CISyn, Infiltrator, Unit | ||
Cost | 1 | Destiny | 4 | ||
Support | 3 Earther | ||||
Power | 3 | Tactics | 2 | Defense | 4 |
Ability | • Damage your kizen here or your other infiltrator here ≈ Damage target opponent's unit here. You may only use this ability during a site battle here. | ||||
Lore | "It's vital these CGS fools continue to trust us. Our every move must be well timed." | ||||
Number | 2 R 11 | Rarity | R | ||
Shop |
Name | Kneecapped | ||||
Type | Asset | Labels | (Unit) | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Earther | ||||
Ability | You may play this asset beneath target opponent's unit at a site where you have an infiltrator. This unit may not move. Each of your opponent's drains here is -1. |
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Lore | Despite his high rank, Chan Whitmer knows that if you want something done right, you've got to do it yourself. | ||||
Number | 2 R 12 | Rarity | R | ||
Shop |
Name | Mouthpiece | ||||
Type | Character | Labels | XeLabs, Merchant, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) When this character enters play, you may pay 2 energy. If you do, download a weapon. |
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Lore | When things get rough in the Rim, Leif Garzone is relied upon to meet any unanticipated "needs" the Rangers have. | ||||
Number | 2 C 13 | Rarity | C | ||
Shop |
Name | Optical Delusion | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | You may play this interrupt only during a battle. Play a XeLabs ship or XeLabs unit to the location of that battle at full cost. |
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Lore | Those who suggest that XeLabs is working on a light bending technique often end up disappearing themselves. | ||||
Number | 2 U 14 | Rarity | U | ||
Shop |
Name | Patch Job | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Earther | ||||
Ability | The next time your target unit would be destroyed this turn, prevent that and, if it is damaged, undamage it. | ||||
Lore | "Prepare for a visit to a bar in the Outer Rim as you would a battle. Medical training is recommended." -Ranger Manual | ||||
Number | 2 C 15 | Rarity | C | ||
Shop |
Name | Piggyback | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 6 | ||
Support | 1 Earther | ||||
Ability | You may play this interrupt only if you have a CISyn character at a battleground. Reveal the top card of target reserve. You may put that card on top of its owner's used pile. | ||||
Lore | CISyn gurus plot ways to include more than simple sitreps in the streams of combat data they handle for CGC. | ||||
Number | 2 R 16 | Rarity | R | ||
Shop |
Name | ◆ Pompeii | ||||
Type | Ship | Labels | (Capacity 4), iCom, Capital | ||
Cost | 5 | Destiny | 1 | ||
Support | 2 Earther | ||||
Power | 4 | Tactics | 3 | Defense | 6 |
Ability | Each activated ability used during a battle here costs 3 more energy to use. | ||||
Lore | Advanced targeting systems on Earther cruisers make them the equal of their larger battleship cousins. | ||||
Number | 2 U 17 | Rarity | U | ||
Shop |
Name | Ranger Watchman | ||||
Type | Character | Labels | XeLabs, Warrior, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Earther | ||||
Power | 3 | Tactics | 1 | Defense | 4 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) Each time the attrition step ends here and your opponent has attrition remaining, this character is power +3 until end of turn. |
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Lore | When watching Hallard's back, Vesuvian Ranger Jerlen Krea relies on his quick wits as often as his fast hands. | ||||
Number | 2 U 18 | Rarity | U | ||
Shop |
Name | Remote Coordinator | ||||
Type | Character | Labels | Kizen, CISyn, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Earther | ||||
Power | 2 | Tactics | 3 | Defense | 4 |
Ability | Each time your opponent's kizen of tactics X is destroyed here, you may pay X energy. If you do, play that kizen here to use as yours. It costs nothing to play. | ||||
Lore | Despite his official assignment, Grem Holden's real mission is to identify kizen and report their movement to Rathe. | ||||
Number | 2 U 19 | Rarity | U | ||
Shop |
Name | Rev A Shrouds | ||||
Type | Character | Labels | XeLabs, Warrior, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 1 Earther | ||||
Power | 5 | Tactics | 2 | Defense | 5 |
Ability | As long as you have a card stacked on your stockpile asset, this character is tactics +2. | ||||
Lore | The first several volunteers never reappeared. That might explain the bumps at night. | ||||
Number | 2 C 20 | Rarity | C | ||
Shop |
Name | ◆ Rogan Hallard | ||||
Type | Character | Labels | XeLabs, Warrior, Inverter, Unit | ||
Cost | 5 | Destiny | 3 | ||
Support | 3 Earther | ||||
Power | 3 | Tactics | 4 | Defense | 5 |
Ability | Piloting 2 • Invert this character = Undamage your target character in a battle here. |
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IP | 2 | IT | 4 | ID | 4 |
IA | Piloting 2 | ||||
Lore | As captain of the Shadowsurfer, the last thing Hallard needs on a mission to the Rim is a boatful of new recruits. That's why the Rangers provide him with seasoned veterans. | ||||
Number | 2 R 21 | Rarity | R | ||
Shop |
Name | ◆ Shadowsurfer | ||||
Type | Ship | Labels | (Capacity 3), XeLabs, Capital | ||
Cost | 4 | Destiny | 1 | ||
Support | 3 Earther | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | Captain - Rogan Hallard (As long as Rogan Hallard is aboard this ship, this ship and each unit aboard it is immune to attrition.) This ship can't be targeted by your opponent. |
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Lore | The Shadowsurfer's enhancements aren't available on Yacht Works standard options lists. Its countermeasures package is strictly XeLabs military-grade. | ||||
Number | 2 R 22 | Rarity | R | ||
Shop |
Name | ◆ Sheria Coreg | ||||
Type | Character | Labels | Kizen, CGC, Warrior, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Earther | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | When this character enters play, you may look at the top card of any reserve. If you do, you may put that card beneath its owner's reserve. • Pay 1 energy = Put the top card of any reserve beneath that reserve. |
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Lore | "Today we stopped reading the books. Tomorrow we start writing them. The stars are our destiny. Now's the time to earn what's truly ours." | ||||
Number | 2 R 23 | Rarity | R | ||
Shop |
Name | Terms of the Deal | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 3 | ||
Support | 2 Earther | ||||
Ability | You may play this asset any time you could play an interrupt. When you play this asset during a battle that you are losing, reduce your casualties in that battle by 8. Each time your opponent performs an activation action, they may activate 2 more energy. |
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Lore | "Once you close a deal with the Mavs, it's good business to get the hell out." | ||||
Number | 2 R 24 | Rarity | R | ||
Shop |
Name | ◆ Traginium Surplus | ||||
Type | Asset | Labels | Stockpile | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Earther | ||||
Ability | • Pay 1 energy = If there is no card stacked here, your opponent loses 1 energy and stacks that card face down on this asset. | ||||
Lore | "Somehow they think whatever we have here is hot." | ||||
Number | 2 U 25 | Rarity | U | ||
Shop |
Name | Watch Your Back | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 3 | ||
Support | 2 Earther | ||||
Ability | Play a Kizen. It costs 1 less energy to play for each other kizen you have in play. | ||||
Lore | The gurus under Rathe's command are trained to sense the presence of fellow kizen. | ||||
Number | 2 U 26 | Rarity | U | ||
Shop |
Name | ◆ XeLabs Type IV | ||||
Type | Ship | Labels | (Capacity 1), XeLabs, Fighter | ||
Cost | 2 | Destiny | 3 | ||
Support | 3 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | • Lose 3 energy = Put target ship here in its owner's hand. You may use this ability only during your move phase. You can't use this ability the turn the ship comes into play. | ||||
Lore | She's got the scanners and sampling equipment as well as enough firepower for a standup fight. | ||||
Number | 2 R 27 | Rarity | R | ||
Shop |
Name | XeRacer | ||||
Type | Ship | Labels | (Capacity 2), XeLabs, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 3 | Tactics | 2 | Defense | 4 |
