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Name | Abaquist : Orothe Creature |
Cost: | 1 |
Effect: | Power - Possess: Choose any one Creature in play with less energy than Abaquist. Discard Abaquist from play. Gain control of the chosen Creature. That Creature ,ay not attack this turn. |
Flavor: | It will haunt you. If you are weak, it will become you. |
Rarity: | 2 |
Shop |
Name | Adis : Arderial Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Epik, Orish, Shooting Star |
Effect: | Effect - Haunt: If Adis is defeated, your opponents each choose and discard three cards from each of their hands. |
Flavor: | "She's gone, but I can still hear her screaming." -Zet, Core Warrior |
Rarity: | 2 |
Shop |
Name | Agovo : Underneath Creature |
Cost: | 4 |
Effect: | Power - Lore: 2 - Draw one card. |
Flavor: | "To protect its spores, the Great Mushroom of Knowledge gives them wings." -Motash, Underlord |
Rarity: | 2 |
Shop |
Name | Alaban : Arderial Creature |
Cost: | 6 |
Effect: | Power - Undream: 5 - Choose any one Creature in play. Return the chosen Creature to its owner's hand. Discard the chosen Creature's energy. |
Flavor: | Some dreams don't go away when you wake up. That's what these things are for. |
Rarity: | 2 |
Shop |
Name | Amulet of Ombor : Underneath Relic |
Cost: | 0 |
Effect: | Power - Energy Boost: Roll one die. 1, 2 or 3 = Your opponents add one energy to each of their Creatures in play. 4 or 5 = Choose any one Creature in play. Add two energy to the chosen Creature. 6 = Choose any one Creature in play. Add four energy to the chosen Creature. |
Flavor: | Motash watched as the Grag bore down on her crippled hyren. She clasped the amulet with a silent prayer ... |
Rarity: | 1 |
Shop |
Name | Ancestral Flute : Universal Relic |
Cost: | 0 |
Effect: | Power - Song of the Family: 2 - Choose any one Creature in play. Discard Ancestral Flute from play. Search your deck for up to two copies of the chosen Creature. Show the cards to your opponents and put them into your hand. Shuffle your deck. |
Flavor: | "Play something else. That makes me homesick." Tony to Tryn |
Rarity: | 2 |
Shop |
Name | Arbolit : Cald Creature |
Cost: | 1 |
Effect: | Power - Healing Flame: Choose any one Creature in play. Discard Arbolit from play. Add two energy to the chosen Creature. |
Flavor: | "The sun's fire makes a garden grow, And forge fires temper steel. Why then are your surprised to find, A fire that can heal?" - The Arbolit, verse 3 |
Rarity: | 3 |
Shop |
Name | Arboll : Naroom Creature |
Cost: | 3 |
Effect: | Power - Life Channel: Choose any one Magi in play. Discard Arboll from play. Add four energy to the chosen Magi. |
Flavor: | "Instant energy right there, brother. Individually wrapped for convenience. Oh Yeah." -Yaki, Naroom Tracker |
Rarity: | 3 |
Shop |
Name | Arderial's Crown : Arderial Relic |
Cost: | 0 |
Effect: | Effect - Strengthen: At the beginning of your turn, choose any one Creature in play. Add one energy to the choosen Creature. |
Flavor: | "The wind and his childern answer to the one wearing me." - Crown inscription |
Rarity: | 1 |
Shop |
Name | Ashgar : Cald Magi |
Cost: | 10 |
Energize: | 6 |
Starting: | Arbolit, Quor, Flame Geyser |
Effect: | Effect - Nerve: If a Creature attacks Ashgar directly, draw a card before energy is removed. |
Flavor: | "I'm addicted to stress. That's the way I get things done." |
Rarity: | 1 |
Shop |
Name | Ayebaw : Arderial Creature |
Cost: | 5 |
