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Name | Advanced Research | ||||
Type | Asset | Labels | (Character Infiltrator) | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Earther | ||||
Ability | This character is power +2 and tactics +2. | ||||
Lore | The results of the work done by XeLabs scientists are quickly translated into practical tools for Earther assets. | ||||
Number | 1 U 1 | Rarity | U | ||
Shop |
Name | Anticipation | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | Make target kizen defense +3 until end of turn for each of your locations that has "Earth" in its title. | ||||
Lore | Kizen power is characterized by enhanced awareness. At times, this manifests itself in subtle premonitions. | ||||
Number | 1 C 2 | Rarity | C | ||
Shop |
Name | Armor Penetrating | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 2 | ||
Support | 2 Earther | ||||
Ability | The next time an ability of one of your weapons damages a unit this turn, damage up to two target units at that weapon's location. | ||||
Lore | FedGrav manufactured weaponry for exceeds expectations, having the potential to pierce multiple targets at once. | ||||
Number | 1 U 3 | Rarity | U | ||
Shop |
Name | Assault Guru | ||||
Type | Character | Labels | CISyn, Tech, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site where you have a higher total tactics than your opponent, you cause attrition +2 here. | ||||
Lore | Sana Camrik is an assault guru for CISyn. She received her promotion for her valor during the Battle of Phobos. | ||||
Number | 1 C 4 | Rarity | C | ||
Shop |
Name | ◆ Atlantis | ||||
Type | Ship | Labels | (Capacity 3), iCom, Capital | ||
Cost | 6 | Destiny | 4 | ||
Support | 3 Earther | ||||
Power | 6 | Tactics | 2 | Defense | 10 |
Ability | Your total power is +2 in each battle at a related site. | ||||
Lore | Horatio Hicks' battleship is as legendary as the continent for which it was named. | ||||
Number | 1 R 5 | Rarity | R | ||
Shop |
Name | Blockade | ||||
Type | Asset | Labels | (Site) | ||
Cost | 3 | Destiny | 2 | ||
Support | 3 Earther | ||||
Ability | You may play this asset beneath one of your opponent's sites. Each unit your opponent plays here costs 1 more energy to play for each ship you have at each related sector. |
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Lore | "In a couple weeks they'll be eating rats." -Horatio Hicks | ||||
Number | 1 U 6 | Rarity | U | ||
Shop |
Name | CGC Grunt | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | As long as at least one of your units here has higher tactics than any of your opponent's units here, this character is power +2 and defense +2. | ||||
Lore | Dedication to one's cause - and the willingness to die for it - make heroes of the average soldiers like Anina Armendi. | ||||
Number | 1 C 7 | Rarity | C | ||
Shop |
Name | ◆ Chan Whitmer | ||||
Type | Character | Labels | CISyn, Inflitrator, Unit | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Earther | ||||
Power | 1 | Tactics | 3 | Defense | 3 |
Ability | • Lose 1 energy ≈ Choose target vehicle in a site battle here. Damage target if its defense < D. | ||||
Lore | A former FedGrav technician, Whitmer is the ideal candidate to head CISyn's sabotage operations. | ||||
Number | 1 R 8 | Rarity | R | ||
Shop |
Name | CISyn Retaliation | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Earther | ||||
Ability | When you play this interrupt, if you have a kizen at a battleground location, you may pay 1 energy. If you do, this interrupt is used instead of lost. Cancel target pending drain. |
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Lore | CISyn controllers ensure the proper tool is selected for each task. | ||||
Number | 1 R 9 | Rarity | R | ||
Shop |
Name | Close Support Pilot | ||||
Type | Character | Labels | Icom, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Earther | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.) Each time a ship moves from here, if this character is aboard a fighter, you may move that fighter to the same location. |
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Lore | Hank Cates, much like most of his fellow Earther pilots, will go into battle anywhere with the feeling his cause is righteous and just. | ||||
Number | 1 C 10 | Rarity | C | ||
Shop |
Name | Collaborative Strike | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Earther | ||||
Ability | Until end of turn, make target unit that has a weapon beneath it you have in a site battle power +4 and defense +4. | ||||
Lore | "On my count - engage and fire!" | ||||
Number | 1 C 11 | Rarity | C | ||
Shop |
Name | Commerce Authority Fighter | ||||
Type | Ship | Labels | (Capacity 1), iCom, Fighter | ||
Cost | 3 | Destiny | 4 | ||
Support | 1 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | Each interrupt your opponent plays during a battle here costs 1 more energy to play. | ||||
Lore | The Commerce Authority division of iCom ensures that Earther merchant ships are well-protected - and taxed accordingly. | ||||
Number | 1 U 12 | Rarity | U | ||
Shop |
Name | Consigned Trooper | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site where you have a vehicle, this character is power +2. | ||||
Lore | Juggernauts deliver troops quickly to the battle zone. | ||||
Number | 1 C 13 | Rarity | C | ||
Shop |
Name | Consultation | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 3 | Destiny | 5 | ||
Support | 3 Earther | ||||
Ability | You may play this interrupt only during your move phase. Destroy target vehicle at a site where you have a higher total tactics than your opponent. |
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Lore | Howler isn't afraid to call in a favor from his ally Horatio Hicks. | ||||
Number | 1 R 14 | Rarity | R | ||
Shop |
Name | Crossfire | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Earther | ||||
Ability | You may play this interrupt only during a site battle. You cause attrition +1 in that battle for each of your warriors in that battle. |
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Lore | One gun equals defense. Twenty guns equal victory. | ||||
Number | 1 R 15 | Rarity | R | ||
Shop |
Name | Disruption | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Earther | ||||
Ability | You can't play this interrupt unless you have a kizen at a location. Cancel target pending activated ability. |
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Lore | Stress and danger often reveal the changes wrought by proximity to the rift. | ||||
Number | 1 R 16 | Rarity | R | ||
Shop |
Name | Entrenched Infantry | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 3 Earther | ||||
Power | 3 | Tactics | 5 | Defense | 6 |
Ability | As long as this character is at a site, as an additional cost for a player to play a unit here, that player loses 2 energy. Each time you drain here, if this character is at a site, you lose 2 energy. |
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Lore | Infantry soldiers have little choice but to trust the experience of their commanders. Earther troops are among the most battle-tested of the human factions. | ||||
Number | 1 U 17 | Rarity | U | ||
Shop |
Name | Escort Cruiser | ||||
Type | Ship | Labels | (Capacity 2), iCom, Capital | ||
Cost | 6 | Destiny | 2 | ||
Support | 2 Earther | ||||
Power | 5 | Tactics | 2 | Defense | 8 |
Ability | You cause attrition +1 here for each related site where you have a vehicle. | ||||
Lore | Escort cruisers accompany battleships to provide protection for the more expensive ships. | ||||
Number | 1 C 18 | Rarity | C | ||
Shop |
Name | F.L.I.C. | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Earther | ||||
Ability | As long as this character is at a site, you cause attrition +1 here. • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of warriors you have here. |
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Lore | Fusion Light infantry Cannons are the latest development from FedGrav's armamnet division. | ||||
Number | 1 U 19 | Rarity | U | ||
Shop |
Name | Fighter Support | ||||
Type | Asset | Labels | (Site) | ||
Cost | 4 | Destiny | 2 | ||
Support | 1 Earther | ||||
Ability | You may play this asset beneath one of your opponent's sites. At the end of the battle destiny step of each battle at a related site, make your battle destiny in that battle +D. When your opponent controls this site, dismiss this asset. |
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Lore | Combat gurus vector Earther fighters to ensure that ground troops do not come under fire from above. | ||||
Number | 1 U 20 | Rarity | U | ||
Shop |
Name | Fire for Effect | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Earther | ||||
Ability | Until end of turn, each of your opponent's drains at a site related to a site where you have a vehicle is -1. | ||||
Lore | If brute force isn't working, considering that you might not be using enough. -FedGrav Officer's Manual | ||||
Number | 1 U 21 | Rarity | U | ||
Shop |
Name | First Aid | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | Pay 4 energy = The next time your target unit would be destroyed this turn, prevent that and, if it's damaged, undamaged it. | ||||
Lore | Extraorbital Laboratories (XeLabs) provides medical service to other Earther corporations - for the right price, of course. | ||||
Number | 1 U 22 | Rarity | U | ||
Shop |
Name | Grade 7 Fluid Laser | ||||
Type | Weapon | Labels | (Capital), Ranged | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Earther | ||||
Ability | You cause attrition +2 here. • Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D + the number of capitals you have here. |
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Lore | Among all Earther ships, only the drive systems of a capital can meet the power requirement of a Grade 7. | ||||
Number | 1 U 23 | Rarity | U | ||
Shop |
Name | Grav Operator | ||||
Type | Character | Labels | FedGrav, Warrior, Unit | ||
Cost | 2 | Destiny | 5 | ||
Support | 2 Earther | ||||
Power | 1 | Tactics | 1 | Defense | 2 |
Ability | As long as this character is at a site where you have a unit that has tactics > 4, this character is power +4. | ||||
Lore | Grav operators are counted on for timely responses during engagements, aiding in both defensive and offensive maneuvers. | ||||
Number | 1 U 24 | Rarity | U | ||
Shop |
Name | GR-Blade | ||||
Type | Vehicle | Labels | FedGrav, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Earther | ||||
Power | 3 | Tactics | 2 | Defense | 2 |
Ability | Size 2 (This vehicle counts twice against a ship's capacity.) Transport 1 (Each time this vehicle moves, you may move with it one of your characters.) Pay 4 energy = If this vehicle is in a site battle, make your battle destiny +2 in that battle. |
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Lore | Earther infantry is escorted by close support craft. These Blades are able to maneuver quickly and deliver heavy firepower. | ||||
Number | 1 C 25 | Rarity | C | ||
Shop |
Name | Heavy Juggernaut | ||||
Type | Vehicle | Labels | FedGrav, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Earther | ||||
Power | 7 | Tactics | 2 | Defense | 5 |
Ability | Size 2 (This vehicle counts twice against a ship's capacity.) Transport 1 (Each time this vehicle moves, you may move with it one of your characters.) When this vehicle enters play, dismiss a unit here. |
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Lore | FedGrav originally designed juggernauts in response to losses Earthers suffered at the hands of Gongen NoBots. | ||||
Number | 1 U 26 | Rarity | U | ||
Shop |
Name | ◆ Horatio Hicks | ||||
Type | Character | Labels | Kizen, iCom, Unit | ||
Cost | 5 | Destiny | 3 | ||
Support | 3 Earther | ||||
Power | 4 | Tactics | 6 | Defense | 4 |
Ability | Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics +3.) • Pay 3 energy = This character is immune to attrition until end of turn. |
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Lore | Hicks is the leader every Earther wants to be - and everyone else wants to kill. He's seen a lot of action, and it has made him a stoic and composed commander. | ||||
Number | 1 R 27 | Rarity | R | ||
Shop |
Name | • Hostilities Unleashed | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 6 | ||
Support | 2 Earther | ||||
Ability | You may play this interrupt only when you could perform an attack. Perform an attack at no cost at target location where a battle has already taken place this turn. |
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Lore | "Victory belongs to the most persevering." -Napoleon Bonaparte | ||||
Number | 1 R 28 | Rarity | R | ||
Shop |
Name | ◆ Howler's Blades | ||||
Type | Vehicle | Labels | FedGrav, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Earther | ||||
Power | 8 | Tactics | 2 | Defense | 7 |
Ability | Size 2 (This vehicle counts twice against a ship's capacity.) Transport 1 (Each time this vehicle moves, you may move with it one of your characters.) When this vehicle enters play, dismiss a unit here. |
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Lore | The members of Howler's Blade wing do not feel allegiance to FedGrav, but rather to Howler. They are always on alert for his call to action. | ||||
Number | 1 R 29 | Rarity | R | ||
Shop |
Name | ◆ Inca 1 | ||||
Type | Ship | Labels | (Capacity 1), iCom, Fighter | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | Each unit you play aboard this ship that has piloting costs 2 less energy to play. | ||||
Lore | Inca 1 is a prototype for a new design of Earther fighters. Her schematics call for many internal advancements, while maintaining the same basic external design. | ||||
Number | 1 R 30 | Rarity | R | ||
Shop |
Name | ◆ Inca 2 | ||||
Type | Ship | Labels | (Capacity 1), iCom, Fighter | ||
Cost | 3 | Destiny | 6 | ||
Support | 2 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | As long as you have a unit that has piloting aboard this ship, you cause attrition +2 here. | ||||
Lore | Like her sister ship Inca 1, Inca 2 is deceptively similar to older Earther fighters. It's all part of the plan to shield design advancement from the enemy. | ||||
Number | 1 R 31 | Rarity | R | ||
Shop |
Name | Infantry Officer | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 2 | Defense | 4 |
Ability | As long as this character is at a site where you have a character that has tactics > 2, this character is power +2. | ||||
Lore | The mantra of officers such as Rayne Laclere: "Those who don't follow orders are traitors to the cause." | ||||
Number | 1 C 32 | Rarity | C | ||
Shop |
Name | Infantry Support Vehicle | ||||
Type | Vehicle | Labels | FedGrav, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 1 Earther | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | Size 2 (This vehicle counts twice against a ship's capacity.) Transport 1 (Each time this vehicle moves, you may move with it one of your characters.) Pay 2 energy = If this vehicle is at a site adjacent to a site battle, move it to the location of that battle. |
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Lore | Earther forces have developed many mobile weapons platforms. They are used during ground battles as well as assaults on fixed enemy positions. | ||||
Number | 1 C 33 | Rarity | C | ||
Shop |
Name | ◆ Ivan McCarr | ||||
Type | Character | Labels | CISyn, Inflitrator, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 3 Earther | ||||
Power | 0 | Tactics | 2 | Defense | 0 |
Ability | As an additional cost for your opponent to use a support icon here, he or she pays 1 energy. | ||||
Lore | McCarr mastered his craft as a Gongen agent. The Coordination and Intellifence Syndicate proved that his loyalty could be bought. | ||||
Number | 1 U 34 | Rarity | U | ||
Shop |
Name | ◆ James Howler | ||||
Type | Character | Labels | Kizen, CGC, Unit | ||
Cost | 5 | Destiny | 3 | ||
Support | 3 Earther | ||||
Power | 4 | Tactics | 4 | Defense | 6 |
Ability | • Pay 3 energy ≈ This character is immune to attrition until end of turn. You cause attrition +1 for each site battle here for each of your vehicles here. |
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Lore | A third generation military leader, Howler is surprised by nothing in battle. Death does not scare him - the thought of not fulfilling his destiny does. | ||||
Number | 1 R 35 | Rarity | R | ||
Shop |
Name | Juggernaut Tender | ||||
Type | Ship | Labels | (Capacity 8), iCom, Capital | ||
Cost | 3 | Destiny | 4 | ||
Support | 2 Earther | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | Each movement targeting a unit aboard this ship costs 1 less energy to perform. • Pay 3 enery = Move target vehicle from aboard this ship to a related site. |
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Lore | Earther transports have the capability to rapidly deploy large numbers of juggernauts to hot zones. | ||||
Number | 1 U 36 | Rarity | U | ||
Shop |
Name | Level II Guru | ||||
Type | Character | Labels | CISyn, Tech, Unit | ||
Cost | 3 | Destiny | 4 | ||
Support | 2 Earther | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | You cause attrition +1 in each site battle here for each of your units here that has tactics > 2. | ||||
Lore | Jannet Yens is a Level II battle coordinator. She used to carry a rifle - now she tells others where to fire them. | ||||
Number | 1 C 37 | Rarity | C | ||
Shop |
Name | LongBow Missile 27-B | ||||
Type | Weapon | Labels | (Ship), Ranged | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Earther | ||||
Ability | You cause attrition +1 here. • Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D + the number of fighters you have here. |
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Lore | Type IV fighters are equipped with multiple missle parts. LongBows are the standard loadout. | ||||
Number | 1 U 38 | Rarity | U | ||
Shop |
Name | Luna Garrison Fighter | ||||
Type | Ship | Labels | (Capacity 1), iCom, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | As long as this ship is at a sector that has "Luna" in its title, this ship is power +2, tactics +1, and defense +2. | ||||
Lore | Luna Garrison pilots operate the first generation of Type IV fighters. | ||||
Number | 1 C 39 | Rarity | C | ||
Shop |
Name | Orbital Bombardment | ||||