Ability | You may play this ship at full cost to a sector where a battle is taking place any time you could play an interrupt. If you do, lose 1 energy. | ||||
Lore | "Make sure some of the Racers are on station in the Belt. We might need them to throw some light." -Rogan Hallard | ||||
Number | 2 C 28 | Rarity | C | ||
Shop |
Name | Z-Level Gurus | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 3 Earther | ||||
Ability | As an additional cost to play this interrupt, pay X energy. You cause attrition +X at target location where a battle is taking place. |
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Lore | The strategic coordinators assigned to help Howler's troops rely on special abilities for what technology cannot provide. | ||||
Number | 2 R 29 | Rarity | R | ||
Shop |
Name | ◆ Cheng Lin | ||||
Type | Character | Labels | Ikazuchi, Tech, Warrior, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Gongen | ||||
Power | 3 | Tactics | 3 | Defense | 4 |
Ability | Each time one of your vehicles here is destroyed, you may put that vehicle on top of its owner's used pile. You may use this ability only once each turn. | ||||
Lore | "The manual says, 'If you cannot repair the vehicle as well as you drive it, then you are a failure to your master,' but have you ever seen a Gunso try to change a coupling?" | ||||
Number | 2 R 30 | Rarity | R | ||
Shop |
Name | Combat Support T.S.V. | ||||
Type | Vehicle | Labels | Ikazuchi, Unit | ||
Cost | 3 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Size 3, Transport 4 When this vehicle enters play at a site where you have a bot or another vehicle, you may retrieve a card. |
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Lore | Ikazuchi commanders relied on these vehicles to provide fire support for the attack on the Ganymede Earther base. | ||||
Number | 2 U 31 | Rarity | U | ||
Shop |
Name | Dance of Steel | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Ability | Each time you reveal a card for battle destiny, you may retrieve a card for each of your opponent's damaged units in that battle. | ||||
Lore | A skilled swordsman can use a weapon's reach, weight, and edge to defeat even the most hardened foe. | ||||
Number | 2 R 32 | Rarity | R | ||
Shop |
Name | Defensive Fire | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Gongen | ||||
Ability | Each Ikazuchi unit is defense +4 until end of turn. | ||||
Lore | Overlapping fields of fire make approach difficult. | ||||
Number | 2 U 33 | Rarity | U | ||
Shop |
Name | Gishi Combat Tech | ||||
Type | Character | Labels | Deigan, Tech, Unit | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 2 | Defense | 2 |
Ability | Damage this character = Put your target bot here or your target vehicle here in its owner's hand. You may use this ability only during a battle here. | ||||
Lore | Fusion generators require skilled engineers like yoko Tosunta to keep them in tune. | ||||
Number | 2 U 34 | Rarity | U | ||
Shop |
Name | Gunso Squad Leader | ||||
Type | Character | Labels | Deigan, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Gongen | ||||
Power | 3 | Tactics | 2 | Defense | 3 |
Ability | • Pay 4 energy = Your target character at this site can't be damaged until end of turn. | ||||
Lore | Hisumi Taro is one of many Deigan sergeants respected throughout the Gongen armies. | ||||
Number | 2 C 35 | Rarity | C | ||
Shop |
Name | Hailstorm Blaster | ||||
Type | Weapon | Labels | (NoBot), Ranged | ||
Cost | 1 | Destiny | 6 | ||
Support | 3 Gongen | ||||
Ability | This NoBot is defense +4. • • Pay 2 energy = Choose target unit your opponent has in a site battle here. Reveal the top two cards of your reserve, choose one and note its destiny, and put them on top of your used pile in any order. Damage target if its defense < that destiny. |
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Lore | "The Shi taught the Quay to hate water. The NoBot kouhyou weapon taught them to fear it." | ||||
Number | 2 R 36 | Rarity | R | ||
Shop |
Name | ◆ Hannya | ||||
Type | Nobot | Labels | Deigan, Inverter, Bot, Unit | ||
Cost | 5 | Destiny | 4 | ||
Support | 3 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 10 |
Ability | Lose 3 energy ≈ Invert this NoBot. | ||||
IP | 10 | IT | 2 | ID | 5 |
IA | When you invert this NoBot in a site battle here, you cause attrition + D here. | ||||
Lore | Serpent demon Hannya and noble lady Deigan are two sides of the same personality in No theatre. | ||||
Number | 2 R 37 | Rarity | R | ||
Shop |
Name | Ikazuchi Follower | ||||
Type | Character | Labels | Ikazuchi, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | As long as this character is damaged, it is power +2. | ||||
Lore | "In your might and glory I place my hand. Guide my weapon in your service." -Kazui Oko | ||||
Number | 2 C 38 | Rarity | C | ||
Shop |
Name | Ikazuchi Technician | ||||
Type | Character | Labels | Ikazuchi, Tech, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | When this character is destroyed during a site battle, you may put it on top of its owner's used pile. | ||||
Lore | Combat-grade techs like Yasa Tamaro are able to repair vehicles in dangerous conditions. | ||||
Number | 2 C 39 | Rarity | C | ||
Shop |
Name | Indomitable Will | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Gongen | ||||
Ability | You can't play more than one copy of this asset beneath the same kizen. As long as this kizen is at a site, each time you drain here and you have no other units here, you may retrieve a card. |
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Lore | "The strength of a pure spirit can empower the body to fight on after death." -Higen Shijin, The Great Journey | ||||
Number | 2 C 40 | Rarity | C | ||
Shop |
Name | Jikoku Interceptor | ||||
Type | Ship | Labels | (Capacity 0), Tenno, Fighter | ||
Cost | 2 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 3 | Defense | 2 |
Ability | This ship is defense +1 for each of your other ships here. | ||||
Lore | Enhanced AI onboard these ships allows them to perform an elaborate defensive stratagem. | ||||
Number | 2 C 41 | Rarity | C | ||
Shop |
Name | ◆ Kayu Gekkane | ||||
Type | Character | Labels | Deigan, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Gongen | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | As long as this character is at a site and your opponent has fewer than three units here, they can't reveal a card for battle destiny in a battle here. | ||||
Lore | Gekkane realized that only decisive action could protect the Ganymede base against the rampaging Quay. | ||||
Number | 2 U 42 | Rarity | U | ||
Shop |
Name | Komoku Interceptor | ||||
Type | Ship | Labels | (Capacity 0), Tenno, Fighter | ||
Cost | 4 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 3 | Defense | 2 |
Ability | Each of your other ships here that has "Komoku" in its title is immune to attrition. | ||||
Lore | Since the War of Independence, a new fighter design has been produced. | ||||
Number | 2 U 43 | Rarity | U | ||
Shop |
Name | Last Stand | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Ability | Reduce your casualties by 5 for each of your Gongen support icons at target location where a battle is taking place. | ||||
Lore | "We must defend the lifeblood of our NoBot champions." | ||||
Number | 2 U 44 | Rarity | U | ||
Shop |
Name | Rapid Fire | ||||
Type | Asset | Labels | (Character) | ||
Cost | 1 | Destiny | 6 | ||
Support | 1 Gongen | ||||
Ability | This character is defense +2. If this character doesn't have quickdraw, this character gains Quickdraw 1. |
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Lore | Medium range plasma cannons are deployed to clear the way for NoBots as they rush into battle. | ||||
Number | 2 U 45 | Rarity | U | ||
Shop |
Name | Strength of Arms | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 5 | ||
Support | 1 Gongen | ||||
Ability | Each time your Deigan unit is destroyed, if there are no cards stacked here, you may stack that unit on this asset. Lose a card from your hand ≈ Put target card stacked here in your hand. You may use this ability only during your deploy phase. |
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Lore | One warrior fights like two. Two fight like ten. Ten fight like a hundred. | ||||
Number | 2 R 46 | Rarity | R | ||
Shop |
Name | Sword Wall | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Ability | For each asset in play, that asset's owner must choose to either lose 2 energy or dismiss that asset. | ||||