Effect: | Effect - Double Strike: Ayebaw can attack twice during your Attack Step. |
Flavor: | The great bird smashed into his shield, and then vanished into the clouds. But the battle was far from over. |
Rarity: | 1 |
Shop |
Name | Balamant : Naroom Creature |
Cost: | 6 |
Effect: | Power - Hunt: 2 - Choose any one Magi in play. Discard four energy from the chosen Magi. |
Flavor: | You can try to hide your trail. |
Rarity: | 1 |
Shop |
Name | Balamant Pup : Naroom Creature |
Cost: | 4 |
Effect: | Power - Support: 2 - Choose any one other Creature in play. Add two energy to the chosen Creature. Add one additional energy if the chosen Creature is a Balamant |
Flavor: | Balamants protect their young, and vice versa. |
Rarity: | 2 |
Shop |
Name | Baloo Root : Universal Relic |
Cost: | 0 |
Effect: | Power - Nourish: Choose any one Creature in play. Discard Baloo Root from play. Add one energy to chosen Creature. |
Flavor: | "It's good for you!" |
Rarity: | 3 |
Shop |
Name | Barak : Cald Magi |
Cost: | 17 |
Energize: | 5 |
Starting: | Arbolit, Lava Balamant, Thermal Blast |
Effect: | Power - Prophecy: Look at the top four cards of your deck. Replace them in any order your wish. |
Flavor: | "Listen up, Core scum. You know what I see in your future? A big, hot, red-orange fireball." |
Rarity: | 1 |
Shop |
Name | Bhatar : Naroom Creature |
Cost: | 5 |
Effect: | Effect - Tunneling Charge: If Bhatar attacks an Underneath Creature, add three energy to Bhatar before energy is removed. Effect - Charge: If Bhatar attacks a non-Underneath Creature, add one energy to Bhatar before energy is removed. |
Flavor: | It tears through Undermonsters like tree roots tear through soil -- only much faster. |
Rarity: | 1 |
Shop |
Name | Bisiwog : Underneath Creature |
Cost: | 3 |
Effect: | Effect - Tunneling Attack: While burrowed, Bisiwog may still attack as normal. |
Flavor: | Shh. Listen. Do you hear that scratching? |
Rarity: | 3 |
Shop |
Name | Blu : Orothe Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Orathan, Orpus, Submerge |
Effect: | Effect - Artifice: When Blu plays a Relic, he may discard one energy. If he does, draw one card. |
Flavor: | "Tony, I been guarding that vault since I was old enough ta hold a trident. Me daddy was a guard afore I was, and his daddy afore him. Nobody ever told any of us about the outside world." |
Rarity: | 1 |
Shop |
Name | Book of Ages : Universal Relic |
Cost: | 0 |
Effect: | Power - Lore: 2 - Draw one card. |
Flavor: | "The more knowledge you gain, the better prepared you are." -Evu, Naroom Loremaster |
Rarity: | 2 |
Shop |
Name | Book of Life : Naroom Relic |
Cost: | 0 |
Effect: | Power - Relearn: 3 - Choose any one Spell card in your discard pile. Move the chosen card to the top of your deck. |
Flavor: | "Everything you'll ever need to know is in here, but it will take a lifetime to read." - Tryn, Daughter of Runes |
Rarity: | 1 |
Shop |
Name | Bottomless Pit : Underneath Spell |
Cost: | 3 |
Effect: | Choose any one Creature in play with less than five energy. Discard the chosen Creature. |
Flavor: | Aieeeeeeee! |
Rarity: | 2 |
Shop |
Name | Brub : Underneath Creature |
Cost: | 2 |
Effect: | Power - Scrub: Choose any one Korrit in play. If you control the chosen Korrit, move all its energy to Brub. If not, discard the chosen Korrit. |
Flavor: | "When I find out who put that Brub in my Korrit pen, I'll..." -Ulk, Underwarden |
Rarity: | 3 |
Shop |
Name | Burrow : Underneath Spell |
Cost: | X+1 |
