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Name | Amidaru, Legendary Samurai |
Type | Teamwork |
Green | 1 |
Rules | You may play Amidamaru only if you are Yoh. If you counterattack from Amidamaru's zone, charge it. |
Flavor Text | "We are one." -Amidamaru |
Rarity | Spectregram |
ID, # | REI001, 1 / 250 |
Shop |
Name | 1080 Flash |
Type | Strike |
Green | 1 |
Intercept | 3 |
Force | 2 |
Rules | Green > +1 Intercept. |
Flavor Text | Anna's beads are very versatile. |
Rarity | Common |
ID, # | REI002, 2 / 250 |
Shop |
Name | Eon Crush |
Type | Strike |
Trait | Melee |
Green | 1 |
Intercept | 2 |
Force | 2 |
Rules | Red > +2 Intercept or +2 Force. |
Flavor Text | Len's furyoku is the only limit to Bason's might. |
Rarity | Rare |
ID, # | REI003, 3 / 250 |
Shop |
Name | Devoted Sentry |
Type | Advantage |
Trait | Body |
Green | 1 |
Rules | Your strikes have +1 Intercept. |
Flavor Text | Lee Pai-Long is Jun's loyal bodyguard. |
Rarity | Uncommon |
ID, # | REI004, 4 / 250 |
Shop |
Name | Decipher the Ruins |
Type | Advantage |
Trait | Mind |
Green | 1 |
Rules | Immediate. Before flipping your next card, draw two cards. Place one on top of your deck and the other in your discard pile. |
Rarity | Common |
ID, # | REI005, 5 / 250 |
Shop |
Name | Conviction |
Type | Advantage |
Trait | Soul |
Green | 1 |
Rules | Your strikes have -2 Intercept and +2 Force. |
Rarity | Uncommon |
ID, # | REI006, 6 / 250 |
Shop |
Name | Spreading Darkness |
Type | Advantage |
Trait | Body |
Green | 1 |
Rules | Your strikes have +1 Force. |
Flavor Text | "My blood runs cold as ice." |
Rarity | Uncommon |
ID, # | REI007, 7 / 250 |
Shop |
Name | Reposition |
Type | Advantage |
Trait | Mind |
Green | 1 |
Rules | Immediate. You may move a teamwork to an empty zone controlled by the same player. |
Rarity | Common |
ID, # | REI008, 8 / 250 |
Shop |
Name | Ancient Discipline |
Type | Strike |
Green | 1 |
Intercept | 2 |
Force | 6 |
Rules | Tactical: Green |
Flavor Text | "The best shaman fighter is not the one with the most furyoku but the one who uses it most wisely." |
Rarity | Common |
ID, # | REI009, 9 / 250 |
Shop |
Name | Spirit Aim |
Type | Advantage |
Green | 1 |
Rules | Your strikes have +1 Force. In your opponent's red zone, your strikes have -4 Force. |
Flavor Text | The job of a marksman is made easy when every shot has a chaffeur. |
Rarity | Common |
ID, # | REI010, 10 / 250 |
Shop |
Name | Fateful Choice |
Type | Advantage |
Trait | Mind |
Green | 1 |
Rules | When you put this in your advantage area, choose one: Your strikes have +1 Intercept and -1 Force, or your strikes have -1 Intercept and +1 Force. |
Rarity | Uncommon |
ID, # | REI011, 11 / 250 |
Shop |
Name | Lee Pai-Long, Daodando Master |
Type | Teamwork |
Green | 1 |
Rules | You may only play Lee Pai-Long if you are Jun. Green > If you counterattack in Lee Pai-Long's zone, put a counter on him. Use only once. Remove a counter from Lee Pai-Long > Your strikes in Lee Pai-Long's zone gets +1 Force. |
Rarity | Spectregram |
ID, # | REI012, 12 / 250 |
Shop |
Name | Lililala, Keeper of Memories |
Type | Teamwork |
Green | 1 |
Rules | Eliminate Lililala > Before flipping, draw three cards. Place two in your discard pile and one on top of your deck. |
Rarity | Common |
ID, # | REI013, 13 / 250 |
Shop |
Name | Lyserg, Fresh Recruit |
Type | Teamwork |
Trait | X-Laws |
Green | 1 |
Rules | -3 Force > If you counterattack from Lyserg's zone with this strike, charge it. |
Rarity | Common |
ID, # | REI014, 14 / 250 |
Shop |
Name | Marco, Commander |
Type | Teamwork |
Trait | X-Laws |
Green | 1 |
Rules | -2 Intercept > If you counterattack from Marco's zone with this strike, add a green furyoku. Use only once. |
Rarity | Uncommon |
ID, # | REI015, 15 / 250 |
Shop |
Name | Nergal's Roar |
Type | Strike |
Green | 1 |
Intercept | 1 |
Force | 1 |
Rules | You may play Nergal's Roar only if you are Duncan. Green > +1 Force or +1 Intercept. |
Rarity | Spectregram |
ID, # | REI016, 16 / 250 |
Shop |
Name | No Quarter |
Type | Advantage |
Trait | Soul |
Green | 1 |
Rules | Tactical: Green Your strikes have -3 Intercept and +3 Force. |
Rarity | Rare |
ID, # | REI017, 17 / 250 |
Shop |
Name | Shikigami |
Type | Strike |
Green | 1 |
Intercept | 3 |
Force | 1 |
Rules | Red > +4 Intercept. Use only once. |
Flavor Text | "Once you reach my level of focus, the wind will be your shield, the leaves, your sword." |
Rarity | Uncommon |
ID, # | REI018, 18 / 250 |
Shop |
Name | Manifestation of Power |
Type | Strike |
Green | 1 |
Intercept | 3 |
Force | 1 |
Rules | Pitch > Add two green furyoku. |
Flavor Text | "Now, we'll show you losers the power of a real shaman's guardian ghost!" |
Rarity | Rare |
ID, # | REI019, 19 / 250 |
Shop |
Name | United Front |
Type | Strike |
Trait | Melee |
Green | 2 |
Intercept | 3 |
Force | 6 |
Rules | When flipped in a zone with a teamwork, United Front has "Tactical: Green |
Flavor Text | "There comes a time, boys, when we must stop running." -Rio |
Rarity | Uncommon |
ID, # | REI020, 20 / 250 |
Shop |
Name | Rio, Dead Ender |
Type | Teamwork |
Trait | Yoh |
Green | 1 |
Rules | Two Green > If you counterattack from Rio's zone, your attack starts in your opponent's yellow zone. |
Flavor Text | If defeat comes. Rio won't notice. He'll be too busy lookin' good. |
Rarity | Uncommon |
ID, # | REI021, 21 / 250 |
Shop |
Name | Braingrab |
Type | Advantage |
Trait | Mind |
Green | 1 |
Rules | Your opponent may not play his signature move or charge. |
Flavor Text | This is one doctor who doesn't wait to see a donor card. |
Rarity | Rare |
ID, # | REI022, 22 / 250 |
Shop |
Name | Tao En, Dark Dictator |
Type | Teamwork |
Green | 1 |
Rules | Your strikes in Tao En's zone have -2 Intercept and +2 Force. |
Flavor Text | "I have enough Furyoku stored up to make me virtually invincible!" |
Rarity | Common |
ID, # | REI023, 23 / 250 |
Shop |
Name | Ward Off |
Type | Advantage |
Green | 1 |
Rules | Your strikes have +1 Intercept. In your opponent's red zone, your strikes have -3 Force. |
Rarity | Common |
ID, # | REI024, 24 / 250 |
Shop |
Name | Venster, Tactician |
Type | Teamwork |
Trait | X-Laws |
Green | 1 |
Rules | Green > Your strike in Venster's zone has +2 Intercept and -2 Force. Use only once. |
Flavor Text | Faith moves mountains. So does artillery. |
Rarity | Uncommon |
ID, # | REI025, 25 / 250 |
Shop |
Name | Zeke, Utopian Architect |
Type | Teamwork |
Trait | Zeke |
Green | 1 |
Rules | Two Yellow > If you counterattack from Zeke's zone, eliminate a teamwork. |
Rarity | Uncommon |
ID, # | REI026, 26 / 250 |
Shop |
Name | Hijinks |
Type | Advantage |
Green | 2 |
Rules | You may play Hijinks only if you are Lola. Your opponent may not focus, charge, pitch, or play his signature move. |
Rarity | Spectregram |
ID, # | REI027, 27 / 250 |
Shop |
Name | Hunter's Perch |
Type | Advantage |
Trait | Body |
Green | 2 |
Rules | Your strikes start in your opponent's yellow zone. |
Flavor Text | Taking the high ground often results in getting the drop on one's prey. |
Rarity | Uncommon |
ID, # | REI028, 28 / 250 |
Shop |
Name | Thief's Honor |
Type | Advantage |
Trait | Body |
Green | 2 |
Rules | In your red zone, your strikes have +2 Intercept. |
Flavor Text | "People will be reading about this night for centuries to come! How the cunning bandit slew the great Amidamaru with the Sword of Light." |
Rarity | Uncommon |
ID, # | REI029, 29 / 250 |
Shop |
Name | Sucker Punch |
Type | Strike |
Green | 2 |
Intercept | 3 |
Force | 5 |
Rules | Green > +1 Intercept. Use only once. |
Flavor Text | How do you like my hat? |
Rarity | Common |
ID, # | REI030, 30 / 250 |
Shop |
Name | Ponder, Reflect, Consider |
Type | Advantage |
Trait | Mind |
Green | 2 |
Rules | Immediate. Look at the top three cards of your deck and place them back on top in any order. |
Rarity | Uncommon |
ID, # | REI031, 31 / 250 |
Shop |
Name | Euthanize |
Type | Strike |
Green | 2 |
Intercept | 4 |
Force | 3 |
Rules | If your opponent counterattacks from his green zone, gain a yellow furyoku. |
Flavor Text | Eliza always gives you her best shot. |
Rarity | Uncommon |
ID, # | REI032, 32 / 250 |
Shop |
Name | Pounce |
Type | Strike |
Trait | Melee |
Green | 2 |
Intercept | 4 |
Force | 4 |
Rules | Whenever your opponent plays a non-strike, +1 Force. |
Rarity | Common |
ID, # | REI033, 33 / 250 |
Shop |
Name | Dragon Aura |
Type | Advantage |
Trait | Body |
Green | 2 |
Rules | Your strikes have +1 Intercept and +1 Force. |
Flavor Text | "Wherever evil may be. I will rise up to smack it down." |
Rarity | Common |
ID, # | REI034, 34 / 250 |
Shop |
Name | Rain of Bones |
Type | Strike |
Trait | Guardian |
Green | 2 |
