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Name Aftermath
Type Interrupt Labels (Lost)
Cost 1 Destiny 5
Support 2 Earther
Ability Destroy target weapon at a site where you have a character who has tactics of 3 or more.
Lore Howler has always hated fighting the Gongen. It's easier to kill a Quay or Shi - they don't have the same blood.
Number 2 U 1 Rarity U
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Name ◆ Chindon Relk
Type Character Labels Kizen, CISyn, Unit
Cost 2 Destiny 5
Support 2 Earther
Power 1 Tactics 2 Defense 4
Ability Your battle destiny in a site battle here is +1 for each of your kizen here and at each related site.
Lore Relk is one of CISyn's new recruits. He can't remember much about his past, but that seems to be common in his current assignment.
Number 2 U 2 Rarity U
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Name CISyn Coordinators
Type Character Labels Kizen, CISyn, Unit
Cost 3 Destiny 5
Support 2 Earther
Power 3 Tactics 3 Defense 4
Ability • Pay 1 energy = Look at the top card of any reserve.
Lore Rathe's gurus will follow his lead even in the face of CGC objections voiced by Howler himself.
Number 2 C 3 Rarity C
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Name Dagger Juggernaut
Type Vehicle Labels FedGrav, Inverter, Unit
Cost 3 Destiny 1
Support 2 Earther
Power 3 Tactics 1 Defense 5
Ability Size 2, Transport 1
Each time you win a site battle here, you may invert this vehicle.
IP 6 IT 2 ID 6
IA Size 2, Transport 1
Lore Like his Blades in the air, Howler's Daggers are an elite ground unit that receives only the most critical assignments.
Number 2 C 4 Rarity C
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Name • Defensive Grid
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 2 Earther
Ability You may play this interrupt only during a battle at a location where you have more than one support icon.
Make your battle destiny in that battle +D.
Lore "The floaters know what you're going to do before you do it. Just keep shooting." -Commander Dalhart, Venus Station
Number 2 C 5 Rarity C
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Name Gorget Cannon
Type Weapon Labels (Character), Ranged
Cost 1 Destiny 2
Support 2 Earther
Ability As long as this character is at a site, you cause attrition +1 here.
• Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of units your opponent has here.
Lore "When they're busy looking for the whites of your eyes, they'll never see this coming."
Number 2 C 6 Rarity C
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Name Headlong Rush
Type Interrupt Labels (Lost)
Cost 1 Destiny 4
Support 2 Earther
Ability Move your target vehicle at a site to an adjacent site where a battle is taking place.
Lore The Blades fight with everything they have. Even when there's a NoBot on the other side.
Number 2 U 7 Rarity U
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Name Howler's Gambit
Type Interrupt Labels (Lost)
Cost 1 Destiny 4
Support 2 Earther
Ability You may play this interrupt only during your move phase.
At target location where your ships and units have a higher total tactics than your opponent, put each ship and each unit in its owner's hand.
Lore "We can learn even from our enemies." -Ovid
Number 2 R 8 Rarity R
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Name Inca Fighter
Type Ship Labels (Capacity 1), iCom, Fighter
Cost 2 Destiny 3
Support 1 Earther
Power 2 Tactics 1 Defense 5
Ability When this ship enters play, you may put target unit here that doesn't have piloting on top of its owner's deck.
Lore Type IV's from Inca squadron routinely patrol areas near the rift, alert for any developments.
Number 2 C 9 Rarity C
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Name Informational Advantage
Type Asset Labels (Character Infiltrator)
Cost 3 Destiny 2
Support 3 Earther
Ability Each time your opponent uses a support icon here, they lose 1 energy.
Lore Well placed CISyn operatives make it their business to know what other Earther corporations are planning.
Number 2 R 10 Rarity R
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Name ◆ Jylan Rathe
Type Character Labels CISyn, Infiltrator, Unit
Cost 1 Destiny 4
Support 3 Earther
Power 3 Tactics 2 Defense 4
Ability • Damage your kizen here or your other infiltrator here ≈ Damage target opponent's unit here. You may only use this ability during a site battle here.
Lore "It's vital these CGS fools continue to trust us. Our every move must be well timed."
Number 2 R 11 Rarity R
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Name Kneecapped
Type Asset Labels (Unit)
Cost 1 Destiny 5
Support 2 Earther
Ability You may play this asset beneath target opponent's unit at a site where you have an infiltrator.
This unit may not move.
Each of your opponent's drains here is -1.
Lore Despite his high rank, Chan Whitmer knows that if you want something done right, you've got to do it yourself.
Number 2 R 12 Rarity R
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Name Mouthpiece
Type Character Labels XeLabs, Merchant, Unit
Cost 3 Destiny 3
Support 1 Earther
Power 2 Tactics 2 Defense 3
Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
When this character enters play, you may pay 2 energy. If you do, download a weapon.
Lore When things get rough in the Rim, Leif Garzone is relied upon to meet any unanticipated "needs" the Rangers have.
Number 2 C 13 Rarity C
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Name Optical Delusion
Type Interrupt Labels (Lost)
Cost 0 Destiny 4
Support 2 Earther
Ability You may play this interrupt only during a battle.
Play a XeLabs ship or XeLabs unit to the location of that battle at full cost.
Lore Those who suggest that XeLabs is working on a light bending technique often end up disappearing themselves.
Number 2 U 14 Rarity U
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Name Patch Job
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 2 Earther
Ability The next time your target unit would be destroyed this turn, prevent that and, if it is damaged, undamage it.
Lore "Prepare for a visit to a bar in the Outer Rim as you would a battle. Medical training is recommended." -Ranger Manual
Number 2 C 15 Rarity C
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Name Piggyback
Type Interrupt Labels (Used)
Cost 1 Destiny 6
Support 1 Earther
Ability You may play this interrupt only if you have a CISyn character at a battleground. Reveal the top card of target reserve. You may put that card on top of its owner's used pile.
Lore CISyn gurus plot ways to include more than simple sitreps in the streams of combat data they handle for CGC.
Number 2 R 16 Rarity R
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Name ◆ Pompeii
Type Ship Labels (Capacity 4), iCom, Capital
Cost 5 Destiny 1
Support 2 Earther
Power 4 Tactics 3 Defense 6
Ability Each activated ability used during a battle here costs 3 more energy to use.
Lore Advanced targeting systems on Earther cruisers make them the equal of their larger battleship cousins.
Number 2 U 17 Rarity U
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Name Ranger Watchman
Type Character Labels XeLabs, Warrior, Unit
Cost 2 Destiny 2
Support 2 Earther
Power 3 Tactics 1 Defense 4
Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
Each time the attrition step ends here and your opponent has attrition remaining, this character is power +3 until end of turn.
Lore When watching Hallard's back, Vesuvian Ranger Jerlen Krea relies on his quick wits as often as his fast hands.
Number 2 U 18 Rarity U
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Name Remote Coordinator
Type Character Labels Kizen, CISyn, Unit
Cost 3 Destiny 2
Support 2 Earther
Power 2 Tactics 3 Defense 4
Ability Each time your opponent's kizen of tactics X is destroyed here, you may pay X energy. If you do, play that kizen here to use as yours. It costs nothing to play.
Lore Despite his official assignment, Grem Holden's real mission is to identify kizen and report their movement to Rathe.
Number 2 U 19 Rarity U
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Name Rev A Shrouds
Type Character Labels XeLabs, Warrior, Unit
Cost 4 Destiny 1
Support 1 Earther
Power 5 Tactics 2 Defense 5
Ability As long as you have a card stacked on your stockpile asset, this character is tactics +2.
Lore The first several volunteers never reappeared. That might explain the bumps at night.
Number 2 C 20 Rarity C
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Name ◆ Rogan Hallard
Type Character Labels XeLabs, Warrior, Inverter, Unit
Cost 5 Destiny 3
Support 3 Earther
Power 3 Tactics 4 Defense 5
Ability Piloting 2
• Invert this character = Undamage your target character in a battle here.
IP 2 IT 4 ID 4
IA Piloting 2
Lore As captain of the Shadowsurfer, the last thing Hallard needs on a mission to the Rim is a boatful of new recruits. That's why the Rangers provide him with seasoned veterans.
Number 2 R 21 Rarity R
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Name ◆ Shadowsurfer
Type Ship Labels (Capacity 3), XeLabs, Capital
Cost 4 Destiny 1
Support 3 Earther
Power 3 Tactics 2 Defense 5
Ability Captain - Rogan Hallard (As long as Rogan Hallard is aboard this ship, this ship and each unit aboard it is immune to attrition.)
This ship can't be targeted by your opponent.
Lore The Shadowsurfer's enhancements aren't available on Yacht Works standard options lists. Its countermeasures package is strictly XeLabs military-grade.