Effect: | Choose any one of your Creatures in play. For X turns, the chosen Creature cannot attack or lose more than two energy per turn from attacks or your opponents' Spells and Powers. The chosen creature is considered "Burrowed." X includes your own turns. |
Flavor: | There isn't much they can do to hurt you if they have to get through three meters of rock and soil first. |
Rarity: | 3 |
Shop |
Name | Bwill : Orothe Creature |
Cost: | 1 |
Effect: | Effect - Karma: If any Creature attacks and defeats Bwill, discard that Creature from play. |
Flavor: | "So, harpoon the blasdted shrimplobsterfish! What's the worst that could happen?" -Korg, to Zet |
Rarity: | 3 |
Shop |
Name | Carillion : Naroom Creature |
Cost: | 4 |
Effect: | Effect - Resilience: If Carillion attacks a Creature that starts the attack with less than three energy. Carillion loses no energy in the attack. |
Flavor: | "Throwing Weebos in front of a charging Carillion is like trying to cut down a tree with a pocket knife." -Pruitt, Naroom Ringsmith |
Rarity: | 3 |
Shop |
Name | Carnivorous Cave : Underneath Spell |
Cost: | 3 |
Effect: | Discard one energy from each Creature and Magi in play. Carnivorous Cave does not affect burrowed Creatures. |
Flavor: | "Looks like a good place to have lunch." -Korg, to Zet |
Rarity: | 3 |
Shop |
Name | Cave Hyren : Underneath Creature |
Cost: | 5 |
Effect: | Power - Energy Transfer: X - Choose any one Creature in play. Add X energy to the chosen Creature. |
Flavor: | Blu drew up some plans for making Hyren-plate armor. Then he remembered that, like all dream creatures, they disappeared when they were defeated. |
Rarity: | 1 |
Shop |
Name | Cave In : Underneath Spell |
Cost: | 4 |
Effect: | Discard one energy from each non-Underneath Creature and Magi in play. Discard one additional energy from each Arderial Creature and Magi. |
Flavor: | "Stop rocking the cave... hey, come back here!" -Korg to Zet |
Rarity: | 1 |
Shop |
Name | Cave Rudwot : Underneath Creature |
Cost: | 3 |
Effect: | Effect - Defense: If Cave Rudwot is attacked, add two energy to it before energy is removed. |
Flavor: | Don't take on a Rudwot in its home, unless you like getting hurt. |
Rarity: | 3 |
Shop |
Name | Channeler's Gloves : Universal Relic |
Cost: | 0 |
Effect: | Power - Channeling: Discard two cards from your hand. Add two energy to your Magi. |
Flavor: | "To the Core with knowledge, I need power NOW!" -Fossik, Underkeeper |
Rarity: | 2 |
Shop |
Name | Cloud Narth : Arderial Creature |
Cost: | 2 |
Effect: | Power - Healing Rain: Choose any one Creature or Magi in play. Move Cloud Narth's energy to the chosen Creature or Magi. Power - Healing Storm: Choose any one Creature or Magi in play and a Pharan you control. Move the chosen Pharan's energy to the chosen Creature or Magi. Move Cloud Narth's energy to the chosen Creature or Magi. Add three energy to the chosen Creature or Magi. |
Flavor: | Rain can be seeds, or tears, or Narthsong. |
Rarity: | 3 |
Shop |
Name | Cloud Sceptre : Arderial Relic |
Cost: | 0 |
Effect: | Power - Mindwinds: 1 - Discard X cards from your hand. Draw X cards. |
Flavor: | Cool air will rush into places the heat leaves behind. That is the law of the winds and the law of the mind. |
Rarity: | 2 |
Shop |
Name | Colossus : Universal Creature |
Cost: | 12 |
Effect: | Effect - Anti-Magic: Colossus may not be affected by Spells, Powers or Effects that specifically discard Creatures from play. Your Spells, Powers, and Effects may not alter the amount of energy on Colossus, or prevent Colossus from losing energy. |