Lore | Unlike firearms, Ikazuchi swords provide defense as well as attack. | ||||
Number | 2 R 47 | Rarity | R | ||
Shop |
Name | ◆ Tachikaze | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to 4 of your fighters.) • • • Pay 1 energy = Make your target ship here defense +1 until end of turn. |
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Lore | "Like the wind from a katana's stroke, like the last breath of our enemies." -Tenryu naming ceremony, 2389 | ||||
Number | 2 R 48 | Rarity | R | ||
Shop |
Name | Takumi Shadow Warriors | ||||
Type | Character | Labels | Deigan, Warrior, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 3 Gongen | ||||
Power | 5 | Tactics | 3 | Defense | 4 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) This character may have two weapons beneath it. |
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Lore | Living in darkness, kagemusha cloud their individuality to intensify their might. | ||||
Number | 2 R 49 | Rarity | R | ||
Shop |
Name | Tamon Interceptor | ||||
Type | Ship | Labels | (Capacity 0), Tenno, Fighter | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 3 | Defense | 2 |
Ability | When this ship is destroyed, you may put it on top of its owner's used pile. | ||||
Lore | The new Gongen fighters are designed to combat technology from the other side of the rift. | ||||
Number | 2 C 50 | Rarity | C | ||
Shop |
Name | Tataki Commander | ||||
Type | Character | Labels | Deigan, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Gongen | ||||
Power | 4 | Tactics | 2 | Defense | 1 |
Ability | • Pay 1 energy = Move this character to target adjacent site where a battle is taking place. You may use this ability only during your opponent's turn. | ||||
Lore | Deigan assault warriors are known for their devotion to leaders like Namaru Komo. Veterans hold a revered place in Gongen society. | ||||
Number | 2 U 51 | Rarity | U | ||
Shop |
Name | ◆ Tennaru Hari | ||||
Type | Character | Labels | Kizen, Ikazuchi, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 3 Gongen | ||||
Power | 4 | Tactics | 4 | Defense | 4 |
Ability | Quickdraw 2 (Add two • to each activated ability on a weapon beneath this character that already has one.) As long as this character has a weapon benath him, he can't be damaged. |
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Lore | "A fallen comrade at your back only strengthens your footing. A fallen army behind you makes you invincible." -Sido, Gongen Philosopher | ||||
Number | 2 R 52 | Rarity | R | ||
Shop |
Name | Thunder-Edge Greatsword | ||||
Type | Weapon | Labels | (Character), Melee | ||
Cost | 2 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Ability | When the character this weapon is beneath is destroyed, you may put this weapon in its owner's hand. • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D +2. |
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Lore | This two-meter monomolecular blade trades speed for striking power. | ||||
Number | 2 C 53 | Rarity | C | ||
Shop |
Name | ◆ Traginium Cache | ||||
Type | Asset | Labels | Stockpile | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Gongen | ||||
Ability | • Pay 1 energy = If you have two fighters at the same sector and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may use this ability only during your deploy phase. | ||||
Lore | Once the needs of the NoBots became evident, the Gongen began to covet other traginium sources. | ||||
Number | 2 U 54 | Rarity | U | ||
Shop |
Name | Transport Aide | ||||
Type | Character | Labels | Ikazuchi, Tech, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Power | 3 | Tactics | 3 | Defense | 3 |
Ability | When this character enters play, if you have a card stacked on your stockpile asset, you may take target vehicle from your lost pile into your hand. | ||||
Lore | Equipped with the proper gear, techs like Miu Zhihuan are able to move dangerous materials on hazardous planets. | ||||
Number | 2 C 55 | Rarity | C | ||
Shop |
Name | • Unbidden Martyr | ||||
Type | Order | Labels | (Lost) | ||
Cost | 2 | Destiny | 6 | ||
Support | 3 Gongen | ||||
Ability | As an additional cost to play this order, remove your target kizen from the game. Retrieve X cards, where X is the energy cost of target. Remove this card from the game. |
||||
Lore | As a well-spent day brings happy sleep, so life well used brings happy death." -Leonardo daVinci | ||||
Number | 2 R 56 | Rarity | R | ||
Shop |
Name | Zocho Interceptor | ||||
Type | Ship | Labels | (Capacity 0), Tenno, Fighter | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 3 | Defense | 2 |
Ability | This ship is power +1 for each of your opponent's ships here. | ||||
Lore | The interceptor model features almost 1G more thrust than previous Gongen designs. | ||||
Number | 2 C 57 | Rarity | C | ||
Shop |
Name | ◆ Aris Thantos | ||||
Type | Character | Labels | Accord, Rogue, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 2 Maverick | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | Each time you drain here for X, you may make your opponent reveal X cards from the top of their reserve. Choose a revealed card to be lost. Your opponent puts the other revealed cards on top the their reserve in any order. | ||||
Lore | "At last year's Jove Invitational, I turned a handful of creds and a little info into a share of the winner's loot." | ||||
Number | 2 R 58 | Rarity | R | ||
Shop |
Name | ◆ "Battleaxe" Boden | ||||
Type | Character | Labels | Hellcats, Tech, Unit | ||
Cost | 3 | Destiny | 5 | ||
Support | 3 Maverick | ||||
Power | 3 | Tactics | 2 | Defense | 4 |
Ability | Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.) • Pay 3 energy ≈ Move target ship this character is aboard. You may use this ability only during your deploy phase. |
||||
Lore | Three things she can't stand: downtime for repairs, customs frigates, and lousy Reds. | ||||
Number | 2 R 59 | Rarity | R | ||
Shop |
Name | Begging for Mercy | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Chose a number and reveal the top card of your opponent's reserve. If that card's destiny is equal to the chosen number, draw up to five cards from your reserve. | ||||
Lore | "Wealth is the parent of luxury and indolence, and poverty of meanness and viciousness, and both of discontent" -Plato | ||||
Number | 2 R 60 | Rarity | R | ||
Shop |
Name | Belt Runner | ||||
Type | Ship | Labels | (Capacity 1), Cartel, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 3 | Tactics | 3 | Defense | 3 |
Ability | When this ship enters play, if you have a card stacked on your stockpile asset, you may put up to two cards from your hand on top of your reserve in any order. | ||||
Lore | When you absolutely, positively, have to get data back to Europa in twenty hours or less. | ||||
Number | 2 C 61 | Rarity | C | ||
Shop |
Name | Careless Cat | ||||
Type | Character | Labels | Hellcats, Tech, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) As long as this character has a weapon beneath her, you generate 2 more energy here. |
||||
Lore | Flameout Jackson says the fuel tanks are emptying. Her throttle has only two settings, off and wide open. | ||||
Number | 2 U 62 | Rarity | U | ||
Shop |
Name | ◆ Cat's Claw | ||||
Type | Ship | Labels | (Capacity 1), Hellcats, Inverter, Fighter | ||
Cost | 3 | Destiny | 2 | ||
Support | 3 Maverick | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | Each time you play a character who has piloting aboard this ship, you may invert this ship. | ||||
IP | 4 | IT | 1 | ID | 5 |
IA | Captain - Killer Cait Grimalkin |
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Lore | No Earther convoy wants to see the Claw show up with Killer Cait mousing around. | ||||
Number | 2 R 63 | Rarity | R | ||
Shop |
Name | Chameleon | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Ability | • Lose 2 energy from your hand = Activate 3 energy. You may use this ability only during your turn. | ||||
Lore | The decrepitude of Cartel ships can provide perfect cover in the right situation. | ||||
Number | 2 R 64 | Rarity | R | ||
Shop |
Name | ◆ Cribber | ||||
Type | Character | Labels | Cartel, Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | 1 Maverick | ||||
Power | 2 | Tactics | 3 | Defense | 3 |