Type | Asset | Labels | (Site) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | You may play this asset beneath one of your opponent's sites. • Lose 2 energy = Choose target unit in a battle here and target related sector. Damage that unit if its defense < D + the total tactics of your ships at that sector. |
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Lore | The CGC pays a handsome "bullseye bonus" to iCom for accuracy during orbital bombardments. | ||||
Number | 1 U 40 | Rarity | U | ||
Shop |
Name | Orbital Coverage | ||||
Type | Asset | Labels | (Sector) | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Earther | ||||
Ability | You may play this asset beneath one of your opponent's sectors. Each time you lose a battle at a related site, you may lose 5 energy. If you do, reduce your casualties in that battle to 0. When your opponent controls this sector, dismiss this asset. |
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Lore | The ships of iCom act as eyes and ears for CGC's troops on the ground. | ||||
Number | 1 U 41 | Rarity | U | ||
Shop |
Name | ◆ Pavel Royerk | ||||
Type | Character | Labels | CISyn, Inflitrator, Unit | ||
Cost | 1 | Destiny | 1 | ||
Support | 2 Earther | ||||
Power | 2 | Tactics | 3 | Defense | 3 |
Ability | The first movement targeting this character each turn costs 1 less energy to perform. | ||||
Lore | Royerk is always the one for the job, no matter the odds. | ||||
Number | 1 U 42 | Rarity | U | ||
Shop |
Name | Shift in Tactics | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Earther | ||||
Ability | You may play this interrupt only during a battle, before the battle destiny step. The next time you would reveal a card for battle destiny, make your battle destiny +X instead, where X is the tactics of target unit you have in this battle. |
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Lore | "Abort Attack Plan Foxtrot. Move to the left of the landing pad - and hit them hard!" | ||||
Number | 1 R 43 | Rarity | R | ||
Shop |
Name | Sidearm | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Earther | ||||
Ability | As long as this character is at a site, you cause attrition +1 here. • Pay 3 energy ≈ Choose target unit your opponent has in a site battle here. Damage target if its defense < D + this character's tactics. |
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Lore | Earther troops are well-trained in firing small weapons. James Howler is among the best of the Earther marksmen. | ||||
Number | 1 R 44 | Rarity | R | ||
Shop |
Name | Slippery | ||||
Type | Asset | Labels | (Character Infiltrator) | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Earther | ||||
Ability | As long as this character is at a site, this character gains the ability, "As long as each of your units here is an infiltrator, neither player can attack here." Pay 3 energy ≈ Put this character in its owner's hand. |
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Lore | A good infiltrator knows when it's time to find the exit. | ||||
Number | 1 R 45 | Rarity | R | ||
Shop |
Name | State of Readiness | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 2 | ||
Support | 1 Earther | ||||
Ability | You may play this interrupt only during a battle at a site where you have at least four warriors. Make your battle destiny in that battle +D. |
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Lore | The members of Earth's cavalry have been trained to operate as one. | ||||
Number | 1 U 46 | Rarity | U | ||
Shop |
Name | Sudden Approach | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Earther | ||||
Ability | Target pending unit can't move until end of turn. | ||||
Lore | Sometimes surprise is more effective than firepower. | ||||
Number | 1 U 47 | Rarity | U | ||
Shop |
Name | Survey Cruiser | ||||
Type | Ship | Labels | (Capacity 2), iCom, Capital | ||
Cost | 5 | Destiny | 1 | ||
Support | 2 Earther | ||||
Power | 4 | Tactics | 2 | Defense | 8 |
Ability | You cause attrition +1 at each related site. | ||||
Lore | Cruisers are used by Earthers to keep watch for enemy vehicles, as well as for deployment of special operations forces. | ||||
Number | 1 C 48 | Rarity | C | ||
Shop |
Name | • Syndicate Interference | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Earther | ||||
Ability | For each of your opponent's units at the site of target pending drain, they choose to pay 1 energy or dismiss that unit. | ||||
Lore | Ivan McCarr's services are expensive - but some things are worth the price. | ||||
Number | 1 R 49 | Rarity | R | ||
Shop |
Name | Untapped Mettle | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 1 | Destiny | 3 | ||
Support | 2 Earther | ||||
Ability | You can't play more than one of this asset beneath the same kizen. Dismiss this asset ≈ Until end of turn, make this kizen power +3 and you cause attrition +2 here. |
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Lore | For many, only deadly peril exposes true potential. | ||||
Number | 1 R 50 | Rarity | R | ||
Shop |
Name | Untold Power of Visions | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Earther | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Pay 1 energy ≈ Examine the top two cards of target player's reserve. Return one of them, then put the other on top of that player's used pile. |
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Lore | The benefits Jossel Swin provides for Earth are without measure - his unbalanced mind has the invaluable gift of foresight. | ||||
Number | 1 R 51 | Rarity | R | ||
Shop |
Name | Vanguard Trooper | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 3 | Destiny | 4 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | Pay 0 energy ≈ Play a unit at a related site. That unit costs 1 less energy to play. You may use this ability only during your deploy phase. | ||||
Lore | CGC vanguard troopers are trained from birth to love both the money they make and the company for which they fight. | ||||
Number | 1 R 52 | Rarity | R | ||
Shop |
Name | Venus Garrison Fighter | ||||
Type | Ship | Labels | (Capacity 1), XeLabs, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Earther | ||||
Power | 2 | Tactics | 1 | Defense | 5 |
Ability | As long as this ship is at a sector that has "Venus" in its title, this ship is power +2, tactics +1, and defense +2. | ||||
Lore | Most Earther colonies contract with iCom for protection, but XeLabs uses this custom garrison fighter to protect their classified work on Venus. | ||||
Number | 1 C 53 | Rarity | C | ||
Shop |
Name | Veteran Pilot | ||||
Type | Character | Labels | Icom, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Earther | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 1 (as long as this character is aboard a ship, that ship is power +1 and tactics +1.) Pay 4 energy = If this character is aboard a fighter, target ship here can't move until end of the turn. |
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Lore | Pilots like Tiandre Sulson would sooner give up their lives than move their ships out of battle position. Earther pilots are known for their tenacity. | ||||
Number | 1 U 54 | Rarity | U | ||
Shop |
Name | Zealous Squad | ||||
Type | Character | Labels | CGC, Warrior, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Earther | ||||
Power | 6 | Tactics | 2 | Defense | 2 |
Ability | When this character enters play, dismiss a unit here. | ||||
Lore | "The day shall come when our noble cause will become truth. Until then, Earthers must be willing to sacrifice all they have." -James Howler, 2388 | ||||
Number | 1 C 55 | Rarity | C | ||
Shop |
Name | Amorian Shipyard | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Ability | Each time one of your fighters is lost from a battle, if there are no cards stacked on this asset, you may stack that fighter on this asset. Pay 2 energy ≈ Play a fighter stacked on this asset at full cost to an asteroid sector. You may use this ability only during your deploy phase. |
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Lore | Hidden assets in the Belt provide rapid replenishment to Tenno fighter forces - a threat that the iCom fleet takes very seriously. | ||||
Number | 1 R 56 | Rarity | R | ||
Shop |
Name | Ancestral Garden | ||||
Type | Order | Labels | (Lost) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Ability | Play target character from your lost pile at full cost who has tactics < your target kizen's tactics. | ||||
Lore | The past, properly nutured, gives strength. | ||||
Number | 1 R 57 | Rarity | R | ||
Shop |
Name | Carrier Screen | ||||
Type | Asset | Labels | (Location) | ||
Cost | 3 | Destiny | 5 | ||
Support | 3 Gongen | ||||
Ability | You may play this asset beneath one of your opponent's locations. You can't play more than one of these assets beneath the same location. Your opponent's battle destiny in a battle here is -3. When your opponent controls this location, dismiss this asset. |
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Lore | Guardian-class carriers are assigned to defend the most important holdings of the Gongen. Their complement of fighters makes them extremely formidable. | ||||
Number | 1 R 58 | Rarity | R | ||
Shop |
Name | Chijo Katana | ||||
Type | Weapon | Labels | (Kizen), Melee | ||
Cost | 1 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Ability | This kizen can't be damaged. • Pay 1 energy = Choose target unit your opponent has in a site battle here. Reveal the top two cards of your reserve, choose one and note its destiny, then put them on top of your used pile in any order. Damage target if its defense < that destiny. |
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Lore | To symbolize the new beginnings, may swords transported from Earth are reforged. Most seem to have picked up a reddish glint, perhaps from the spirit of the planet. | ||||
Number | 1 U 59 | Rarity | U | ||
Shop |
Name | Chijo Warrior | ||||
Type | Character | Labels | Chijo, Warrior, Unit | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | • Pay 0 energy = If this character is at a site and has a weapon beneath it, play a unit here at full cost. | ||||
Lore | As Akatsun Shiro knows, not all Gongen weapons need be traditional. | ||||
Number | 1 C 60 | Rarity | C | ||
Shop |
Name | Cloud | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Gongen | ||||
Ability | Choose target ship in a sector battle. Damage target if opponent's D < the number of fighters you have at that sector. | ||||
Lore | Few escape the consuming cloud; it seeps into every crevice and blinds every effort, leaving death. | ||||
Number | 1 U 61 | Rarity | U | ||
Shop |
Name | Cruel Lesson | ||||
Type | Asset | Labels | |||
Cost | 3 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Ability | Each time a player's unit is damaged by an ability of a weapon, if any of that player's other units is damaged, they lose 2 energy. | ||||
Lore | "We learn little in victory, much in defeat" -Traditional | ||||
Number | 1 R 62 | Rarity | R | ||
Shop |
Name | Dauntless Defense | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Gongen | ||||
Ability | Make each of your units and ships in battle at target location defense +1 until the end of turn. | ||||
Lore | Kokata units stand side by side with the NoBots whick they are named after, defending the people of Gongen. | ||||
Number | 1 C 63 | Rarity | C | ||
Shop |
Name | Dedication | ||||
Type | Asset | Labels | |||
Cost | 3 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Ability | Each of your damaged characters and damaged fighters is defense +1. | ||||
Lore | The dedication of the Gongen permit them to continue to fight and sacrifice for their companions, even when the end is near. | ||||
Number | 1 C 64 | Rarity | C | ||
Shop |
Name | ◆ Deigan | ||||
Type | NōBot | Labels | Deigan, Bot, Unit | ||
Cost | 6 | Destiny | 5 | ||
Support | 3 Gongen | ||||
Power | 9 | Tactics | 4 | Defense | 5 |
Ability | Size 3 When you do not have at least two other Gongen units here, dismiss this NoBot. As long as this NoBot is at a site that has not support icons on your side, your opponent causes attrition -2 here. |
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Lore | The Deigan NoBot embodies the persistance and passion of her namesake - defending the Gongen people with a steadfast devotion. | ||||
Number | 1 R 65 | Rarity | R | ||
Shop |
Name | Deigan Follower | ||||
Type | Character | Labels | Deigan, Warrior, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Each time a site battle begins here, you may lose 3 energy. If you do, damage target unit here. | ||||
Lore | "Fall seven times, stand up eight." -Deigan battle chant. | ||||
Number | 1 U 66 | Rarity | U | ||
Shop |
Name | • Energy Tap | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 3 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Ability | The next time your opponent loses cards to target pending drain, you retrieve a card for each card lost to that drain. | ||||
Lore | Technicians from Gongen are skilled at all types of energy manipulation, inclduing siphoning enemy resources. | ||||
Number | 1 R 67 | Rarity | R | ||
Shop |
Name | Gongen Katana | ||||
Type | Weapon | Labels | (Character), Melee | ||
Cost | 0 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Ability | This character is defense +2. • Pay 1 energy ≈ Choose target unit your opponent has in a site battle here. Damage target if its defense < D. Pay 3 energy ≈ Put this weapon in its owner's hand. |
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Lore | Each katana is crafted to its bearer, named, then blessed by the master artisan that created it. The warrior's mind resides at peace within the blade. | ||||
Number | 1 U 68 | Rarity | U | ||
Shop |
Name | Gongen T.S.V. | ||||
Type | Vehicle | Labels | Deigan, Unit | ||
Cost | 1 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Size 3, Transport 4 Each time an ability of a weapon beneath this vehicle damages another unit, you may pay 2 energy. If you do, destroy that unit. |
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Lore | The Gongen use support vehicles to sever communications and tracking systems, distrupting the balance of their enemies. | ||||
Number | 1 C 69 | Rarity | C | ||
Shop |
Name | Grid Tactician | ||||
Type | Character | Labels | Chijo, Tech, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | You generate 1 more energy here. | ||||
Lore | Those who excel at coordinating resources are best left unfettered. Masa Akayuke is one of the best. | ||||
Number | 1 C 70 | Rarity | C | ||
Shop |
Name | Guardian-Class Carrier | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 4 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) | ||||
Lore | When accompanied by a fighter group, grav drives ablaze, it eveokes the image of an Asian junk alight with hundreds of paper lanterns. | ||||
Number | 1 C 71 | Rarity | C | ||
Shop |
Name | ◆ Hamon of Ikazuchi | ||||
Type | Vehicle | Labels | Ikazuchi, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | Size 3 (This vehicle counts three times against a ship's capacity.) Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.) When this vehicle enters play at a site, activate 1 energy for each of your other units here. |
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Lore | This T.S.V. is programmed with the same tactical ware as Gongen carriers and fighters. | ||||
Number | 1 C 72 | Rarity | C | ||
Shop |
Name | ◆ Higen Orochito | ||||
Type | Character | Labels | Kizen, Deigan, Unit | ||
Cost | 4 | Destiny | 5 | ||
Support | 3 Gongen | ||||
Power | 2 | Tactics | 4 | Defense | 2 |
Ability | • Lose 2 energy = This character is immune to attrition until end of phase. When this character is lost from a site, retrieve up to three cards. |
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Lore | Orochito is a descendent of Higen Shijin, the 21st century philosopher who authored "The Great Journey." | ||||
Number | 1 R 73 | Rarity | R | ||
Shop |
Name | Honorable Death | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 5 | ||
Support | 1 Gongen | ||||
Ability | Each time one of your fighters is lost from a battle, you may stack it on this asset. Dismiss this asset = Make your total power at target sector +2 until end of turn for each fighter stacked on this asset. |
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Lore | "Tigers die and leave their skins; people die and leave their names." -Traditional | ||||
Number | 1 U 74 | Rarity | U | ||
Shop |
Name | ◆ Ikazuchi | ||||
Type | NōBot | Labels | Ikazuchi, Bot, Unit | ||
Cost | 5 | Destiny | 3 | ||
Support | 3 Gongen | ||||
Power | 8 | Tactics | 2 | Defense | 8 |
Ability | Size 3 (This NoBot counts three times against a ship's capacity.) • Pay 2 energy = Make target other unit here defense +2 until end of turn. |
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Lore | Ikazuchi, like the tempest storm, flashes lightning, roars thunder, yet leaves hope in its wake. | ||||
Number | 1 R 75 | Rarity | R | ||
Shop |
Name | Ikazuchi Leader | ||||
Type | Character | Labels | Ikazuchi, Warrior, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 3 | Defense | 2 |
Ability | When this character enters play, reveal the top card of your reserve. If it's a Gongen unit, you may play it here. It costs 3 less energy to play. | ||||
Lore | "Both the victor and the vanquished are but drops of dew, but bolts of lightning.. " -Ikazuchi battle chant | ||||
Number | 1 U 76 | Rarity | U | ||
Shop |
Name | Ikazuchi T.S.V. | ||||
Type | Vehicle | Labels | Ikazuchi, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 2 Gongen | ||||
Power | 3 | Tactics | 2 | Defense | 3 |
Ability | Size 3 (This vehicle counts three times against a ship's capacity.) Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.) Each time a site battle begins here, your opponent pays 3 energy. |
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Lore | Originally built for low altitude reconnaissance, they were refitted with plasma cannon. | ||||
Number | 1 U 77 | Rarity | U | ||
Shop |
Name | Jet Pack Attack | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Gongen | ||||
Ability | Move target character you have at a site adjacent to a site battle to the location of that battle. | ||||