Number 2 R 22 Rarity R
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Name ◆ Sheria Coreg
Type Character Labels Kizen, CGC, Warrior, Unit
Cost 2 Destiny 4
Support 2 Earther
Power 2 Tactics 2 Defense 4
Ability When this character enters play, you may look at the top card of any reserve. If you do, you may put that card beneath its owner's reserve.
• Pay 1 energy = Put the top card of any reserve beneath that reserve.
Lore "Today we stopped reading the books. Tomorrow we start writing them. The stars are our destiny. Now's the time to earn what's truly ours."
Number 2 R 23 Rarity R
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Name Terms of the Deal
Type Asset Labels
Cost 0 Destiny 3
Support 2 Earther
Ability You may play this asset any time you could play an interrupt.
When you play this asset during a battle that you are losing, reduce your casualties in that battle by 8.
Each time your opponent performs an activation action, they may activate 2 more energy.
Lore "Once you close a deal with the Mavs, it's good business to get the hell out."
Number 2 R 24 Rarity R
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Name ◆ Traginium Surplus
Type Asset Labels Stockpile
Cost 0 Destiny 6
Support 2 Earther
Ability • Pay 1 energy = If there is no card stacked here, your opponent loses 1 energy and stacks that card face down on this asset.
Lore "Somehow they think whatever we have here is hot."
Number 2 U 25 Rarity U
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Name Watch Your Back
Type Order Labels (Used)
Cost 0 Destiny 3
Support 2 Earther
Ability Play a Kizen. It costs 1 less energy to play for each other kizen you have in play.
Lore The gurus under Rathe's command are trained to sense the presence of fellow kizen.
Number 2 U 26 Rarity U
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Name ◆ XeLabs Type IV
Type Ship Labels (Capacity 1), XeLabs, Fighter
Cost 2 Destiny 3
Support 3 Earther
Power 2 Tactics 1 Defense 5
Ability • Lose 3 energy = Put target ship here in its owner's hand. You may use this ability only during your move phase. You can't use this ability the turn the ship comes into play.
Lore She's got the scanners and sampling equipment as well as enough firepower for a standup fight.
Number 2 R 27 Rarity R
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Name XeRacer
Type Ship Labels (Capacity 2), XeLabs, Fighter
Cost 3 Destiny 3
Support 1 Earther
Power 3 Tactics 2 Defense 4
Ability You may play this ship at full cost to a sector where a battle is taking place any time you could play an interrupt. If you do, lose 1 energy.
Lore "Make sure some of the Racers are on station in the Belt. We might need them to throw some light." -Rogan Hallard
Number 2 C 28 Rarity C
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Name Z-Level Gurus
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 3 Earther
Ability As an additional cost to play this interrupt, pay X energy.
You cause attrition +X at target location where a battle is taking place.
Lore The strategic coordinators assigned to help Howler's troops rely on special abilities for what technology cannot provide.
Number 2 R 29 Rarity R
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Name ◆ Cheng Lin
Type Character Labels Ikazuchi, Tech, Warrior, Unit
Cost 3 Destiny 1
Support 2 Gongen
Power 3 Tactics 3 Defense 4
Ability Each time one of your vehicles here is destroyed, you may put that vehicle on top of its owner's used pile. You may use this ability only once each turn.
Lore "The manual says, 'If you cannot repair the vehicle as well as you drive it, then you are a failure to your master,' but have you ever seen a Gunso try to change a coupling?"
Number 2 R 30 Rarity R
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Name Combat Support T.S.V.
Type Vehicle Labels Ikazuchi, Unit
Cost 3 Destiny 4
Support 2 Gongen
Power 2 Tactics 1 Defense 3
Ability Size 3, Transport 4
When this vehicle enters play at a site where you have a bot or another vehicle, you may retrieve a card.
Lore Ikazuchi commanders relied on these vehicles to provide fire support for the attack on the Ganymede Earther base.
Number 2 U 31 Rarity U
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Name Dance of Steel
Type Asset Labels
Cost 2 Destiny 4
Support 2 Gongen
Ability Each time you reveal a card for battle destiny, you may retrieve a card for each of your opponent's damaged units in that battle.
Lore A skilled swordsman can use a weapon's reach, weight, and edge to defeat even the most hardened foe.
Number 2 R 32 Rarity R
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Name Defensive Fire
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 1 Gongen
Ability Each Ikazuchi unit is defense +4 until end of turn.
Lore Overlapping fields of fire make approach difficult.
Number 2 U 33 Rarity U
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Name Gishi Combat Tech
Type Character Labels Deigan, Tech, Unit
Cost 2 Destiny 1
Support 2 Gongen
Power 1 Tactics 2 Defense 2
Ability Damage this character = Put your target bot here or your target vehicle here in its owner's hand. You may use this ability only during a battle here.
Lore Fusion generators require skilled engineers like yoko Tosunta to keep them in tune.
Number 2 U 34 Rarity U
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Name Gunso Squad Leader
Type Character Labels Deigan, Warrior, Unit
Cost 3 Destiny 3
Support 1 Gongen
Power 3 Tactics 2 Defense 3
Ability • Pay 4 energy = Your target character at this site can't be damaged until end of turn.
Lore Hisumi Taro is one of many Deigan sergeants respected throughout the Gongen armies.
Number 2 C 35 Rarity C
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Name Hailstorm Blaster
Type Weapon Labels (NoBot), Ranged
Cost 1 Destiny 6
Support 3 Gongen
Ability This NoBot is defense +4.
• • Pay 2 energy = Choose target unit your opponent has in a site battle here. Reveal the top two cards of your reserve, choose one and note its destiny, and put them on top of your used pile in any order. Damage target if its defense < that destiny.
Lore "The Shi taught the Quay to hate water. The NoBot kouhyou weapon taught them to fear it."
Number 2 R 36 Rarity R
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Name ◆ Hannya
Type Nobot Labels Deigan, Inverter, Bot, Unit
Cost 5 Destiny 4
Support 3 Gongen
Power 4 Tactics 3 Defense 10
Ability Lose 3 energy ≈ Invert this NoBot.
IP 10 IT 2 ID 5
IA When you invert this NoBot in a site battle here, you cause attrition + D here.
Lore Serpent demon Hannya and noble lady Deigan are two sides of the same personality in No theatre.
Number 2 R 37 Rarity R
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Name Ikazuchi Follower
Type Character Labels Ikazuchi, Warrior, Unit
Cost 3 Destiny 3
Support 2 Gongen
Power 2 Tactics 2 Defense 3
Ability As long as this character is damaged, it is power +2.
Lore "In your might and glory I place my hand. Guide my weapon in your service." -Kazui Oko
Number 2 C 38 Rarity C
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Name Ikazuchi Technician
Type Character Labels Ikazuchi, Tech, Unit
Cost 3 Destiny 3
Support 2 Gongen
Power 1 Tactics 2 Defense 3
Ability When this character is destroyed during a site battle, you may put it on top of its owner's used pile.
Lore Combat-grade techs like Yasa Tamaro are able to repair vehicles in dangerous conditions.
Number 2 C 39 Rarity C
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Name Indomitable Will
Type Asset Labels (Kizen)
Cost 0 Destiny 6
Support 1 Gongen
Ability You can't play more than one copy of this asset beneath the same kizen.
As long as this kizen is at a site, each time you drain here and you have no other units here, you may retrieve a card.
Lore "The strength of a pure spirit can empower the body to fight on after death." -Higen Shijin, The Great Journey
Number 2 C 40 Rarity C
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Name Jikoku Interceptor
Type Ship Labels (Capacity 0), Tenno, Fighter
Cost 2 Destiny 5
Support 2 Gongen
Power 1 Tactics 3 Defense 2
Ability This ship is defense +1 for each of your other ships here.
Lore Enhanced AI onboard these ships allows them to perform an elaborate defensive stratagem.
Number 2 C 41 Rarity C
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Name ◆ Kayu Gekkane
Type Character Labels Deigan, Warrior, Unit
Cost 3 Destiny 3
Support 1 Gongen
Power 3 Tactics 2 Defense 5
Ability As long as this character is at a site and your opponent has fewer than three units here, they can't reveal a card for battle destiny in a battle here.
Lore Gekkane realized that only decisive action could protect the Ganymede base against the rampaging Quay.
Number 2 U 42 Rarity U
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Name Komoku Interceptor
Type Ship Labels (Capacity 0), Tenno, Fighter
Cost 4 Destiny 3
Support 2 Gongen
Power 1 Tactics 3 Defense 2
Ability Each of your other ships here that has "Komoku" in its title is immune to attrition.
Lore Since the War of Independence, a new fighter design has been produced.
Number 2 U 43 Rarity U
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Name Last Stand
Type Interrupt Labels (Lost)
Cost 2 Destiny 2
Support 2 Gongen
Ability Reduce your casualties by 5 for each of your Gongen support icons at target location where a battle is taking place.