Intercept | 4 |
Force | 3 |
Rules | Move a yellow furyoku to your green zone > If you counterattack with Rain of Bones, charge this zone. |
Flavor Text | They have a bone to pick you with. |
Rarity | Rare |
ID, # | REI035, 35 / 250 |
Shop |
Name | Talisman Warrior |
Type | Strike |
Green | 2 |
Intercept | 4 |
Force | 5 |
Rules | Whenever your opponent focuses, -1 Force. |
Rarity | Common |
ID, # | REI036, 36 / 250 |
Shop |
Name | Ponchi Punch |
Type | Strike |
Trait | Guardian |
Green | 2 |
Intercept | 4 |
Force | 1 |
Rules | If you counterattack with Ponchi Punch, your opponent loses a red furyoku. |
Flavor Text | ...and that Ponchi's a nut, well I hear you, but... |
Rarity | Uncommon |
ID, # | REI037, 37 / 250 |
Shop |
Name | Ten More Sit-ups |
Type | Advantage |
Green | 2 |
Rules | Immediate. Add a yellow furyoku. You do not charge from playing Ten More Sit-Ups. |
Flavor Text | "You're scrawny, you're lazy, and you're a walking disater." |
Rarity | Common |
ID, # | REI038, 38 / 250 |
Shop |
Name | Tandem Tomfoolery |
Type | Strike |
Trait | Guardian |
Green | 2 |
Intercept | 3 |
Force | 3 |
Rules | Tactical: Green. When you counterattack with Tandem Tomfoolery, eliminate one of your opponent's furyoku. |
Flavor Text | … together we hit where it hurts. |
Rarity | Uncommon |
ID, # | REI039, 39 / 250 |
Shop |
Name | Swooping Talon |
Type | Strike |
Green | 3 |
Intercept | 6 |
Force | 3 |
Rules | -2 Intercept > +2 Force. Use only once. |
Flavor Text | A hawk can rend a man's flesh to the bone or pick a field mouse off a distant rock, unharmed. |
Rarity | Uncommon |
ID, # | REI040, 40 / 250 |
Shop |
Name | Strafe |
Type | Strike |
Trait | Ranged |
Green | 3 |
Intercept | 4 |
Force | 4 |
Rules | If you counterattack with Strafe, you may eliminate a teamwork. |
Flavor Text | "Sorry to break up your little sewing circle." |
Rarity | Rare |
ID, # | REI041, 41 / 250 |
Shop |
Name | Relax |
Type | Advantage |
Trait | Soul |
Green | 3 |
Rules | Immediate. Add two yellow furyoku. You do not charge from playing Relax. |
Flavor Text | "I'm going to beat you down... right after I wake up from my nap." |
Rarity | Uncommon |
ID, # | REI042, 42 / 250 |
Shop |
Name | Sideswipe |
Type | Strike |
Trait | Melee |
Green | 3 |
Intercept | 4 |
Force | 5 |
Rules | Pitch > Put this in your advantage area. Your strikes have +1 Intercept. |
Flavor Text | "I'm not letting go of my anger, I'm redirecting it." |
Rarity | Uncommon |
ID, # | REI043, 43 / 250 |
Shop |
Name | Owned! |
Type | Strike |
Trait | Ranged |
Green | 3 |
Intercept | 6 |
Force | 4 |
Rules | -3 Intercept > If you counterattack with Owned!, add a yellow furyoku. |
Flavor Text | "Hey, loser, I'm up here." |
Rarity | Uncommon |
ID, # | REI044, 44 / 250 |
Shop |
Name | Honing Blades |
Type | Strike |
Trait | Melee |
Green | 3 |
Intercept | 5 |
Force | 4 |
Rules | If you counterattack with Honing Blades, you may move a yellow furyoku to your red zone. |
Flavor Text | Violence, whets his appetite. |
Rarity | Uncommon |
ID, # | REI045, 45 / 250 |
Shop |
Name | Blistering Onslaught |
Type | Strike |
Trait | Guardian |
Green | 4 |
Intercept | 6 |
Force | 6 |
Flavor Text | "Maybe you should think about what side you want to be on before it's too late." -Zeke |
Rarity | Uncommon |
ID, # | REI046, 46 / 250 |
Shop |
Name | Icicle Assault |
Type | Strike |
Green | 4 |
Intercept | 4 |
Force | 3 |
Rules | You may play or pitch Icicle Assault only if you are Trey. Pitch > Add two furyoku to this zone. |
Rarity | Spectregram |
ID, # | REI047, 47 / 250 |
Shop |
Name | Thorough Schooling |
Type | Strike |
Green | 4 |
Intercept | 8 |
Force | 4 |
Rules | Whenever your opponent focuses, -1 Force. |
Flavor Text | "Pay attention!" |
Rarity | Common |
ID, # | REI048, 48 / 250 |
Shop |
Name | Cherub's Blessing |
Type | Advantage |
Trait | Soul |
Green | 1 |
Rules | Immediate. Eliminate all cards in all advantage areas. For each card eliminated add a green furyoku. |
Rarity | Common |
ID, # | REI049, 49 / 250 |
Shop |
Name | Kanna, Tube-Topped Terror |
Type | Teamwork |
Trait | Zeke |
Green | 1 |
Rules | Green > If you counterattack from Kanna's zone, your opponent doesn't replenish furyoku of the same color as Kanna's zone. |
Rarity | Rare |
ID, # | REI050, 50 / 250 |
Shop |
Name | Reverberate |
Type | Strike |
Trait | Melee |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | Whenever your opponent focuses, +1 Force. |
Rarity | Uncommon |
ID, # | REI051, 51 / 250 |
Shop |
Name | Mari, Doll Mistress |
Type | Teamwork |
Trait | Zeke |
Green | 1 |
Rules | Eliminate a furyoku you control > You may eliminate a furyoku of the same color if you counterattack from Mari's zone. Use only once. |
Rarity | Uncommon |
ID, # | REI052, 52 / 250 |
Shop |
Name | Day of Atonement |
Type | Advantage |
Trait | Soul |
Green | 1 |
Rules | Immediate. Instead of charging this zone, charge any zone instead. |
Flavor Text | Power leads to enlightenment. |
Rarity | Rare |
ID, # | REI053, 53 / 250 |
Shop |
Name | Volatile Exhumation |
Type | Strike |
Trait | Guardian |
Green | 1 |
Intercept | 1 |
Force | 8 |
Rules | Tactical: Green. |
Rarity | Uncommon |
ID, # | REI054, 54 / 250 |
Shop |
Name | Imposing Grandeur |
Type | Advantage |
Trait | Soul |
Green | 1 |
Green | 1 |
Rules | Immediate. Your opponent chooses and uncharges one of his charged zones. Instead of charging this zone, charge any zone instead. |
Rarity | Rare |
ID, # | REI055, 55 / 250 |
Shop |
Name | Jaded Sphere |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 9 |
Force | 3 |
Rules | Your opponent adds a red furyoku. |
Flavor Text | "Your strikes seem rather weak. Let me help you out a little." |
Rarity | Common |
ID, # | REI056, 56 / 250 |
Shop |
Name | Titanic Summons |
Type | Strike |
Trait | Guardian |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 4 |
Rules | Two Yellow > +2 Intercept, +2 Force. Use only one. |
Flavor Text | "Yoh, where is your competitive greatness?" |
Rarity | Uncommon |
ID, # | REI057, 57 / 250 |
Shop |
Name | Showboat |
Type | Strike |
Trait | Ranged |
Green | 1 |
Green | 1 |
Intercept | 5 |
Force | 7 |
Rules | Whenever your opponent plays a non-strike, -2 Force. |
Flavor Text | "Beating you is automatic. What's up in the air is how tight I'll look doing it." |
Rarity | Uncommon |
ID, # | REI058, 58 / 250 |
Shop |
Name | Furious Response |
Type | Strike |
Trait | Melee |
Green | 1 |
Green | 1 |
Intercept | 8 |
Force | 3 |
Rules | If your opponent's attack is 3 Force of less, +4 Force. |
Flavor Text | It angers a Tao to dodge a dull knife. |
Rarity | Rare |
ID, # | REI059, 59 / 250 |
Shop |
Name | Shared Purpose |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 6 |
Force | 5 |
Rules | Pitch > Move a teamwork you control to one of your empty zones. |
Flavor Text | The X-Laws vow to purge the world of sin by eliminating the unrighteous. |
Rarity | Common |
ID, # | REI060, 60 / 250 |
Shop |
Name | Captivate |
Type | Advantage |
Green | 1 |
Green | 1 |
Rules | You may only play Captivate if you are Lyserg. Move an opponent's teamwork to this zone. |
Flavor Text | "Lyserg - Wait, wait where are you going?" -Rio "Welcome to the order." -Marco |
Rarity | Spectregram |
ID, # | REI061, 61 / 250 |
Shop |
Name | Tectonic Spikes |
Type | Strike |
Green | 2 |
Green | 1 |
Intercept | 6 |
Force | 4 |
Rules | If you have at least one advantage in your advantage area, +2 Force. |
Rarity | Common |
ID, # | REI062, 62 / 250 |
Shop |
Name | Disheartening Blow |
Type | Strike |
Trait | Guardian |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 4 |
Rules | Pitch > Your opponent loses a yellow furyoku. |
Flavor Text | When Lee Pai-Long breaks your spirit, you might find it hard to keep your head. |
Rarity | Uncommon |
ID, # | REI063, 63 / 250 |
Shop |
Name | Purity of Mind |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 6 |
Force | 4 |
Rules | Pitch > Move a yello furyoku to your red zone. |
Flavor Text | I find haven only in my inner sanctum, my spirit's domicle. |
Rarity | Common |
ID, # | REI064, 64 / 250 |
Shop |
Name | Necrawakening |
Type | Strike |
Trait | Guardian |
Green | 1 |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | If you counterattack with Necrawakening, charge this zone. |
Flavor Text | The Faust and the furious. |
Rarity | Common |
ID, # | REI065, 65 / 250 |
Shop |
Name | Spirit of Fire, Immortal Legacy |
Type | Teamwork |
Green | 1 |
Green | 1 |
Rules | You may play Spirit of Fire only if you are Zeke. Your strikes in Spirit of Fire's zone have -1 Intercept and +2 Force. |
Rarity | Spectregram |
ID, # | REI066, 66 / 250 |
Shop |
Name | Bring It |
Type | Advantage |
Trait | Body |