Lore | Used brilliantly by Kano Masuko in defense of Takumi City. The neural interface on the thruster pack allows for immediate and surprising results. | ||||
Number | 1 R 78 | Rarity | R | ||
Shop |
Name | ◆ Jikoku | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 3 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Power | 3 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) • Put a ship from your hand on top of your used pile ≈ Make this ship immune to attrition until end of turn. |
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Lore | "Like the great sun of the East, Jikoku will bring light and hope..." -Tenryu naming ceremony, 2382 | ||||
Number | 1 R 79 | Rarity | R | ||
Shop |
Name | Jikoku Fighter | ||||
Type | Ship | Labels | (Capacity 1), Tenno, Fighter | ||
Cost | 1 | Destiny | 1 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | As long as you have at least two other Gongen fighters here, this ship is defense +2. | ||||
Lore | Gongen fighters are designed tp create an overlapping field of electronic noise when flying in close formation, distrupting enemy targeting systems. | ||||
Number | 1 C 80 | Rarity | C | ||
Shop |
Name | Junshi | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Ability | You can't play this interrupt unless you have a kizen at a location. Destroy target asset. |
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Lore | More disturbing to CGC forces than the arrival of the NoBot was its response when the city ot defended fell, killing thousand of Earthers. | ||||
Number | 1 U 81 | Rarity | U | ||
Shop |
Name | ◆ Kano Masako | ||||
Type | Character | Labels | Kizen, Ikazuchi, Unit | ||
Cost | 1 | Destiny | 6 | ||
Support | 3 Gongen | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | This character can't be damaged. • Put a card from your hand on top of your used pile ≈ Activate 1 energy. |
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Lore | The fifth daughter of Kano Tamju. Her innate balance makes her deadly and elusive. | ||||
Number | 1 R 82 | Rarity | R | ||
Shop |
Name | ◆ Komoku | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) When this ship enters play, for each related site where you have a unit, this ship costs 1 less energy to play. |
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Lore | "... and in the twilight that blankets the West, Komoku will strike swiftly in stealth against invaders." -Tenryu naming ceremony, 2382 | ||||
Number | 1 C 83 | Rarity | C | ||
Shop |
Name | Komoku Fighter | ||||
Type | Ship | Labels | (Capacity 1), Tenno, Fighter | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | When this ship enters play, you may download a card titled "Komoku Fighter". (When you download a card, search your reserve for that card, reveal it to your opponent, and put it in your hand. Then shuffle your reserve.) |
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Lore | The A.I. on Gongen provides and maintains the tactical matrix used by Tenno forces. | ||||
Number | 1 R 84 | Rarity | R | ||
Shop |
Name | Loremaster | ||||
Type | Character | Labels | Chijo, Warrior, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 1 | Tactics | 2 | Defense | 1 |
Ability | When this character is lost from a location, you may put target other card from your lost pile on the bottom of your active pile. | ||||
Lore | Though they live on a new world, the people of Gongen value their past. | ||||
Number | 1 U 85 | Rarity | U | ||
Shop |
Name | Mark of the Kami | ||||
Type | Asset | Labels | (Sector) | ||
Cost | 2 | Destiny | 0 | ||
Support | 3 Gongen | ||||
Ability | You may play this asset beneath one of your opponent's sectors. As an additional cost for a player to drain here, their ships here must have at least 8 total power. |
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Lore | When the people of Gongen make an area of space a priority, they do not relent. | ||||
Number | 1 R 86 | Rarity | R | ||
Shop |
Name | Meditation | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Pay 1 energy ≈ Reveal the top card of your reserve. Then you may reveal a card from your hand that has the same destiny as that card. If you do, exchange those cards. |
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Lore | "Her hands rested on her thighs as if she was in the middle of some garden, contemplating a warm afternoon." -A Matter of Life or Death | ||||
Number | 1 R 87 | Rarity | R | ||
Shop |
Name | Minefield | ||||
Type | Asset | Labels | (Site) | ||
Cost | 3 | Destiny | 2 | ||
Support | 3 Gongen | ||||
Ability | You may paly this asset beneath one of your opponent's sites. Each time a player's unit enters play here, destroy if if its defense < his or her opponent's D. |
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Lore | Gongen itself seemed to strike at the invaders. | ||||
Number | 1 C 88 | Rarity | C | ||
Shop |
Name | Much Admired | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Pay 2 energy ≈ If your opponent's D < this kizen's tactics, your opponent causes attrition -4 here until end of the turn. |
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Lore | Acuity in battle is much admired by the kokata units which follow the NoBots. The leaders of such units seem almost unnaturally attuned to the flow of the fight. | ||||
Number | 1 R 89 | Rarity | R | ||
Shop |
Name | NōBot Battle Sword | ||||
Type | Weapon | Labels | (NoBot), Melee | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Gongen | ||||
Ability | Pay 6 energy ≈ Damage target unit your opponent has in a site battle here. | ||||
Lore | Their monomolecular edge allow these immense weapons to cut through even the thickest plating. | ||||
Number | 1 R 90 | Rarity | R | ||
Shop |
Name | Not Easily Taken | ||||
Type | Asset | Labels | (Site) | ||
Cost | 2 | Destiny | 0 | ||
Support | 3 Gongen | ||||
Ability | You may play this asset beneath one of your opponent's sites. As an additional cost for a player to drain here, they must have at least 8 total tactics here. | ||||
Lore | The Battle of Phobos taught Earther commanders that more than a token force would be required to hold Gongen. | ||||
Number | 1 R 91 | Rarity | R | ||
Shop |
Name | Plasma Cannon | ||||
Type | Weapon | Labels | (Unit), Ranged | ||
Cost | 0 | Destiny | 4 | ||
Support | 1 Gongen | ||||
Ability | This unit is defense +1. • Pay 1 energy = Choose target unit your opponent has in a site battle either here or at an adjacent site. Reveal the top two cards of your reserve, choose one and note its destiny, then put them on top of your used pile in any order. Damage target if its defense < that destiny. |
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Lore | "A single arrow is easily broken, but not ten in a bundle." -Zen saying | ||||
Number | 1 U 92 | Rarity | U | ||
Shop |
Name | Resource Technician | ||||
Type | Character | Labels | Chijo, Tech, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | As long as this character is at a site that has no support icons on your side, you generate 2 more energy here. | ||||
Lore | Gongen are able to find the building blocks of energy in the most unlikely places. | ||||
Number | 1 C 93 | Rarity | C | ||
Shop |
Name | Rising Morale | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Gongen | ||||
Ability | As an additional cost to play this interrupt, you must have at least two fighters at the same sector. Activate 4 energy. |
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Lore | "Exploit your enemy's weakness, and it will give you strength renewed. Each bloddy death blow will thicken our blood!" -Cry heard at the Battle of Phobos | ||||
Number | 1 U 94 | Rarity | U | ||
Shop |
Name | Serenity | ||||
Type | Order | Labels | (Lost) | ||
Cost | 1 | Destiny | 6 | ||
Support | 3 Gongen | ||||
Ability | Your opponent loses a card at random from their hand. | ||||
Lore | Placidity of Chijo encampments is disconcerting to most outsiders, causing them to quake with their own disharmony. | ||||
Number | 1 R 95 | Rarity | R | ||
Shop |
Name | Sharper Than Steel | ||||
Type | Asset | Labels | |||
Cost | 5 | Destiny | 2 | ||
Support | 3 Gongen | ||||
Ability | Each time an ability of a weapon damages a ship or unit, you may pay 2 energy. If you do, destroy that ship or unit. | ||||
Lore | A focused mind cuts more deeply than metal alone. | ||||
Number | 1 U 96 | Rarity | U | ||
Shop |
Name | Sheltered | ||||
Type | Order | Labels | (Lost) | ||
Cost | 2 | Destiny | 5 | ||
Support | 2 Gongen | ||||
Ability | As an additional cost to play this order, dismiss a unit at a site. Play target Gongen unit from your lost pile at that site. It costs 3 less energy to play. | ||||
Lore | Originally designed to help settlers survive the harsh Martian landscape, the artificial intelligence has provided the NoBots to protect citizens. | ||||
Number | 1 R 97 | Rarity | R | ||
Shop |
Name | ◆ Shikami | ||||
Type | NōBot | Labels | Shikami, Bot, Unit | ||
Cost | 6 | Destiny | 3 | ||
Support | 3 Gongen | ||||
Power | 7 | Tactics | 3 | Defense | 6 |
Ability | Size 3 (This NoBot counts three times against a ship's capacity.) As long as you have at least two other Gongen units here, this NoBot is power +2. |
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Lore | The vengeful Shikami was the first NoBot to appear and defend the people of Gongen. | ||||
Number | 1 R 98 | Rarity | R | ||
Shop |
Name | Shikami Follower | ||||
Type | Character | Labels | Shikami, Warrior, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 3 | Defense | 2 |
Ability | Dismiss one of your other units here = Make your opponent's battle destiny in a battle here -3. | ||||
Lore | The rage of Shakami inspires believers such as Tennaru Hari. | ||||
Number | 1 U 99 | Rarity | U | ||
Shop |
Name | Shikami T.S.V. | ||||
Type | Vehicle | Labels | Shikami, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Gongen | ||||
Power | 3 | Tactics | 1 | Defense | 2 |
Ability | Size 3 (This vehicle counts three times against a ship's capacity.) Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.) • Pay 2 energy = If this vehicle is at a site, make target unit here defense -2 until end of turn. |
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Lore | Tenryu Strike Vehicles provide fire support for the kokata units of each NoBot. | ||||
Number | 1 C 100 | Rarity | C | ||
Shop |
Name | Shikami Warrior | ||||
Type | Character | Labels | Shikami, Warrior, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | When this character enters play at a site where you have a bot, you may retrieve a card. | ||||
Lore | Shikami warriors are the deadliest of sword masters. It is said that they can cut the courage from your soul. | ||||
Number | 1 C 101 | Rarity | C | ||
Shop |
Name | Sniffed Out | ||||
Type | Order | Labels | (Lost) | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Gongen | ||||
Ability | Destroy target infiltrator your opponent has at a site. Then your opponent loses 3 energy. | ||||
Lore | Death is a small price to pay to remove an intruder from Gongen soil. | ||||
Number | 1 U 102 | Rarity | U | ||
Shop |
Name | Spirit Theft | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Ability | Activate energy equal to target damaged unit's defense. | ||||
Lore | Attunted minds of Gongen warriors peer into one's soul. Sometimes they can steal it. | ||||
Number | 1 C 103 | Rarity | C | ||
Shop |
Name | Swift Response | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 6 | ||
Support | 1 Gongen | ||||
Ability | Target pending ship can't move until end of turn. | ||||
Lore | The Gongen A.I. wastes little time in responding to threats to its people. Tenno assets are ever at its disposal. | ||||
Number | 1 U 104 | Rarity | U | ||
Shop |
Name | T.S.V. Command Post | ||||
Type | Vehicle | Labels | Shikami, Unit | ||
Cost | 2 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | Size 3, Transport 4 • Lose 3 energy = If this vehicle is at a site, play up to four units here that each has tactics < 2. Each one costs 2 less energy to play. |
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Lore | Heavy shielding allows the transports and ground troops to advance safely into enemy territories. | ||||
Number | 1 U 105 | Rarity | U | ||
Shop |
Name | Taihu | ||||
Type | Weapon | Labels | (Fighter), Ranged | ||
Cost | 0 | Destiny | 2 | ||
Support | 1 Gongen | ||||
Ability | This fighter is defense +2. • Pay 3 energy = Choose target ship your opponent has in a sector battle here.Damage target if its defense < D + the number of Gongen ships you have here. |
||||
Lore | Called tai for short, these energy weapons fire plasma burts at a rapid rate. In great numbers they shred metal like a meteor storm. | ||||
Number | 1 U 106 | Rarity | U | ||
Shop |
Name | ◆ Tamon | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 7 | Destiny | 2 | ||
Support | 3 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) When this ship enters play, each player dismisses all other capitals here unless they dimsses a fighter here. |
||||
Lore | "As the North wind brings the chill of war and death so Tamon will stand sentinel." -Tenryu naming ceremony, 2382 | ||||
Number | 1 R 107 | Rarity | R | ||
Shop |
Name | Tamon Fighter | ||||
Type | Ship | Labels | (Capacity 1), Tenno, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | When this ship enters play, you may retrieve a card. | ||||
Lore | Gongen pilots train to "speak" with the onboard programming of their ships. Only when the mind and machine are one can victory be certain. | ||||
Number | 1 C 108 | Rarity | C | ||
Shop |
Name | ◆ Zocho | ||||
Type | Ship | Labels | (Capacity 6), Tenno, Capital | ||
Cost | 4 | Destiny | 1 | ||
Support | 1 Gongen | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) This ship is power +1 for each of your other ships here. |
||||
Lore | "... from the South tsunami and flood came to heap destruction on our shores. Zocho will stand to hold back the tides." -Tenryu naming ceremony, 2382 | ||||
Number | 1 U 109 | Rarity | U | ||
Shop |
Name | Zocho Fighter | ||||
Type | Ship | Labels | (Capacity 1), Tenno, Fighter | ||
Cost | 1 | Destiny | 2 | ||
Support | 2 Gongen | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | As long as you have at least two other Gongen fighters here, this ship is power +1. | ||||
Lore | Zocho's tactical matrix allows the fighters assigned to it to perform an elaborate and deadly dance. | ||||
Number | 1 C 110 | Rarity | C | ||
Shop |
Name | ◆ Accord Negotiation | ||||
Type | Asset | Labels | (Site) | ||
Cost | 2 | Destiny | 6 | ||
Support | 2 Maverick | ||||
Ability | You may play this asset beneath one of your opponent's sites. As an additional cost for a player to attack at a related location, that player loses 2 energy. When your opponent controls this site, dismiss this asset. | ||||
Lore | If Raving Red-Jane doesn't like the answer, she has her crew make up a new one. | ||||
Number | 1 R 111 | Rarity | R | ||
Shop |
Name | ◆ Ace McCallister | ||||
Type | Character | Labels | Kizen, Nest, Unit | ||
Cost | 0 | Destiny | 6 | ||
Support | 3 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 5 |
Ability | • Lose a card at random from your hand = This character is immune to attrition until the end of turn. • Pay 4 energy = Until end of turn, make this character defense +2 if D = 1 or 2; power +2 instead if that destiny = 3 or 4; or power +6, tactics +6, and defense +6 instead if that destiny = 5 or 6. |
||||
Lore | Ace's actions are impossible to predict. His fate is tied to the next card in the deck. | ||||
Number | 1 R 112 | Rarity | R | ||
Shop |
Name | Bean Counter | ||||
Type | Character | Labels | Cartel, Merchant, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | As long as there are at least eight cards in your active pile, this character is power +4. | ||||
Lore | "326, 372, 391 - wait are these figures from last month or this month? I'm missing at least a hundred here ..." | ||||
Number | 1 C 113 | Rarity | C | ||
Shop |
Name | Boxer | ||||
Type | Vehicle | Labels | Cogs, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 4 | Tactics | 2 | Defense | 6 |
Ability | Size 3, Transport 2 Each time you reveal a card for battle destiny during a site battle here, you may pay 1 energy. If you do, make that card's destiny +1. You may change no more than one card's destiny using this ability each turn. |
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Lore | Preferred by the Cogs, its DynSep hover pads are specially tuned to the harsh terrain in the Outer Rim. | ||||
Number | 1 U 114 | Rarity | U | ||
Shop |
Name | Cartel Legate | ||||
Type | Character | Labels | Cartel, Tech, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 1 | Tactics | 2 | Defense | 1 |
Ability | As long as this character is at a site, each of your drains here is +1. | ||||
Lore | The Cartel's gain is usually someone else's loss. | ||||
Number | 1 R 115 | Rarity | R | ||
Shop |
Name | Chicken | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Target pending unit doesn't add its power to a player's total power until end of turn. | ||||
Lore | Worse than getting into a fist fight with a Quay is getting in a game of chicken with a Cog driver. | ||||
Number | 1 U 116 | Rarity | U | ||
Shop |
Name | Clanton Grav Grenade | ||||
Type | Weapon | Labels | (Character), Explosive | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Dismiss this weapon ≈ Damage each unit in a site battle here that has defense < D. | ||||
Lore | This is what happens when you reverse the red wire and the blue wire on a grav engine. | ||||
Number | 1 R 117 | Rarity | R | ||
Shop |
Name | Clanton Rev I Missile | ||||
Type | Weapon | Labels | (Ship), Ranged | ||
Cost | 0 | Destiny | 4 | ||
Support | 1 Maverick | ||||
Ability | • Pay 1 energy = Choose target ship your opponent has in a sector battle here. If target's defense < D, damage it and retrieve a card. | ||||
Lore | The first weapon system fully designed and built in the Rim. It uses technology scrounged from abandoned research stations. | ||||
Number | 1 U 118 | Rarity | U | ||
Shop |
Name | Cloud Skipper | ||||
Type | Vehicle | Labels | Cogs, Unit | ||
Cost | 6 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 5 | Tactics | 4 | Defense | 6 |
Ability | Size 3, Transport 6 Each time you win a battle here that has exactly 7 casualties, your opponent loses three cards from their hand. |