Lore "We must defend the lifeblood of our NoBot champions."
Number 2 U 44 Rarity U
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Name Rapid Fire
Type Asset Labels (Character)
Cost 1 Destiny 6
Support 1 Gongen
Ability This character is defense +2.
If this character doesn't have quickdraw, this character gains Quickdraw 1.
Lore Medium range plasma cannons are deployed to clear the way for NoBots as they rush into battle.
Number 2 U 45 Rarity U
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Name Strength of Arms
Type Asset Labels
Cost 1 Destiny 5
Support 1 Gongen
Ability Each time your Deigan unit is destroyed, if there are no cards stacked here, you may stack that unit on this asset.
Lose a card from your hand ≈ Put target card stacked here in your hand. You may use this ability only during your deploy phase.
Lore One warrior fights like two. Two fight like ten. Ten fight like a hundred.
Number 2 R 46 Rarity R
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Name Sword Wall
Type Interrupt Labels (Lost)
Cost 1 Destiny 4
Support 2 Gongen
Ability For each asset in play, that asset's owner must choose to either lose 2 energy or dismiss that asset.
Lore Unlike firearms, Ikazuchi swords provide defense as well as attack.
Number 2 R 47 Rarity R
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Name ◆ Tachikaze
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 3 Destiny 3
Support 2 Gongen
Power 4 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to 4 of your fighters.)
• • • Pay 1 energy = Make your target ship here defense +1 until end of turn.
Lore "Like the wind from a katana's stroke, like the last breath of our enemies." -Tenryu naming ceremony, 2389
Number 2 R 48 Rarity R
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Name Takumi Shadow Warriors
Type Character Labels Deigan, Warrior, Unit
Cost 4 Destiny 1
Support 3 Gongen
Power 5 Tactics 3 Defense 4
Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
This character may have two weapons beneath it.
Lore Living in darkness, kagemusha cloud their individuality to intensify their might.
Number 2 R 49 Rarity R
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Name Tamon Interceptor
Type Ship Labels (Capacity 0), Tenno, Fighter
Cost 2 Destiny 3
Support 2 Gongen
Power 1 Tactics 3 Defense 2
Ability When this ship is destroyed, you may put it on top of its owner's used pile.
Lore The new Gongen fighters are designed to combat technology from the other side of the rift.
Number 2 C 50 Rarity C
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Name Tataki Commander
Type Character Labels Deigan, Warrior, Unit
Cost 3 Destiny 3
Support 2 Gongen
Power 4 Tactics 2 Defense 1
Ability • Pay 1 energy = Move this character to target adjacent site where a battle is taking place. You may use this ability only during your opponent's turn.
Lore Deigan assault warriors are known for their devotion to leaders like Namaru Komo. Veterans hold a revered place in Gongen society.
Number 2 U 51 Rarity U
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Name ◆ Tennaru Hari
Type Character Labels Kizen, Ikazuchi, Unit
Cost 4 Destiny 4
Support 3 Gongen
Power 4 Tactics 4 Defense 4
Ability Quickdraw 2 (Add two • to each activated ability on a weapon beneath this character that already has one.)
As long as this character has a weapon benath him, he can't be damaged.
Lore "A fallen comrade at your back only strengthens your footing. A fallen army behind you makes you invincible." -Sido, Gongen Philosopher
Number 2 R 52 Rarity R
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Name Thunder-Edge Greatsword
Type Weapon Labels (Character), Melee
Cost 2 Destiny 1
Support 1 Gongen
Ability When the character this weapon is beneath is destroyed, you may put this weapon in its owner's hand.
• Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D +2.
Lore This two-meter monomolecular blade trades speed for striking power.
Number 2 C 53 Rarity C
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Name ◆ Traginium Cache
Type Asset Labels Stockpile
Cost 0 Destiny 6
Support 2 Gongen
Ability • Pay 1 energy = If you have two fighters at the same sector and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may use this ability only during your deploy phase.
Lore Once the needs of the NoBots became evident, the Gongen began to covet other traginium sources.
Number 2 U 54 Rarity U
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Name Transport Aide
Type Character Labels Ikazuchi, Tech, Unit
Cost 4 Destiny 2
Support 1 Gongen
Power 3 Tactics 3 Defense 3
Ability When this character enters play, if you have a card stacked on your stockpile asset, you may take target vehicle from your lost pile into your hand.
Lore Equipped with the proper gear, techs like Miu Zhihuan are able to move dangerous materials on hazardous planets.
Number 2 C 55 Rarity C
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Name • Unbidden Martyr
Type Order Labels (Lost)
Cost 2 Destiny 6
Support 3 Gongen
Ability As an additional cost to play this order, remove your target kizen from the game.
Retrieve X cards, where X is the energy cost of target. Remove this card from the game.
Lore As a well-spent day brings happy sleep, so life well used brings happy death." -Leonardo daVinci
Number 2 R 56 Rarity R
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Name Zocho Interceptor
Type Ship Labels (Capacity 0), Tenno, Fighter
Cost 2 Destiny 4
Support 2 Gongen
Power 1 Tactics 3 Defense 2
Ability This ship is power +1 for each of your opponent's ships here.
Lore The interceptor model features almost 1G more thrust than previous Gongen designs.
Number 2 C 57 Rarity C
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Name ◆ Aris Thantos
Type Character Labels Accord, Rogue, Unit
Cost 4 Destiny 1
Support 2 Maverick
Power 3 Tactics 2 Defense 5
Ability Each time you drain here for X, you may make your opponent reveal X cards from the top of their reserve. Choose a revealed card to be lost. Your opponent puts the other revealed cards on top the their reserve in any order.
Lore "At last year's Jove Invitational, I turned a handful of creds and a little info into a share of the winner's loot."
Number 2 R 58 Rarity R
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Name ◆ "Battleaxe" Boden
Type Character Labels Hellcats, Tech, Unit
Cost 3 Destiny 5
Support 3 Maverick
Power 3 Tactics 2 Defense 4
Ability Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.)
• Pay 3 energy ≈ Move target ship this character is aboard. You may use this ability only during your deploy phase.
Lore Three things she can't stand: downtime for repairs, customs frigates, and lousy Reds.
Number 2 R 59 Rarity R
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Name Begging for Mercy
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 1 Maverick
Ability Chose a number and reveal the top card of your opponent's reserve. If that card's destiny is equal to the chosen number, draw up to five cards from your reserve.
Lore "Wealth is the parent of luxury and indolence, and poverty of meanness and viciousness, and both of discontent" -Plato
Number 2 R 60 Rarity R
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Name Belt Runner
Type Ship Labels (Capacity 1), Cartel, Fighter
Cost 3 Destiny 3
Support 1 Maverick
Power 3 Tactics 3 Defense 3
Ability When this ship enters play, if you have a card stacked on your stockpile asset, you may put up to two cards from your hand on top of your reserve in any order.
Lore When you absolutely, positively, have to get data back to Europa in twenty hours or less.
Number 2 C 61 Rarity C
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Name Careless Cat
Type Character Labels Hellcats, Tech, Unit
Cost 2 Destiny 3
Support 2 Maverick
Power 2 Tactics 2 Defense 3
Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
As long as this character has a weapon beneath her, you generate 2 more energy here.
Lore Flameout Jackson says the fuel tanks are emptying. Her throttle has only two settings, off and wide open.
Number 2 U 62 Rarity U
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Name ◆ Cat's Claw
Type Ship Labels (Capacity 1), Hellcats, Inverter, Fighter
Cost 3 Destiny 2
Support 3 Maverick
Power 2 Tactics 1 Defense 5
Ability Each time you play a character who has piloting aboard this ship, you may invert this ship.
IP 4 IT 1 ID 5
IA Captain - Killer Cait Grimalkin
  • Pay 3 energy = Draw two cards from your reserve.
  • Lore No Earther convoy wants to see the Claw show up with Killer Cait mousing around.
    Number 2 R 63 Rarity R
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    Name Chameleon
    Type Asset Labels
    Cost 0 Destiny 4
    Support 2 Maverick
    Ability • Lose 2 energy from your hand = Activate 3 energy. You may use this ability only during your turn.
    Lore The decrepitude of Cartel ships can provide perfect cover in the right situation.
    Number 2 R 64 Rarity R
    Shop buy WARS TCG Chameleon on eBay
    Name ◆ Cribber
    Type Character Labels Cartel, Bot, Unit
    Cost 2 Destiny 6
    Support 1 Maverick
    Power 2 Tactics 3 Defense 3
    Ability Each time a player reveals a card for battle destiny during a battle here, you may pay energy equal to the destiny of the card revealed. If you do, that player reveals another card for battle destiny instead. You may use this ability no more than once each turn.