Flavor: | "You can't fight a war with cloaks and daggers. But you don't have to." - Jaela, Arderial Regis |
Rarity: | 2 |
Shop |
Name | Coral Hyren : Orothe Creature |
Cost: | 4 |
Effect: | Effect - Spelltrap: Whenever you play an Orothe Spell, add one energy to Coral Hyren. |
Flavor: | Because of its size, strength, and ability to feed off its Magi's spells, this hyren fears nothing short of a Cawh |
Rarity: | 1 |
Shop |
Name | Corf : Orothe Creature |
Cost: | 3 |
Effect: | Power - Final Blow: 3 - Choose any one Creature in play that was attacked this turn. Discard the chosen Creature from play. |
Flavor: | "Finish him." |
Rarity: | 3 |
Shop |
Name | Corf Pearl : Orothe Relic |
Cost: | 0 |
Effect: | Power - Weathercall: Roll one die. 1, 2, or 3 = Remove three energy from your Magi. 4 or 5 = Choose any one Creature in play. Discard two energy from the chosen Creature. 6 = Choose any one Creature in play. Add three energy to the chosen Creature. |
Flavor: | Unpredictable as the weather. |
Rarity: | 2 |
Shop |
Name | Crystal Arboll : Underneath Creature |
Cost: | 2 |
Effect: | Power - Healing Light: Choose any one Creature in play. Discard Crystal Arboll from play. Add two energy to the chosen Creature. If the chosen Creature is Underneath, add two additional energy. |
Flavor: | The Cave Rudwot turned to face him, and Wence took a step back. The lizard's eyes were taking on the glow of the fallen Arboll. |
Rarity: | 3 |
Shop |
Name | Cyclone Vashp : Arderial Creature |
Cost: | 4 |
Effect: | Power - Cyclone: 1 - Choose one of your Creatures and one of your opponent's Creatures in play. Discard as much energy from your opponent's Creature as is on your Creature. Discard your Creature from play. |
Flavor: | Attacking the Vashp' -Naroom expression meaning 'courting disaster 'Befriending the Vashp' - Arderial expression meaning 'courting disaster' |
Rarity: | 1 |
Shop |
Name | Deep Hyren : Orothe Creature |
Cost: | 6 |
Effect: | Power - Hurricane: 6 - Choose any one of your Creatures in play. Discard the chosen Creature from play. Discard three energy from each non-Orothe Creature and Magi in play. |
Flavor: | When it doesn't like the tides, it turns them. |
Rarity: | 1 |
Shop |
Name | Digging Goggles : Underneath Relic |
Cost: | 0 |
Effect: | Effect - Tunneling Attack: While burrowed, Bisiwog may still attack as normal. |
Flavor: | Zet snorted. "You and what army?" That's when he noticed the rumbling under his feet. |
Rarity: | 2 |
Shop |
Name | Diobor : Cald Creature |
Cost: | 6 |
Effect: | Power - Fireball: Choose any one Creature in play. Discard Diobor from play. Remove two energy from the chosen Creature. Power - Energy Transfer: X - Add X Energy to your Magi. |
Flavor: | It mocks you as it fades away. |
Rarity: | 3 |
Shop |
Name | Drakan : Cald Creature |
Cost: | 6 |
Effect: | Power - Thermal Blast: 3 - Roll one die. Choose any one Creature in play. Discard energy equal to the die roll from the chosen Creature. |
Flavor: | "What army? To the Drakans, they're just kindling." -Barak, Cald Warlord. |
Rarity: | 2 |
Shop |
Name | Dream Balm : Universal Relic |
Cost: | 0 |
Effect: | Power - Vitalize: 2 - Choose any one Creature in play with less than its starting energy. Discard Dream Balm from play. Restore the chosen Creature to its starting energy. |
Flavor: | "Ye know what it's made of? Artifically sweetened dreams. Ye can put it in yer mouth now, but ye won't taste it until ye go to sleep." -Blu, Vault Guardian |