||||
Lore | More than one armed force has been overcome by a swarm of "skippers" slipping from the clouds. | ||||
Number | 1 U 119 | Rarity | U | ||
Shop |
Name | Colt-Burton MK. 412 | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 1 | Destiny | 2 | ||
Support | 3 Maverick | ||||
Ability | • Pay 3 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, destroy it and put the card you revealed for destiny on top of your reserve. | ||||
Lore | Typical high-caliber sidearm - half the Rim has a gun like this jammed in their belts. | ||||
Number | 1 U 120 | Rarity | U | ||
Shop |
Name | Dubious Contact | ||||
Type | Character | Labels | Nest, Rogue, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 2 |
Ability | Each time one of your opponent's units enters play here, if this character is at a site, you may activate 1 energy. | ||||
Lore | He can't help with your problem, but he does have a friend who knows someone who can ... | ||||
Number | 1 C 121 | Rarity | C | ||
Shop |
Name | Ensnared | ||||
Type | Asset | Labels | (Location) | ||
Cost | 4 | Destiny | 1 | ||
Support | 3 Maverick | ||||
Ability | You may play this asset beneath one of your opponent's locations. You may play this asset only beneath a location where your opponent has a ship or unit. Each of your drains here is +3. |
||||
Lore | Mavericks like to think of Earther attacks as the enemy bringing them fresh supplies. | ||||
Number | 1 R 122 | Rarity | R | ||
Shop |
Name | • Faded | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Ability | Until end of turn, make target kizen defense +2 and it can't be targeted by your opponent. | ||||
Lore | Raving Red-Jane centered herself and concentrated. Anyone in the room who looked at her simply lost interest. | ||||
Number | 1 R 123 | Rarity | R | ||
Shop |
Name | Festering Cargo | ||||
Type | Order | Labels | (Lost) | ||
Cost | 1 | Destiny | 6 | ||
Support | 3 Maverick | ||||
Ability | Your opponent reveals his or her hand. If any interrupts or orders are revealed, they lose one of them. | ||||
Lore | "I told her those mangoes would be rotten by the time we made Saturn's rings. What a stench!" | ||||
Number | 1 R 124 | Rarity | R | ||
Shop |
Name | Fifth Ace | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 3 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Put two cards from your hand on top of your reserve in any order. | ||||
Lore | |||||
Number | 1 U 125 | Rarity | U | ||
Shop |
Name | ◆ Flinger Battery | ||||
Type | Vehicle | Labels | Cartel, Unit | ||
Cost | 6 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Power | 5 | Tactics | 3 | Defense | 9 |
Ability | Size 3 Each time your opponent reveals a card for battle destiny during a site battle here, you may pay 1 energy. If you do, make that card's destiny -1. You may change no more than one card's destiny using this ability each turn. |
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Lore | Not really a missle launcher, more a bashed together high-tech catapult; but deadly with the velocities it can produce. | ||||
Number | 1 U 126 | Rarity | U | ||
Shop |
Name | Fuel Theft | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Ability | Your side of target location gains two energy icons until end of turn. | ||||
Lore | "Fill 'er up - and put it on the dead pilot's account." | ||||
Number | 1 C 127 | Rarity | C | ||
Shop |
Name | General Bots NAV4 | ||||
Type | Character | Labels | Knaves, Bot, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 3 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | When this character enters play, you may draw up to D cards from your reserve. | ||||
Lore | Repairs, Upgrades, Reprogramming. Nothing is more reliable than a Nav4. | ||||
Number | 1 U 128 | Rarity | U | ||
Shop |
Name | Haggard Hulk | ||||
Type | Ship | Labels | (Capacity 2), Cartel, Inverter, Fighter | ||
Cost | 3 | Destiny | 1 | ||
Support | 1 Maverick | ||||
Power | 3 | Tactics | 3 | Defense | 3 |
Ability | Scouting (You may play this ship at a sector that has no energy icons on your side.) Pay 3 energy ≈ Invert this ship. |
||||
IP | 7 | IT | 1 | ID | 1 |
Lore | Unless you're at a rally, looks don't really matter. | ||||
Number | 1 U 129 | Rarity | U | ||
Shop |
Name | Harried and Harassed | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Maverick | ||||
Ability | Until end of turn, as an additional cost for your opponent to play a unit, he or she pays 1 energy. | ||||
Lore | General Hynek once reffered to a Maverick attack as "being pecked to death by pigeons." | ||||
Number | 1 R 130 | Rarity | R | ||
Shop |
Name | ◆ Hawk's Wing | ||||
Type | Ship | Labels | (Capacity 1), Accord, Fighter | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | Your opponent can't lose cards from their hand to a drain here. | ||||
Lore | Many "decommissioned" ships have ended up in the Outer Rim through devious means. Starhawk claimed this Type III. | ||||
Number | 1 U 131 | Rarity | U | ||
Shop |
Name | Hellcat Aviatrix | ||||
Type | Character | Labels | Hellcats, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.) | ||||
Lore | Dawn was quick to cut to the point. "Fast, slow, that's not the issue. What you want is to get there without being seen." | ||||
Number | 1 C 132 | Rarity | C | ||
Shop |
Name | ◆ Jack Wilgress | ||||
Type | Character | Labels | Kizen, Knaves, Unit | ||
Cost | 7 | Destiny | 5 | ||
Support | 3 Maverick | ||||
Power | 7 | Tactics | 7 | Defense | 7 |
Ability | • Lose a card at random from your hand = This character is immune to attrition until the end of turn. Each time a power step ends here, if your total power is 21, destroy each of your opponent's units here. |
||||
Lore | Only once was Wilgress caight without his weapon. As he waited for his wounds to heal, he sowre there wouldn't be a next time. | ||||
Number | 1 R 133 | Rarity | R | ||
Shop |
Name | Lauded Flyer | ||||
Type | Character | Labels | Hellcats, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Maverick | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.) Each time you win a sector battle here, activate up to 3 energy. |
||||
Lore | Hellcat ships are either the fastest in the Belt or waiting for parts, it's often the latter. | ||||
Number | 1 C 134 | Rarity | C | ||
Shop |
Name | M44 Heavy Plasma Gun | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 1 | Destiny | 2 | ||
Support | 3 Maverick | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D. • Pay 3 energy = Choose target damaged unit your opponent has in a site battle here. Destroy target if its defense < D. |
||||
Lore | A CGC weapon designed in 2248. Thousands were surplussed and found their way to the Rim when Earther grunts were outfitted with F.L.I.C.s. | ||||
Number | 1 R 135 | Rarity | R | ||
Shop |
Name | Mechanic's Grip | ||||
Type | Order | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Reveal the bottom card of your reserve, note its destiny, and put it on top of your used pile. If its destiny = D, you may play a card. If you do, that card costs 6 less energy to play. | ||||
Lore | It's not cheating if it holds together. | ||||
Number | 1 R 136 | Rarity | R | ||
Shop |
Name | Mercurial | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Pay 4 energy ≈ Put target unit you have here on top of its owner's reserve. |
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Lore | A kizen in motion begs the question, are they that fast or is everyone else that slow? | ||||
Number | 1 R 137 | Rarity | R | ||
Shop |
Name | ◆ Misty Miller | ||||
Type | Character | Labels | Nest, Rogue, Unit | ||
Cost | 1 | Destiny | 6 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | • Pay 4 energy = If this character is at a site, cancel target pending attack that it targeting this site unless your opponent pays 3 energy. | ||||
Lore | Blotches of color appeared on her skin, blending into the hues of the walls around her until it took an effort for him to focus on her shape. | ||||
Number | 1 U 138 | Rarity | U | ||
Shop |
Name | Modded Type IV | ||||
Type | Ship | Labels | (Capacity 1), Knaves, Fighter | ||
Cost | 4 | Destiny | 4 | ||
Support | 1 Maverick | ||||
Power | 3 | Tactics | 1 | Defense | 5 |
Ability | Each time you would reveal a card for battle destiny during a battle here, you may reveal the bottom card of your reserve and use its destiny instead. If you do, put that card on top of your used pile. | ||||
Lore | The last thing an Earther pilot wants to see is a Mav hotshot flying the same hardware. Or worse, one with some Outer Rim "improvements." | ||||
Number | 1 C 139 | Rarity | C | ||
Shop |
Name | Modular Transport | ||||
Type | Ship | Labels | (Capacity 2), Hellcats, Inverter, Fighter | ||
Cost | 0 | Destiny | 1 | ||
Support | 2 Maverick | ||||
Power | 1 | Tactics | 4 | Defense | 1 |
Ability | Pay 6 energy ≈ Invert this ship. | ||||
IP | 4 | IT | 1 | ID | 4 |
IA | Each time you attack here, if you have another inverted ship here, activate up to 3 energy. | ||||
Lore | Mavericks use cable ties and engineer's tape the way Earther technicians use bonders and rivets. | ||||
Number | 1 R 140 | Rarity | R | ||
Shop |
Name | Nimble Jockey | ||||
Type | Character | Labels | Hellcats, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.) • Pay 4 energy = Make a ship this character is aboard power + D until end of turn. |
||||
Lore | "What idiot fitted a plasma accelerator in front of the filter? Wait ... that was me." | ||||
Number | 1 C 141 | Rarity | C | ||
Shop |
Name | Ore Hound | ||||
Type | Character | Labels | Cartel, Tech, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site, your side of that site gains an energy icon. | ||||
Lore | Before he'd even closed the analyzer door, the sample's density told him it was platinum ore - or better. | ||||
Number | 1 C 142 | Rarity | C | ||
Shop |
Name | Outmaneuvered | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Maverick | ||||
Ability | Cancel target pending interrupt or pending order unless your opponent pays 1 energy. | ||||
Lore | Hellcats overcome a lack of resources with ingenuity and temerity. | ||||
Number | 1 C 143 | Rarity | C | ||
Shop |
Name | Plundering Bandit | ||||
Type | Ship | Labels | (Capacity 2), Knaves, Inverter, Fighter | ||
Cost | 2 | Destiny | 6 | ||
Support | 1 Maverick | ||||
Power | 0 | Tactics | 1 | Defense | 4 |
Ability | At the end of each battle you've won here, you may pay 1 energy. If you do, invert this ship. | ||||
IP | 4 | IT | 1 | ID | 4 |
Lore | One reason Mav pilots are always tinkering with their ships is to make sure they're faster than local law enforcement. | ||||
Number | 1 C 144 | Rarity | C | ||
Shop |
Name | Price of the Game | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Each time a card is revealed for battle destiny, you may lose 1 energy. If you do, make that card's destiny +1 or -1. You may change no more than one card's destiny using this ability each turn. | ||||
Lore | "Sometimes you have to ante up." | ||||
Number | 1 U 145 | Rarity | U | ||
Shop |
Name | Racing Sloop | ||||
Type | Ship | Labels | (Capacity 2), Hellcats, Inverter, Fighter | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Power | 0 | Tactics | 1 | Defense | 2 |
Ability | Each time you reveal a card for battle destiny that has destiny 6 or more, you may pay 3 energy. If you do, invert this ship. |
||||
IP | 4 | IT | 1 | ID | 2 |
IA | When you invert this ship, you may destroy target other fighter here. | ||||
Lore | Every year, the Dead Planet Chase is held on a weaving, chaotic course created in the Belt. Hellcats have dominated the last eight. | ||||
Number | 1 C 146 | Rarity | C | ||
Shop |
Name | Raider | ||||
Type | Ship | Labels | (Capacity 4), Knaves, Capital | ||
Cost | 7 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 5 | Tactics | 2 | Defense | 8 |
Ability | When this ship enters play, you may activate 1 energy for each of your opponent's ships here. | ||||
Lore | The trick to piracy is finding the victims in the first place - but some savvy privateers make it a prosperous living. | ||||
Number | 1 U 147 | Rarity | U | ||
Shop |
Name | Razorjack | ||||
Type | Ship | Labels | (Capacity 2), Knaves, Inverter, Fighter | ||
Cost | 0 | Destiny | 4 | ||
Support | 1 Maverick | ||||
Power | 0 | Tactics | 1 | Defense | 3 |
Ability | Each time you reveal a card for battle destiny that has energy 6 or more, you may pay 3 energy. If you do, invert this ship. | ||||
IP | 5 | IT | 1 | ID | 2 |
Lore | Heavily armed and very fast. One of them won "Best-Looking" at the 2389 Vesta Singleship Rally. | ||||
Number | 1 C 148 | Rarity | C | ||
Shop |
Name | Reload | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | Put a card from your hand on the bottom of your reserve. | ||||
Lore | "Deadeye" LeGresse slammed another clip into the base of her weapon. This afternoon was not going as she had planned. | ||||
Number | 1 U 149 | Rarity | U | ||
Shop |
Name | Set | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 1 | ||
Support | 2 Maverick | ||||
Ability | Pay 0 energy ≈ If there are five or fewer cards stacked on this asset, stack the top card of your reserve face up on this asset. • Lose three cards stacked on this asset ≈ If those cards each have the same destiny, damage target unit in a battle. |
||||
Lore | Under the table, Scoundrel's foot twitched nervously. Would his three of a kind play? | ||||
Number | 1 R 150 | Rarity | R | ||
Shop |
Name | • Simple Wager | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Maverick | ||||
Ability | Name a number. Then reveal the top two cards of your opponent's reserve, note their total destiny, and return them in any order. If your number equals that total destiny, until the end of your deploy phase, you may perform movements as if it were your move phase. | ||||
Lore | Not everyone gambles for money. | ||||
Number | 1 R 151 | Rarity | R | ||
Shop |
Name | Slider | ||||
Type | Vehicle | Labels | Accord, Unit | ||
Cost | 5 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 4 | Tactics | 2 | Defense | 6 |
Ability | Size 2, Transport 2 Each time a site battle ends here, if your battle destiny at the end of the power step was exactly 11, your opponent loses all cards from their hand. |
||||
Lore | Defeating an enemy isn't enough. When resources are low, you've also got to be able to bring home the spoils. | ||||
Number | 1 R 152 | Rarity | R | ||
Shop |
Name | Spassky Quickfire II | ||||
Type | Weapon | Labels | (Character), Ranged | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Maverick | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D +1. | ||||
Lore | A few Mavericks have modified these for autofire - deadly, but runs through charges like you wouldn't believe. | ||||
Number | 1 C 153 | Rarity | C | ||
Shop |
Name | Sprinkle's Deal | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Ability | Draw D cards from your reserve. | ||||
Lore | Sprinkle took the package from the merchant's wrinkled hand and grinned. "Let's make this one a little more interesting." | ||||
Number | 1 R 154 | Rarity | R | ||
Shop |
Name | ◆ Starhawk | ||||
Type | Character | Labels | Accord, Rogue, Unit | ||
Cost | 4 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | Each time a card is revealed for battle destiny during a site battle here, you may pay 3 energy. If you do, make that card's destiny +2. You may change no more than one card's destiny using this ability each turn. | ||||
Lore | Mavericks like Nick "Starhawk" Murrin are known for their dexterity in the changing of gravities of life in the Outer Rim. It's both practical and advantageous. | ||||
Number | 1 U 155 | Rarity | U | ||
Shop |
Name | Stinger | ||||
Type | Vehicle | Labels | Hellcats, Unit | ||
Cost | 4 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | Size 3 (This vehicle counts three times against a ship's capacity.) Transport 2 (Each time this vehicle moves, you may move with it up to two of your characters.) |
||||
Lore | Pieces of so many different vehicles have been grafted to this one that no one remembers what it looked like in the beginning. | ||||
Number | 1 C 156 | Rarity | C | ||
Shop |
Name | Sultry Opportunist | ||||
Type | Character | Labels | Nest, Rogue, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Maverick | ||||
Power | 1 | Tactics | 1 | Defense | 4 |
Ability | At the start of your control phases, you may pay 2 energy. If you do, and D > opponent's D, retrieve a card. | ||||
Lore | Nicky Strahl laughed and shouted for another drink. "Hand over those dice. We're gonna let it ride." | ||||
Number | 1 U 157 | Rarity | U | ||
Shop |
Name | ◆ The Gambler | ||||
Type | Character | Labels | Kizen, Cartel, Unit | ||
Cost | 3 | Destiny | 5 | ||
Support | 3 Maverick | ||||
Power | 3 | Tactics | 5 | Defense | 6 |
Ability | • Lose a card at random from your hand ≈ This character is immune to attrition until end of turn. • Pay 2 energy ≈ Put a card from your hand on top of your reserve. |
||||
Lore | "There isn't any 'luck' involved boy. I thought you would have worked that out yourself." | ||||
Number | 1 R 158 | Rarity | R | ||
Shop |
Name | Top Pair | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Ability | Pay 0 energy ≈ If there are five or fewer cards stacked on this asset, stack the top card of your reserve face up on this asset. • Put two cards stacked on this asset in your lost pile ≈ If those cards each have the same destiny, your opponent can't reveal any cards for battle destiny until end of turn. |
||||
Lore | The vast territory of the Rim conceals many strange secrets. The Gambler makes it his business to uncover them and make them his own. | ||||
Number | 1 R 159 | Rarity | R | ||
Shop |
Name | Traginium Heist | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 6 | ||
Support | 1 Maverick | ||||
Ability | You may only play this interrupt if you've won a battle this turn. Your opponent reveals two cards from their hand, then puts them on top of their reserve pile in any order. |
||||
Lore | If the Mavs can't win it in battle on Ganymede, they can jack it from a transport near Io. | ||||
Number | 1 C 160 | Rarity | C | ||
Shop |
Name | Trumped | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Maverick | ||||
Ability | You can't play this interrupt unles you have a kizen at a location. Cancel target pending interrupt or pending order. |