    Lore "I'm a VisiTech model 770 bot. We can track more than a dozen independent targets, even while moving through a noisy club."
    Number 2 C 65 Rarity C
    Shop buy WARS TCG ◆ Cribber on eBay
    Name Darkslider
    Type Ship Labels (Capacity 1), Cartel, Inverter, Fighter
    Cost 2 Destiny 4
    Support 2 Maverick
    Power 2 Tactics 1 Defense 3
    Ability • Pay 4 energy = Invert this ship.
    IP 3 IT 1 ID 4
    IA Each time you reveal a card for battle destiny during a battle here, you may revert this ship. If you do, make that card's destiny +2.
    Lore "Make sure that turret can spin three-sixty. You never know who your friends are out there."
    Number 2 C 66 Rarity C
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    Name Death Dealer
    Type Ship Labels (Capacity 0), Hellcats, Inverter, Fighter
    Cost 3 Destiny 3
    Support 1 Maverick
    Power 2 Tactics 2 Defense 4
    Ability • Pay 4 energy = If this ship is at a sector that has a Mavrick support icon on your side, invert it.
    IP 2 IT 2 ID 4
    IA
  • Revert this ship = Damage target ship in a sector battle here.
  • Lore Not all Maverick ships are designed for running.
    Number 2 C 67 Rarity C
    Shop buy WARS TCG Death Dealer on eBay
    Name Do Not Push
    Type Asset Labels
    Cost 2 Destiny 4
    Support 2 Maverick
    Ability Each interrupt costs 3 more energy to play.
    At the start of your control phase, dismiss this asset.
    Lore Seriously, Don't.
    Number 2 U 68 Rarity U
    Shop buy WARS TCG Do Not Push on eBay
    Name ◆ Empty Heart
    Type Asset Labels Evidence
    Cost 2 Destiny 5
    Support 1 Maverick
    Ability Each time your total battle destiny is exactly 1 at the end of the battle destiny step, you may make target character power +3 until end of turn for each of your evidence assets.
    • Pay 2 energy = Put this asset on top of your reserve.
    Lore "You could buy a year's worth of air and coolant on Mercury with this information." -Pepper Tokarates
    Number 2 U 69 Rarity U
    Shop buy WARS TCG ◆ Empty Heart on eBay
    Name • Field Report
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 3
    Support 2 Maverick
    Ability Make target pending drain at a location where you have no energy icons +X, where X is the number of evidence assets you have +1.
    Lore Pepper and Flameout settled their debts to The Gambler with evidence gathered from the Deigan base.
    Number 2 R 70 Rarity R
    Shop buy WARS TCG • Field Report on eBay
    Name Fortune Seeker
    Type Character Labels Cartel, Warrior, Unit
    Cost 3 Destiny 1
    Support 1 Maverick
    Power 3 Tactics 1 Defense 4
    Ability When this character enters play, you may reveal the top three cards of your reserve and replace them in any order.
    Lore Pepper Tokarates hopes to pay off her new eyes with data scrounged from the abandoned Deigan mines.
    Number 2 C 71 Rarity C
    Shop buy WARS TCG Fortune Seeker on eBay
    Name Gray Market Middleman
    Type Character Labels Cartel, Rogue, Unit
    Cost 3 Destiny 2
    Support 1 Maverick
    Power 2 Tactics 2 Defense 3
    Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
    When this character enters play, you may reveal the top card of your used pile. If you do, you may put that card on top of your reserve.
    Lore Need a gun? Fuel? Air? Slick Tommy Jianbua can help you out. He asks only a nominal fee to cover expenses.
    Number 2 C 72 Rarity C
    Shop buy WARS TCG Gray Market Middleman on eBay
    Name ◆ Inquiry
    Type Asset Labels Evidence
    Cost 0 Destiny 1
    Support 1 Maverick
    Ability Each time your total battle destiny is exactly 3 at the end of the battle destiny step, you may draw a card from your reserve for each of your evidence assets.
    • Pay 0 energy = Put this asset on top of your reserve.
    Lore "There's got to be something down here. Why else would so many Gongs have died to defend it?" -Flameout Jackson
    Number 2 U 73 Rarity U
    Shop buy WARS TCG ◆ Inquiry on eBay
    Name ◆ Joker Danniko
    Type Character Labels Kizen, Cartel, Unit
    Cost 3 Destiny 2
    Support 3 Maverick
    Power 4 Tactics 4 Defense 5
    Ability Quickdraw 1 (Add a &• to each activated ability on a weapon beneath this character that already has one.)
    As long as this character has a weapon beneath her, she is immune to attrition and each of your drains here is +1.
    Lore Armed and dangerous, Joker is someone to keep an eye on while you're having a drink at the Nest.
    Number 2 R 74 Rarity R
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    Name ◆ Jovian Standoff
    Type Asset Labels (Unit)
    Cost 2 Destiny 7
    Support 3 Maverick
    Ability Dismiss this asset ≈ If this unit is at a site, make target pending drain here +3. When you reveal this card for battle destiny, lose 3 energy.
    Lore Sitting at the table with The Gambler often brings either a great blessing or a terrible price. Sometimes it's hard to tell one from the other.
    Number 2 R 75 Rarity R
    Shop buy WARS TCG ◆ Jovian Standoff on eBay
    Name Little Nelly
    Type Vehicle Labels Cogs, Unit
    Cost 3 Destiny 3
    Support 1 Maverick
    Power 1 Tactics 1 Defense 5
    Ability Size 2, Transport 2
    This vehicle is power +1 for each energy icon on your side of this location.
    Lore Cogs never stop wrenching on their machines, the fastest in the Sol System.
    Number 2 C 76 Rarity C
    Shop buy WARS TCG Little Nelly on eBay
    Name Long Odds
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 3
    Support 2 Maverick
    Ability Reveal the bottom card of your reserve, note its destiny and put it on top of your used pile. Reveal the top X cards of your opponent's used pile, where X is that destiny. Put target revealed card in its owner's lost pile, and put the other cards on top of your opponent's used pile in any order.
    Lore When the threat level goes red, that's when you begin to feel alive.
    Number 2 R 77 Rarity R
    Shop buy WARS TCG Long Odds on eBay
    Name Max Retros
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 4
    Support 1 Maverick
    Ability As an additional cost to play this interrupt, revert your inverter ship or your inverter unit at the location of target pending attack.
    Cancel that attack.
    Lore Pulling 4Gs of reverse thrust in a hog like the Rugged Empty is no picnic.
    Number 2 R 78 Rarity R
    Shop buy WARS TCG Max Retros on eBay
    Name ◆ Reliquaries
    Type Asset Labels Evidence
    Cost 1 Destiny 3
    Support 1 Maverick
    Ability Each time your total battle destiny is exactly 5 at the end of the battle destiny step, you may put a card from your hand beneath your reserve for each of your evidence assets.
    • Pay 1 energy = Put this asset on top of your reserve.
    Lore "Analysis of the containment vessel reveals atypical magnetic and gravitic residues." -Deigan lab report
    Number 2 U 79 Rarity U
    Shop buy WARS TCG ◆ Reliquaries on eBay
    Name ◆ Rugged Empty
    Type Ship Labels (Capacity 0), Cartel, Inverter, Fighter
    Cost 3 Destiny 1
    Support 2 Maverick
    Power 2 Tactics 1 Defense 3
    Ability Each time you win a battle here, you may invert this ship.
    IP 2 IT 1 ID 3
    IA Revert this ship = Make target pending drain here +2.
    Lore "This model's got lots of compartments. Useful for my boys' small package trade." -The Gambler
    Number 2 U 80 Rarity U
    Shop buy WARS TCG ◆ Rugged Empty on eBay
    Name Snap Switch
    Type Interrupt Labels (Used)
    Cost 0 Destiny 6
    Support 1 Maverick
    Ability Until end of turn, switch tactics and defense of target character at same location as your kizen. (Effects that alter target's tactics alter its defense instead, and vice versa, until end of turn.)
    Lore "Is that even possible?"
    Number 2 R 81 Rarity R
    Shop buy WARS TCG Snap Switch on eBay
    Name Synched Up
    Type Order Labels (Used)
    Cost 0 Destiny 6
    Support 1 Maverick
    Ability Reveal three target cards from the top of your reserve. Put one of them beneath your active pile and one of them in your lost pile. Put the other card on top of your reserve.
    Lore "Sister Spotweld was Mother Teresa with a wrench and blowtorch." -Your Life is Already Lost!
    Number 2 U 82 Rarity U
    Shop buy WARS TCG Synched Up on eBay
    Name ◆ Traginium Stash
    Type Asset Labels Stockpile
    Cost 0 Destiny 5
    Support 2 Maverick
    Ability • Pay 1 energy = If your battle destiny is greater than your opponent's battle destiny and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may only use this ability during a battle after the battle destiny step.