Green | 1 |
Green | 1 |
Rules | You may not play strikes in your yellow or green zone. Your strikes have +2 Force. |
Flavor Text | "All or nothing, Tokegaro! It's maximum furyoku time!" |
Rarity | Rare |
ID, # | REI067, 67 / 250 |
Shop |
Name | Wrath of the Prisoner |
Type | Advantage |
Trait | Guardian |
Green | 1 |
Green | 1 |
Rules | You may not focus this turn. Your strikes have +2 Force. |
Flavor Text | Controlled by Doshi incantations, Lee Pai-Long lost his humanity. His rage, he kept. |
Rarity | Rare |
ID, # | REI068, 68 / 250 |
Shop |
Name | Gush of Flame |
Type | Strike |
Trait | Ranged |
Green | 2 |
Green | 1 |
Intercept | 9 |
Force | 0 |
Rules | -1 Intercept > +1 Force. |
Flavor Text | "Hey little boy, want a piece of Candy?" |
Rarity | Rare |
ID, # | REI069, 69 / 250 |
Shop |
Name | Burning Hunger |
Type | Strike |
Trait | Guardian |
Green | 3 |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | For each teamwork your opponent has in play, +1 Force. |
Flavor Text | "Sorry to crash your little soiree, Yoh. Shall I have the Spirit of Fire whip up a tasty-batch of Trey and Rio skewers? Medium rare." |
Rarity | Uncommon |
ID, # | REI070, 70 / 250 |
Shop |
Name | Mystic Beam |
Type | Strike |
Green | 3 |
Green | 1 |
Intercept | 4 |
Force | 7 |
Flavor Text | "Fear rains down on the innocent like the cyclonic winds of the Sirocco." |
Rarity | Uncommon |
ID, # | REI071, 71 / 250 |
Shop |
Name | Barren Justice |
Type | Strike |
Green | 2 |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Flavor Text | You will find no mercy in the desert. |
Rarity | Common |
ID, # | REI072, 72 / 250 |
Shop |
Name | Viaticum |
Type | Strike |
Green | 3 |
Intercept | 8 |
Force | 8 |
Rules | You may play Viaticum only if you are Jeanne. |
Flavor Text | "Do you know what it feels like when your spirit shatters into a million pieces and then disintergrates into nothing? You're about to find out." |
Rarity | Spectregram |
ID, # | REI073, 73 / 250 |
Shop |
Name | Ultra Cavalry Charge |
Type | Strike |
Green | 4 |
Intercept | 4 |
Force | 10 |
Rules | You may play or pitch Ultra Cavalry Charge only if you are Len. Pitch > Look at the top three cards of your deck and place them back on top in any order. |
Rarity | Spectregram |
ID, # | REI074, 74 / 250 |
Shop |
Name | Triumph of Will |
Type | Advantage |
Trait | Mind |
Yellow | 1 |
Green | 1 |
Rules | Immediate. Eliminate one of your opponent's furyoku. |
Flavor Text | Some are born frail. Others have frality thrust upon them. |
Rarity | Rare |
ID, # | REI075, 75 / 250 |
Shop |
Name | Smoldering Confidence |
Type | Strike |
Trait | Guardian |
Yellow | 1 |
Green | 1 |
Intercept | 10 |
Force | 5 |
Rules | You may not focus Smoldering Confidence. |
Flavor Text | "Are you sweating because it's hot, or because you're about to be snuffed out?" -Zeke |
Rarity | Rare |
ID, # | REI076, 76 / 250 |
Shop |
Name | Dynamic Slice |
Type | Strike |
Trait | Ranged |
Yellow | 1 |
Green | 1 |
Intercept | 5 |
Force | 4 |
Rules | -1 Intercept > +1 Force/ |
Flavor Text | "Oscillation facilitates domination." |
Rarity | Uncommon |
ID, # | REI077, 77 / 250 |
Shop |
Name | Feral Instinct |
Type | Advantage |
Green | 1 |
Yellow | 1 |
Green | 1 |
Rules | Immediate. Add two red furyoku. You do not charge from playing Feral Instinct. |
Rarity | Common |
ID, # | REI078, 78 / 250 |
Shop |
Name | Totem Blast |
Type | Strike |
Green | 1 |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 6 |
Flavor Text | "Silver spirits of the sky, of the earth and of the sea, link your energy and combine your power and become one single force!" -Silva |
Rarity | Uncommon |
ID, # | REI079, 79 / 250 |
Shop |
Name | Blinding Foray |
Type | Strike |
Trait | Melee |
Yellow | 2 |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Blinding Foray starts in your opponent's yellow zone. |
Flavor Text | May the essence of Harusame shine the light of day into the eyes of all who stand against me |
Rarity | Rare |
ID, # | REI080, 80 / 250 |
Shop |
Name | Unerring Garrote |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 2 |
Green | 1 |
Intercept | 6 |
Force | 7 |
Rules | If you counterattack with Unerring Garrote, you may eliminate a teamwork. |
Flavor Text | "You're been tracked and located. Now let's see what you're made of." |
Rarity | Rare |
ID, # | REI081, 81 / 250 |
Shop |
Name | Conchi Kick |
Type | Strike |
Yellow | 1 |
Intercept | 4 |
Force | 3 |
Rules | Your opponent loses a green furyoku. |
Flavor Text | "I'm Conchi, although other assert that I'm rude and fight only in spurts." |
Rarity | Common |
ID, # | REI082, 82 / 250 |
Shop |
Name | Flamboyant Arrival |
Type | Strike |
Yellow | 1 |
Intercept | 4 |
Force | 4 |
Flavor Text | "Just one question master Zeke... You won't be too upset if... while we're battling... I happen to... eliminate Yoh... accidently?" |
Rarity | Common |
ID, # | REI083, 83 / 250 |
Shop |
Name | Duncan, Crusader |
Type | Teamwork |
Trait | X-Laws |
Yellow | 1 |
Rules | If you counterattack from Duncan's zone, whenever your opponent plays a non-strike, your attack gets +1 Force. |
Rarity | Rare |
ID, # | REI084, 84 / 250 |
Shop |
Name | Snowdrift |
Type | Strike |
Trait | Ranged |
Yellow | 1 |
Intercept | 4 |
Force | 3 |
Rules | Red, Green > If you counterattack with Snowdrift, eliminate all teamworks. |
Flavor Text | "No, Rio, the snowball didn't scuff your shoes." -Trey |
Rarity | Rare |
ID, # | REI085, 85 / 250 |
Shop |
Name | Faust VIII, Boneyard Sorcerer |
Type | Teamwork |
Trait | Yoh |
Yellow | 1 |
Rules | In Faust VIII's zone, you may pay red costs with yellow furyoku. |
Flavor Text | "It's time to wake, my sweet! I have some new friends that are just dying to meet you!" |
Rarity | Rare |
ID, # | REI086, 86 / 250 |
Shop |
Name | Focal Point |
Type | Advantage |
Trait | Mind |
Yellow | 1 |
Rules | Immediate. Before flipping your next card, draw three cards. Place one on top of your deck and put the rest in your discard pile. |
Flavor Text | Does anyone know how to play this game? |
Rarity | Rare |
ID, # | REI087, 87 / 250 |
Shop |
Name | Fetish Frenzy |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 1 |
Rules | Whenever your opponent focuses, +1 Force. |
Flavor Text | "Be careful playing with my dolls. The heads come off easily." |
Rarity | Common |
ID, # | REI088, 88 / 250 |
Shop |
Name | Razor's Edge |
Type | Strike |
Trait | Guardian |
Yellow | 1 |
Intercept | 3 |
Force | 3 |
Rules | Yellow > +4 Intercept and +1 Force. Use only once. |
Flavor Text | "My dear Faust. I will follow you anywhere." |
Rarity | Uncommon |
ID, # | REI089, 89 / 250 |
Shop |
Name | Desolate Screams |
Type | Advantage |
Trait | Soul |
Yellow | 1 |
Rules | Immediate. You may eliminate a teamwork. |
Flavor Text | "Rare is the mortal who, volunteers to ride the lightning." |
Rarity | Common |
ID, # | REI090, 90 / 250 |
Shop |
Name | Jeanne, Iron Maiden |
Type | Teamwork |
Trait | X-Laws |
Yellow | 1 |
Rules | -3 Intercept > If you counterattack from Jeanne's zone, add a yellow furyoku. |
Flavor Text | Pain is the sole path to power. |
Rarity | Rare |
ID, # | REI091, 91 / 250 |
Shop |
Name | Joco, Jocular Comedian |
Type | Teamwork |
Trait | Yoh |
Yellow | 1 |
Rules | In Joco's zone, you may pay yellow costs with green furyoku. |
Flavor Text | It's only a joke if someone else thinks it's funny. |
Rarity | Common |
ID, # | REI092, 92 / 250 |
Shop |
Name | Mikihasa, Masked Mentor |
Type | Teamwork |
Yellow | 1 |
Rules | Your strike in Mikihasa's zone have "Tactical: Green" |
Flavor Text | "Furyoku isn't just about smashing stuff." |
Rarity | Common |
ID, # | REI093, 93 / 250 |
Shop |
Name | Milly, Little Darling |
Type | Teamwork |
Yellow | 1 |
Rules | All teamworks in Milly's zone have "Pitch > Put this teamwork in one of your empty zones." |
Rarity | Rare |
ID, # | REI094, 94 / 250 |
Shop |
Name | Oppression |
Type | Advantage |
Trait | Body |
Yellow | 1 |
Rules | If your opponent's attack is 3 Force or less, your strikes have +2 Force. |
Flavor Text | "I've got just the thing for sitting ducks." |
Rarity | Uncommon |
ID, # | REI095, 95 / 250 |
Shop |
Name | Seismic Eruption |
Type | Strike |
Yellow | 1 |
Intercept | 3 |
Force | 6 |
Flavor Text | "That's right, pay attention. You won't want to miss this." |
Rarity | Common |
ID, # | REI096, 96 / 250 |
Shop |
Name | Bone Army |
Type | Strike |
Trait | Guardian |
Yellow | 1 |
Intercept | 4 |
Force | 1 |
Rules | If you counterattack with Bone Army, charge this zone. |
Flavor Text | Faust VIII is tough to beat when he has home grave advantage. |
Rarity | Common |
ID, # | REI097, 97 / 250 |
Shop |
Name | Silva, Impartial Judge |
Type | Teamwork |
Yellow | 1 |