||||
Lore | Jessup realized too late the folly of trying to double-cross the Gambler's Cartel. | ||||
Number | 1 U 161 | Rarity | U | ||
Shop |
Name | ◆ "Two-Way" Berson | ||||
Type | Character | Labels | Cartel, Tech, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 2 |
Ability | Each time you drain here, you may drain using energy icons of your side of the location instead of your opponent's side. | ||||
Lore | Conjoined twins? Body modification? The way one head laughs at you tells you you're not going to ask. | ||||
Number | 1 R 162 | Rarity | R | ||
Shop |
Name | Up the Sleeve | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 3 | ||
Support | 2 Maverick | ||||
Ability | You may play this interrupt only during a battle, before the battle destiny step. Reveal a card from your hand and put that card on top of your reserve. |
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Lore | Loose clothing can hide more than just cards. "Dressed to kill" has a whole new meaning when all the players dress that way. | ||||
Number | 1 U 163 | Rarity | U | ||
Shop |
Name | ◆ UV-IR739 | ||||
Type | Character | Labels | Cartel, Bot, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 0 | Tactics | 3 | Defense | 2 |
Ability | As long as this character is at a site, your opponent's total power at each related location is -4. | ||||
Lore | Though designed for heavy lifting, porters like 739 can easily be refitted for less peaceful uses. Bots in the Outer Rim serve many functions. | ||||
Number | 1 R 164 | Rarity | R | ||
Shop |
Name | Vulture | ||||
Type | Ship | Labels | (Capacity 2), Accord, Inverter, Fighter | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Maverick | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | Scouting (You may play this ship at a sector that has no energy icons on your side.) Pay 2 energy = Invert this ship. |
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IP | 4 | IT | 2 | ID | 2 |
Lore | "Hold real still, little ship." she muttered as she worked the grapple. "Hoep you signed your donor card... " | ||||
Number | 1 C 165 | Rarity | C | ||
Shop |
Name | Anant Aeronaut | ||||
Type | Character | Labels | Crown, Anant, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 2 Shi | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics +3.) • Pay 2 energy = If this character is aboard a ship that has a weapon beneath it, damage target ship in a battle here. |
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Lore | Anant pilots are known for their bravery - and for taking risks. They are the most decorated pilots among the Shi. | ||||
Number | 1 C 166 | Rarity | C | ||
Shop |
Name | Anant Attendant | ||||
Type | Character | Labels | Anant, Tech, Unit | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 1 | Tactics | 2 | Defense | 1 |
Ability | As long as this character is at a site and damaged, each of your units here is immune to attrition. | ||||
Lore | Shi are resoute in duty. | ||||
Number | 1 C 167 | Rarity | C | ||
Shop |
Name | Assailing Vatarma | ||||
Type | Weapon | Labels | (Character), Melee, Ranged | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Shi | ||||
Ability | • Put a card from your hand on top of your used pile = Your opponent chooses one of his or her units in a site battle here and damages it, unless they put two cards from his or her hand on top of their used pile in any order. | ||||
Lore | Seyalshi duels are expected to be bloody. They wouldn't be entertaining otherwise. | ||||
Number | 1 C 168 | Rarity | C | ||
Shop |
Name | Brief Encounter | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Shi | ||||
Ability | Target pending ship doesn't add its power to a player's total power until end of turn. | ||||
Lore | A single quarrel can hold a squadron at bay. | ||||
Number | 1 U 169 | Rarity | U | ||
Shop |
Name | Celebrated | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Shi | ||||
Ability | You can't play more than one of this asset beneath the same kizen. As long as you've won a battle since this asset entered play, this kizen is power +6. |
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Lore | Kizen are revered within the Shi culture. They have proven worthy of such high praise. | ||||
Number | 1 R 170 | Rarity | R | ||
Shop |
Name | Cerebral Incursion | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Shi | ||||
Ability | Your opponent has total tactics -4 here unless they have a kizen here. | ||||
Lore | "Why conquer the physical when you can conquer the mental?" -Seyalshi proverb | ||||
Number | 1 R 171 | Rarity | R | ||
Shop |
Name | Clone Reserves | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 1 | Destiny | 1 | ||
Support | 1 Shi | ||||
Ability | Choose three cards at random from your lost pile. Then choose one of those three to put in your hand. | ||||
Lore | Shi lifespans would be significantly shorter without the help of panacea technicians. | ||||
Number | 1 U 172 | Rarity | U | ||
Shop |
Name | Close Call | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 5 | ||
Support | 1 Shi | ||||
Ability | You may play this interrupt only during your move phase. Put target ship or unit in its owner's hand. |
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Lore | When initiative is lost, Shi pilots have the instincts to choose to live to fight again. | ||||
Number | 1 C 173 | Rarity | C | ||
Shop |
Name | Controlling | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 6 | ||
Support | 3 Shi | ||||
Ability | As long as you have a ship at a sector and a unit at a site, each player can drain at no more than two locations during each of their turns. | ||||
Lore | "When dealing with the Shi, what's yours is theirs and what is theirs." -Starhawk | ||||
Number | 1 R 174 | Rarity | R | ||
Shop |
Name | Damir Aeronaut | ||||
Type | Character | Labels | Crown, Damir, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Shi | ||||
Power | 1 | Tactics | 2 | Defense | 1 |
Ability | Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.) • Lose 1 energy = If this character is aboard a ship that has a weapon beneath it, until end of turn, make that ship and each character aboard it immune to attrition. Also, make that ship power +4. |
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Lore | It is predetermined that if a Shi is to be a pilot, it will learn to interpret navigational charts before it learns to communicate. | ||||
Number | 1 U 175 | Rarity | U | ||
Shop |
Name | Damir Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Damir, Fighter | ||
Cost | 3 | Destiny | 4 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | • Pay 3 energy = Choose target fighter in a battle here. Damage target if its power + defense + opponent's D < this ship's power + defense + D. | ||||
Lore | A quarrel's biggest asset in combat is its firepower. | ||||
Number | 1 U 176 | Rarity | U | ||
Shop |
Name | Daunting Vatarma | ||||
Type | Weapon | Labels | (Character), Melee, Ranged | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Shi | ||||
Ability | • Reveal two cards from your hand that have matching destinies and put them on top of your used pile in any order ≈ Choose target unit your opponent has in a site battle here. Destroy it unless your opponent reveals two cards that have matching destinies from their hand and puts them on top of their used pile in any order. | ||||
Lore | The Seyalshi are not hesitant to show the true power of their staffs to their enemies. | ||||
Number | 1 U 177 | Rarity | U | ||
Shop |
Name | ◆ Devanar-Damir | ||||
Type | Character | Labels | Crown, Damir, Unit | ||
Cost | 4 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | At the end of each of your opponent's battle phases, if your opponent has a unit or ship here and didn't attack here, he or she loses 1 energy. | ||||
Lore | Devanar's interrogation skills are well known to the Quay. | ||||
Number | 1 U 178 | Rarity | U | ||
Shop |
Name | Duress Vatarma | ||||
Type | Weapon | Labels | (Character), Melee, Ranged | ||
Cost | 1 | Destiny | 1 | ||
Support | 1 Shi | ||||
Ability | • Pay 1 energy = Damage target unit your opponent has in a site battle here that has defense < this character's tactics, unless your opponent reveals a card from their hand that has destiny > 3 and puts it on top of their used pile. | ||||
Lore | A single burst from a vatarma will incapacitate most known creatures. | ||||
Number | 1 U 179 | Rarity | U | ||
Shop |
Name | Easy Prey | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Shi | ||||
Ability | Choose target character in a site battle where you have a character that has a weapon beneath it. Until end of turn, make target power -3 and defense -3, and its tactics aren't added to a player's total tactics during a battle. | ||||
Lore | Compared to dueling a fellow Shi, most human opponents offer little challenge. | ||||
Number | 1 U 180 | Rarity | U | ||
Shop |
Name | Energy Conduit | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 3 Shi | ||||
Ability | Until end of turn, as an additional cost for your opponent to draw a card during the draw phase, they pay 1 energy. | ||||
Lore | "They seem to have a device on the back of their boats that scrambles our transmissions." -iCom After Action Report | ||||
Number | 1 R 181 | Rarity | R | ||
Shop |
Name | Fallen Ally | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Shi | ||||
Ability | You may play this interrupt only during a battle, after the loss step. Put target damaged character you have in that battle on top of its owner's used pile. | ||||
Lore | Panacea technology awaits to heal the scars of battle. | ||||
Number | 1 R 182 | Rarity | R | ||
Shop |
Name | For the Glory of Seyal | ||||
Type | Asset | Labels | (Site) | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Shi | ||||
Ability | You may play this asset beneath one of your opponent's sites. Your opponent can't drain at an adjacent site. When your opponent controls this site, dismiss this asset. |
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Lore | The Shi claim anything they see fit, whether its owner puts up a fight or not. | ||||
Number | 1 R 183 | Rarity | R | ||
Shop |
Name | ◆ Hailesh-Damir | ||||
Type | Character | Labels | Kizen, Crown, Damir, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 2 | Tactics | 4 | Defense | 3 |
Ability | As long as this character is at a site and has a weapon beneath it, your opponent causes attrition -3 here. | ||||
Lore | Hailesh has competed in numerous cermonial duels. Its skill with the vatarma has been honored by the Seyalshi. | ||||
Number | 1 R 184 | Rarity | R | ||
Shop |
Name | Incapacitated | ||||
Type | Asset | Labels | (Character) | ||
Cost | 1 | Destiny | 5 | ||
Support | 1 Shi | ||||
Ability | You may play this asset beneath one of your opponent's characters. This character is power -1, tactics -1, and defense -1. |
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Lore | "The only good Quay is a captive Quay." - Purana | ||||
Number | 1 U 185 | Rarity | U | ||
Shop |
Name | Indiscriminate Strike | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Shi | ||||
Ability | You can't play more than one of this asset beneath the same kizen. This kizen is power +2. Each tme a unit is targeted by an activated ability of a weapon beneath this kizen, make that unit power -3 and defense -3 until end of turn. |
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Lore | Target discretion is not a skill prized by the Shi. | ||||
Number | 1 R 186 | Rarity | R | ||
Shop |
Name | • Introversion | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Shi | ||||
Ability | You may play this interrupt only during a site battle where you have a kizen and no other units. Make your battle destiny in that battle +D. |
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Lore | Shi duels prepare the Crown class for solo combat. | ||||
Number | 1 R 187 | Rarity | R | ||
Shop |
Name | ◆ Irama-Vishal | ||||
Type | Character | Labels | Kizen, Crown, Vishal, Unit | ||
Cost | 5 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 3 | Defense | 7 |
Ability | As long as this character is at a location where you have no support icons, this character is immune to attrition. | ||||
Lore | An experienced explorer, Irama is confident enough to investigate other cultures in their own environments. | ||||
Number | 1 C 188 | Rarity | C | ||
Shop |
Name | Kizen Sentinel | ||||
Type | Character | Labels | Kizen, Tilak, Warrior, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Shi | ||||
Power | 2 | Tactics | 2 | Defense | 2 |
Ability | As long as you have another kizen here, this character is power +2. | ||||
Lore | Travellers among the Tilak family are often tasked with guarding the most sacred Shi locations. | ||||
Number | 1 C 189 | Rarity | C | ||
Shop |
Name | Martial Interrogation | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Shi | ||||
Ability | Put target pending ship or pending unit in its owner's hand, unless its owner pays 2 energy. | ||||
Lore | When the Shi do take prisoners, they gather intelligence to undermine their enemy's infrastructure. | ||||
Number | 1 C 190 | Rarity | C | ||
Shop |
Name | Metamorphose | ||||
Type | Asset | Labels | (Character) | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Shi | ||||
Ability | This character is tactics +2, a kizen, and immune to attrition. | ||||
Lore | When it is time, the chosen ones will bask in the glow of the rift. | ||||
Number | 1 C 191 | Rarity | C | ||
Shop |
Name | Ominous Presence | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 3 | ||
Support | 2 Shi | ||||
Ability | You can't play more than one of this asset beneath the same kizen. This kizen is tactics +1. Pay 2 energy = Take target asset here from beneath one card and give it to target other eligible card. |
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Lore | The Shi communicate telepathically. Only a focused mind can withstand their will. | ||||
Number | 1 R 192 | Rarity | R | ||
Shop |
Name | Ordnance Master | ||||
Type | Character | Labels | Sudeva, Warrior, Unit | ||
Cost | 1 | Destiny | 6 | ||
Support | 1 Shi | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | • Lose 3 energy = If this character has a weapon beneath it, until end of turn, make this character power +3, tactics +3, defense +3, and immune to attrition. | ||||
Lore | Seyalshi hand-to-hand combat weaponry is unmatched, at least on this side of the rift. | ||||
Number | 1 C 193 | Rarity | C | ||
Shop |
Name | Panacea Provider | ||||
Type | Character | Labels | Crown, Tilak, Tech, Unit | ||
Cost | 3 | Destiny | 4 | ||
Support | 1 Shi | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site, your opponent causes attrition -1 here for each Shi support icon on a related location. | ||||
Lore | Shi medical technology is far superior to that of their adversaries. It is this which perpetuates the rumors of immortality. | ||||
Number | 1 C 194 | Rarity | C | ||
Shop |
Name | Premeditated Reaction | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 0 | Destiny | 2 | ||
Support | 2 Shi | ||||
Ability | You can't play more than one of this asset benath the same kizen. This kizen is defense +1. Pay 2 energy and dismiss this asset ≈ Until end of turn, each time you lose a battle here, your casualties are reduced to 0. |
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Lore | Kizen have refined their senses to a point where they can predict the actions of their enemies. | ||||
Number | 1 R 195 | Rarity | R | ||
Shop |
Name | ◆ Purana-Vishal | ||||
Type | Character | Labels | Kizen, Crown, Vishal, Unit | ||
Cost | 3 | Destiny | 6 | ||
Support | 3 Shi | ||||
Power | 4 | Tactics | 3 | Defense | 5 |
Ability | • Dismiss one of your other units here ≈ This character is immune to attrition until end of turn. • Dismiss two of your other characters here ≈ Damage target character in a site battle here. |
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Lore | The Vishal family has provided military expertise for millennia. They are elite warriors among the Seyalshi. | ||||
Number | 1 R 196 | Rarity | R | ||
Shop |
Name | Pursuit Just Behind | ||||
Type | Order | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Shi | ||||
Ability | Destroy target inflitrator your opponent has at a sector. Then your opponent loses 3 energy. | ||||
Lore | It's almost as if the Shi can see their opponent's thoughts. | ||||
Number | 1 U 197 | Rarity | U | ||
Shop |
Name | Quarrel Energy Burst | ||||
Type | Weapon | Labels | (Fighter), Ranged | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Shi | ||||
Ability | • Reveal a ship from your hand and put it on top of your used pile ≈ Your opponent chooses one of their ships in a sector battle here and destroys it, unless they reveal a ship from their hand and puts it on top of their used pile. | ||||
Lore | Type IV armor specs predate the arrival of the Shi. Quarrels exploit this in battle. | ||||
Number | 1 U 198 | Rarity | U | ||
Shop |
Name | Reconnoiterer | ||||
Type | Character | Labels | Kizen, Sudeva, Warrior, Unit | ||
Cost | 3 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 3 | Defense | 4 |
Ability | Scouting (You may play this character at a site that has no energy icons on your side.) Each time your opponent drains at an adjacent site, you may put this character on top of its owner's used pile. If you do, cancel the drain. |
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Lore | Through the advancement of their rift technology, the Seyalshi are able to refine their reconnaissance skills. | ||||
Number | 1 R 199 | Rarity | R | ||
Shop |
Name | Reliable Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Sudeva, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | You may play this ship at no energy cost at a sector where you have no ships. This ship can't move if it entered play this turn. | ||||
Lore | Having journeyed to the farthest reaches of the universe, the Shi have no qualms about traveling so close to the rift. | ||||
Number | 1 R 200 | Rarity | R | ||
Shop |
Name | Ripping Beam | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 1 | ||
Support | 3 Shi | ||||