    Lore "Make money, money by fair means if you can, if not, but any means money." -Horace
    Number 2 U 83 Rarity U
    Shop buy WARS TCG ◆ Traginium Stash on eBay
    Name Wagner S70 Plasma Bolter
    Type Weapon Labels (Character), Ranged
    Cost 0 Destiny 3
    Support 1 Maverick
    Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here and reveal the bottom card of your reserve. Damage target if its defense < the revealed card's destiny.
    Lore "You'll shoot your photonic receptro element out!"
    Number 2 C 84 Rarity C
    Shop buy WARS TCG Wagner S70 Plasma Bolter on eBay
    Name Widowmaker
    Type Ship Labels (Capacity 0), Hellcats, Inverter, Fighter
    Cost 3 Destiny 3
    Support 2 Maverick
    Power 3 Tactics 3 Defense 3
    Ability • Stack target card in your opponent's lost pile face down on your stockpile asset = Invert this ship.
    IP 2 IT 2 ID 2
    IA This ship is power +3 for each of your stockpile assets that has one or more cards stacked on it.
    Lore Neither the tricky handling nor the nickname scares off 'Cat pilots.
    Number 2 C 85 Rarity C
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    Name Zhang Hotrod
    Type Vehicle Labels Cartel, Unit
    Cost 4 Destiny 2
    Support 1 Maverick
    Power 4 Tactics 1 Defense 3
    Ability Size 2, Transport 2
    When you paly this vehicle, you may put up to two cards from hand on top of your used pile and draw the same number fo cards from your reserve.
    Lore Dismissed from Gongen service due to twitchy handling, salvaged Zhangs were re-engineered by Mav techs.
    Number 2 U 86 Rarity U
    Shop buy WARS TCG Zhang Hotrod on eBay
    Name Alcove of Panacea
    Type Asset Labels (Location)
    Cost 2 Destiny 3
    Support 1 Shi
    Ability You may play this asset beneath one of your opponent's locations.
    Each time your Tilak character here would be destroyed, you may pay 3 energy. If you do put that character on top of your reserve instead.
    Lore "When a Crown dies, the Tilak fail." -Shi axiom
    Number 2 U 87 Rarity U
    Shop buy WARS TCG Alcove of Panacea on eBay
    Name ◆ Ashmahi-Anant
    Type Character Labels Kizen, Crown, Anant, Unit
    Cost 4 Destiny 2
    Support 2 Shi
    Power 1 Tactics 4 Defense 3
    Ability Piloting 3
    • Pay 4 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < this character's piloting or tactics.
    Lore "We expected only the metal humans. The appearance of the four-legged rebels, however, changes nothing."
    Number 2 R 88 Rarity R
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    Name Assault Carbine
    Type Weapon Labels (Character), Ranged
    Cost 0 Destiny 3
    Support 1 Shi
    Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, opponent chooses: Destroy target; or put a card from their hand on top of their used pile.
    Lore A Shi's choice of weapon is dictated by its opposition. Earther troops can be dispatched with a carbine... most don't warrant the honor of a vatarma.
    Number 2 C 89 Rarity C
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    Name Blinding Scream
    Type Interrupt Labels (Lost)
    Cost 0 Destiny 4
    Support 2 Shi
    Ability You can't play this interrupt unless you have a kizen at a location.
    Your opponent reveals their hand and chooses a destiny number on one of the revealed cards. Choose a revealed card with that destiny number and put it on top of their used pile.
    Lore "Ability HX45: Active disruption of cognitive processes." -Expanded Awareness Journal
    Number 2 U 90 Rarity U
    Shop buy WARS TCG Blinding Scream on eBay
    Name Carabinier
    Type Character Labels Anant, Warrior, Unit
    Cost 2 Destiny 3
    Support 1 Shi
    Power 2 Tactics 1 Defense 3
    Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
    Lore Like many Shi warriors, Durasha is often assigned to protect valuable assets.
    Number 2 C 91 Rarity C
    Shop buy WARS TCG Carabinier on eBay
    Name Claviger
    Type Character Labels Anant, Warrior, Unit
    Cost 4 Destiny 1
    Support 2 Shi
    Power 3 Tactics 2 Defense 3
    Ability Scouting (You may play this character at a site that has no energy icons on your side.)
    As long as this character is at a site that has no energy icons on your side, it is power +2 and immune to attrition.
    Lore Ampatra relies on specialized equipment when tracking escaped Quay.
    Number 2 U 92 Rarity U
    Shop buy WARS TCG Claviger on eBay
    Name Cornered
    Type Interrupt Labels (Used)
    Cost 0 Destiny 5
    Support 2 Shi
    Ability Your opponent causes attrition -4 in a site battle where you have target weapon.
    Lore As the clavigers close in, escapees have nowhere to hide.
    Number 2 C 93 Rarity C
    Shop buy WARS TCG Cornered on eBay
    Name Crippled
    Type Asset Labels
    Cost 3 Destiny 2
    Support 3 Shi
    Ability Each card you play costs one more Shi support icon to play.
    Each of your opponent's units is defense -1.
    Lore The opening gambit of Dhanake-Tilak's plan called for a quarrel to blunt the XeLabs fighter defenses.
    Number 2 R 94 Rarity R
    Shop buy WARS TCG Crippled on eBay
    Name Crown Vessel
    Type Ship Labels (Capacity 3), Sudeva, Capital
    Cost 2 Destiny 3
    Support 2 Shi
    Power 3 Tactics 2 Defense 5
    Ability • Lose 2 energy = Make this ship and each unit aboard immune to attrition until end of turn.
    Lore "The eyes of the Sudeva see the whole galaxy." -Shi Axiom
    Number 2 U 95 Rarity U
    Shop buy WARS TCG Crown Vessel on eBay
    Name ◆ Dhanake-Tilak
    Type Character Labels Kizen, Crown, Tilak, Unit
    Cost 2 Destiny 7
    Support 3 Shi
    Power 4 Tactics 5 Defense 4
    Ability This character is power +1 for each of your Shi support icons. As long as this character is at a site, your opponent causes attrition -1 here for each of your Shi support icons.
    Lore "First task; recovery of agents. Second task: extinquish evidence."
    Number 2 R 96 Rarity R
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    Name Eavesdropper
    Type Interrupt Labels (Lost)
    Cost 2 Destiny 3
    Support 2 Shi
    Ability As an additional cost to play this interrupt, damage your target unit that has scouting in a site battle.
    Make each of your units at that site immune to attrition until end of turn.
    Lore The first Tilak to enter XeLabs Yatch Works were trained reconnoiterers.
    Number 2 U 97 Rarity U
    Shop buy WARS TCG Eavesdropper on eBay
    Name Few Escape
    Type Interrupt Labels (Lost)
    Cost 5 Destiny 2
    Support 3 Shi
    Ability You may play this interrupt only during your move phase.
    Destroy target ship that has power 3 or less.
    Lore Tilak quarrels pursued the XeLabs ships fleeing the Yatch Works.
    Number 2 R 98 Rarity R
    Shop buy WARS TCG Few Escape on eBay
    Name Hastecurrent Pursuer
    Type Ship Labels (Capacity 1), Anant, Fighter
    Cost 4 Destiny 4
    Support 1 Shi
    Power 3 Tactics 1 Defense 6
    Ability This ship costs 1 less energy to play at a sector for each of your opponent's inverters at locations related to that sector.
    Lore Hastecurrents sent to support Reaper Craft above Ganymede chased off Hellcat ships contracted to defend the Maverick mine.
    Number 2 C 99 Rarity C
    Shop buy WARS TCG Hastecurrent Pursuer on eBay
    Name Key Keeper
    Type Character Labels Anant, Warrior, Unit
    Cost 2 Destiny 2
    Support 2 Shi
    Power 3 Tactics 2 Defense 4
    Ability As long as you have a card stacked on your stockpile asset, this character is immune to attrition.
    Lore Spineslingers hold no surprises for veteran clavigers tasked with reclaiming them.
    Number 2 C 100 Rarity C
    Shop buy WARS TCG Key Keeper on eBay
    Name Lifeseeker
    Type Character Labels Tilak, Tech, Unit
    Cost 1 Destiny 3
    Support 1 Shi
    Power 2 Tactics 1 Defense 3
    Ability • Pay 5 energy = Put target other damaged unit here in its owner's hand.
    Lore When a patriarch is missing or captured, Asendar and its crew are called upon.
    Number 2 C 101 Rarity C
    Shop buy WARS TCG Lifeseeker on eBay
    Name Ore Alembic
    Type Character Labels Anant, Tech, Unit
    Cost 1 Destiny 2
    Support 1 Shi
    Power 1 Tactics 2 Defense 3
    Ability • Lose a stockpile asset from your hand = Reduce your casualties in target battle here or at a related site by 2.