Rules | If you play a strike in Silva's zone, eliminate Silva. Before flipping a card, draw two cards. Place one in your discard pile and the other on top of your deck. |
Rarity | Common |
ID, # | REI098, 98 / 250 |
Shop |
Name | Jun, Big Sister |
Type | Teamwork |
Trait | Yoh |
Yellow | 1 |
Rules | Pitch any card in Jun's zone > Add two furyoku to this zone. You may only do this if you have one or fewer, furyoku in Jun's zone. |
Rarity | Rare |
ID, # | REI099, 99 / 250 |
Shop |
Name | Venster, Punisher |
Type | Teamwork |
Trait | X-Laws |
Yellow | 1 |
Rules | Green > Your strike in Venster's zone has -2 Intercept and +2 Force. |
Flavor Text | "Every job has its perks. Mine is launching missles at sinners." |
Rarity | Rare |
ID, # | REI100, 100 / 250 |
Shop |
Name | Yohmei, Asakura Patriarch |
Type | Teamwork |
Trait | Yoh |
Yellow | 1 |
Rules | You may not focus in Yohmei's zone. Before flipping in his zone, look at the top two cards of your deck and put them back on top in any order. |
Rarity | Uncommon |
ID, # | REI101, 101 / 250 |
Shop |
Name | Misery Loves Company |
Type | Strike |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 3 |
Rules | Your opponent's strikes cost a green furyoku more to play in a zone without a teamwork. |
Flavor Text | "Hey look, Yoh, I just caught runner-runner!" |
Rarity | Uncommon |
ID, # | REI102, 102 / 250 |
Shop |
Name | Anna, Future Shaman Queen |
Type | Teamwork |
Trait | Yoh |
Green | 1 |
Yellow | 1 |
Rules | If you counterattack from Anna's zone with a strike that has red or yellow in its cost, add a green furyoku. |
Rarity | Rare |
ID, # | REI103, 103 / 250 |
Shop |
Name | Assailing Aegis |
Type | Strike |
Trait | Melee |
Green | 3 |
Intercept | 4 |
Force | 4 |
Rules | Flip your Shaman from the back to the front > +3 Intercept and +3 Force. |
Flavor Text | Swords and shields are only implement of war. It's a hard heart that kills. |
Rarity | Uncommon |
ID, # | REI104, 104 / 250 |
Shop |
Name | Rush to Judgment |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 2 |
Rules | In your opponent's green zone, +4 Force. |
Flavor Text | "All who stand for evil now must perish before the infinite light of goodness." |
Rarity | Uncommon |
ID, # | REI105, 105 / 250 |
Shop |
Name | Groundswell |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 1 |
Intercept | 4 |
Force | 1 |
Rules | If your opponent has not played a non-strike on his turn, +5 Force. |
Flavor Text | "You can call me Geyser Soze." |
Rarity | Common |
ID, # | REI106, 106 / 250 |
Shop |
Name | Incendiary Disposition |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 3 |
Rules | Your opponent's strikes cost one green furyoku more if he has not played a non-strike on his turn. |
Flavor Text | Ammo with an attitude. |
Rarity | Uncommon |
ID, # | REI107, 107 / 250 |
Shop |
Name | Matti, Witch in Pigtails |
Type | Teamwork |
Trait | Zeke |
Green | 1 |
Yellow | 1 |
Rules | If you counterattack, from Matti's zone, your opponents loses a green furyoku. |
Flavor Text | Matti is always happy to help Zeke clean house. |
Rarity | Common |
ID, # | REI108, 108 / 250 |
Shop |
Name | Precognition |
Type | Strike |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | Whenever your opponent focuses, -2 Force. |
Flavor Text | I know your moves before your conceive of them. |
Rarity | Common |
ID, # | REI109, 109 / 250 |
Shop |
Name | Rebuking Blade |
Type | Strike |
Trait | Melee |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 2 |
Rules | If your opponent's attack is 3 Force or less, +4 Force. |
Flavor Text | An apotheosis of Tao family philosophy, the Sword of Thunder punishes any tentative attack. |
Rarity | Common |
ID, # | REI110, 110 / 250 |
Shop |
Name | Concussive Blast |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 1 |
Intercept | 5 |
Force | 3 |
Rules | When your opponent counterattacks, uncharge the zone from which he counterattacks. |
Flavor Text | "I'm sorry. Did I break your concentration?" |
Rarity | Common |
ID, # | REI111, 111 / 250 |
Shop |
Name | Pleasant Distraction |
Type | Advantage |
Trait | Mind |
Green | 1 |
Yellow | 1 |
Rules | Immediate. Eliminate one of your opponent's green or yellow furyoku. |
Rarity | Uncommon |
ID, # | REI112, 112 / 250 |
Shop |
Name | Triple Threat |
Type | Strike |
Trait | Melee |
Green | 1 |
Yellow | 1 |
Intercept | 1 |
Force | 5 |
Rules | Tactical: Green Pitch > Put this in your advantage area. Your strikes have +1 Force. |
Flavor Text | To look upon the Tao family heir is to see speed, strength, and cunning in equal measure. |
Rarity | Uncommon |
ID, # | REI113, 113 / 250 |
Shop |
Name | Ice Storm |
Type | Strike |
Green | 1 |
Yellow | 1 |
Intercept | 1 |
Force | 7 |
Rules | Green, -5 Force > +5 Intercept. Use only once. |
Flavor Text | "The dead of winter can freeze even the most forceful attacks." |
Rarity | Uncommon |
ID, # | REI114, 114 / 250 |
Shop |
Name | Cleanse |
Type | Advantage |
Green | 1 |
Yellow | 1 |
Rules | Immediate. Your opponent chooses a teamwork he controls and eliminates it. |
Flavor Text | "The streets must be sterilized." |
Rarity | Uncommon |
ID, # | REI115, 115 / 250 |
Shop |
Name | Center |
Type | Advantage |
Trait | Soul |
Green | 1 |
Yellow | 1 |
Rules | Immediate. If you are defending in your yellow zone, you are now defending in your green zone. If you are defending in your red zone, you are now defending in your yellow zone. |
Rarity | Uncommon |
ID, # | REI116, 116 / 250 |
Shop |
Name | Turbine, Desert Warrior |
Type | Teamwork |
Trait | Zeke |
Green | 1 |
Yellow | 1 |
Rules | Your strikes in Turbine's zone have +1 Force. |
Flavor Text | The desert turns out two types of people: warriors and corpses. |
Rarity | Rare |
ID, # | REI117, 117 / 250 |
Shop |
Name | Director's Cut |
Type | Strike |
Green | 2 |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | When you counterattack with Director's Cut, you may move a teamwork you control to one of your empty zones. |
Flavor Text | "Don't let's spoil everything, we've only just met." |
Rarity | Uncommon |
ID, # | REI118, 118 / 250 |
Shop |
Name | Dark Ascendance |
Type | Strike |
Green | 2 |
Yellow | 1 |
Intercept | 4 |
Force | 3 |
Rules | If you counterattack with Dark Ascendance, add two furyoku to this zone. |
Rarity | Uncommon |
ID, # | REI119, 119 / 250 |
Shop |
Name | Ancestral Apparitions |
Type | Strike |
Trait | Guardian |
Green | 2 |
Yellow | 1 |
Intercept | 6 |
Force | 4 |
Rules | Red > If you counterattack with Ancestral Apparitions, charge any zone. |
Flavor Text | "Prepare yourselves for the pain that was felt on that doomful day." |
Rarity | Rare |
ID, # | REI120, 120 / 250 |
Shop |
Name | Tag Team |
Type | Strike |
Trait | Melee |
Green | 2 |
Yellow | 1 |
Intercept | 5 |
Force | 4 |
Rules | If this zone has a teamwork, +2 Force. |
Flavor Text | "I'll do all the fighting. All you clowns have to do it stay back and entertain me when I need a pick-me-up." -Len |
Rarity | Rare |
ID, # | REI121, 121 / 250 |
Shop |
Name | Comeuppance |
Type | Strike |
Trait | Melee |
Green | 2 |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | Whenever your opponent plays a non-strike, +1 Force. |
Flavor Text | "When speed and mercy are required, I dispatch Nergal. The rest of the time, I fight alone." |
Rarity | Common |
ID, # | REI122, 122 / 250 |
Shop |
Name | Outnumber |
Type | Strike |
Trait | Melee |
Green | 2 |
Yellow | 1 |
Intercept | 6 |
Force | 3 |
Rules | If you have more teamworks in play than your opponent, +3 Force. |
Flavor Text | Yoh gets by with a little help from his friends. |
Rarity | Rare |
ID, # | REI123, 123 / 250 |
Shop |
Name | Thread the Needle |
Type | Strike |
Trait | Ranged |
Green | 2 |
Yellow | 1 |
Intercept | 6 |
Force | 4 |
Rules | In your opponent's green zone, +2 Force. |
Flavor Text | "Don't worry. We'll find you." |
Rarity | Common |
ID, # | REI124, 124 / 250 |
Shop |
Name | Rail Bird |
Type | Strike |
Trait | Ranged |
Green | 2 |
Yellow | 1 |
Intercept | 6 |
Force | 3 |
Rules | -2 Intercept > If you counterattack with Rail Bird, add a yellow furyoku. |
Flavor Text | "This slide is flithy, y'all! You got nothin!" |
Rarity | Uncommon |
ID, # | REI125, 125 / 250 |
Shop |
Name | Rouge Shot |
Type | Strike |
Trait | Ranged |
Green | 2 |
Yellow | 1 |
Intercept | 6 |
Force | 4 |
Rules | -3 Intercept > If you counterattack with Rogue Shot, uncharge any zone. |
Flavor Text | When Milly sees red, you see black and blue. |
Rarity | Uncommon |
ID, # | REI126, 126 / 250 |
Shop |
Name | Bestial Savvy |
Type | Advantage |
Green | 3 |
Yellow | 1 |
Rules | Immediate. Add two red furyoku. You do not charge from playing Bestial Savvy. |