Rarity: | 3 |
Shop |
Name | Ebylon : Orothe Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Orpus, Sea Barl, Submerge |
Effect: | Power - Shatterwave: 1 - Choose any one Relic in play. Discard the chosen Relic from play. |
Flavor: | "Kbish! K-BISH! Boy, I was just going crazy! Blu never spoke to me again after that." |
Rarity: | 2 |
Shop |
Name | Eclipse : Arderial Spell |
Cost: | 5 |
Effect: | Choose any one Magi in play. The chosen Magi's Creatures cannot attack during that Magi's next turn. |
Flavor: | "Big deal, if I want darkness at midday, I'll go back home." -Ulk, Underwarden |
Rarity: | 1 |
Shop |
Name | Eebit : Naroom Creature |
Cost: | 2 |
Effect: | Effect - Escape: If Eebit is defeated in an attack, instead of discarding it, put it back into its owners hand. |
Flavor: | "How many lives DO these pests have?" -Zet, Core Warrior |
Rarity: | 2 |
Shop |
Name | Energy Band : Naroom Relic |
Cost: | 0 |
Effect: | Power - Charge: 1 - Use this Power only before your Attack Step. Choose any one Creature in play. Add two energy to the chosen Creature. That Creature must attack this turn, if able. |
Flavor: | "I am Force of Nature." -Band inscription |
Rarity: | 1 |
Shop |
Name | Enrich : Underneath Spell |
Cost: | 1 |
Effect: | Choose any one burrowed Creature in play. Add three energy to the chosen Creature. |
Flavor: | "It's packed with nine essential nutrients and a full day's supply of energy! Got Soil?" |
Rarity: | 2 |
Shop |
Name | Entangle : Orothe Spell |
Cost: | 3 |
Effect: | Choose any one Magi in play. The chosen Magi cannot play any spells during his or her next turn. |
Flavor: | "Abracadableeeerrrgh!" |
Rarity: | 1 |
Shop |
Name | Epik : Arderial Creature |
Cost: | 4 |
Effect: | Power - Dream Feast: 1 - Choose any one player. Discard Epik from play. Look at the chosen player's hand and choose up to two Creature cards there. The player discards the chosen cards. |
Flavor: | "Poor child. The Epiks are devouring his sweet dreams, and all he's left with are nightmares." - Jaela, Arderial Regis |
Rarity: | 2 |
Shop |
Name | Evu : Naroom Magi |
Cost: | 15 |
Energize: | 4 |
Starting: | Plith, Furok, Vortex of Knowledge |
Effect: | Effect - Lore: At the end of each of your turns, draw a card. |
Flavor: | "Give me enough time and enough jellybeans, and I'll have the answer." |
Rarity: | 1 |
Shop |
Name | Eye of the Storm : Arderial Relic |
Cost: | 0 |
Effect: | Power - Storm Seeker: Roll one die. 1 = Discard your hand. 2, 3, 4 or 5 = Do nothing. 6 = Draw five cards, or choose any one opponent. The chosen opponent discards his or her hand. |
Flavor: | "In the eye of the storm, all is still... usually." -Stardus, Arderial Warrior |
Rarity: | 2 |
Shop |
Name | Fire ball : Cald Spell |
Cost: | 2 |
Effect: | Remove two energy from any Creature or Magi. |
Flavor: | "Have some flame!" - Barak, Cald Warlord |
Rarity: | 3 |
Shop |
Name | Fire Chogo : Cald Creature |
Cost: | 2 |
Effect: | Power - Heat Storm: Discard Fire Chogo from play to discard one energy from each non-Cald Creature in play. |
Flavor: | She's gonna blow! |
Rarity: | 3 |
Shop |
Name | Fire Flow : Cald Spell |
Cost: | 1 |
Effect: | Choose any one Creature in play. Move up to four energy from your Magi to the chosen Creature. |
Flavor: | "These creatures pay the final price To heal those of the Crater You too might need to sacrifice For those whose needs are greater." -The Arbolit, verse 10 |
Rarity: | 3 |
Shop |