Ability | Each time a player reveals a card for battle destiny during a battle here, you may pay energy equal to the destiny of the card revealed. If you do, that player reveals another card for battle destiny instead. You may use this ability no more than once each turn. | ||||
Lore | "I'm a VisiTech model 770 bot. We can track more than a dozen independent targets, even while moving through a noisy club." | ||||
Number | 2 C 65 | Rarity | C | ||
Shop |
Name | Darkslider | ||||
Type | Ship | Labels | (Capacity 1), Cartel, Inverter, Fighter | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | • Pay 4 energy = Invert this ship. | ||||
IP | 3 | IT | 1 | ID | 4 |
IA | Each time you reveal a card for battle destiny during a battle here, you may revert this ship. If you do, make that card's destiny +2. | ||||
Lore | "Make sure that turret can spin three-sixty. You never know who your friends are out there." | ||||
Number | 2 C 66 | Rarity | C | ||
Shop |
Name | Death Dealer | ||||
Type | Ship | Labels | (Capacity 0), Hellcats, Inverter, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | • Pay 4 energy = If this ship is at a sector that has a Mavrick support icon on your side, invert it. | ||||
IP | 2 | IT | 2 | ID | 4 |
IA | |||||
Lore | Not all Maverick ships are designed for running. | ||||
Number | 2 C 67 | Rarity | C | ||
Shop |
Name | Do Not Push | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Ability | Each interrupt costs 3 more energy to play. At the start of your control phase, dismiss this asset. |
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Lore | Seriously, Don't. | ||||
Number | 2 U 68 | Rarity | U | ||
Shop |
Name | ◆ Empty Heart | ||||
Type | Asset | Labels | Evidence | ||
Cost | 2 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Each time your total battle destiny is exactly 1 at the end of the battle destiny step, you may make target character power +3 until end of turn for each of your evidence assets. • Pay 2 energy = Put this asset on top of your reserve. |
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Lore | "You could buy a year's worth of air and coolant on Mercury with this information." -Pepper Tokarates | ||||
Number | 2 U 69 | Rarity | U | ||
Shop |
Name | • Field Report | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Ability | Make target pending drain at a location where you have no energy icons +X, where X is the number of evidence assets you have +1. | ||||
Lore | Pepper and Flameout settled their debts to The Gambler with evidence gathered from the Deigan base. | ||||
Number | 2 R 70 | Rarity | R | ||
Shop |
Name | Fortune Seeker | ||||
Type | Character | Labels | Cartel, Warrior, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 1 Maverick | ||||
Power | 3 | Tactics | 1 | Defense | 4 |
Ability | When this character enters play, you may reveal the top three cards of your reserve and replace them in any order. | ||||
Lore | Pepper Tokarates hopes to pay off her new eyes with data scrounged from the abandoned Deigan mines. | ||||
Number | 2 C 71 | Rarity | C | ||
Shop |
Name | Gray Market Middleman | ||||
Type | Character | Labels | Cartel, Rogue, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) When this character enters play, you may reveal the top card of your used pile. If you do, you may put that card on top of your reserve. |
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Lore | Need a gun? Fuel? Air? Slick Tommy Jianbua can help you out. He asks only a nominal fee to cover expenses. | ||||
Number | 2 C 72 | Rarity | C | ||
Shop |
Name | ◆ Inquiry | ||||
Type | Asset | Labels | Evidence | ||
Cost | 0 | Destiny | 1 | ||
Support | 1 Maverick | ||||
Ability | Each time your total battle destiny is exactly 3 at the end of the battle destiny step, you may draw a card from your reserve for each of your evidence assets. • Pay 0 energy = Put this asset on top of your reserve. |
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Lore | "There's got to be something down here. Why else would so many Gongs have died to defend it?" -Flameout Jackson | ||||
Number | 2 U 73 | Rarity | U | ||
Shop |
Name | ◆ Joker Danniko | ||||
Type | Character | Labels | Kizen, Cartel, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 3 Maverick | ||||
Power | 4 | Tactics | 4 | Defense | 5 |
Ability | Quickdraw 1 (Add a &• to each activated ability on a weapon beneath this character that already has one.) As long as this character has a weapon beneath her, she is immune to attrition and each of your drains here is +1. |
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Lore | Armed and dangerous, Joker is someone to keep an eye on while you're having a drink at the Nest. | ||||
Number | 2 R 74 | Rarity | R | ||
Shop |
Name | ◆ Jovian Standoff | ||||
Type | Asset | Labels | (Unit) | ||
Cost | 2 | Destiny | 7 | ||
Support | 3 Maverick | ||||
Ability | Dismiss this asset ≈ If this unit is at a site, make target pending drain here +3. When you reveal this card for battle destiny, lose 3 energy. | ||||
Lore | Sitting at the table with The Gambler often brings either a great blessing or a terrible price. Sometimes it's hard to tell one from the other. | ||||
Number | 2 R 75 | Rarity | R | ||
Shop |
Name | Little Nelly | ||||
Type | Vehicle | Labels | Cogs, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 5 |
Ability | Size 2, Transport 2 This vehicle is power +1 for each energy icon on your side of this location. |
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Lore | Cogs never stop wrenching on their machines, the fastest in the Sol System. | ||||
Number | 2 C 76 | Rarity | C | ||
Shop |
Name | Long Odds | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Ability | Reveal the bottom card of your reserve, note its destiny and put it on top of your used pile. Reveal the top X cards of your opponent's used pile, where X is that destiny. Put target revealed card in its owner's lost pile, and put the other cards on top of your opponent's used pile in any order. | ||||
Lore | When the threat level goes red, that's when you begin to feel alive. | ||||
Number | 2 R 77 | Rarity | R | ||
Shop |
Name | Max Retros | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Maverick | ||||
Ability | As an additional cost to play this interrupt, revert your inverter ship or your inverter unit at the location of target pending attack. Cancel that attack. |
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Lore | Pulling 4Gs of reverse thrust in a hog like the Rugged Empty is no picnic. | ||||
Number | 2 R 78 | Rarity | R | ||
Shop |
Name | ◆ Reliquaries | ||||
Type | Asset | Labels | Evidence | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Ability | Each time your total battle destiny is exactly 5 at the end of the battle destiny step, you may put a card from your hand beneath your reserve for each of your evidence assets. • Pay 1 energy = Put this asset on top of your reserve. |
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Lore | "Analysis of the containment vessel reveals atypical magnetic and gravitic residues." -Deigan lab report | ||||
Number | 2 U 79 | Rarity | U | ||
Shop |
Name | ◆ Rugged Empty | ||||
Type | Ship | Labels | (Capacity 0), Cartel, Inverter, Fighter | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Each time you win a battle here, you may invert this ship. | ||||
IP | 2 | IT | 1 | ID | 3 |
IA | Revert this ship = Make target pending drain here +2. | ||||
Lore | "This model's got lots of compartments. Useful for my boys' small package trade." -The Gambler | ||||
Number | 2 U 80 | Rarity | U | ||
Shop |
Name | Snap Switch | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Maverick | ||||
Ability | Until end of turn, switch tactics and defense of target character at same location as your kizen. (Effects that alter target's tactics alter its defense instead, and vice versa, until end of turn.) | ||||
Lore | "Is that even possible?" | ||||
Number | 2 R 81 | Rarity | R | ||
Shop |
Name | Synched Up | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Maverick | ||||
Ability | Reveal three target cards from the top of your reserve. Put one of them beneath your active pile and one of them in your lost pile. Put the other card on top of your reserve. | ||||
Lore | "Sister Spotweld was Mother Teresa with a wrench and blowtorch." -Your Life is Already Lost! | ||||
Number | 2 U 82 | Rarity | U | ||
Shop |
Name | ◆ Traginium Stash | ||||
Type | Asset | Labels | Stockpile | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Maverick | ||||