Ability | You may play this interrupt only during your move phase. As an additional cost to play this interrupt, lose 4 energy. Destroy target ship at a sector where you have a ship that has a weapon beneath it. | ||||
Lore | No starship is able to withstand the intensity of a blast from two quarrels. | ||||
Number | 1 R 201 | Rarity | R | ||
Shop |
Name | Selfless Protector | ||||
Type | Character | Labels | Damir, Warrior, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | 3 Shi | ||||
Power | 2 | Tactics | 2 | Defense | 5 |
Ability | You may play this character at no energy cost at a site that has a Shi support icon on your side. This character can't move from a site that has a Shi support icon on your side. |
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Lore | Shi warriors do not hesitate to defend their consul. | ||||
Number | 1 C 202 | Rarity | C | ||
Shop |
Name | Seyalshi Upholder | ||||
Type | Ship | Labels | (Capacity 1), Damir, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | As long as your side of all locations have more total Shi support icons than any other type of support icons, this ship is power +2. | ||||
Lore | The Sun provides awesome power and the Shi plan to keep it to themselves. | ||||
Number | 1 C 203 | Rarity | C | ||
Shop |
Name | Squadron Lead | ||||
Type | Ship | Labels | (Capacity 1), Vishal, Fighter | ||
Cost | 4 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | As long as you have no other ships here, for each of your opponent's ships here, this fighter is power +1 and defense +1. | ||||
Lore | Shi pilots fly in formation, unless in pursuit of an enemy ship. | ||||
Number | 1 C 204 | Rarity | C | ||
Shop |
Name | Subjugate | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 1 Shi | ||||
Ability | Damage target unit in a site battle where your total tactics are at least twice your opponent's total tactics. | ||||
Lore | Shi combat maneuvers have been honed over millennia. | ||||
Number | 1 U 205 | Rarity | U | ||
Shop |
Name | Sudeva Escort | ||||
Type | Ship | Labels | (Capacity 1), Sudeva, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | Each time you attack here, if each player has only one ship here, your opponent loses 1 energy. | ||||
Lore | Rarely will you find a Seyalshi Crown Ship without an escort. | ||||
Number | 1 U 206 | Rarity | U | ||
Shop |
Name | Sudeva Legionnaire | ||||
Type | Character | Labels | Sudeva, Warrior, Unit | ||
Cost | 2 | Destiny | 5 | ||
Support | 2 Shi | ||||
Power | 2 | Tactics | 2 | Defense | 3 |
Ability | Each time you use an activated ability of a weapon beneath this character, draw up to three cards from your reserve. You may draw no more than three cards using this ability each battle. | ||||
Lore | "Never back a Shi into a corner unless you outnumber it at least 5 to 1. Or you have a way out." - CGC Infantry Manual | ||||
Number | 1 U 207 | Rarity | U | ||
Shop |
Name | Sudeva Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Sudeva, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | As long as this ship is at a sector that has "Seyal" in its title, this ship is power +2. | ||||
Lore | The Shi are protective of their assets, especially those envied by their enemies. | ||||
Number | 1 C 208 | Rarity | C | ||
Shop |
Name | Sudeva Warrior | ||||
Type | Character | Labels | Sudeva, Warrior, Unit | ||
Cost | 1 | Destiny | 1 | ||
Support | 2 Shi | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | • Lose 4 energy = If this character is in a site battle, destroy target damaged unit here. You can't use this ability until after the attrition step of a battle. | ||||
Lore | Shi warriors are known for their disdain of other species. They don't often bother to take prisoners of war. | ||||
Number | 1 U 209 | Rarity | U | ||
Shop |
Name | ◆ Sumadar-Damir | ||||
Type | Character | Labels | Kizen, Crown, Damir, Unit | ||
Cost | 3 | Destiny | 6 | ||
Support | 3 Shi | ||||
Power | 4 | Tactics | 4 | Defense | 4 |
Ability | • Dismiss target other unit you have here ≈ This character is Immune to attrition until end of turn. • Pay 3 energy ≈ Your opponent causes attrition -2 here until end of turn. |
||||
Lore | Prone to increasingly long bouts of mediation, Sumadar probes for weakness among enemies of Shi. | ||||
Number | 1 R 210 | Rarity | R | ||
Shop |
Name | ◆ Tavang-Damir | ||||
Type | Character | Labels | Damir, Warrior, Unit | ||
Cost | 3 | Destiny | 2 | ||
Support | 2 Shi | ||||
Power | 0 | Tactics | 2 | Defense | 2 |
Ability | Each of your opponent's drains at a related site is -1. | ||||
Lore | "... you'd have about the same chance as you would trying to sneak past a Shi encampment." -Maverick axiom | ||||
Number | 1 R 211 | Rarity | R | ||
Shop |
Name | Tilak Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Tilak, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | As long as this ship is at a sector where you have no Shi support icons, this ship is power +2. | ||||
Lore | "Always keep one eye on your six. Those blue blobs have a way of sneaking up on you." -Hellcat flyer | ||||
Number | 1 C 212 | Rarity | C | ||
Shop |
Name | Transport Vessel | ||||
Type | Ship | Labels | (Capacity 4), Capital | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Shi | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Each time one of your units in a battle at a related site would be destroyed, you may pay 4 energy. If you do, put that unit aboard this ship instead. You may move no more than one unit using this ability each turn. | ||||
Lore | Seyalshi ship design helps to camouflage the ship against the backdrop of space. | ||||
Number | 1 R 213 | Rarity | R | ||
Shop |
Name | ◆ Vatarva-Sudeva | ||||
Type | Ship | Labels | (Capacity 3), Sudeva, Capital | ||
Cost | 4 | Destiny | 4 | ||
Support | 3 Shi | ||||
Power | 3 | Tactics | 2 | Defense | 5 |
Ability | This ship and each unit aboard it is immune to attrition. | ||||
Lore | The Crown Ships are able to sustain life for an extended period of time, but every Shi feels Seyal's pull. | ||||
Number | 1 R 214 | Rarity | R | ||
Shop |
Name | Vestiges | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 6 | ||
Support | 2 Shi | ||||
Ability | Each time you win a battle, you may stack the top card of your reserve face down on this asset. Put three cards stacked on this asset on top of your used pile in any order ≈ Play a character from your lost pile. It costs 3 less energy to play. |
||||
Lore | The best trophies are those that are the hardest to obtain. | ||||
Number | 1 R 215 | Rarity | R | ||
Shop |
Name | Vishal Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Vishal, Fighter | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Shi | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | As long as you have no other ships here, this ship is tactics +3 and defense +3. | ||||
Lore | Vishal's fighters are maneuverable, even through the most crowded of asteroid fields. | ||||
Number | 1 R 216 | Rarity | R | ||
Shop |
Name | Vishal Scout | ||||
Type | Character | Labels | Vihsal, Merchant, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Shi | ||||
Power | 1 | Tactics | 2 | Defense | 2 |
Ability | Scouting (You may play this character at a site that has no energy icons on your side.) | ||||
Lore | Scouts are dispatched throughout the Solar System to gather information for Seyalshi commanders. | ||||
Number | 1 U 217 | Rarity | U | ||
Shop |
Name | Vishal Vatarma | ||||
Type | Weapon | Labels | (Character), Melee, Ranged | ||
Cost | 0 | Destiny | 1 | ||
Support | 1 Shi | ||||
Ability | • Reveal a card from your hand, note its destiny, and put it on top of your used pile = Choose target unit your opponent has in a site battle here. Damage it unless your opponent reveals a card that has a higher destiny from his or her hand. | ||||
Lore | Receiving a vatarma from an elder marks the right of passage for a Shi warrior. | ||||
Number | 1 U 218 | Rarity | U | ||
Shop |
Name | Well-concealed Charge | ||||
Type | Asset | Labels | (Location) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Shi | ||||
Ability | You may paly this asset beneath one of your opponent's locations. • Pay 3 energy = Make your total power here +4 until end of turn. When your opponent controls this location, dismiss this asset. |
||||
Lore | The Shi are always finding new and inventive ways to torment their enemies. | ||||
Number | 1 C 219 | Rarity | C | ||
Shop |
Name | • Abominable Presence | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 3 | ||
Support | 2 Quay | ||||
Ability | Until end of turn, each of your opponent's drains is -1 at each location related to a site where you have target kizen. | ||||
Lore | His weapon fell to the ground. Fear washed over him as he began to realize the futility of resisting the Quay. | ||||
Number | 1 U 220 | Rarity | U | ||
Shop |
Name | ◆ Alnak | ||||
Type | Character | Labels | Luhus, Predator, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site, each of your drains at a related site is +1. | ||||
Lore | Alnak led the attack on the iCom station near the rift. The Luhus tribe renamed it to honor her. | ||||
Number | 1 R 221 | Rarity | R | ||
Shop |
Name | Apparition | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Quay | ||||
Ability | Make your battle destiny +3 in a site battle where you have target kizen. | ||||
Lore | "The honor..." -Earther Commander | ||||
Number | 1 R 222 | Rarity | R | ||
Shop |
Name | ◆ Arhnaknak | ||||
Type | Character | Labels | Katal, Inverter, Unit | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 2 | Defense | 2 |
Ability | Lose 3 energy = Invert this unit. | ||||
IP | 0 | IT | 4 | ID | 0 |
IA | At the end of the battle destiny step of each site battle here, make your battle destiny in that battle +D. | ||||
Lore | A decorated warrior of the Katal tribe, Arhnaknak loosely translates as "form of fire." | ||||
Number | 1 R 223 | Rarity | R | ||
Shop |
Name | Armored | ||||
Type | Asset | Labels | (Site) | ||
Cost | 1 | Destiny | 4 | ||
Support | 2 Quay | ||||
Ability | You may play this asset beneath one of your opponent's sites. Each time a unit is lost from here, its owner may pay 3 energy. If they do, put that unit in that player's hand. |
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Lore | "Their shells is not just for looks. It can make your best shot as effective as a spitball. Aim for the eyes." -Unknown Earther sergeant | ||||
Number | 1 U 224 | Rarity | U | ||
Shop |
Name | Capture | ||||
Type | Asset | Labels | |||
Cost | 3 | Destiny | 3 | ||
Support | 3 Quay | ||||
Ability | When you play this asset, stack the top card of your opponet's reserve face up on this asset. No player can play a card that has the same title as the card stacked on this asset. When this asset leaves play, put each card stacked on this asset on top of its owner's used pile. | ||||
Lore | Battlefield intelligence is key to countering the enemy's movements. The methods used to obtain it are irrelevant. | ||||
Number | 1 R 225 | Rarity | R | ||
Shop |
Name | Chuluktika | ||||
Type | Ship | Labels | (Capacity 5), Makal, Capital | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 3 energy ≈ Move target vehicle at a related site to an adjacent site. You can't use this ability during a battle phase. | ||||
Lore | Excellent cargo capacity, good countermeasures, and a powerful grav-beam make Chulutika valued support ships. | ||||
Number | 1 U 226 | Rarity | U | ||
Shop |
Name | Cloak of Fear | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 4 | Destiny | 3 | ||
Support | 2 Quay | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Pay 0 energy ≈ The next time this kizen moves to a site this turn, put target unit at that site that has tactics < this kizen's tactics in its owner's hand. |
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Lore | Quay who have been touched by the rift can create visceral hallucinations. | ||||
Number | 1 R 227 | Rarity | R | ||
Shop |
Name | Conservation | ||||
Type | Asset | Labels | (Kizen) | ||
Cost | 1 | Destiny | 3 | ||
Support | 3 Quay | ||||
Ability | You can't play more than one of this asset beneath the same kizen. • Damage a character you have in a site battle here = Activate energy equal to twice its energy cost. |
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Lore | Kulak touched the dying Quay, and drew forth what was left of the life-energy. He glowered at the enemy, and his warriors roared once again into the fray, renewed. | ||||
Number | 1 R 228 | Rarity | R | ||
Shop |
Name | Defensive Position | ||||
Type | Asset | Labels | (Site) | ||
Cost | 3 | Destiny | 1 | ||
Support | 1 Quay | ||||
Ability | You may play this asset beneath one of your opponent's sites. You may play this asset only beneath a site where you have a unit. At your opponent's end of turn, dismiss this asset and, if a player's total power here is higher than their opponent's, that player loses 4 energy. |
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Lore | "It was like they came out of the walls." -James Howler | ||||
Number | 1 U 229 | Rarity | U | ||
Shop |
Name | Defiled | ||||
Type | Asset | Labels | (Location) | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Quay | ||||
Ability | You may play this asset beneath one of your opponent's locations. You may play this asset only beneath a location where you have an infiltrator. As an additional cost for your opponent to drain here, they pay 3 energy. |
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Lore | Overwhelming numbers can force a Quay retreat. However, they usually leave nothing of value behind. | ||||
Number | 1 U 230 | Rarity | U | ||
Shop |
Name | Frenzied Luhus | ||||
Type | Character | Labels | Luhus, Inverter, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 0 | Tactics | 1 | Defense | 5 |
Ability | Pay 3 energy and put two of your other characters here on top of their owners' used pile in any order = Invert this unit. | ||||
IP | 7 | IT | 1 | ID | 0 |
Lore | The battle rage of the Luhus is a fiery bloodlust with complete disregard for self-preservation. They know neither friend nor foe. | ||||
Number | 1 U 231 | Rarity | U | ||
Shop |
Name | Frozen by Fear | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Quay | ||||
Ability | Until end of turn, as an additional cost for a player to play a ship or unit at a location related to a location where you have a kizen, that player pays 2 energy. | ||||
Lore | Quay kizen use an enemy's hidden fears against them. | ||||
Number | 1 U 232 | Rarity | U | ||
Shop |
Name | Fury | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Quay | ||||
Ability | Play an inverter character at full cost. | ||||
Lore | "Excuses interest me not. Your last order is to summon the Luhus. They will see this resistance eliminated." - Kulak | ||||
Number | 1 R 233 | Rarity | R | ||
Shop |
Name | Hounded | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 4 | Destiny | 5 | ||
Support | 2 Quay | ||||
Ability | The next time one of your character moves to a site this turn, destroy target unit at that site if its power < that character's power. | ||||
Lore | "There .. Did you hear that? I swear that was a scuttling noise..." -Short-lived Gongen guard | ||||
Number | 1 R 234 | Rarity | R | ||
Shop |
Name | Ilna Hekaton | ||||
Type | Ship | Labels | (Capacity 1), Qurim, Fighter | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | When this ship enters play, your opponent pays 1 energy. | ||||
Lore | Ilna excel as pilots and navigators. They strike by surprise in agile groups and revel in the chaos of a firefight. | ||||
Number | 1 C 235 | Rarity | C | ||
Shop |
Name | Katal Dalaka | ||||
Type | Weapon | Labels | (Character), Melee | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Quay | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, damage it and your opponent chooses to pay or lose 2 energy. | ||||
Lore | True Quay warriors favor the satisfaction of making their killing blows with horn, talon, or teeth. Weapons are for the weak or outnumbered. | ||||
Number | 1 U 236 | Rarity | U | ||
Shop |
Name | Katal Inciter | ||||
Type | Character | Labels | Katal, Predator, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Each time you win a battle here, you may put the top card of your used pile in your hand. | ||||
Lore | It is said that a Quay warrior is vulnerable while recovering from kundanaka. So far, no one has been able to prove this claim. | ||||
Number | 1 C 237 | Rarity | C | ||
Shop |
Name | Katal Life Ship | ||||
Type | Ship | Labels | (Capacity 4), Katal, Capital | ||
Cost | 6 | Destiny | 2 | ||
Support | 3 Quay | ||||
Power | 4 | Tactics | 3 | Defense | 6 |
Ability | Characters aboard this ship don't count against its capacity. When this ship enters play at a sector where there are no other ships, you may put target unit at a related site in its owner's hand. |
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Lore | As the immense exterior of the life ship expands, the interior reforms simultaneously to allow added transport quarters. | ||||
Number | 1 R 238 | Rarity | R | ||
Shop |
Name | ◆ Kayaldi | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 0 | Destiny | 6 | ||
Support | 2 Quay | ||||
Power | 0 | Tactics | 3 | Defense | 2 |
Ability | • Lose 2 energy ≈ The next time this character moves to a site where your opponent has a character this turn, reveal the top two cards of your used pile. If those cards are both units, you may destroy target character here. | ||||
Lore | A merciless assassin, Kayaldi's surreptitious nature enables her to use unnoticed recesses to gain one deadly opportunity after another. | ||||
Number | 1 R 239 | Rarity | R | ||
Shop |
Name | Kucha | ||||
Type | Character | Labels | Makal, Predator, Unit | ||
Cost | 3 | Destiny | 3 | ||
Support | 2 Quay | ||||
Power | 0 | Tactics | 2 | Defense | 4 |
Ability | This character is power +X, where X is the power of the highest-power character here. | ||||
Lore | Renowned in Makal legends, the Kucha are martial shamans who can call upon bottomless reserves of strength. | ||||
Number | 1 U 240 | Rarity | U | ||
Shop |
Name | ◆ Kulak | ||||
Type | Character | Labels | Kizen, Makal, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 3 Quay | ||||
Power | 5 | Tactics | 4 | Defense | 6 |
Ability | • Put two cards from your hand on top of your used pile in any order ≈ This character is immune to attrition until end of turn. • Lose 4 energy ≈ The next time one of your other units is lost from a battle here this turn, put it in its owner's hand. |