Flavor Text | "You know in your heart that Shamans and spirits are working together. Neither needs to control the other." -Mikihasa |
Rarity | Rare |
ID, # | REI127, 127 / 250 |
Shop |
Name | Big Bill, Football Fanatic |
Type | Teamwork |
Trait | Zeke |
Yellow | 2 |
Rules | Your strikes in Big Bill's zone have +1 Intercept. |
Flavor Text | In a shaman fight, there is no penalty for unnecessary roughness. |
Rarity | Rare |
ID, # | REI128, 128 / 250 |
Shop |
Name | Yamatano Orochi |
Type | Strike |
Trait | Melee |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 5 |
Rules | Your teamworks cannot be eliminated. |
Rarity | Rare |
ID, # | REI129, 129 / 250 |
Shop |
Name | Epicenter |
Type | Strike |
Yellow | 2 |
Intercept | 5 |
Force | 5 |
Rules | Green > +1 Force. Use only once. |
Flavor Text | "It's not my fault that your grip on life is a little shaky." |
Rarity | Common |
ID, # | REI130, 130 / 250 |
Shop |
Name | Surgeon's Implements |
Type | Strike |
Trait | Guardian |
Yellow | 2 |
Intercept | 8 |
Force | 4 |
Rules | If your opponent counterattacks from his green zone, gain a red furyoku. |
Flavor Text | "I'll try to make this as painful as possible." |
Rarity | Uncommon |
ID, # | REI131, 131 / 250 |
Shop |
Name | Shattering Palm |
Type | Strike |
Yellow | 2 |
Intercept | 4 |
Force | 6 |
Flavor Text | "How do you think you're going to do against Zeke when you can't even handle my little spirits?" |
Rarity | Common |
ID, # | REI132, 132 / 250 |
Shop |
Name | Consuming Hatred |
Type | Strike |
Trait | Melee |
Yellow | 2 |
Intercept | 4 |
Force | 4 |
Rules | Uncharge this zone > +4 Intercept and +2 Force. |
Flavor Text | Even Fate yields to fury. |
Rarity | Rare |
ID, # | REI133, 133 / 250 |
Shop |
Name | Invulnerability of the Leaf |
Type | Advantage |
Trait | Soul |
Yellow | 2 |
Rules | Immediate. Instead of defending in this zone, you are now defending in your green zone. |
Flavor Text | On Trey's home island of Hokkaido live the Minutians, a tiny race of Butterbur dwellers. |
Rarity | Rare |
ID, # | REI134, 134 / 250 |
Shop |
Name | Crackback |
Type | Strike |
Trait | Melee |
Yellow | 2 |
Intercept | 5 |
Force | 5 |
Rules | Crackback starts in your opponent's yellow zone. |
Rarity | Uncommon |
ID, # | REI135, 135 / 250 |
Shop |
Name | Broom Corn Beatdown |
Type | Strike |
Trait | Melee |
Yellow | 2 |
Intercept | 5 |
Force | 5 |
Rules | Your opponent may not focus or pitch. |
Flavor Text | Sometimes a broom can make a bigger mess than it can clean up. |
Rarity | Uncommon |
ID, # | REI136, 136 / 250 |
Shop |
Name | Thug Life |
Type | Advantage |
Trait | Body |
Yellow | 2 |
Rules | If you counterattack from the red zone, add two red furyoku. |
Flavor Text | "I can help you get in touch with your inner gangster." -Rio |
Rarity | Uncommon |
ID, # | REI137, 137 / 250 |
Shop |
Name | Stalefish Grab |
Type | Strike |
Trait | Ranged |
Green | 1 |
Yellow | 2 |
Intercept | 6 |
Force | 4 |
Rules | -1 Intercept > If you counterattack with Stalefish Grab, add a green furyoku. |
Flavor Text | "Bye. Feel free to visit again, any time you need a good whoopin'!" |
Rarity | Rare |
ID, # | REI138, 138 / 250 |
Shop |
Name | Point Blank |
Type | Strike |
Green | 1 |
Yellow | 2 |
Rules | If you counterattack with Point Black, look at the top card of your deck. You may put it in your discard pile. |
Rarity | Common |
ID, # | REI139, 139 / 250 |
Shop |
Name | Mob Mentality |
Type | Strike |
Trait | Guardian |
Green | 1 |
Yellow | 2 |
Intercept | 5 |
Force | 5 |
Rules | For each teamwork your opponent has in play, +2 Intercept. |
Flavor Text | Street toughs find out the hard way that Lee Pai-Long always performs his own stunts. |
Rarity | Rare |
ID, # | REI140, 140 / 250 |
Shop |
Name | Baby Steps |
Type | Strike |
Yellow | 4 |
Intercept | 6 |
Force | 6 |
Rules | You may play or pitch Baby Steps only if you are Matti. Pitch > Put this in your advantage area. Your strikes have +1 Force and +1 Intercept. |
Rarity | Spectregram |
ID, # | REI141, 141 / 250 |
Shop |
Name | Duncan: Dark Solstice/Hunter's Pride |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC02 Dark Solstice DC01 Hunter's Pride |
Rarity | Common |
ID, # | DAS001, 142 / 250 |
Shop |
Name | Dark Solstice |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 8 |
Force | 6 |
Rules | Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone. |
ID, # | DC02, 2 / 250 |
Name | Hunter's Pride |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | Move up to three of your green furyoku to your yellow zone. |
ID, # | DC01, 1 / 250 |
Name | Duncan: Dark Solstice/Hunter's Pride |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC02 Dark Solstice DC01 Hunter's Pride |
Rarity | Common |
ID, # | DAS002, 143 / 250 |
Shop |
Name | Dark Solstice |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 8 |
Force | 6 |
Rules | Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone. |
ID, # | DC02, 2 / 250 |
Name | Hunter's Pride |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | Move up to three of your green furyoku to your yellow zone. |
ID, # | DC01, 1 / 250 |
Name | Duncan: Hunter's Pride/Cyclone of Perdition |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC01 Hunter's Pride DC03 Cyclone of Perdition |
Rarity | Uncommon |
ID, # | DAS003, 144 / 250 |
Shop |
Name | Hunter's Pride |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | Move up to three of your green furyoku to your yellow zone. |
ID, # | DC01, 1 / 250 |
Name | Cyclone of Perdition |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 7 |
Rules | -2 Intercept > Your opponent may not focus or pitch. |
ID, # | DC03, 3 / 250 |
Name | Duncan: Gethsemane/Dark Solstice |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC04 Gethsemane DC02 Dark Solstice |
Rarity | Uncommon |
ID, # | DAS004, 145 / 250 |
Shop |
Name | Gethsemane |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 6 |
Rules | This strike starts in your opponent's yellow zone. |
ID, # | DC04, 4 / 250 |
Name | Dark Solstice |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 8 |
Force | 6 |
Rules | Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone. |
ID, # | DC02, 2 / 250 |
Name | Duncan: Cyclone of Perdition/Gethsemane |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC03 Cyclone of Perdition DC04 Gethsemane |
Rarity | Uncommon |
ID, # | DAS005, 146 / 250 |
Shop |
Name | Cyclone of Perdition |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 7 |
Rules | -2 Intercept > Your opponent may not focus or pitch. |
ID, # | DC03, 3 / 250 |
Name | Gethsemane |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 6 |
Rules | This strike starts in your opponent's yellow zone. |
ID, # | DC04, 4 / 250 |
Name | Duncan: Gethsemane/Besiege |
Type | Chamber |
Trait | X-Laws, Body, Melee |
Signature Moves | DC04 Gethsemane DC05 Besiege |
Rarity | Rare |
ID, # | DAS006, 147 / 250 |
Shop |
Name | Gethsemane |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 6 |
Rules | This strike starts in your opponent's yellow zone. |
ID, # | DC04, 4 / 250 |
Name | Besiege |
Type | Strike |
Yellow | 3 |
Intercept | 5 |
Force | 8 |
Rules | Your opponent cannot charge or play his signature move. |
ID, # | DC05, 5 / 250 |
Name | Jeanne: Maiden Voyage/Angry Chair |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC01 Maiden Voyage JC02 Angry Chair |
Rarity | Common |
ID, # | DAS007, 148 / 250 |
Shop |
Name | Maiden Voyage |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku. |
ID, # | JC01, 6 / 250 |
Name | Angry Chair |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | -1 Intercept > Add a red furyoku, or +1 Force. |
ID, # | JC02, 7 / 250 |
Name | Jeanne: Maiden Voyage/Angry Chair |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC01 Maiden Voyage JC02 Angry Chair |
Rarity | Common |
ID, # | DAS008, 149 / 250 |
Shop |
Name | Maiden Voyage |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku. |
ID, # | JC01, 6 / 250 |
Name | Angry Chair |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | -1 Intercept > Add a red furyoku, or +1 Force. |
ID, # | JC02, 7 / 250 |
Name | Jeanne: Cage of Penitence/Maiden Voyage |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC04 Cage of Penitence JC01 Maiden Voyage |
Rarity | Uncommon |
ID, # | DAS009, 150 / 250 |
Shop |
Name | Cage of Penitence |
Type | Strike |
Green | 1 |
Intercept | 7 |
Force | 7 |
Rules | -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku. |
ID, # | JC04, 9 / 250 |
Name | Maiden Voyage |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku. |
ID, # | JC01, 6 / 250 |
Name | Jeanne: Angry Chair/Mash's Splendor |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC02 Angry Chair JC03 Mash's Splendor |