Ability | • Pay 1 energy = If your battle destiny is greater than your opponent's battle destiny and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may only use this ability during a battle after the battle destiny step. | ||||
Lore | "Make money, money by fair means if you can, if not, but any means money." -Horace | ||||
Number | 2 U 83 | Rarity | U | ||
Shop |
Name | Wagner S70 Plasma Bolter | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 0 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here and reveal the bottom card of your reserve. Damage target if its defense < the revealed card's destiny. | ||||
Lore | "You'll shoot your photonic receptro element out!" | ||||
Number | 2 C 84 | Rarity | C | ||
Shop |
Name | Widowmaker | ||||
Type | Ship | Labels | (Capacity 0), Hellcats, Inverter, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Power | 3 | Tactics | 3 | Defense | 3 |
Ability | • Stack target card in your opponent's lost pile face down on your stockpile asset = Invert this ship. | ||||
IP | 2 | IT | 2 | ID | 2 |
IA | This ship is power +3 for each of your stockpile assets that has one or more cards stacked on it. | ||||
Lore | Neither the tricky handling nor the nickname scares off 'Cat pilots. | ||||
Number | 2 C 85 | Rarity | C | ||
Shop |
Name | Zhang Hotrod | ||||
Type | Vehicle | Labels | Cartel, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 4 | Tactics | 1 | Defense | 3 |
Ability | Size 2, Transport 2 When you paly this vehicle, you may put up to two cards from hand on top of your used pile and draw the same number fo cards from your reserve. |
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Lore | Dismissed from Gongen service due to twitchy handling, salvaged Zhangs were re-engineered by Mav techs. | ||||
Number | 2 U 86 | Rarity | U | ||
Shop |
Name | Alcove of Panacea | ||||
Type | Asset | Labels | (Location) | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Shi | ||||
Ability | You may play this asset beneath one of your opponent's locations. Each time your Tilak character here would be destroyed, you may pay 3 energy. If you do put that character on top of your reserve instead. |
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Lore | "When a Crown dies, the Tilak fail." -Shi axiom | ||||
Number | 2 U 87 | Rarity | U | ||
Shop |
Name | ◆ Ashmahi-Anant | ||||
Type | Character | Labels | Kizen, Crown, Anant, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Shi | ||||
Power | 1 | Tactics | 4 | Defense | 3 |
Ability | Piloting 3 • Pay 4 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < this character's piloting or tactics. |
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Lore | "We expected only the metal humans. The appearance of the four-legged rebels, however, changes nothing." | ||||
Number | 2 R 88 | Rarity | R | ||
Shop |
Name | Assault Carbine | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 0 | Destiny | 3 | ||
Support | 1 Shi | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, opponent chooses: Destroy target; or put a card from their hand on top of their used pile. | ||||
Lore | A Shi's choice of weapon is dictated by its opposition. Earther troops can be dispatched with a carbine... most don't warrant the honor of a vatarma. | ||||
Number | 2 C 89 | Rarity | C | ||
Shop |
Name | Blinding Scream | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Shi | ||||
Ability | You can't play this interrupt unless you have a kizen at a location. Your opponent reveals their hand and chooses a destiny number on one of the revealed cards. Choose a revealed card with that destiny number and put it on top of their used pile. |
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Lore | "Ability HX45: Active disruption of cognitive processes." -Expanded Awareness Journal | ||||
Number | 2 U 90 | Rarity | U | ||
Shop |
Name | Carabinier | ||||
Type | Character | Labels | Anant, Warrior, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) | ||||
Lore | Like many Shi warriors, Durasha is often assigned to protect valuable assets. | ||||
Number | 2 C 91 | Rarity | C | ||
Shop |
Name | Claviger | ||||
Type | Character | Labels | Anant, Warrior, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 2 | Defense | 3 |
Ability | Scouting (You may play this character at a site that has no energy icons on your side.) As long as this character is at a site that has no energy icons on your side, it is power +2 and immune to attrition. |
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Lore | Ampatra relies on specialized equipment when tracking escaped Quay. | ||||
Number | 2 U 92 | Rarity | U | ||
Shop |
Name | Cornered | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Shi | ||||
Ability | Your opponent causes attrition -4 in a site battle where you have target weapon. | ||||
Lore | As the clavigers close in, escapees have nowhere to hide. | ||||
Number | 2 C 93 | Rarity | C | ||
Shop |
Name | Crippled | ||||
Type | Asset | Labels | |||
Cost | 3 | Destiny | 2 | ||
Support | 3 Shi | ||||
Ability | Each card you play costs one more Shi support icon to play. Each of your opponent's units is defense -1. |
||||
Lore | The opening gambit of Dhanake-Tilak's plan called for a quarrel to blunt the XeLabs fighter defenses. | ||||
Number | 2 R 94 | Rarity | R | ||
Shop |
Name | Crown Vessel | ||||
Type | Ship | Labels | (Capacity 3), Sudeva, Capital | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | • Lose 2 energy = Make this ship and each unit aboard immune to attrition until end of turn. | ||||
Lore | "The eyes of the Sudeva see the whole galaxy." -Shi Axiom | ||||
Number | 2 U 95 | Rarity | U | ||
Shop |
Name | ◆ Dhanake-Tilak | ||||
Type | Character | Labels | Kizen, Crown, Tilak, Unit | ||
Cost | 2 | Destiny | 7 | ||
Support | 3 Shi | ||||
Power | 4 | Tactics | 5 | Defense | 4 |
Ability | This character is power +1 for each of your Shi support icons. As long as this character is at a site, your opponent causes attrition -1 here for each of your Shi support icons. | ||||
Lore | "First task; recovery of agents. Second task: extinquish evidence." | ||||
Number | 2 R 96 | Rarity | R | ||
Shop |
Name | Eavesdropper | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Shi | ||||
Ability | As an additional cost to play this interrupt, damage your target unit that has scouting in a site battle. Make each of your units at that site immune to attrition until end of turn. |
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Lore | The first Tilak to enter XeLabs Yatch Works were trained reconnoiterers. | ||||
Number | 2 U 97 | Rarity | U | ||
Shop |
Name | Few Escape | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 5 | Destiny | 2 | ||
Support | 3 Shi | ||||
Ability | You may play this interrupt only during your move phase. Destroy target ship that has power 3 or less. |
||||
Lore | Tilak quarrels pursued the XeLabs ships fleeing the Yatch Works. | ||||
Number | 2 R 98 | Rarity | R | ||
Shop |
Name | Hastecurrent Pursuer | ||||
Type | Ship | Labels | (Capacity 1), Anant, Fighter | ||
Cost | 4 | Destiny | 4 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | This ship costs 1 less energy to play at a sector for each of your opponent's inverters at locations related to that sector. | ||||
Lore | Hastecurrents sent to support Reaper Craft above Ganymede chased off Hellcat ships contracted to defend the Maverick mine. | ||||
Number | 2 C 99 | Rarity | C | ||
Shop |
Name | Key Keeper | ||||
Type | Character | Labels | Anant, Warrior, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 2 | Defense | 4 |
Ability | As long as you have a card stacked on your stockpile asset, this character is immune to attrition. | ||||
Lore | Spineslingers hold no surprises for veteran clavigers tasked with reclaiming them. | ||||
Number | 2 C 100 | Rarity | C | ||
Shop |
Name | Lifeseeker | ||||
Type | Character | Labels | Tilak, Tech, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | • Pay 5 energy = Put target other damaged unit here in its owner's hand. | ||||
Lore | When a patriarch is missing or captured, Asendar and its crew are called upon. | ||||
Number | 2 C 101 | Rarity | C | ||
Shop |
Name | Ore Alembic | ||||
Type | Character | Labels | Anant, Tech, Unit | ||
Cost | 1 | Destiny | 2 | ||
Support | 1 Shi | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | • Lose a stockpile asset from your hand = Reduce your casualties in target battle here or at a related site by 2. | ||||