    Lore Traginium's importance to rift travel ensures that collection experts like Sanatha are well respected.
    Number 2 C 102 Rarity C
    Shop buy WARS TCG Ore Alembic on eBay
    Name Protective Fire
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 5
    Support 2 Shi
    Ability Make target ship and each unit aboard it immune to attrition until end of turn.
    Lore "Defend the Reaper Craft at all costs!" -Ashmahi-Anant
    Number 2 U 103 Rarity U
    Shop buy WARS TCG Protective Fire on eBay
    Name ◆ Rantosh-Anant
    Type Character Labels Crown, Anant, Unit
    Cost 5 Destiny 1
    Support 3 Shi
    Power 2 Tactics 3 Defense 4
    Ability Piloting 2
    As long as this character is aboard your ship and your opponent has no ships here, they must lose 2 energy to play a ship here.
    Lore "It was no coincidence that Oligarch-Sudhand chose me to command the Ganymede mission. Our balances now stand equal."
    Number 2 R 104 Rarity R
    Shop buy WARS TCG ◆ Rantosh-Anant on eBay
    Name Reaper Craft
    Type Ship Labels (Capacity 6), Tilak, Inverter, Capital
    Cost 2 Destiny 4
    Support 2 Shi
    Power 1 Tactics 1 Defense 2
    Ability • Lose a stockpile asset from your hand ≈ Invert this ship.
    IP 4 IT 5 ID 5
    IA
  • Revert this ship ≈ Move this ship to another sector.
  • Lore Collector ships replenish traginium stores that were exhausted with the opening of the rift.
    Number 2 R 105 Rarity R
    Shop buy WARS TCG Reaper Craft on eBay
    Name Resolute Quarrel
    Type Ship Labels (Capacity 1), Tilak, Fighter
    Cost 3 Destiny 3
    Support 2 Shi
    Power 3 Tactics 1 Defense 6
    Ability When this ship enters play, your opponent puts a card from their hand on top of their used pile.
    Lore "Send in two flights or quarrels to make sure the Vinisha can approach safely." -Dhanake-Tilak
    Number 2 C 106 Rarity C
    Shop buy WARS TCG Resolute Quarrel on eBay
    Name Selsyn Maneuver
    Type Asset Labels (Weapon)
    Cost 0 Destiny 3
    Support 1 Shi
    Ability Each time an ability on the weapon this asset is beneath damages a ship or unit, the owner of that ship or unit loses 1 energy.
    Lore Over many years, stability within squadrons has bred an awareness akin to telepathy.
    Number 2 U 107 Rarity U
    Shop buy WARS TCG Selsyn Maneuver on eBay
    Name Swiftwave Attacker
    Type Ship Labels (Capacity 1), Anant, Fighter
    Cost 3 Destiny 1
    Support 3 Shi
    Power 3 Tactics 1 Defense 6
    Ability Captain - Ashmahi-Anant (As long as Ashmahi-Anant is aboard this ship, this ship and each unit aboard it is immune to attrition.)
    Each character aboard this ship who has piloting gains Piloting 2.
    Lore A veteran Swiftwave squadron provided protection for Anant capital ships.
    Number 2 R 108 Rarity R
    Shop buy WARS TCG Swiftwave Attacker on eBay
    Name Target of Opportunity
    Type Asset Labels
    Cost 1 Destiny 5
    Support 1 Shi
    Ability Each location where you have a Anant character gains a Shi support icon.
    Lore The Maverick mine on Ganymede was just another barbarian outpost waiting to be conqured.
    Number 2 U 109 Rarity U
    Shop buy WARS TCG Target of Opportunity on eBay
    Name Tilak House Guard
    Type Character Labels Kizen, Crown, Tilak, Unit
    Cost 5 Destiny 3
    Support 2 Shi
    Power 4 Tactics 2 Defense 4
    Ability When this character enters play, you may draw a card from your reserve.
    Lore House guards perform duties beyond their ceremonial responsibilites.
    Number 2 C 110 Rarity C
    Shop buy WARS TCG Tilak House Guard on eBay
    Name ◆ Tilak-Vinisha
    Type Ship Labels (Capacity 6), Tilak, Inverter, Capital
    Cost 6 Destiny 2
    Support 3 Shi
    Power 4 Tactics 2 Defense 6
    Ability When your opponent plays a ship here or moves a ship to here, you may invert this ship.
    IP 4 IT 2 ID 6
    IA Each time your opponent loses a ship here and has no more ships here, they lose 3 energy.
    Lore The flagship of the Tilak fleet was sent to Venus to recover their planted quarrel and its pilot.
    Number 2 R 111 Rarity R
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    Name ◆ Traginium Harvest
    Type Asset Labels Stockpile
    Cost 1 Destiny 3
    Support 2 Shi
    Ability Each time an opponent's battle phase ends, if your opponent didn't perform an attack action at every location where both players have a ship or unit and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset.
    Lore Once their traginium stores are replenished, the Shi will regain the use of rift technology.
    Number 2 U 112 Rarity U
    Shop buy WARS TCG ◆ Traginium Harvest on eBay
    Name Undercurrents
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 6
    Support 2 Shi
    Ability As an additional cost to play this interrupt, lose 2 energy. Make each opponent's drain here -1 until end of turn.
    Lore "The walkers couldn't see the elaborate trap we set for them on the second planet." -Vidanar
    Number 2 R 113 Rarity R
    Shop buy WARS TCG Undercurrents on eBay
    Name ◆ Vidanar
    Type Character Labels Tilak, Tech, Unit
    Cost 3 Destiny 2
    Support 1 Shi
    Power 2 Tactics 2 Defense 4
    Ability • Lose 1 energy ≈ Look at the top X cards of your reserve, where X is the number of your Shi support icons. Choose one of those cards to put in your hand and put the rest on top of your used pile in any order.
    Lore "The nanites kept it alive, as expected. We do not know what the walkers have done to it."
    Number 2 R 114 Rarity R
    Shop buy WARS TCG ◆ Vidanar on eBay
    Name ◆ Anakatika
    Type Ship Labels (Capacity 1), Qurim, Fighter
    Cost 1 Destiny 3
    Support 2 Quay
    Power 2 Tactics 1 Defense 3
    Ability &• &• &• Put two cards from your hand on top of your used pile in any order = Make this ship power +1 until end of turn.
    Lore The elite Anaka squadron led the attack on the Anant flagship
    Number 2 U 115 Rarity U
    Shop buy WARS TCG ◆ Anakatika on eBay
    Name Attack Plan
    Type Interrupt Labels (Lost)
    Cost 1 Destiny 6
    Support 2 Quay
    Ability Invert your inverter. You may play this interrupt only during your control phase.
    Lore The sweetest land is land taken from your enemy. It comes with the satisfaction that you left them a bitter taste.
    Number 2 C 116 Rarity C
    Shop buy WARS TCG Attack Plan on eBay
    Name ◆ Banak Ilnasit
    Type Character Labels Kizen, Qurim, Unit
    Cost 7 Destiny 1
    Support 3 Quay
    Power 4 Tactics 4 Defense 5
    Ability Each time you win a battle here, you may damage target other unit here. If you do, you may undamage this character.
    Lore "Though we are new to the Council, the impact of the Qurim will soon resonate throughout the system."
    Number 2 R 117 Rarity R
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    Name Breaching
    Type Interrupt Labels (Used)
    Cost 0 Destiny 5
    Support 2 Quay
    Ability Destroy target unit that doesn't have piloting at a sector location.
    Lore Each item of captured Shi hardware is carefully analyzed by the Qurim.
    Number 2 U 118 Rarity U
    Shop buy WARS TCG Breaching on eBay
    Name Clandestine Team
    Type Character Labels Tahka, Predator, Unit
    Cost 4 Destiny 3
    Support 1 Quay
    Power 4 Tactics 1 Defense 6
    Ability • Pay 0 energy = Move this character to a related location. You may only use this ability during your move phase.
    Lore "Chuluk Squad 4, have you reached your objective?"
    Number 2 C 119 Rarity C
    Shop buy WARS TCG Clandestine Team on eBay
    Name Deft Attacker
    Type Ship Labels (Capacity 1), Qurim, Fighter
    Cost 2 Destiny 5
    Support 1 Quay
    Power 2 Tactics 1 Defense 3
    Ability As long as you have no more than one card in your used pile, this ship is power +2 and defense +2.
    Lore "Show them that we know the Shi can be killed."
    Number 2 C 120 Rarity C
    Shop buy WARS TCG Deft Attacker on eBay
    Name Encroaching Hekaton
    Type Ship Labels (Capacity 1), Luhus, Fighter
    Cost 2 Destiny 2
    Support 1 Quay
    Power 2 Tactics 1 Defense 3
    Ability When this ship enters play, your opponent loses 2 energy for each of that player's units here that doesn't have piloting.