Name | Fire Grag : Cald Creature |
Cost: | 6 |
Effect: | Power - Metabolize: 3 - Choose any one of your Creatures and any one of your opponents' Creatures in play. Discard twice your Creature's current energy from your opponent's Creature. Discard your chosen Creature from play. |
Flavor: | You be the ammunition this time. |
Rarity: | 2 |
Shop |
Name | Flame Control : Cald Spell |
Cost: | 1 |
Effect: | Rearrange the energy on your Creatures as you wish. |
Flavor: | One for you, fifteen for me. |
Rarity: | 1 |
Shop |
Name | Flame Geyser : Cald Spell |
Cost: | 7 |
Effect: | Discard three energy from each Creature and Magi in play. |
Flavor: | Writhe and expire, In the rage of the fire. After the rain Only ashes remain. |
Rarity: | 2 |
Shop |
Name | Flame Hyren : Cald Creature |
Cost: | 9 |
Effect: | Power - Energy Transfer: Distribute Flame Hyren's energy among any number of Creatures. Discard Flame Hyren from play. |
Flavor: | Korg was pleasantly surprised when the Hyren disintegrated after only a single blow of his sword. But his shout of triumph died when he saw the other Cald minions suddenly burning brighter. |
Rarity: | 1 |
Shop |
Name | Flood of Energy : Naroom Spell |
Cost: | 2 |
Effect: | Energize all cards with an energize rate. |
Flavor: | "Sometimes nature can be a little too generous." -Eidon, Keeper |
Rarity: | 1 |
Shop |
Name | Fog Bank : Arderial Spell |
Cost: | 3 |
Effect: | Choose any one Creature in play. The chosen Creature cannot be attacked during your opponents' next two turns. Place this card on the chosen Creature while Fog Bank is in effect. |
Flavor: | "No place to hide? I'll fix that." -Shimmer, Arderial Adept |
Rarity: | 2 |
Shop |
Name | Fossik : Underneath Magi |
Cost: | 10 |
Energize: | 5 |
Starting: | Crystal Arboll, Parmalag, Bottomless Pit |
Effect: | Effect - Strengthen: During your Draw Step, you may choose to add three energy to any one Creature instead of drawing one of your two cards. Use this Effect only once per turn. |
Flavor: | Knowledge or power. Your choice. |
Rarity: | 2 |
Shop |
Name | Furok : Naroom Creature |
Cost: | 4 |
Effect: | Effect - Retrieve: When a defending Creature removes energy from Furok, place half of that energy, rounded up, back on your Magi. |
Flavor: | "Fine, you can pet ir. But don't blame me if it rolls over on you." -Wence, Adventurer |
Rarity: | 3 |
Shop |
Name | Gar : Cald Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Lava Balamant, Fireball, Magma Armor |
Effect: | Effect - Strengthen: Before you draw your cards during your Draw Step, add two energy to your Creature with the least energy. If there is a tie, you choose which Creature the energy gets placed on. |
Flavor: | Feel better now? Good! Next... |
Rarity: | 2 |
Shop |
Name | Giant Carillion : Naroom Creature |
Cost: | 8 |
Effect: | Power - Stomp: 6 - Choose any one Creature in play. Discard the chosen Creature from play. |
Flavor: | "When a tree falls in the forest, it sometimes falls on the one that hears it." -Poad, Naroom Innkeeper |
Rarity: | 2 |
Shop |
Name | Giant Korrit : Underneath Creature |
Cost: | 5 |
Effect: | Effect - Pack Hunt: Instead of its normal attack Giant Korrit can attack with one of your other Creatures. Both Giant Korrit and the attacking Creature remove energy from the defending Creature, but Giant Korrit loses no energy in the attack. |
Flavor: | That's a big mushroom, all right. |
Rarity: | 1 |
Shop |
Name | Giant Parathin : Orothe Creature |
Cost: | 10 |