Lore | Traginium's importance to rift travel ensures that collection experts like Sanatha are well respected. | ||||
Number | 2 C 102 | Rarity | C | ||
Shop |
Name | Protective Fire | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Shi | ||||
Ability | Make target ship and each unit aboard it immune to attrition until end of turn. | ||||
Lore | "Defend the Reaper Craft at all costs!" -Ashmahi-Anant | ||||
Number | 2 U 103 | Rarity | U | ||
Shop |
Name | ◆ Rantosh-Anant | ||||
Type | Character | Labels | Crown, Anant, Unit | ||
Cost | 5 | Destiny | 1 | ||
Support | 3 Shi | ||||
Power | 2 | Tactics | 3 | Defense | 4 |
Ability | Piloting 2 As long as this character is aboard your ship and your opponent has no ships here, they must lose 2 energy to play a ship here. |
||||
Lore | "It was no coincidence that Oligarch-Sudhand chose me to command the Ganymede mission. Our balances now stand equal." | ||||
Number | 2 R 104 | Rarity | R | ||
Shop |
Name | Reaper Craft | ||||
Type | Ship | Labels | (Capacity 6), Tilak, Inverter, Capital | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Shi | ||||
Power | 1 | Tactics | 1 | Defense | 2 |
Ability | • Lose a stockpile asset from your hand ≈ Invert this ship. | ||||
IP | 4 | IT | 5 | ID | 5 |
IA | |||||
Lore | Collector ships replenish traginium stores that were exhausted with the opening of the rift. | ||||
Number | 2 R 105 | Rarity | R | ||
Shop |
Name | Resolute Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Tilak, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | When this ship enters play, your opponent puts a card from their hand on top of their used pile. | ||||
Lore | "Send in two flights or quarrels to make sure the Vinisha can approach safely." -Dhanake-Tilak | ||||
Number | 2 C 106 | Rarity | C | ||
Shop |
Name | Selsyn Maneuver | ||||
Type | Asset | Labels | (Weapon) | ||
Cost | 0 | Destiny | 3 | ||
Support | 1 Shi | ||||
Ability | Each time an ability on the weapon this asset is beneath damages a ship or unit, the owner of that ship or unit loses 1 energy. | ||||
Lore | Over many years, stability within squadrons has bred an awareness akin to telepathy. | ||||
Number | 2 U 107 | Rarity | U | ||
Shop |
Name | Swiftwave Attacker | ||||
Type | Ship | Labels | (Capacity 1), Anant, Fighter | ||
Cost | 3 | Destiny | 1 | ||
Support | 3 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | Captain - Ashmahi-Anant (As long as Ashmahi-Anant is aboard this ship, this ship and each unit aboard it is immune to attrition.) Each character aboard this ship who has piloting gains Piloting 2. |
||||
Lore | A veteran Swiftwave squadron provided protection for Anant capital ships. | ||||
Number | 2 R 108 | Rarity | R | ||
Shop |
Name | Target of Opportunity | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 5 | ||
Support | 1 Shi | ||||
Ability | Each location where you have a Anant character gains a Shi support icon. | ||||
Lore | The Maverick mine on Ganymede was just another barbarian outpost waiting to be conqured. | ||||
Number | 2 U 109 | Rarity | U | ||
Shop |
Name | Tilak House Guard | ||||
Type | Character | Labels | Kizen, Crown, Tilak, Unit | ||
Cost | 5 | Destiny | 3 | ||
Support | 2 Shi | ||||
Power | 4 | Tactics | 2 | Defense | 4 |
Ability | When this character enters play, you may draw a card from your reserve. | ||||
Lore | House guards perform duties beyond their ceremonial responsibilites. | ||||
Number | 2 C 110 | Rarity | C | ||
Shop |
Name | ◆ Tilak-Vinisha | ||||
Type | Ship | Labels | (Capacity 6), Tilak, Inverter, Capital | ||
Cost | 6 | Destiny | 2 | ||
Support | 3 Shi | ||||
Power | 4 | Tactics | 2 | Defense | 6 |
Ability | When your opponent plays a ship here or moves a ship to here, you may invert this ship. | ||||
IP | 4 | IT | 2 | ID | 6 |
IA | Each time your opponent loses a ship here and has no more ships here, they lose 3 energy. | ||||
Lore | The flagship of the Tilak fleet was sent to Venus to recover their planted quarrel and its pilot. | ||||
Number | 2 R 111 | Rarity | R | ||
Shop |
Name | ◆ Traginium Harvest | ||||
Type | Asset | Labels | Stockpile | ||
Cost | 1 | Destiny | 3 | ||
Support | 2 Shi | ||||
Ability | Each time an opponent's battle phase ends, if your opponent didn't perform an attack action at every location where both players have a ship or unit and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. | ||||
Lore | Once their traginium stores are replenished, the Shi will regain the use of rift technology. | ||||
Number | 2 U 112 | Rarity | U | ||
Shop |
Name | Undercurrents | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 6 | ||
Support | 2 Shi | ||||
Ability | As an additional cost to play this interrupt, lose 2 energy. Make each opponent's drain here -1 until end of turn. | ||||
Lore | "The walkers couldn't see the elaborate trap we set for them on the second planet." -Vidanar | ||||
Number | 2 R 113 | Rarity | R | ||
Shop |
Name | ◆ Vidanar | ||||
Type | Character | Labels | Tilak, Tech, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 1 Shi | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | • Lose 1 energy ≈ Look at the top X cards of your reserve, where X is the number of your Shi support icons. Choose one of those cards to put in your hand and put the rest on top of your used pile in any order. | ||||
Lore | "The nanites kept it alive, as expected. We do not know what the walkers have done to it." | ||||
Number | 2 R 114 | Rarity | R | ||
Shop |
Name | ◆ Anakatika | ||||
Type | Ship | Labels | (Capacity 1), Qurim, Fighter | ||
Cost | 1 | Destiny | 3 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | &• &• &• Put two cards from your hand on top of your used pile in any order = Make this ship power +1 until end of turn. | ||||
Lore | The elite Anaka squadron led the attack on the Anant flagship | ||||
Number | 2 U 115 | Rarity | U | ||
Shop |
Name | Attack Plan | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 6 | ||
Support | 2 Quay | ||||
Ability | Invert your inverter. You may play this interrupt only during your control phase. | ||||
Lore | The sweetest land is land taken from your enemy. It comes with the satisfaction that you left them a bitter taste. | ||||
Number | 2 C 116 | Rarity | C | ||
Shop |
Name | ◆ Banak Ilnasit | ||||
Type | Character | Labels | Kizen, Qurim, Unit | ||
Cost | 7 | Destiny | 1 | ||
Support | 3 Quay | ||||
Power | 4 | Tactics | 4 | Defense | 5 |
Ability | Each time you win a battle here, you may damage target other unit here. If you do, you may undamage this character. | ||||
Lore | "Though we are new to the Council, the impact of the Qurim will soon resonate throughout the system." | ||||
Number | 2 R 117 | Rarity | R | ||
Shop |
Name | Breaching | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Quay | ||||
Ability | Destroy target unit that doesn't have piloting at a sector location. | ||||
Lore | Each item of captured Shi hardware is carefully analyzed by the Qurim. | ||||
Number | 2 U 118 | Rarity | U | ||
Shop |
Name | Clandestine Team | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 4 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 4 | Tactics | 1 | Defense | 6 |
Ability | • Pay 0 energy = Move this character to a related location. You may only use this ability during your move phase. | ||||
Lore | "Chuluk Squad 4, have you reached your objective?" | ||||
Number | 2 C 119 | Rarity | C | ||
Shop |
Name | Deft Attacker | ||||
Type | Ship | Labels | (Capacity 1), Qurim, Fighter | ||
Cost | 2 | Destiny | 5 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | As long as you have no more than one card in your used pile, this ship is power +2 and defense +2. | ||||
Lore | "Show them that we know the Shi can be killed." | ||||
Number | 2 C 120 | Rarity | C | ||
Shop |
Name | Encroaching Hekaton | ||||
Type | Ship | Labels | (Capacity 1), Luhus, Fighter | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | When this ship enters play, your opponent loses 2 energy for each of that player's units here that doesn't have piloting. | ||||
Lore | "Reliance on technology is no match for our innate skill. Their predictability will bring us an easy victory." -Tukuran | ||||
Number | 2 C 121 | Rarity | C | ||
Shop |
Name | Extraction | ||||
Type | Asset | Labels | |||
Cost | 4 | Destiny | 1 | ||
Support | 2 Quay | ||||
Ability | When you play this asset, stack the top card of your opponent's reserve face up on this asset. Each time a copy of a card stacked on this asset is placed in your opponent's lost pile from play, your opponent loses 3 energy. |