Rarity | Uncommon |
ID, # | DAS010, 151 / 250 |
Shop |
Name | Angry Chair |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | -1 Intercept > Add a red furyoku, or +1 Force. |
ID, # | JC02, 7 / 250 |
Name | Mash's Splendor |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 6 |
Rules | -1 Intercept > Add a red furyoku. |
ID, # | JC03, 8 / 250 |
Name | Jeanne: Cage of Penitence/Mash's Splendor |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC04 Cage of Penitence JC03 Mash's Splendor |
Rarity | Uncommon |
ID, # | DAS011, 152 / 250 |
Shop |
Name | Cage of Penitence |
Type | Strike |
Green | 1 |
Intercept | 7 |
Force | 7 |
Rules | -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku. |
ID, # | JC04, 9 / 250 |
Name | Mash's Splendor |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 6 |
Rules | -1 Intercept > Add a red furyoku. |
ID, # | JC03, 8 / 250 |
Name | Jeanne: Wrath of Babylon/Mash's Splendor |
Type | Chamber |
Trait | X-Laws, Soul, Guardian |
Signature Moves | JC05 Wrath of Babylon JC04 Cage of Penitence |
Rarity | Rare |
ID, # | DAS012, 153 / 250 |
Shop |
Name | Wrath of Babylon |
Type | Strike |
Green | 1 |
Intercept | 7 |
Force | 7 |
Rules | Your opponent gains one point > +3 Force. |
ID, # | JC05, 10 / 250 |
Name | Cage of Penitence |
Type | Strike |
Green | 1 |
Intercept | 7 |
Force | 7 |
Rules | -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku. |
ID, # | JC04, 9 / 250 |
Name | Jun: Rocket Kick/Stir the Shadows |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC01 Stir the Shadows UC02 Rocket Kick |
Rarity | Common |
ID, # | DAS013, 154 / 250 |
Shop |
Name | Stir the Shadows |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 7 |
Rules | Your opponent may not focus or pitch. |
ID, # | UC01, 11 / 250 |
Name | Rocket Kick |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | Charge a zone of your choice. |
ID, # | UC02, 12 / 250 |
Name | Jun: Rocket Kick/Stir the Shadows |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC01 Stir the Shadows UC02 Rocket Kick |
Rarity | Common |
ID, # | DAS014, 155 / 250 |
Shop |
Name | Stir the Shadows |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 7 |
Rules | Your opponent may not focus or pitch. |
ID, # | UC01, 11 / 250 |
Name | Rocket Kick |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | Charge a zone of your choice. |
ID, # | UC02, 12 / 250 |
Name | Jun: Fojan Kick/Rocket Kick |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC03 Fojan Kick UC02 Rocket Kick |
Rarity | Uncommon |
ID, # | DAS015, 156 / 250 |
Shop |
Name | Fojan Kick |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 8 |
Force | 7 |
Rules | Charge a zone of your choice. |
ID, # | UC03, 13 / 250 |
Name | Rocket Kick |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 5 |
Rules | Charge a zone of your choice. |
ID, # | UC02, 12 / 250 |
Name | Jun: Rocket Punch/Stir the Shadows |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC01 Stir the Shadows UC04 Rocket Punch |
Rarity | Uncommon |
ID, # | DAS016, 157 / 250 |
Shop |
Name | Stir the Shadows |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 7 |
Rules | Your opponent may not focus or pitch. |
ID, # | UC01, 11 / 250 |
Name | Rocket Punch |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 6 |
ID, # | UC04, 14 / 250 |
Name | Jun: Rocket Punch/Fojan Kick |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC03 Fojan Kick UC04 Rocket Punch |
Rarity | Uncommon |
ID, # | DAS017, 158 / 250 |
Shop |
Name | Fojan Kick |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 8 |
Force | 7 |
Rules | Charge a zone of your choice. |
ID, # | UC03, 13 / 250 |
Name | Rocket Punch |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 6 |
ID, # | UC04, 14 / 250 |
Name | Jun: Rocket Punch/Daedando Kick |
Type | Chamber |
Trait | Yoh, Body, Guardian |
Signature Moves | UC05 Daodando Kick UC04 Rocket Punch |
Rarity | Rare |
ID, # | DAS018, 159 / 250 |
Shop |
Name | Daodando Kick |
Type | Strike |
Yellow | 1 |
Green | 2 |
Intercept | 7 |
Force | 9 |
ID, # | UC05, 15 / 250 |
Name | Rocket Punch |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 7 |
Force | 6 |
ID, # | UC04, 14 / 250 |
Name | Len: Super Bujin/Sky to Ground Power Drive |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC01 Super Bujin LEC02 Sky to Ground Power Dive |
Rarity | Common |
ID, # | DAS019, 160 / 250 |
Shop |
Name | Super Bujin |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 1 |
Rules | Green > +1 Force. Super Bujin starts in your opponent's yellow zone. |
ID, # | LEC01, 16 / 250 |
Name | Sky to Ground Power Dive |
Type | Strike |
Intercept | 4 |
Force | 1 |
Rules | Yellow > +1 Force. |
ID, # | LEC02, 17 / 250 |
Name | Len: Super Bujin/Sky to Ground Power Drive |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC01 Super Bujin LEC02 Sky to Ground Power Dive |
Rarity | Common |
ID, # | DAS020, 161 / 250 |
Shop |
Name | Super Bujin |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 1 |
Rules | Green > +1 Force. Super Bujin starts in your opponent's yellow zone. |
ID, # | LEC01, 16 / 250 |
Name | Sky to Ground Power Dive |
Type | Strike |
Intercept | 4 |
Force | 1 |
Rules | Yellow > +1 Force. |
ID, # | LEC02, 17 / 250 |
Name | Len: Rapid Tempo Assault/Sky to Ground Power Drive |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC03 Rapid Tempo Assault LEC02 Sky to Ground Power Dive |
Rarity | Uncommon |
ID, # | DAS021, 162 / 250 |
Shop |
Name | Rapid Tempo Assault |
Type | Strike |
Intercept | 6 |
Force | 6 |
Rules | Your opponent must discard teamworks and advantages. |
ID, # | LEC03, 18 / 250 |
Name | Sky to Ground Power Dive |
Type | Strike |
Intercept | 4 |
Force | 1 |
Rules | Yellow > +1 Force. |
ID, # | LEC02, 17 / 250 |
Name | Len: Super Bujin/Golden Punch |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC01 Super Bujin LEC04 Golden Punch |
Rarity | Uncommon |
ID, # | DAS022, 163 / 250 |
Shop |
Name | Super Bujin |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 1 |
Rules | Green > +1 Force. Super Bujin starts in your opponent's yellow zone. |
ID, # | LEC01, 16 / 250 |
Name | Golden Punch |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +2 Force. |
ID, # | LEC04, 19 / 250 |
Name | Len: Rapid Tempo Assault/Golden Punch |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC03 Rapid Tempo Assault LEC04 Golden Punch |
Rarity | Uncommon |
ID, # | DAS023, 164 / 250 |
Shop |
Name | Rapid Tempo Assault |
Type | Strike |
Intercept | 6 |
Force | 6 |
Rules | Your opponent must discard teamworks and advantages. |
ID, # | LEC03, 18 / 250 |
Name | Golden Punch |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +2 Force. |
ID, # | LEC04, 19 / 250 |
Name | Len: Black Raven in White Phoenix/Golden Punch |
Type | Chamber |
Trait | Yoh, Mind, Melee |
Signature Moves | LEC05 Black Raven in White Phoenix LEC04 Golden Punch |
Rarity | Rare |
ID, # | DAS024, 165 / 250 |
Shop |
Name | Black Raven in White Phoenix |
Type | Strike |
Yellow | 1 |
Intercept | 7 |
Force | 7 |
Rules | If your opponent's attack is 3 Force or less, you may eliminate up to three furyoku. |
ID, # | LEC05, 20 / 250 |
Name | Golden Punch |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +2 Force. |
ID, # | LEC04, 19 / 250 |
Name | Lola: Goodnight Kiss/Hand Plant Barrage |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC01 Goodnight Kiss LOC02 Hand Plant Barrage |
Rarity | Common |
ID, # | DAS025, 166 / 250 |
Shop |
Name | Goodnight Kiss |
Type | Strike |
Yellow | 2 |
Intercept | 7 |
Force | 6 |
Rules | Put any number of teamworks on top of their owners' decks. |
ID, # | LOC01, 21 / 250 |
Name | Hand Plant Barrage |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 5 |
Rules | Eliminate all of your opponent's teamworks. |
ID, # | LOC02, 22 / 250 |
Name | Lola: Goodnight Kiss/Hand Plant Barrage |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC01 Goodnight Kiss LOC02 Hand Plant Barrage |
Rarity | Common |
ID, # | DAS026, 167 / 250 |
Shop |
Name | Goodnight Kiss |
Type | Strike |
Yellow | 2 |
Intercept | 7 |
Force | 6 |
Rules | Put any number of teamworks on top of their owners' decks. |
ID, # | LOC01, 21 / 250 |
Name | Hand Plant Barrage |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 5 |
Rules | Eliminate all of your opponent's teamworks. |
ID, # | LOC02, 22 / 250 |
Name | Lola: Hand Plant Barrage/Shooting Star |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC03 Shooting Star LOC02 Hand Plant Barrage |
Rarity | Uncommon |
ID, # | DAS027, 168 / 250 |
Shop |
Name | Shooting Star |
Type | Strike |
Intercept | 0 |
Force | 6 |