    Lore "Reliance on technology is no match for our innate skill. Their predictability will bring us an easy victory." -Tukuran
    Number 2 C 121 Rarity C
    Shop buy WARS TCG Encroaching Hekaton on eBay
    Name Extraction
    Type Asset Labels
    Cost 4 Destiny 1
    Support 2 Quay
    Ability When you play this asset, stack the top card of your opponent's reserve face up on this asset.
    Each time a copy of a card stacked on this asset is placed in your opponent's lost pile from play, your opponent loses 3 energy.
    Lore Many Quay have a fierce hunger for knowledge, instilled by years of vassalage. They temper their aggression with cunning, and value all information pried from their enemy.
    Number 2 R 122 Rarity R
    Shop buy WARS TCG Extraction on eBay
    Name Fill With Fear
    Type Interrupt Labels (Lost)
    Cost 3 Destiny 3
    Support 2 Quay
    Ability As an additional cost to play this interrupt, revert your target inverter. Cancel target pending drain at a location related to that inverter's location.
    Lore "Have you seen how the twolegs cower? They are spineless and weak."
    Number 2 R 123 Rarity R
    Shop buy WARS TCG Fill With Fear on eBay
    Name Flamecutter
    Type Character Labels Tahka, Inverter, Unit
    Cost 3 Destiny 3
    Support 3 Quay
    Power 2 Tactics 2 Defense 2
    Ability Each time you win a battle here and have no more than one card in your used pile, you may invert this character.
    IP 4 IT 4 ID 4
    IA This character is immune to attrition.
    Lore Takrat uses the fire of kundanaka to burn through even the thickest metalcrete walls.
    Number 2 R 124 Rarity R
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    Name • Flare of Rage
    Type Interrupt Labels (Used)
    Cost 0 Destiny 3
    Support 1 Quay
    Ability Target player puts their used pile beneath their reserve and shuffles that reserve.
    Lore "From him the fire shone forth, and our hearts and spirit fell before its brilliance." -Higen Orochito
    Number 2 U 125 Rarity U
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    Name Hekaton Flametongue
    Type Weapon Labels (Fighter), Ranged
    Cost 0 Destiny 2
    Support 1 Quay
    Ability This ship is power +1 for each related location you control.
    • Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D.
    Lore Although shorter in range than most shipboard weapons the Flametongue is lethally effective.
    Number 2 C 126 Rarity C
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    Name Hullripper
    Type Character Labels Tahka, Inverter, Unit
    Cost 2 Destiny 2
    Support 1 Quay
    Power 3 Tactics 1 Defense 3
    Ability • Reveal a location from your hand and put it on top of your used pile = Invert this character.
    IP 4 IT 1 ID 2
    IA
  • Rever this character = Draw a card from your used pile.
  • Lore With a raking saw and several shovel-spikes, Klutak penetrates natural barriers and vehicles armor alike.
    Number 2 C 127 Rarity C
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    Name Ilna Guide
    Type Character Labels Qurim, Tech, Unit
    Cost 2 Destiny 2
    Support 2 Quay
    Power 2 Tactics 1 Defense 3
    Ability Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.)
    As long as this character is at a sector, each ship here without a character who has piloting aboard is tactics -1.
    Lore The Ilna's talents lay primarily in shipbuilding. Some, like Alakan, are also able pilots.
    Number 2 C 128 Rarity C
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    Name Intimidation
    Type Order Labels (Used)
    Cost 0 Destiny 3
    Support 2 Quay
    Ability Your opponent pays 2 energy for each Tahka unit you have at target battleground.
    Lore "We will despoil their mine and claim their traginium and have sport with them as well!" -Katuka
    Number 2 U 129 Rarity U
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    Name ◆ Karaktika
    Type Ship Labels (Capacity 4), Tahka, Capital
    Cost 5 Destiny 4
    Support 2 Quay
    Power 5 Tactics 3 Defense 7
    Ability Characters aboard this ship don't count against its capacity.
    • Lose 1 energy = Your opponent dismisses a ship here. You may use this ability only during your move phase when you have no more than one card in your used pile.
    Lore Karaktika was sent by Sitka to attack the Gongen mining facility on Ganymede
    Number 2 R 130 Rarity R
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    Name ◆ Katuka
    Type Character Labels Tahka, Predator, Unit
    Cost 2 Destiny 2
    Support 2 Quay
    Power 2 Tactics 2 Defense 5
    Ability Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that already has at least one.)
    Each of your opponent's damaged units here is tactics -2.
    Lore "Do not doubt their leader will tell us what we want to know. I will ensure it."
    Number 2 U 131 Rarity U
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    Name ◆ Lahrik
    Type Character Labels Tahka, Inverter, Unit
    Cost 2 Destiny 2
    Support 2 Quay
    Power 2 Tactics 1 Defense 2
    Ability Each time an opponent's unit is lost at this location, you may invert this character.
    IP 4 IT 1 ID 4
    IA
  • Revert this character = Your opponent loses 1 energy.
  • Lore "We walk through walls. The twolegs have nowhere to hide."
    Number 2 R 132 Rarity R
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    Name Life Leech
    Type Interrupt Labels (Lost)
    Cost 0 Destiny 5
    Support 2 Quay
    Ability As an additonal cost to play this interrupt, put your other target character in a battle at the same location as your kizen on the top of your used pile. Damage target character at that location.
    Lore "I accepted his surrender. Posthumously." -Kulak
    Number 2 R 133 Rarity R
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    Name Luhus Spearhead
    Type Character Labels Luhus, Inverter, Unit
    Cost 0 Destiny 2
    Support 1 Quay
    Power 1 Tactics 1 Defense 1
    Ability Pay 2 energy = Invert this character. You may use this ability only when this character is at the same location as target character who has quickdraw.
    IP 3 IT 3 ID 3
    IA Quickdraw 1
    Lore Wahkat uses the searing potency of his kundanaka to terrify his enemies.
    Number 2 C 134 Rarity C
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    Name ◆ Rakat
    Type Character Labels Qurim, Tech, Unit
    Cost 2 Destiny 4
    Support 2 Quay
    Power 2 Tactics 1 Defense 3
    Ability Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.)
    When this character is destroyed, you may pay 2 energy. IF you do, put this character in its owner's hand.
    Lore "I have advised our chieftain that we should pursue an alliance with the Tahka."
    Number 2 U 135 Rarity U
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    Name Ravagers
    Type Character Labels Tahka, Predator, Unit
    Cost 2 Destiny 2
    Support 2 Quay
    Power 3 Tactics 3 Defense 3
    Ability As long as you have a card stacked on your stockpile asset and this character is at a site, you cause attrition +3 here.
    Lore They didn't come to capture the traginium or the Gongen. Destroying either or both would suffice.
    Number 2 C 136 Rarity C
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    Name Rousing Leap
    Type Interrupt Labels (Lost)
    Cost 0 Destiny 6
    Support 3 Quay
    Ability As an additional cost to play this interrupt, lose five cards from your hand.
    Put all of the cards from your used pile in your hand.
    Lore As Katuka plunged towards the NoBot, her fellow Tahka fought with a newfound fury.
    Number 2 R 137 Rarity R
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    Name Spineslinger
    Type Character Labels Luhus, Predator, Unit
    Cost 2 Destiny 2
    Support 3 Quay
    Power 1 Tactics 1 Defense 1
    Ability This character can't move.
    Dismiss this character and lose 2 energy = Destroy each unit at this location. You may use this ability only during your control phase.
    Lore Slingers manipulate their carapace to hurl short-rangde volleys of barbed spines. It's like a shotgun blast of razorwire.
    Number 2 R 138 Rarity R
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    Name Suppressed
    Type Asset Labels
    Cost 2 Destiny 1
    Support 2 Quay
    Ability • Pay 2 energy ≈ Your opponent loses 2 energy. You may use this ability only during your control phase when you control a battleground site and battleground sector.
    Lore A Quay that smolders with the heat of inner fire is not easily forgotten... assuming one lives to remember.
    Number 2 R 139 Rarity R
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    Name Tahka Assault Craft
    Type Ship Labels (Capacity 3), Tahka, Capital
    Cost 4 Destiny 2
    Support 2 Quay
    Power 4 Tactics 2 Defense 5
    Ability When this ship enters play at a sector where you have no support icons, you may search your used pile for a card and put it into your hand. If you do, shuffle your used pile.
    Lore Landing ships deliver dozens of predators planetside to take and hold enemy territory.
    Number 2 U 140 Rarity U
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    Name ◆ Traginium Hoard
    Type Asset Labels Stockpile
    Cost 1 Destiny 4
    Support 2 Quay
    Ability • Pay 1 energy = If you control three or more battlegrounds and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may use this ability only during your control phase.