||||
Lore | Many Quay have a fierce hunger for knowledge, instilled by years of vassalage. They temper their aggression with cunning, and value all information pried from their enemy. | ||||
Number | 2 R 122 | Rarity | R | ||
Shop |
Name | Fill With Fear | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Quay | ||||
Ability | As an additional cost to play this interrupt, revert your target inverter. Cancel target pending drain at a location related to that inverter's location. | ||||
Lore | "Have you seen how the twolegs cower? They are spineless and weak." | ||||
Number | 2 R 123 | Rarity | R | ||
Shop |
Name | Flamecutter | ||||
Type | Character | Labels | Tahka, Inverter, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 3 Quay | ||||
Power | 2 | Tactics | 2 | Defense | 2 |
Ability | Each time you win a battle here and have no more than one card in your used pile, you may invert this character. | ||||
IP | 4 | IT | 4 | ID | 4 |
IA | This character is immune to attrition. | ||||
Lore | Takrat uses the fire of kundanaka to burn through even the thickest metalcrete walls. | ||||
Number | 2 R 124 | Rarity | R | ||
Shop |
Name | • Flare of Rage | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 3 | ||
Support | 1 Quay | ||||
Ability | Target player puts their used pile beneath their reserve and shuffles that reserve. | ||||
Lore | "From him the fire shone forth, and our hearts and spirit fell before its brilliance." -Higen Orochito | ||||
Number | 2 U 125 | Rarity | U | ||
Shop |
Name | Hekaton Flametongue | ||||
Type | Weapon | Labels | (Fighter), Ranged | ||
Cost | 0 | Destiny | 2 | ||
Support | 1 Quay | ||||
Ability | This ship is power +1 for each related location you control. • Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D. |
||||
Lore | Although shorter in range than most shipboard weapons the Flametongue is lethally effective. | ||||
Number | 2 C 126 | Rarity | C | ||
Shop |
Name | Hullripper | ||||
Type | Character | Labels | Tahka, Inverter, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Quay | ||||
Power | 3 | Tactics | 1 | Defense | 3 |
Ability | • Reveal a location from your hand and put it on top of your used pile = Invert this character. | ||||
IP | 4 | IT | 1 | ID | 2 |
IA | |||||
Lore | With a raking saw and several shovel-spikes, Klutak penetrates natural barriers and vehicles armor alike. | ||||
Number | 2 C 127 | Rarity | C | ||
Shop |
Name | Ilna Guide | ||||
Type | Character | Labels | Qurim, Tech, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.) As long as this character is at a sector, each ship here without a character who has piloting aboard is tactics -1. |
||||
Lore | The Ilna's talents lay primarily in shipbuilding. Some, like Alakan, are also able pilots. | ||||
Number | 2 C 128 | Rarity | C | ||
Shop |
Name | Intimidation | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 3 | ||
Support | 2 Quay | ||||
Ability | Your opponent pays 2 energy for each Tahka unit you have at target battleground. | ||||
Lore | "We will despoil their mine and claim their traginium and have sport with them as well!" -Katuka | ||||
Number | 2 U 129 | Rarity | U | ||
Shop |
Name | ◆ Karaktika | ||||
Type | Ship | Labels | (Capacity 4), Tahka, Capital | ||
Cost | 5 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 5 | Tactics | 3 | Defense | 7 |
Ability | Characters aboard this ship don't count against its capacity. • Lose 1 energy = Your opponent dismisses a ship here. You may use this ability only during your move phase when you have no more than one card in your used pile. |
||||
Lore | Karaktika was sent by Sitka to attack the Gongen mining facility on Ganymede | ||||
Number | 2 R 130 | Rarity | R | ||
Shop |
Name | ◆ Katuka | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 2 | Defense | 5 |
Ability | Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.) Each of your opponent's damaged units here is tactics -2. |
||||
Lore | "Do not doubt their leader will tell us what we want to know. I will ensure it." | ||||
Number | 2 U 131 | Rarity | U | ||
Shop |
Name | ◆ Lahrik | ||||
Type | Character | Labels | Tahka, Inverter, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 2 |
Ability | Each time an opponent's unit is lost at this location, you may invert this character. | ||||
IP | 4 | IT | 1 | ID | 4 |
IA | |||||
Lore | "We walk through walls. The twolegs have nowhere to hide." | ||||
Number | 2 R 132 | Rarity | R | ||
Shop |
Name | Life Leech | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Quay | ||||
Ability | As an additonal cost to play this interrupt, put your other target character in a battle at the same location as your kizen on the top of your used pile. Damage target character at that location. | ||||
Lore | "I accepted his surrender. Posthumously." -Kulak | ||||
Number | 2 R 133 | Rarity | R | ||
Shop |
Name | Luhus Spearhead | ||||
Type | Character | Labels | Luhus, Inverter, Unit | ||
Cost | 0 | Destiny | 2 | ||
Support | 1 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Pay 2 energy = Invert this character. You may use this ability only when this character is at the same location as target character who has quickdraw. | ||||
IP | 3 | IT | 3 | ID | 3 |
IA | Quickdraw 1 | ||||
Lore | Wahkat uses the searing potency of his kundanaka to terrify his enemies. | ||||
Number | 2 C 134 | Rarity | C | ||
Shop |
Name | ◆ Rakat | ||||
Type | Character | Labels | Qurim, Tech, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.) When this character is destroyed, you may pay 2 energy. IF you do, put this character in its owner's hand. |
||||
Lore | "I have advised our chieftain that we should pursue an alliance with the Tahka." | ||||
Number | 2 U 135 | Rarity | U | ||
Shop |
Name | Ravagers | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 3 | Tactics | 3 | Defense | 3 |
Ability | As long as you have a card stacked on your stockpile asset and this character is at a site, you cause attrition +3 here. | ||||
Lore | They didn't come to capture the traginium or the Gongen. Destroying either or both would suffice. | ||||
Number | 2 C 136 | Rarity | C | ||
Shop |
Name | Rousing Leap | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 3 Quay | ||||
Ability | As an additional cost to play this interrupt, lose five cards from your hand. Put all of the cards from your used pile in your hand. |
||||
Lore | As Katuka plunged towards the NoBot, her fellow Tahka fought with a newfound fury. | ||||
Number | 2 R 137 | Rarity | R | ||
Shop |
Name | Spineslinger | ||||
Type | Character | Labels | Luhus, Predator, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 3 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | This character can't move. Dismiss this character and lose 2 energy = Destroy each unit at this location. You may use this ability only during your control phase. |
||||
Lore | Slingers manipulate their carapace to hurl short-rangde volleys of barbed spines. It's like a shotgun blast of razorwire. | ||||
Number | 2 R 138 | Rarity | R | ||
Shop |
Name | Suppressed | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 1 | ||
Support | 2 Quay | ||||
Ability | • Pay 2 energy ≈ Your opponent loses 2 energy. You may use this ability only during your control phase when you control a battleground site and battleground sector. | ||||
Lore | A Quay that smolders with the heat of inner fire is not easily forgotten... assuming one lives to remember. | ||||
Number | 2 R 139 | Rarity | R | ||
Shop |
Name | Tahka Assault Craft | ||||
Type | Ship | Labels | (Capacity 3), Tahka, Capital | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 4 | Tactics | 2 | Defense | 5 |
Ability | When this ship enters play at a sector where you have no support icons, you may search your used pile for a card and put it into your hand. If you do, shuffle your used pile. | ||||
Lore | Landing ships deliver dozens of predators planetside to take and hold enemy territory. | ||||
Number | 2 U 140 | Rarity | U | ||
Shop |
Name | ◆ Traginium Hoard | ||||
Type | Asset | Labels | Stockpile | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Quay | ||||
Ability | • Pay 1 energy = If you control three or more battlegrounds and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may use this ability only during your control phase. | ||||
Lore | "It matters not to me what it is for. It only matters that the Shi desire it." -Sitka | ||||