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Lore | A leader of the Makal tribe, Kulak was honored for his role in the Algot Rebellion. | ||||
Number | 1 R 241 | Rarity | R | ||
Shop |
Name | Luhus Commander | ||||
Type | Character | Labels | Luhus, Predator, Unit | ||
Cost | 3 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 5 |
Ability | You cause attrition +1 in each site battle here for each of your inverted units here. | ||||
Lore | Rauskatak earned his command by replacing his fallen chief and leading the troops to capture a Seyalshi transport. | ||||
Number | 1 C 242 | Rarity | C | ||
Shop |
Name | Luhus Dalaka | ||||
Type | Weapon | Labels | (Character), Melee | ||
Cost | 2 | Destiny | 4 | ||
Support | 1 Quay | ||||
Ability | • Pay 0 energy = You may pay D energy. If you do, damage target unit your opponent has in a site battle here that has defense < 5. | ||||
Lore | Secondary spurs expand when a Quay becomes enraged, inflicting grievous wounds. | ||||
Number | 1 C 243 | Rarity | C | ||
Shop |
Name | Luhus Mauler | ||||
Type | Character | Labels | Luhus, Inverter, Unit | ||
Cost | 2 | Destiny | 2 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 2 | Defense | 4 |
Ability | Pay 5 energy = Invert this unit. | ||||
IP | 1 | IT | 2 | ID | 5 |
IA | When you invert this character during a battle here, you may damage target unit here. | ||||
Lore | Maulers are evolved from excavators and have additional appendages. After kundanaka, they emit deadly levels of radiation and heat. | ||||
Number | 1 C 244 | Rarity | C | ||
Shop |
Name | ◆ Luhustika | ||||
Type | Ship | Labels | (Capacity 4), Luhus, Capital | ||
Cost | 7 | Destiny | 2 | ||
Support | 3 Quay | ||||
Power | 5 | Tactics | 3 | Defense | 8 |
Ability | Characters aboard this ship don't count against its capacity. Each of your drains at a related location is +1. | ||||
Lore | Luhustika carried Alnak through the rift to her conquest of the Earther station for her tribe. | ||||
Number | 1 R 245 | Rarity | R | ||
Shop |
Name | Makal Claw Beast | ||||
Type | Character | Labels | Makal, Predator, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Each time you win a battle here, you may pay 1 energy. If you do, search your used pile for a card, put that card in your hand, then shuffle your used pile. | ||||
Lore | The ferocity of Yapakat does not end with the death blow. The Makal tribe's frenzy is enduring and feeds upon itself. | ||||
Number | 1 C 246 | Rarity | C | ||
Shop |
Name | Makal Dalaka | ||||
Type | Weapon | Labels | (Character), Melee | ||
Cost | 1 | Destiny | 2 | ||
Support | 1 Quay | ||||
Ability | • Pay 2 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, damage it and your opponent chooses to pay or lose energy equal to its energy cost. | ||||
Lore | "Empty your sidearms, rookie! If they get any closer our numbers is up." -Last words of Sergeant Dill Schuman | ||||
Number | 1 C 247 | Rarity | C | ||
Shop |
Name | Makal Shrieker | ||||
Type | Character | Labels | Makal, Predator, Unit | ||
Cost | 1 | Destiny | 6 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | Pay 3 energy = Make this unit power +2 until end of turn. | ||||
Lore | A male Quay can generate a primal howl, a sound that terroizes all who oppose him. | ||||
Number | 1 C 248 | Rarity | C | ||
Shop |
Name | ◆ Makaltika | ||||
Type | Ship | Labels | (Capacity 4), Makal, Capital | ||
Cost | 6 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 4 | Tactics | 3 | Defense | 8 |
Ability | Characters aboard this ship don't count against its capacity. Each unit your opponent plays at a related site costs 1 more energy to play. | ||||
Lore | The largest ship in the Quay fleet was the first to enter the Solar System. | ||||
Number | 1 U 249 | Rarity | U | ||
Shop |
Name | Natural Talent | ||||
Type | Asset | Labels | (Site) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Quay | ||||
Ability | You may play this asset beneath one of your opponent's sites. You can't play more than one of this asset beneath the same site. Each of your opponent's units here is tactics -1. When your opponent controls this site, dismiss this asset. |
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Lore | using terrain to their advantage, Quay cover for themselves with their burrowing capabilities. It seems as if they become one with rock and stone. | ||||
Number | 1 U 250 | Rarity | U | ||
Shop |
Name | Portent | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 3 | ||
Support | 1 Quay | ||||
Ability | Choose a different location for target pending ship or pending unit to enter play at. If target is a ship, you must choose another sector. If target is a unit, you must choose a site related to where it would have entered play. | ||||
Lore | "I've got a bad feeling about this. C'mon, let's go..." | ||||
Number | 1 R 251 | Rarity | R | ||
Shop |
Name | Quay Navigator | ||||
Type | Character | Labels | Qurim, Predator, Unit | ||
Cost | 4 | Destiny | 6 | ||
Support | 1 Quay | ||||
Power | 1 | Tactics | 2 | Defense | 3 |
Ability | Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.) Each time your opponent drains at a related location, you may put this character on top of its owner's used pile. If you do, cancel that drain. |
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Lore | Qantana, like most Quay pilots, uses his ships as he uses his own armored physique - with fierce, reckless abandon. | ||||
Number | 1 U 252 | Rarity | U | ||
Shop |
Name | Qurim Ahmak | ||||
Type | Character | Labels | Qurim, Predator, Unit | ||
Cost | 1 | Destiny | 5 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 2 |
Ability | Each time another unit here is lost, if this character is at a site, you may pay 7 energy. If you do, play that unit here to use as yours. It costs nothing to play. | ||||
Lore | If the chance arises to turn an enemy to the Quay cause, a life may be spared. | ||||
Number | 1 R 253 | Rarity | R | ||
Shop |
Name | Qurim Dalaka | ||||
Type | Weapon | Labels | (Character ), Melee | ||
Cost | 0 | Destiny | 3 | ||
Support | 1 Quay | ||||
Ability | • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of other weapons you have here. | ||||
Lore | A mild corrosive coats the teeth of the Quay, dissolving what cannot be shredded and crushed, which isn't much. | ||||
Number | 1 C 254 | Rarity | C | ||
Shop |
Name | Qurim Life Ship | ||||
Type | Ship | Labels | (Capacity 4), Qurim, Capital | ||
Cost | 6 | Destiny | 2 | ||
Support | 1 Quay | ||||
Power | 5 | Tactics | 3 | Defense | 7 |
Ability | Characters aboard this ship don't count against its capacity. | ||||
Lore | "I observed as the hideous vessel extended barbed tendrils down into the planet's surface and sucked power from its magnetic field." -Earther commander | ||||
Number | 1 C 255 | Rarity | C | ||
Shop |
Name | Qurim Rager | ||||
Type | Character | Labels | Qurim, Predator, Unit | ||
Cost | 2 | Destiny | 3 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | As long as this character is at a site, each character here that has piloting is defense -2. | ||||
Lore | "A warrior understands an opponent's weakness, a predator exploits it for a quick death." -Qurim tribe training maxim | ||||
Number | 1 C 256 | Rarity | C | ||
Shop |
Name | Rally Cry | ||||
Type | Asset | Labels | |||
Cost | 1 | Destiny | 2 | ||
Support | 2 Quay | ||||
Ability | Pay 3 energy = Reveal the top card of your used pile. If it's a Quay unit, put it in your hand. | ||||
Lore | Tribal calls are used in victory, and in need. It is honorable to call for reinforcements, as long as your enemy does not live to talk about it. | ||||
Number | 1 C 257 | Rarity | C | ||
Shop |
Name | • Reaping | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 6 | ||
Support | 3 Quay | ||||
Ability | You may play this interrupt only during your control phase. Your opponent loses 1 energy for each battleground location you control. | ||||
Lore | Stand not between a Quay and his prize. | ||||
Number | 1 R 258 | Rarity | R | ||
Shop |
Name | Recovery | ||||
Type | Asset | Labels | (Infiltrator Ship) | ||
Cost | 2 | Destiny | 1 | ||
Support | 2 Quay | ||||
Ability | This ship gains this ability: "As long as each of your ships here is an infiltrator, neither player can attack here." Pay 3 energy ≈ Put this ship in its owner's hand. |
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Lore | Ilna salvaged crashed ships to use on undercover missions. | ||||
Number | 1 R 259 | Rarity | R | ||
Shop |
Name | Revenge | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 4 | ||
Support | 3 Quay | ||||
Ability | Your opponent loses 2 energy from his or her reserve. | ||||
Lore | "The Shi may reign, but they do not rule. Show them this, and make your point in blood." - Talkan | ||||
Number | 1 U 260 | Rarity | U | ||
Shop |
Name | Rising Dread | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Quay | ||||
Ability | Your opponent chooses one of their units to put in its owner's hand. | ||||
Lore | The Quay's four armored legs allow for a versatile range of motion. Chuluk squads are masters of intimidation. | ||||
Number | 1 R 261 | Rarity | R | ||
Shop |
Name | ◆ Seyaltika | ||||
Type | Ship | Labels | (Capacity 1), Tahka, Inflitrator, Fighter | ||
Cost | 2 | Destiny | 6 | ||
Support | 2 Quay | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | • Lose 3 energy and put a card from your hand on top of your used pile = Move this ship to target sector. | ||||
Lore | "It is said the Ilna are attempting rift travel using stolen technology. They toy with balance. It will be their end." -Higen Orohito | ||||
Number | 1 U 262 | Rarity | U | ||
Shop |
Name | ◆ Sitka | ||||
Type | Character | Labels | Kizen, Tahka, Unit | ||
Cost | 2 | Destiny | 5 | ||
Support | 3 Quay | ||||
Power | 0 | Tactics | 6 | Defense | 0 |
Ability | • Put 2 cards from your hand on top of your used pile in any order ≈ This character is immune to attrition until end of turn. Your total power in each site battle here is -4. When this character is lost from a site, your opponent loses 1 energy for each of their units at that site. |
||||
Lore | A brilliant strategist, Sitka convinced the tribe leaders to take the life ships through the rift. Even in defeat, she is rarely outmaneuvered. | ||||
Number | 1 R 263 | Rarity | R | ||
Shop |
Name | Sitkatika Hekaton | ||||
Type | Ship | Labels | (Capacity 1), Qurim, Fighter | ||
Cost | 1 | Destiny | 4 | ||
Support | 1 Quay | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Pay 4 energy and damage this ship = Damage target ship your opponent has in battle here. | ||||
Lore | Quay navigators realize the value of hekatons is little compared to the value of life ships. | ||||
Number | 1 C 264 | Rarity | C | ||
Shop |
Name | Spite | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 3 | Destiny | 2 | ||
Support | 1 Quay | ||||
Ability | The next time you lose one or more cards to a drain at target location this turn, put target ship or unit at that location in its owner's hand. | ||||
Lore | "Even if you pay the price to make a gain, they will try and take it back out of malice." -Kapal, Seyalshi Tactician | ||||
Number | 1 R 265 | Rarity | R | ||
Shop |
Name | Tahka Chuluk Squad | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 4 | Tactics | 2 | Defense | 6 |
Ability | Each time you win a site battle here, you may pay 1 energy. If you do, your opponent loses 1 energy. | ||||
Lore | Tahka tribe fighters understand the value of instilling fear in their foes. Chuluk squads are trained for this purpose. | ||||
Number | 1 U 266 | Rarity | U | ||
Shop |
Name | Tahka Disruptor | ||||
Type | Character | Labels | Tahka, Predator, Unit | ||
Cost | 2 | Destiny | 4 | ||
Support | 2 Quay | ||||
Power | 1 | Tactics | 2 | Defense | 4 |
Ability | As long as this unit entered play this turn, each unit here is tactics -1 until end of turn. | ||||
Lore | When they enter the field, strength weakens, vision clouds, and tempers rise. | ||||
Number | 1 R 267 | Rarity | R | ||
Shop |
Name | Tahka Life Ship | ||||
Type | Ship | Labels | (Capacity 4), Tahka, Capital | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 4 | Tactics | 3 | Defense | 7 |
Ability | Characters aboard this ship don't count against its capacity. Put a unit from aboard this ship on top of its owner's used pile = Make this ship power +1 until end of turn. |
||||
Lore | Life ships are propelled by thousands of hekatons. | ||||
Number | 1 C 268 | Rarity | C | ||
Shop |
Name | Tahka Quarrel | ||||
Type | Ship | Labels | (Capacity 1), Tahka, Inflitrator, Fighter | ||
Cost | 3 | Destiny | 6 | ||
Support | 2 Quay | ||||
Power | 3 | Tactics | 1 | Defense | 6 |
Ability | Each time your opponent drains at a related location, you may put this ship on top of its owner's used pile. If you do, cancel that drain. | ||||
Lore | Stolen assets are the most prized. What they lack in comfort for their captors, they make up for in satisfaction. | ||||
Number | 1 U 269 | Rarity | U | ||
Shop |
Name | The Beckoning | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 4 | ||
Support | 1 Quay | ||||
Ability | Search your used pile for an inverter, put it in your hand, then shuffle your used pile. | ||||
Lore | In times of distress, Quay call for aid through minute vibrations of their carapace. | ||||
Number | 1 C 270 | Rarity | C | ||
Shop |
Name | Torrid Katal | ||||
Type | Character | Labels | Katal, Inverter, Unit | ||
Cost | 1 | Destiny | 3 | ||
Support | 1 Quay | ||||
Power | 1 | Tactics | 1 | Defense | 3 |
Ability | Pay 2 energy = invert this unit. | ||||
IP | 3 | IT | 1 | ID | 1 |
IA | |||||
Lore | After Kundanaka, their hides become ashen, and their minds burn with rage. | ||||
Number | 1 C 271 | Rarity | C | ||
Shop |
Name | Tunnels | ||||
Type | Order | Labels | (Used) | ||
Cost | 0 | Destiny | 4 | ||
Support | 2 Quay | ||||
Ability | Choose any number of target units you have at target site. If the number of those units < D, move them to a related site. | ||||
Lore | After deftly traveling through solid rock, Quay leave tunnels as a mark of their craftmanship. | ||||
Number | 1 U 272 | Rarity | U | ||
Shop |
Name | Volt Scrounge | ||||
Type | Character | Labels | Katal, Inverter, Unit | ||
Cost | 4 | Destiny | 2 | ||
Support | 2 Quay | ||||
Power | 2 | Tactics | 4 | Defense | 6 |
Ability | Put target character you have here on top of its owner's used pile = Invert this unit. | ||||
IP | 1 | IT | 1 | ID | 1 |
IA | When you invert this character, your opponent pays 2 energy and you activate up to 2 energy. | ||||
Lore | Vital for maintaining energ supply to command bunkers, these specialist will often tap into existing enemy power conduits. | ||||
Number | 1 U 273 | Rarity | U | ||
Shop |
Name | Waylaid | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 5 | ||
Support | 2 Quay | ||||
Ability | Make target character in a site battle power -X and tactics -X, where X equals the tactics of one of your kizen in that battle. | ||||
Lore | Gongen intelligence reports suggest that Sitka leads a shadow force of assassins. | ||||
Number | 1 R 274 | Rarity | R | ||
Shop |
Name | ◆ Aggressive Stance | ||||
Type | Asset | Labels | |||
Cost | 2 | Destiny | 3 | ||
Support | Independent | ||||
Ability | Each attack you perform costs 1 less energy to perform. As an additional cost for a player to drain, that player pays 3 energy unless they have a ship at a battleground sector and a unit at a battleground site. |
||||
Lore | "If an injury has to be done to a man, it should be so severe that his vengence need not be feared." -Niccolo Machiavelli | ||||
Number | 1 U 275 | Rarity | U | ||
Shop |
Name | Chained | ||||
Type | Asset | Labels | |||
Cost | 0 | Destiny | 6 | ||
Support | Independent | ||||
Ability | Each time an interrupt is played, if no card is stacked on this asset, you may pay 3 energy. If you do, stack that interrupt on this asset after its effects have been performed. As an additonal cost for a player to play a card that has the same title as a card stacked on this asset, they pay 3 energy. |
||||
Lore | "Those who cannot remember the past are condemned to repeat it." -George Santayana | ||||
Number | 1 U 276 | Rarity | U | ||
Shop |
Name | Corporate Transport | ||||
Type | Ship | Labels | (Capacity 3), Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 2 energy = Your side of this ship's location gains an Earther support icon until end of turn. | ||||
Lore | Earth's Central Governance Corporation often commissions lavish corporate ships. This luxury is often appreciated more by the second owner. | ||||
Number | 1 C 277 | Rarity | C | ||
Shop |
Name | Diplomacy Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 5 | Destiny | 4 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | Each time you lose a battle here, if your casualties are more than 5, they are reduced to 5. | ||||
Lore | "Force is all-conquering, but its victories are short-lived." -Abraham Lincoln | ||||
Number | 1 U 278 | Rarity | U | ||
Shop |
Name | Earther Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Put this character on top of its owner's used pile = Your side of target location gains an Earther support icon until end of turn. You may use this ability only during your deploy phase. | ||||
Lore | Madison Positronics sold over 20 million popular Domesti-bot last year. | ||||
Number | 1 U 279 | Rarity | U | ||
Shop |
Name | Expansion | ||||
Type | Interrupt | Labels | (Lost) | ||
Cost | 0 | Destiny | 3 | ||
Support | Independent | ||||
Ability | Choose one: Download an encampment that has a support icon matching one you have in play; or, if you have only one type of support icon in play, download an encampment. (When you download a card, search your reserve for that card, reveal it to your opponent, and put it in your hand. Then shuffle your reserve.) |
||||
Lore | Location, location, location. | ||||
Number | 1 C 280 | Rarity | C | ||
Shop |
Name | Gongen Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Put this character on top of its owner's used pile = Your side of target location gains an Gongen support icon until end of turn. You may use this ability only during your deploy phase. | ||||