Rules | Shooting Star's Intercept equals the Force of your opponent's attack. |
ID, # | LOC03, 23 / 250 |
Name | Hand Plant Barrage |
Type | Strike |
Green | 2 |
Intercept | 5 |
Force | 5 |
Rules | Eliminate all of your opponent's teamworks. |
ID, # | LOC02, 22 / 250 |
Name | Lola: Goodnight Kiss/Evil Ollie |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC01 Goodnight Kiss LOC04 Evil Ollie |
Rarity | Uncommon |
ID, # | DAS028, 169 / 250 |
Shop |
Name | Goodnight Kiss |
Type | Strike |
Yellow | 2 |
Intercept | 7 |
Force | 6 |
Rules | Put any number of teamworks on top of their owners' decks. |
ID, # | LOC01, 21 / 250 |
Name | Evil Ollie |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | You may eliminate a teamwork. |
ID, # | LOC04, 24 / 250 |
Name | Lola: Evil Ollie/Shooting Star |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC03 Shooting Star LOC04 Evil Ollie |
Rarity | Uncommon |
ID, # | DAS029, 170 / 250 |
Shop |
Name | Shooting Star |
Type | Strike |
Intercept | 0 |
Force | 6 |
Rules | Shooting Star's Intercept equals the Force of your opponent's attack. |
ID, # | LOC03, 23 / 250 |
Name | Evil Ollie |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | You may eliminate a teamwork. |
ID, # | LOC04, 24 / 250 |
Name | Lola: Evil Ollie/Engulfing Helix |
Type | Chamber |
Trait | Zeke, Mind, Melee |
Signature Moves | LOC04 Evil Ollie LOC05 Engulfing Helix |
Rarity | Rare |
ID, # | DAS030, 171 / 250 |
Shop |
Name | Evil Ollie |
Type | Strike |
Intercept | 6 |
Force | 5 |
Rules | You may eliminate a teamwork. |
ID, # | LOC04, 24 / 250 |
Name | Engulfing Helix |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 0 |
Force | 0 |
Rules | Engulfing Helix's Force and Intercept equal the Force of your opponent's attack. |
ID, # | LOC05, 25 / 250 |
Name | Lyserg: Ricochet Riot/X-terminate |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY01 X-Terminate LY02 Ricochet Riot |
Rarity | Common |
ID, # | DAS031, 172 / 250 |
Shop |
Name | X-Terminate |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 10 |
Force | 5 |
Rules | -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force. |
ID, # | LY01, 26 / 250 |
Name | Ricochet Riot |
Type | Strike |
Yellow | 1 |
Intercept | 9 |
Force | 1 |
Rules | -1 Intercept > +1 Force |
ID, # | LY02, 27 / 250 |
Name | Lyserg: Ricochet Riot/X-terminate |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY01 X-Terminate LY02 Ricochet Riot |
Rarity | Common |
ID, # | DAS032, 173 / 250 |
Shop |
Name | X-Terminate |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 10 |
Force | 5 |
Rules | -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force. |
ID, # | LY01, 26 / 250 |
Name | Ricochet Riot |
Type | Strike |
Yellow | 1 |
Intercept | 9 |
Force | 1 |
Rules | -1 Intercept > +1 Force |
ID, # | LY02, 27 / 250 |
Name | Lyserg: Ricochet Riot/Dowsing Pendulum |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY04 Dowsin Pendulum LY02 Ricochet Riot |
Rarity | Uncommon |
ID, # | DAS033, 174 / 250 |
Shop |
Name | Dowsin Pendulum |
Type | Strike |
Intercept | 8 |
Force | 6 |
Rules | Look at the top five cards of your deck and put them back in any order. |
ID, # | LY04, 29 / 250 |
Name | Ricochet Riot |
Type | Strike |
Yellow | 1 |
Intercept | 9 |
Force | 1 |
Rules | -1 Intercept > +1 Force |
ID, # | LY02, 27 / 250 |
Name | Lyserg: Homing Pendulum/X-terminate |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY01 X-Terminate LY03 Homing Pendulum |
Rarity | Uncommon |
ID, # | DAS034, 175 / 250 |
Shop |
Name | X-Terminate |
Type | Strike |
Green | 1 |
Green | 1 |
Intercept | 10 |
Force | 5 |
Rules | -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force. |
ID, # | LY01, 26 / 250 |
Name | Homing Pendulum |
Type | Strike |
Green | 1 |
Intercept | 4 |
Force | 4 |
Rules | Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept. |
ID, # | LY03, 28 / 250 |
Name | Lyserg: Homing Pendulum/Dowsing Pendulum |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY04 Dowsin Pendulum LY03 Homing Pendulum |
Rarity | Uncommon |
ID, # | DAS035, 176 / 250 |
Shop |
Name | Dowsin Pendulum |
Type | Strike |
Intercept | 8 |
Force | 6 |
Rules | Look at the top five cards of your deck and put them back in any order. |
ID, # | LY04, 29 / 250 |
Name | Homing Pendulum |
Type | Strike |
Green | 1 |
Intercept | 4 |
Force | 4 |
Rules | Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept. |
ID, # | LY03, 28 / 250 |
Name | Lyserg: Homing Pendulum/Big Ben Blitz |
Type | Chamber |
Trait | X-Laws, Mind, Ranged |
Signature Moves | LY05 Big Ben Blitz LY03 Homing Pendulum |
Rarity | Rare |
ID, # | DAS036, 177 / 250 |
Shop |
Name | Big Ben Blitz |
Type | Strike |
Yellow | 2 |
Intercept | 7 |
Force | 7 |
Rules | Put a teamwork on top of its owner's deck. |
ID, # | LY05, 30 / 250 |
Name | Homing Pendulum |
Type | Strike |
Green | 1 |
Intercept | 4 |
Force | 4 |
Rules | Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept. |
ID, # | LY03, 28 / 250 |
Name | Matti: Trick or Treat/Ultimate Hallow Slash |
Type | Chamber |
Signature Moves | MC02 Trick or Treat MC01 Ultimate Hallow Slash |
Rarity | Common |
ID, # | DAS037, 178 / 250 |
Shop |
Name | Trick or Treat |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Your opponent must discard advantages. |
ID, # | MC02, 32 / 250 |
Name | Ultimate Hallow Slash |
Type | Strike |
Intercept | 8 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +3 Force. |
ID, # | MC01, 31 / 250 |
Name | Matti: Trick or Treat/Ultimate Hallow Slash |
Type | Chamber |
Signature Moves | MC02 Trick or Treat MC01 Ultimate Hallow Slash |
Rarity | Common |
ID, # | DAS038, 179 / 250 |
Shop |
Name | Trick or Treat |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Your opponent must discard advantages. |
ID, # | MC02, 32 / 250 |
Name | Ultimate Hallow Slash |
Type | Strike |
Intercept | 8 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +3 Force. |
ID, # | MC01, 31 / 250 |
Name | Matti: Trick or Treat/Halloween Rip |
Type | Chamber |
Signature Moves | MC02 Trick or Treat MC03 Halloween Rip |
Rarity | Common |
ID, # | DAS039, 180 / 250 |
Shop |
Name | Trick or Treat |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Your opponent must discard advantages. |
ID, # | MC02, 32 / 250 |
Name | Halloween Rip |
Type | Strike |
Intercept | 7 |
Force | 7 |
Rules | Your opponent must discard advantages. |
ID, # | MC03, 33 / 250 |
Name | Matti: Slice and Dice/Ultimate Hallow Slash |
Type | Chamber |
Signature Moves | MC04 Slice and Dice MC01 Ultimate Hallow Slash |
Rarity | Uncommon |
ID, # | DAS040, 181 / 250 |
Shop |
Name | Slice and Dice |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Slice and Dice starts in your opponent's yellow zone. |
ID, # | MC04, 34 / 250 |
Name | Ultimate Hallow Slash |
Type | Strike |
Intercept | 8 |
Force | 5 |
Rules | If your opponent's attack is 3 Force or less, +3 Force. |
ID, # | MC01, 31 / 250 |
Name | Matti: Slice and Dice/Halloween Rip |
Type | Chamber |
Signature Moves | MC04 Slice and Dice MC03 Halloween Rip |
Rarity | Uncommon |
ID, # | DAS041, 182 / 250 |
Shop |
Name | Slice and Dice |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Slice and Dice starts in your opponent's yellow zone. |
ID, # | MC04, 34 / 250 |
Name | Halloween Rip |
Type | Strike |
Intercept | 7 |
Force | 7 |
Rules | Your opponent must discard advantages. |
ID, # | MC03, 33 / 250 |
Name | Matti: Slice and Dice/Pumpkin Dumpkin |
Type | Chamber |
Signature Moves | MC04 Slice and Dice MC05 Pumpkin Dumpkin |
Rarity | Rare |
ID, # | DAS042, 183 / 250 |
Shop |
Name | Slice and Dice |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | Slice and Dice starts in your opponent's yellow zone. |
ID, # | MC04, 34 / 250 |
Name | Pumpkin Dumpkin |
Type | Strike |
Intercept | 6 |
Force | 6 |
Rules | Pumpkin Dumpkin starts in your opponent's red zone. |
ID, # | MC05, 35 / 250 |
Name | Trey: Ice Dagger Attack/Scimitar of Snow |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC02 Scimitar of Snow TC01 Ice Dagger Attack |
Rarity | Common |
ID, # | DAS043, 184 / 250 |
Shop |
Name | Scimitar of Snow |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | If any of your zones has no furyoku, add a furyoku to that zone. |
ID, # | TC02, 37 / 250 |
Name | Ice Dagger Attack |
Type | Strike |
Yellow | 2 |
Intercept | 12 |
Force | 0 |
Rules | -1 Intercept > +1 Force |
ID, # | TC01, 36 / 250 |
Name | Trey: Ice Dagger Attack/Scimitar of Snow |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC02 Scimitar of Snow TC01 Ice Dagger Attack |
Rarity | Common |
ID, # | DAS044, 185 / 250 |
Shop |
Name | Scimitar of Snow |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | If any of your zones has no furyoku, add a furyoku to that zone. |