Number | 2 U 141 | Rarity | U | ||
Shop |
Name | Construction Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Reveal an Earther card from your hand and put it on top of your used pile = Target location gains a Earther support icon until end of turn. |
||||
Lore | No dangerous high rise work for humans any more. | ||||
Number | 2 C 142 | Rarity | C | ||
Shop |
Name | Geisha Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Reveal an Gongen card from your hand and put it on top of your used pile = Target location gains a Gongen support icon until end of turn. |
||||
Lore | Friends can take many forms -even manufactured. | ||||
Number | 2 C 143 | Rarity | C | ||
Shop |
Name | Hunter Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Reveal an Quay card from your hand and put it on top of your used pile = Target location gains a Quay support icon until end of turn. |
||||
Lore | Quay bots are built for warfare, not servitude. | ||||
Number | 2 C 144 | Rarity | C | ||
Shop |
Name | Long Way Down | ||||
Type | Asset | Labels | (Location) | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Ability | You may play this asset beneath one of your opponent's locations. Each player can't move their ships and units to or from this location except during that player's move phase. |
||||
Lore | "Just hold on!" | ||||
Number | 2 R 145 | Rarity | R | ||
Shop |
Name | Porter Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Reveal an Shi card from your hand and put it on top of your used pile = Target location gains a Shi support icon until end of turn. |
||||
Lore | "How may I be of service?" | ||||
Number | 2 C 146 | Rarity | C | ||
Shop |
Name | Prolonged Exposure | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 4 | ||
Support | Independent | ||||
Ability | At the start of each player's control phase, that player loses 1 energy unless they pay 2 energy. | ||||
Lore | It's theorized that Traginium has many uses... and dangers... to discover. | ||||
Number | 2 R 147 | Rarity | R | ||
Shop |
Name | Restricted Passage | ||||
Type | Asset | Labels | |||
Cost | 4 | Destiny | 2 | ||
Support | Independent | ||||
Ability | As an additional cost for a player to play a location that has no support icons, that play loses 2 energy. | ||||
Lore | "Please present your registration and identification." | ||||
Number | 2 U 148 | Rarity | U | ||
Shop |
Name | Server Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | • Reveal an Maverick card from your hand and put it on top of your used pile = Target location gains a Maverick support icon until end of turn. | ||||
Lore | Mavericks live in bars, and someone - or something - has to serve the drinks. | ||||
Number | 2 C 149 | Rarity | C | ||
Shop |
Name | ◆ Arethusa/Remote Power Plant | ||||
Type | Location | Labels | (Sector), Asteroid | ||
Destiny | 0 | ||||
Ability | As long as a player has an inverter ship here, he or she generates 2 more energy here. | ||||
Faction | Maverick | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 C 150 | Rarity | C | ||
Shop |
Name | Belt/Derelict Freighter | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 151 | Rarity | U | ||
Shop |
Name | Belt/Navigation Corridor | ||||
Type | Location | Labels | (Sector) | ||
Destiny | 0 | ||||
Ability | Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Shi | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 152 | Rarity | U | ||
Shop |
Name | Belt/Pilgrim's Holdings | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Gongen | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 153 | Rarity | U | ||
Shop |
Name | ◆ Ganymede/Abandoned Mine | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | • Put a card stacked on your stockpile asset in its owner's lost pile = Make your target pending drain here +1. Any player may use this ability. | ||||
Your Energy | 2 | Opponent's Energy | 2 | ||
Number | 2 R 154 | Rarity | R | ||
Shop |
Name | ◆ Ganymede/Captured Refinery | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | • Pay 3 energy = Your opponent loses 1 energy for each of your inverted units here. You may use this ability only when you control this site during your control phase. Any player may use this ability. | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 C 155 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Orbital Expanse | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 0 | ||||
Ability | Each ship here is tactics -1, unless that ship is a Shi ship. | ||||
Faction | Shi | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 C 156 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Subterranean Passage | ||||
Type | Location | Labels | (Site), Underground | ||
Destiny | 0 | ||||
Ability | Each time a player's Quay character moves here, that plyer may pay 8 energy. If that player does, they destroy target character here. | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 157 | Rarity | U | ||
Shop |
Name | ◆ Gongen/Michiyo Shrine | ||||
Type | Location | Labels | (Site), Port | ||
Destiny | 0 | ||||
Ability | When you play a NoBot here, it costs 3 less energy to play. Any player may use this ability. | ||||
Faction | Gongen | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 U 158 | Rarity | U | ||
Shop |
Name | Jupiter/Approach Route | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Maverick | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 159 | Rarity | U | ||
Shop |
Name | ◆ Last Chance/Outer Rim Station | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | Pay 5 energy = Invert your target inverter ship here. You may use this ability only during your draw phase. Any player my use this ability. | ||||
Faction | Maverick | ||||
Your Energy | 1 | Opponent's Energy | 0 | ||
Number | 2 U 160 | Rarity | U | ||
Shop |
Name | ◆ Phobos/Disputed Territory | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 0 | ||||
Ability | Each time a player drains here, that player may pay 3 energy. If that player does, they retrive a card. | ||||
Faction | Gongen | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 C 161 | Rarity | C | ||
Shop |
Name | ◆ Seyal/Dhanake's Demesne | ||||
Type | Location | Labels | (Site), Port | ||
Destiny | 0 | ||||
Ability | Pay 4 energy = Make your target kizen in a battle here immune to attrition until end of turn. Any player may use this ability. | ||||
Faction | Shi | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 U 162 | Rarity | U | ||
Shop |
Name | ◆ Venus/Gula Mons Correctional Facility | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | You can't drain here. As long as you control this location, as an additional cost for your opponent to play a ship or unit, they pay 1 energy. |
||||
Faction | Earther | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 U 163 | Rarity | U | ||
Shop |
Name | Venus/Trade Route | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Earther | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 2 U 164 | Rarity | U | ||
Shop |
Name | ◆ Venus/Yacht Works | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | • Pay 4 energy = Make your target Earther ship in a battle here power +5. Any player may use this ability. | ||||
Faction | Earther | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 2 C 165 | Rarity | C | ||
Shop |
Name | ◆ Dagger Lead | ||||
Type | Vehicle | Labels | FedGrav, Inverter, Unit | ||
Cost | 6 | Destiny | 2 | ||
Support | 3 Earther | ||||
Power | 7 | Tactics | 2 | Defense | 5 |
Ability | Size 2, Transport 1 • Invert this vehicle = Undamage your target other unit in a site battle here. |
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IP | 7 | IT | 2 | ID | 5 |
IA | Size 2, Transport 1 | ||||
Lore | Howler's command juggernaut has offspec mods that FedGrav designers never dreamed of. | ||||
Number | 2 PF 1 | Rarity | PF | ||
Shop |
Name | ◆ Killer Cait Grimalkin | ||||
Type | Character | Labels | Hellcats, Tech, Unit | ||
Cost | 5 | Destiny | 2 | ||
Support | 3 Maverick | ||||
Power | 3 | Tactics | 5 | Defense | 4 |
Ability | Piloting 3 (As long as this character Is aboard a ship, that ship is power +3 and tactics +3.) • Pay 4 energy = If this character is at a sector your opponent can't reveal cards for battle destiny during battles at target other sector until end of turn. |
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Lore | After all the cards are dealt, Killer Cait on your wing is better than pocket rockets. | ||||
Number | 2 PF 2 | Rarity | PF | ||
Shop |