Lore | Sumo bots are programmed both for entertainment and more practical purposes. Their high utility and low maintance make them perfect worker bots. | ||||
Number | 1 U 281 | Rarity | U | ||
Shop |
Name | Independent Transport | ||||
Type | Ship | Labels | (Capacity 3), Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 2 energy = Your side of this ship's location gains a Maverick support icon until end of turn. | ||||
Lore | The priorities of the Mavericks are simple: function over form. Unless, of course, you're talking about personal appearance. | ||||
Number | 1 C 282 | Rarity | C | ||
Shop |
Name | Maverick Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Put this character on top of its owner's used pile = Your side of target location gains an Maverick support icon until end of turn. You may use this ability only during your deploy phase. | ||||
Lore | In the Outer Rim, bots are unusual and eclectic. Many are programmed for social functionality due to the often lonesome nature of living in space. | ||||
Number | 1 U 283 | Rarity | U | ||
Shop |
Name | Opulent Transport | ||||
Type | Ship | Labels | (Capacity 3), Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 2 energy = Your side of this ship's location gains a Shi support icon until end of turn. | ||||
Lore | Seyalshi are accustomed to extravagance. | ||||
Number | 1 C 284 | Rarity | C | ||
Shop |
Name | Overburdened | ||||
Type | Interrupt | Labels | (Used or Lost) | ||
Cost | 0 | Destiny | 2 | ||
Support | Independent | ||||
Ability | USED: If your opponent has thirteen or more cards in their hand, choose all but eight at random and put them on top of their used pile. LOST: You may pay 4 energy. If you do, your opponent reveals their hand. Then you choose a title your opponent has revealed two or more copies of, and they lose all revealed cards that have that title. |
||||
Lore | Even a bot has its breaking point. | ||||
Number | 1 U 285 | Rarity | U | ||
Shop |
Name | Pilgrims' Transport | ||||
Type | Ship | Labels | (Capacity 3), Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 2 energy = Your side of this ship's location gains a Gongen support icon until end of turn. | ||||
Lore | "The best and safest thing is to keep a balance in your life, acknowledge the great powers around us and in us." - Euripides | ||||
Number | 1 C 286 | Rarity | C | ||
Shop |
Name | Quay Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Put this character on top of its owner's used pile = Your side of target location gains an Quay support icon until end of turn. You may use this ability only during your deploy phase. | ||||
Lore | The Quay found more than a few bots when they captured Alnak Station. Those bots have been turning up around the system. | ||||
Number | 1 U 287 | Rarity | U | ||
Shop |
Name | Refuge | ||||
Type | Interrupt | Labels | (Used) | ||
Cost | 0 | Destiny | 4 | ||
Support | Independent | ||||
Ability | Until end of turn, your opponent can't attack at target location where four or more of their units have entered play this turn. | ||||
Lore | Avoiding a bad beat is an important skill beyond the belt. | ||||
Number | 1 U 288 | Rarity | U | ||
Shop |
Name | Salvaged Transport | ||||
Type | Ship | Labels | (Capacity 3), Capital | ||
Cost | 3 | Destiny | 3 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 4 |
Ability | Pay 2 energy = Your side of this ship's location gains a Quay support icon until end of turn. | ||||
Lore | Survivors often lack the luxury of choice. | ||||
Number | 1 C 289 | Rarity | C | ||
Shop |
Name | Shi Bot | ||||
Type | Character | Labels | Bot, Unit | ||
Cost | 2 | Destiny | 6 | ||
Support | Independent | ||||
Power | 1 | Tactics | 1 | Defense | 1 |
Ability | Put this character on top of its owner's used pile = Your side of target location gains an Shi support icon until end of turn. You may use this ability only during your deploy phase. | ||||
Lore | Earther scientists have yet to uncover what powers these bots. | ||||
Number | 1 U 290 | Rarity | U | ||
Shop |
Name | Transport Depot | ||||
Type | Asset | Labels | (Site) | ||
Cost | 1 | Destiny | 5 | ||
Support | Independent | ||||
Ability | You may play this asset beneath one of your opponent's sites. This site is a port. Pay 1 energy ≈ Move target unit you have here to target site. You may use this ability only during your move phase. Pay 1 energy ≈ Move target unit you have at a port to here. You may use this ability only during your move phase. |
||||
Lore | Grav drives make interplanetary travel easy, though not necessarily cheap. | ||||
Number | 1 U 291 | Rarity | U | ||
Shop |
Name | Type II Fighter | ||||
Type | Ship | Labels | (Capacity 1), Fighter | ||
Cost | 3 | Destiny | 4 | ||
Support | Independent | ||||
Power | 2 | Tactics | 1 | Defense | 3 |
Ability | As long as this ship is at a sector that has no support icons, this ship is power +2 and defense +2. | ||||
Lore | Sturdy and reliable, Type II fighters are sill a training mainstay for iCom. | ||||
Number | 1 C 292 | Rarity | C | ||
Shop |
Name | ◆ Alnak Station/Captured Base | ||||
Type | Location | Labels | (Sector), Station | ||
Destiny | 0 | ||||
Ability | Put target ship you have here on top of its owner's used pile = Download a site that has "Alnak Station" in its title. You may use this ability only during your deploy phase. | ||||
Faction | Quay | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 U 293 | Rarity | U | ||
Shop |
Name | ◆ Alnak Station/Hallway | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Each time target character you have at a location would be lost, if there are no characters here, you may lose 1 energy. If you do, put target here instead. | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | |||
Number | 1 R 294 | Rarity | R | ||
Shop |
Name | ◆ Alnak Station/Launch Bay | ||||
Type | Location | Labels | (Site), Port | ||
Destiny | 0 | ||||
Ability | Pay 2 energy = Move target unit you have here to another site. You may use this ability only during your move phase. Your opponent may use this ability during their move phase. | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | |||
Number | 1 C 295 | Rarity | C | ||
Shop |
Name | Ceres/Belt Hideaway | ||||
Type | Location | Labels | (Sector), Asteroid | ||
Destiny | 3 | ||||
Ability | Unlimited (You may have any number of copies of this card in your deck.) Each card a player reveals for battle destiny during a battle here is destiny -2. |
||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 S 296 | Rarity | S | ||
Shop |
Name | ◆ Earth/Corporate Headquarters | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Each time a player's vehicle enters play here, that player may play a warrior here. That warrior costs no energy to play. | ||||
Faction | Earther | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 297 | Rarity | C | ||
Shop |
Name | ◆ Earth/Humanity's Home | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | As long as you have a ship here, your side of this location gains a Earther support icon. | ||||
Faction | Earther | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 298 | Rarity | C | ||
Shop |
Name | ◆Europa/The Gambler's Hideaway | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 0 | ||||
Ability | Pay 2 Energy = Move target fighter you have here to a moon sector where a battle is taking place. Any play may use this ability. | ||||
Your Energy | 1 | Opponent's Energy | |||
Number | 1 U 299 | Rarity | U | ||
Shop |
Name | ◆ Ganymede/Core Shaft | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | As long as a player has units from two or more factions here, each of their drains here is +2. | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 R 300 | Rarity | R | ||
Shop |
Name | Ganymede/Exploratory Camp | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Unlimited, Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Earther | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 S 301 | Rarity | S | ||
Shop |
Name | ◆ Ganymede/Forward Base | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | As long as you control this site and have a kizen here, your total power is +2 at each related site. | ||||
Faction | Shi | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 302 | Rarity | C | ||
Shop |
Name | Ganymede/Frontier Camp | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Unlimited, Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Maverick | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 S 303 | Rarity | S | ||
Shop |
Name | Ganymede/Harvesting Camp | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Unlimited, Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Shi | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 S 304 | Rarity | S | ||
Shop |
Name | Ganymede/Hunters' Camp | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Unlimited, Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Quay | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 S 305 | Rarity | S | ||
Shop |
Name | ◆ Ganymede/Mining Platform | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | As long as you control this location, you generate 1 more energy at each related location where you have a ship or unit. | ||||
Your Energy | 2 | Opponent's Energy | 2 | ||
Number | 1 U 306 | Rarity | U | ||
Shop |
Name | ◆ Ganymede/Occupied Tunnels | ||||
Type | Location | Labels | (Site), Underground | ||
Destiny | 0 | ||||
Ability | Vehicles don't add their power to a player's total power during a battle here. | ||||
Faction | Quay | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 307 | Rarity | C | ||
Shop |
Name | Ganymede/Pilgrims' Camp | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Unlimited, Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location or site and target gains this card's energy and support icons that are on your side. You may stack only one encampment here.) | ||||
Faction | Gongen | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 S 308 | Rarity | S | ||
Shop |
Name | ◆ Ganymede/Traginium Source | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 3 | ||||
Ability | Each player's drain here is +1 for each related site they control. | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 309 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Traginium Well | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | Each time a player's unit enter play here, that player's opponent pays 1 energy. | ||||
Your Energy | 2 | Opponent's Energy | 2 | ||
Number | 1 C 310 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Underground Bunker | ||||
Type | Location | Labels | (Site), Underground | ||
Destiny | 0 | ||||
Ability | As long as you have a unit here, your side of this location gains a Gongen support icon. | ||||
Faction | Gongen | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 311 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Unstable Ground | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | Each drain here is +1. At each player's end of turn, that player must put one of their units here on top of its owner's used pile. |
||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 C 312 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Valley | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | Each time a card is revealed for destiny while using an ability of a weapon here, that card's destiny is +2. | ||||
Your Energy | 2 | Opponent's Energy | 2 | ||
Number | 1 C 313 | Rarity | C | ||
Shop |
Name | ◆ Ganymede/Vantage Point | ||||
Type | Location | Labels | (Site) | ||
Destiny | 3 | ||||
Ability | When this location enters play, you may pay 1 energy. If you do, download a location that has "Ganymede" in its title. | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 U 314 | Rarity | U | ||
Shop |
Name | ◆ Gongen/Ice Mine | ||||
Type | Location | Labels | (Site) | ||
Destiny | 0 | ||||
Ability | Each time a vehicle enters play here or moves to here, put it on top of its owner's used pile. | ||||
Faction | Gongen | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 C 315 | Rarity | C | ||
Shop |
Name | ◆ Gongen/Pilgrims' Haven | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | Each player who has at least two Gongen support icons in play generates 1 more energy here. | ||||
Faction | Gongen | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 U 316 | Rarity | U | ||
Shop |
Name | ◆ Luna/Military Outpost | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 0 | ||||
Ability | Each time a player's capital enters play here, that player may play a fighter here, That fighter costs no energy to play. | ||||
Faction | Earther | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 U 317 | Rarity | U | ||
Shop |
Name | ◆ Mercury/Untapped Planet | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 3 | ||||
Ability | As long as a player has exactly two ships here, that player's total power here is +4. | ||||
Your Energy | 2 | Opponent's Energy | 2 | ||
Number | 1 U 318 | Rarity | U | ||
Shop |
Name | ◆ Pallas/Asteroid Stronghold | ||||
Type | Location | Labels | (Sector), Asteroid | ||
Destiny | 0 | ||||
Ability | When this location enters play during your deploy phase, dismiss it unless you have another Gongen support icon in play or reveal a Gongen card from your hand. | ||||
Faction | Gongen | ||||
Your Energy | 2 | Opponent's Energy | 0 | ||
Number | 1 R 319 | Rarity | R | ||
Shop |
Name | ◆ Seyal/Dark Side | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | When this location enters play during your deploy phase, dismiss it unless you have another Shi Support icon in play or reveal a Shi card from your hand. | ||||
Faction | Shi | ||||
Your Energy | 2 | Opponent's Energy | 0 | ||
Number | 1 R 320 | Rarity | R | ||
Shop |
Name | ◆ Seyal/Light Side | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | As long as you have a ship here, your side of this location gains a Shi support icon. | ||||
Faction | Shi | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 321 | Rarity | C | ||
Shop |
Name | ◆ Themis/Landing Pad | ||||
Type | Location | Labels | (Site), Port | ||
Destiny | 0 | ||||
Ability | Pay 2 energy = Move any number of target units you have here to another site. You may use this ability only during your move phase. Your opponent may use this ability during their move phase. | ||||
Faction | Maverick | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 322 | Rarity | C | ||
Shop |
Name | ◆ Themis/Mobile Asteroid | ||||
Type | Location | Labels | (Sector), Asteroid | ||
Destiny | 0 | ||||
Ability | As long as you have a ship here, your side of this location gains a Maverick support icon. | ||||
Faction | Maverick | ||||
Your Energy | 2 | Opponent's Energy | 1 | ||
Number | 1 C 323 | Rarity | C | ||
Shop |
Name | ◆ Titan/Raving Red's Refuge | ||||
Type | Location | Labels | (Sector), Moon | ||
Destiny | 0 | ||||
Ability | Each time target fighter you have at a location would be lost, if there are no fighters here, you may lose 1 energy. If you do, put target here instead. | ||||
Faction | Maverick | ||||
Your Energy | 1 | Opponent's Energy | 0 | ||
Number | 1 R 324 | Rarity | R | ||
Shop |
Name | ◆ Venus/Research Base | ||||
Type | Location | Labels | (Sector), Planet | ||
Destiny | 0 | ||||
Ability | When this location enters play during your deploy phase, dismiss it unless you have another Earther support icon or reveal an Earther card from your hand. | ||||
Faction | Earther | ||||
Your Energy | 2 | Opponent's Energy | 0 | ||
Number | 1 R 325 | Rarity | R | ||
Shop |
Name | ◆ Vesta/Coveted Rock | ||||
Type | Location | Labels | (Sector), Asteroid | ||
Destiny | 0 | ||||
Ability | Each drain here is +1. | ||||
Faction | Shi | ||||
Your Energy | 1 | Opponent's Energy | 1 | ||
Number | 1 R 326 | Rarity | R | ||
Shop |
Name | ◆ Jossel Swin | ||||
Type | Character | Labels | Kizen, CISyn, Unit | ||
Cost | 2 | Destiny | 5 | ||
Support | 3 Earther | ||||
Power | 3 | Tactics | 3 | Defense | 5 |
Ability | • Pay 3 energy = This character is immune to attrition until end of turn Each time you would reveal a card for battle destiny in a battle here, you may pay 3 energy. If you do, reveal three cards from the top of your reserve, choose one of them to add to your battle destiny instead, then put them on top of your used pile in any order. |
||||
Lore | A former squad leader, Swin was demoted when his hatred of the Mavericks manifested in extreme violence. Since the rift opened, his sanity has been in constant flux. | ||||
Number | 1 PF 1 | Rarity | PF | ||
Shop |
Name | ◆ Kujiko Torako | ||||
Type | Character | Labels | Kizen, Shikami, Unit | ||
Cost | 4 | Destiny | 5 | ||
Support | 3 Gongen | ||||
Power | 3 | Tactics | 4 | Defense | 6 |
Ability | • Lose 2 energy = This character is immune to attrition until end of phase. When this character enters play, you may play a unit here that costs 2 energy or less. That unit costs no energy to play. |
||||
Lore | "understand, I still want to kill you. My duty requires I sublimate my desire." -A Matter of Life or Death | ||||
Number | 1 PF 2 | Rarity | PF | ||
Shop |
Name | ◆ Talkan | ||||
Type | Character | Labels | Kizen, Qurim, Unit | ||
Cost | 4 | Destiny | 4 | ||
Support | 3 Quay | ||||
Power | 3 | Tactics | 2 | Defense | 6 |
Ability | Put two cards from your hand on top of your used pile in any order = This character is immune to attrition until end of turn. • Put target character you have here on top of its owner's used pile =Make this unit power +2 until end of turn. |
||||
Lore | Talkan assumed control of the Qurim tribe by killing the leader during ritual combat. His fury leads him into battle ahead of his troops. | ||||
Number | 1 PF 3 | Rarity | PF | ||
Shop |
Name | ◆ Ranarti-Anant | ||||
Type | Character | Labels | Kizen, Crown, Anant, Unit | ||
Cost | 4 | Destiny | 5 | ||
Support | 3 Shi | ||||
Power | 1 | Tactics | 5 | Defense | 3 |
Ability | Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics +3.) • Dismiss target other unit you have here = This character is immune to attrition until end of turn. • Pay 2 energy = If this character is aboard a ship, move that ship to a sector battle at another sector. |
||||
Lore | A consummate pilot and wayfarer, Ranarti favors exploration over conflict. Its skills have brought it tremendous success in both endeavors. | ||||
Number | 1 PF 4 | Rarity | PF | ||
Shop |