ID, # | TC02, 37 / 250 |
Name | Ice Dagger Attack |
Type | Strike |
Yellow | 2 |
Intercept | 12 |
Force | 0 |
Rules | -1 Intercept > +1 Force |
ID, # | TC01, 36 / 250 |
Name | Trey: Mogul Buster/Scimitar of Snow |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC03 Mogul Buster TC02 Scimitar of Snow |
Rarity | Uncommon |
ID, # | DAS045, 186 / 250 |
Shop |
Name | Mogul Buster |
Type | Strike |
Intercept | 15 |
Force | 5 |
Rules | Add three yellow furyoku. |
ID, # | TC03, 38 / 250 |
Name | Scimitar of Snow |
Type | Strike |
Intercept | 5 |
Force | 5 |
Rules | If any of your zones has no furyoku, add a furyoku to that zone. |
ID, # | TC02, 37 / 250 |
Name | Trey: Avalanche/Ice Dagger Attack |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC01 Ice Dagger Attack TC04 Avalance |
Rarity | Uncommon |
ID, # | DAS046, 187 / 250 |
Shop |
Name | Ice Dagger Attack |
Type | Strike |
Yellow | 2 |
Intercept | 12 |
Force | 0 |
Rules | -1 Intercept > +1 Force |
ID, # | TC01, 36 / 250 |
Name | Avalance |
Type | Strike |
Yellow | 1 |
Intercept | 6 |
Force | 5 |
Rules | Remove all your teamwork cards. Place each in any empty zone you control. |
ID, # | TC04, 39 / 250 |
Name | Trey: Avalanche/Mogul Buster |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC03 Mogul Buster TC04 Avalance |
Rarity | Uncommon |
ID, # | DAS047, 188 / 250 |
Shop |
Name | Mogul Buster |
Type | Strike |
Intercept | 15 |
Force | 5 |
Rules | Add three yellow furyoku. |
ID, # | TC03, 38 / 250 |
Name | Avalance |
Type | Strike |
Yellow | 1 |
Intercept | 6 |
Force | 5 |
Rules | Remove all your teamwork cards. Place each in any empty zone you control. |
ID, # | TC04, 39 / 250 |
Name | Trey: Avalanche/Corey into the Ikupasi |
Type | Chamber |
Trait | Yoh, Soul, Ranged |
Signature Moves | TC04 Avalance TC05 Corey into the Ikupasi |
Rarity | Rare |
ID, # | DAS048, 189 / 250 |
Shop |
Name | Avalance |
Type | Strike |
Yellow | 1 |
Intercept | 6 |
Force | 5 |
Rules | Remove all your teamwork cards. Place each in any empty zone you control. |
ID, # | TC04, 39 / 250 |
Name | Corey into the Ikupasi |
Type | Strike |
ID, # | TC05, 40 / 250 |
Name | Yoh: Tome of the Shaman/Grand Halo Blade |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC01 Grand Halo Blade YC02 Tome of the Shaman |
Rarity | Common |
ID, # | DAS049, 190 / 250 |
Shop |
Name | Grand Halo Blade |
Type | Strike |
Green | 2 |
Intercept | 7 |
Force | 6 |
Rules | Grand Halo Blade starts in your opponent's yellow zone. For each teamwork you have in play. +1 Force. |
ID, # | YC01, 41 / 250 |
Name | Tome of the Shaman |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | Add two red furyoku. |
ID, # | YC02, 42 / 250 |
Name | Yoh: Tome of the Shaman/Grand Halo Blade |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC01 Grand Halo Blade YC02 Tome of the Shaman |
Rarity | Common |
ID, # | DAS050, 191 / 250 |
Shop |
Name | Grand Halo Blade |
Type | Strike |
Green | 2 |
Intercept | 7 |
Force | 6 |
Rules | Grand Halo Blade starts in your opponent's yellow zone. For each teamwork you have in play. +1 Force. |
ID, # | YC01, 41 / 250 |
Name | Tome of the Shaman |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | Add two red furyoku. |
ID, # | YC02, 42 / 250 |
Name | Yoh: Tome of the Shaman/Celestial Slash |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC04 Celestial Slash YC02 Tome of the Shaman |
Rarity | Uncommon |
ID, # | DAS051, 192 / 250 |
Shop |
Name | Celestial Slash |
Type | Strike |
Green | 1 |
Yellow | 1 |
Intercept | 6 |
Force | 6 |
Rules | Uncharge all of your opponent's zones. For each zone uncharged this way, +1 Force. |
ID, # | YC04, 44 / 250 |
Name | Tome of the Shaman |
Type | Strike |
Green | 1 |
Intercept | 5 |
Force | 5 |
Rules | Add two red furyoku. |
ID, # | YC02, 42 / 250 |
Name | Yoh: Overhead Thwap/Grand Halo Blade |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC01 Grand Halo Blade YC03 Overhead Thwap |
Rarity | Uncommon |
ID, # | DAS052, 193 / 250 |
Shop |
Name | Grand Halo Blade |
Type | Strike |
Green | 2 |
Intercept | 7 |
Force | 6 |
Rules | Grand Halo Blade starts in your opponent's yellow zone. For each teamwork you have in play. +1 Force. |
ID, # | YC01, 41 / 250 |
Name | Overhead Thwap |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Overhead Thwap starts in your opponent's yellow zone. |
ID, # | YC03, 43 / 250 |
Name | Yoh: Overhead Thwap/Celestial Slash |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC04 Celestial Slash YC03 Overhead Thwap |
Rarity | Uncommon |
ID, # | DAS053, 194 / 250 |
Shop |
Name | Celestial Slash |
Type | Strike |
Green | 1 |
Yellow | 1 |
Intercept | 6 |
Force | 6 |
Rules | Uncharge all of your opponent's zones. For each zone uncharged this way, +1 Force. |
ID, # | YC04, 44 / 250 |
Name | Overhead Thwap |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Overhead Thwap starts in your opponent's yellow zone. |
ID, # | YC03, 43 / 250 |
Name | Yoh: Overhead Thwap/Double Medium |
Type | Chamber |
Trait | Yoh, Soul, Melee |
Signature Moves | YC05 Double Medium YC03 Overhead Thwap |
Rarity | Rare |
ID, # | DAS054, 195 / 250 |
Shop |
Name | Double Medium |
Type | Strike |
Intercept | 6 |
Force | 6 |
Rules | Add two green furyoku, two yellow furyoku, and two red furyoku. |
ID, # | YC05, 45 / 250 |
Name | Overhead Thwap |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Overhead Thwap starts in your opponent's yellow zone. |
ID, # | YC03, 43 / 250 |
Name | Zeke: Roaring Flames/Meltdown |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC01 Meltdown ZC02 Roaring Flames |
Rarity | Common |
ID, # | DAS055, 196 / 250 |
Shop |
Name | Meltdown |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. |
ID, # | ZC01, 46 / 250 |
Name | Roaring Flames |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 4 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. Use only once. |
ID, # | ZC02, 47 / 250 |
Name | Zeke: Roaring Flames/Meltdown |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC01 Meltdown ZC02 Roaring Flames |
Rarity | Common |
ID, # | DAS056, 197 / 250 |
Shop |
Name | Meltdown |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. |
ID, # | ZC01, 46 / 250 |
Name | Roaring Flames |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 4 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. Use only once. |
ID, # | ZC02, 47 / 250 |
Name | Zeke: Roaring Flames/Incinerate |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC03 Incinerate ZC02 Roaring Flames |
Rarity | Uncommon |
ID, # | DAS057, 198 / 250 |
Shop |
Name | Incinerate |
Type | Strike |
Green | 1 |
Green | 2 |
Intercept | 8 |
Force | 8 |
Rules | Add a red furyoku and your opponent loses a red furyoku. |
ID, # | ZC03, 48 / 250 |
Name | Roaring Flames |
Type | Strike |
Yellow | 1 |
Intercept | 5 |
Force | 4 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. Use only once. |
ID, # | ZC02, 47 / 250 |
Name | Zeke: Author's Insight/Meltdown |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC04 Author's Insight ZC01 Meltdown |
Rarity | Uncommon |
ID, # | DAS058, 199 / 250 |
Shop |
Name | Author's Insight |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | You may either add a red furyoku or eliminate one of your opponent's red furyoku. |
ID, # | ZC04, 49 / 250 |
Name | Meltdown |
Type | Strike |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | Eliminate one of your opponent's teamworks > +2 Force. |
ID, # | ZC01, 46 / 250 |
Name | Zeke: Author's Insight/Incinerate |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC04 Author's Insight ZC03 Incinerate |
Rarity | Uncommon |
ID, # | DAS059, 200 / 250 |
Shop |
Name | Author's Insight |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | You may either add a red furyoku or eliminate one of your opponent's red furyoku. |
ID, # | ZC04, 49 / 250 |
Name | Incinerate |
Type | Strike |
Green | 1 |
Green | 2 |
Intercept | 8 |
Force | 8 |
Rules | Add a red furyoku and your opponent loses a red furyoku. |
ID, # | ZC03, 48 / 250 |
Name | Zeke: Author's Insight/Elemental Transmutation |
Type | Chamber |
Trait | Zeke, Soul, Guardian |
Signature Moves | ZC05 Elemental Transmutation ZC04 Author's Insight |
Rarity | Rare |
ID, # | DAS060, 201 / 250 |
Shop |
Name | Elemental Transmutation |
Type | Strike |
Intercept | 10 |
Force | 6 |
Rules | Charge all of your opponent's zones. For each zone charged this way. +2 Force. |
ID, # | ZC05, 50 / 250 |
Name | Author's Insight |
Type | Strike |
Yellow | 1 |
Green | 1 |
Intercept | 6 |
Force | 6 |
Rules | You may either add a red furyoku or eliminate one of your opponent's red furyoku. |
ID, # | ZC04, 49 / 250 |