    Lore "It matters not to me what it is for. It only matters that the Shi desire it." -Sitka
    Number 2 U 141 Rarity U
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    Name Construction Bot
    Type Character Labels Bot, Unit
    Cost 1 Destiny 5
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability
    Reveal an Earther card from your hand and put it on top of your used pile = Target location gains a Earther support icon until end of turn.
    Lore No dangerous high rise work for humans any more.
    Number 2 C 142 Rarity C
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    Name Geisha Bot
    Type Character Labels Bot, Unit
    Cost 1 Destiny 5
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability
    Reveal an Gongen card from your hand and put it on top of your used pile = Target location gains a Gongen support icon until end of turn.
    Lore Friends can take many forms -even manufactured.
    Number 2 C 143 Rarity C
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    Name Hunter Bot
    Type Character Labels Bot, Unit
    Cost 1 Destiny 5
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability
    Reveal an Quay card from your hand and put it on top of your used pile = Target location gains a Quay support icon until end of turn.
    Lore Quay bots are built for warfare, not servitude.
    Number 2 C 144 Rarity C
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    Name Long Way Down
    Type Asset Labels (Location)
    Cost 1 Destiny 5
    Support Independent
    Ability You may play this asset beneath one of your opponent's locations.
    Each player can't move their ships and units to or from this location except during that player's move phase.
    Lore "Just hold on!"
    Number 2 R 145 Rarity R
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    Name Porter Bot
    Type Character Labels Bot, Unit
    Cost 1 Destiny 5
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability
    Reveal an Shi card from your hand and put it on top of your used pile = Target location gains a Shi support icon until end of turn.
    Lore "How may I be of service?"
    Number 2 C 146 Rarity C
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    Name Prolonged Exposure
    Type Asset Labels
    Cost 2 Destiny 4
    Support Independent
    Ability At the start of each player's control phase, that player loses 1 energy unless they pay 2 energy.
    Lore It's theorized that Traginium has many uses... and dangers... to discover.
    Number 2 R 147 Rarity R
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    Name Restricted Passage
    Type Asset Labels
    Cost 4 Destiny 2
    Support Independent
    Ability As an additional cost for a player to play a location that has no support icons, that play loses 2 energy.
    Lore "Please present your registration and identification."
    Number 2 U 148 Rarity U
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    Name Server Bot
    Type Character Labels Bot, Unit
    Cost 1 Destiny 5
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability • Reveal an Maverick card from your hand and put it on top of your used pile = Target location gains a Maverick support icon until end of turn.
    Lore Mavericks live in bars, and someone - or something - has to serve the drinks.
    Number 2 C 149 Rarity C
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    Name ◆ Arethusa/Remote Power Plant
    Type Location Labels (Sector), Asteroid
    Destiny 0
    Ability As long as a player has an inverter ship here, he or she generates 2 more energy here.
    Faction Maverick
    Your Energy 2 Opponent's Energy 1
    Number 2 C 150 Rarity C
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    Name Belt/Derelict Freighter
    Type Location Labels (Sector), Station
    Destiny 0
    Ability Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.)
    Faction Quay
    Your Energy 1 Opponent's Energy 1
    Number 2 U 151 Rarity U
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    Name Belt/Navigation Corridor
    Type Location Labels (Sector)
    Destiny 0
    Ability Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.)
    Faction Shi
    Your Energy 1 Opponent's Energy 1
    Number 2 U 152 Rarity U
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    Name Belt/Pilgrim's Holdings
    Type Location Labels (Sector), Station
    Destiny 0
    Ability Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.)
    Faction Gongen
    Your Energy 1 Opponent's Energy 1
    Number 2 U 153 Rarity U
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    Name ◆ Ganymede/Abandoned Mine
    Type Location Labels (Site)
    Destiny 3
    Ability • Put a card stacked on your stockpile asset in its owner's lost pile = Make your target pending drain here +1. Any player may use this ability.
    Your Energy 2 Opponent's Energy 2
    Number 2 R 154 Rarity R
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    Name ◆ Ganymede/Captured Refinery
    Type Location Labels (Site)
    Destiny 0
    Ability • Pay 3 energy = Your opponent loses 1 energy for each of your inverted units here. You may use this ability only when you control this site during your control phase. Any player may use this ability.
    Faction Quay
    Your Energy 1 Opponent's Energy 1
    Number 2 C 155 Rarity C
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    Name ◆ Ganymede/Orbital Expanse
    Type Location Labels (Sector), Moon
    Destiny 0
    Ability Each ship here is tactics -1, unless that ship is a Shi ship.
    Faction Shi
    Your Energy 2 Opponent's Energy 1
    Number 2 C 156 Rarity C
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    Name ◆ Ganymede/Subterranean Passage
    Type Location Labels (Site), Underground
    Destiny 0
    Ability Each time a player's Quay character moves here, that plyer may pay 8 energy. If that player does, they destroy target character here.
    Faction Quay
    Your Energy 1 Opponent's Energy 1
    Number 2 U 157 Rarity U
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    Name ◆ Gongen/Michiyo Shrine
    Type Location Labels (Site), Port
    Destiny 0
    Ability When you play a NoBot here, it costs 3 less energy to play. Any player may use this ability.
    Faction Gongen
    Your Energy 2 Opponent's Energy 1
    Number 2 U 158 Rarity U
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    Name Jupiter/Approach Route
    Type Location Labels (Sector), Planet
    Destiny 0
    Ability Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.)
    Faction Maverick
    Your Energy 1 Opponent's Energy 1
    Number 2 U 159 Rarity U
    Shop buy WARS TCG Jupiter/Approach Route on eBay
    Name ◆ Last Chance/Outer Rim Station
    Type Location Labels (Sector), Station
    Destiny 0
    Ability Pay 5 energy = Invert your target inverter ship here. You may use this ability only during your draw phase. Any player my use this ability.
    Faction Maverick
    Your Energy 1 Opponent's Energy 0
    Number 2 U 160 Rarity U
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    Name ◆ Phobos/Disputed Territory
    Type Location Labels (Sector), Moon
    Destiny 0
    Ability Each time a player drains here, that player may pay 3 energy. If that player does, they retrive a card.
    Faction Gongen
    Your Energy 1 Opponent's Energy 1
    Number 2 C 161 Rarity C
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    Name ◆ Seyal/Dhanake's Demesne
    Type Location Labels (Site), Port
    Destiny 0
    Ability Pay 4 energy = Make your target kizen in a battle here immune to attrition until end of turn. Any player may use this ability.
    Faction Shi
    Your Energy 2 Opponent's Energy 1
    Number 2 U 162 Rarity U
    Shop buy WARS TCG ◆ Seyal/Dhanake's Demesne on eBay
    Name ◆ Venus/Gula Mons Correctional Facility
    Type Location Labels (Site)
    Destiny 0
    Ability You can't drain here.
    As long as you control this location, as an additional cost for your opponent to play a ship or unit, they pay 1 energy.
    Faction Earther
    Your Energy 2 Opponent's Energy 1
    Number 2 U 163 Rarity U
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    Name Venus/Trade Route
    Type Location Labels (Sector), Station
    Destiny 0
    Ability Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.)
    Faction Earther
    Your Energy 1 Opponent's Energy 1
    Number 2 U 164 Rarity U
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    Name ◆ Venus/Yacht Works
    Type Location Labels (Sector), Station
    Destiny 0
    Ability • Pay 4 energy = Make your target Earther ship in a battle here power +5. Any player may use this ability.
    Faction Earther
    Your Energy 2 Opponent's Energy 1
    Number 2 C 165 Rarity C
    Shop buy WARS TCG ◆ Venus/Yacht Works on eBay
    Name ◆ Dagger Lead
    Type Vehicle Labels FedGrav, Inverter, Unit
    Cost 6 Destiny 2
    Support 3 Earther
    Power 7 Tactics 2 Defense 5
    Ability Size 2, Transport 1
    • Invert this vehicle = Undamage your target other unit in a site battle here.
    IP 7 IT 2 ID 5
    IA Size 2, Transport 1
    Lore Howler's command juggernaut has offspec mods that FedGrav designers never dreamed of.
    Number 2 PF 1 Rarity PF
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    Name ◆ Killer Cait Grimalkin
    Type Character Labels Hellcats, Tech, Unit
    Cost 5 Destiny 2
    Support 3 Maverick
    Power 3 Tactics 5 Defense 4
    Ability Piloting 3 (As long as this character Is aboard a ship, that ship is power +3 and tactics +3.)
    • Pay 4 energy = If this character is at a sector your opponent can't reveal cards for battle destiny during battles at target other sector until end of turn.
    Lore After all the cards are dealt, Killer Cait on your wing is better than pocket rockets.
    Number 2 PF 2 Rarity PF
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