Effect: | Power - Interchange: Discard Giant Parathin from play. Place your current Magi on the bottom of your Magi pile face down. Bring in your next Magi with his or her starting energy. You do not get the new Magi's starting cards. You may keep your current Relics and Creatures in play. |
Flavor: | "Look, it's a Parathin with barnacles on its back! No, wait, we're still several leagues away... oh... Mother of..." -Wence, Adventurer |
Rarity: | 1 |
Shop |
Name | Giant Parmalag : Underneath Creature |
Cost: | 5 |
Effect: | Power - Withdraw: 3 - Giant Parmalag cannot be attacked until after your next turn. |
Flavor: | Going Parmalag' -Underneath expression meaning 'on the defensive' |
Rarity: | 1 |
Shop |
Name | Giant Vulbor : Underneath Creature |
Cost: | 4 |
Effect: | Power - Mind Shock: 2 - Remove four energy from any one Creature. That creature's Magi may discard up to two cards. For each card discarded, remove two less energy. |
Flavor: | "Tough choice, I know." - Fossik, Underkeeper |
Rarity: | 2 |
Shop |
Name | Gloves of Crystal : Underneath Relic |
Cost: | 0 |
Effect: | Effect - Strengthen: Whenever you play an Underneath Creature, you may move one additional energy from your Magi to that Creature. If the Creature is a Bisiwog, you may move one additional energy to it. |
Flavor: | "Dreaming can hurt a bit when using these. But the results are worth the discomfort." -Motash, Underlord |
Rarity: | 1 |
Shop |
Name | Gogor : Underneath Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Digging Goggles, Crystal Arboll, Cave Rudwot |
Effect: | Power - Gravel Storm: 4 - Roll one die. Discard energy equal to the die roll from each Creature in play. Gravel Storm does not affect burrowed Creatures. |
Flavor: | The wall tremble at my mighty... aww, look, a baby Bisiwog |
Rarity: | 2 |
Shop |
Name | Gorgle's Ring : Cald Relic |
Cost: | 0 |
Effect: | Power - Wild Fire: Roll one die. 1, 2 or 3 = Discard one energy from each of your Creatures in play. 4 or 5 = Choose any one Creature in play. Discard two energy from the chosen Creature. 6 = Choose any one Magi in play. Discard four energy from the chosen Magi. |
Flavor: | The ring saved old Gorgle's life many times. Then his luck ran out. |
Rarity: | 1 |
Shop |
Name | Greater Vaal : Cald Creature |
Cost: | 5 |
Effect: | Power - Immolate: 5 - Roll two dice. Choose any one Creature or Magi in play. Discard energy equal to the dice total from the chosen Creature or Magi. |
Flavor: | Don't make it angry. You won't like it when it's angry. |
Rarity: | 1 |
Shop |
Name | Grega : Cald Magi |
Cost: | 10 |
Energize: | 5 |
Starting: | Arbolit, Quor Pup, Fire Flow |
Effect: | Power - Thermal Blast: 2 - Roll one die. Choose any one Creature or Magi in play. Discard energy equal to the die roll from the chosen Creature or Magi. |
Flavor: | "She's Gorgle's granddaughter. Just as powerful, and just as unpredictable." -Velkan, Cald Pyromancer |
Rarity: | 2 |
Shop |
Name | Ground Breaker : Underneath Spell |
Cost: | 3 |
Effect: | Roll one die. Choose any one Magi in play. Discard energy equal to the die roll from the chosen Magi. |
Flavor: | "If I can't make them shake with fear, I can at least make them shake." - Strag, Underwatcher |
Rarity: | 2 |
Shop |
Name | Grow : Naroom Spell |
Cost: | 3 |
Effect: | Roll one die. Choose any one Creature in play. Add energy equal to the die roll to the chosen Creature. |
Flavor: | "Let's see how far the ivy spreads this time." - Tryn, Daughter of Runes |
Rarity: | 3 |
Shop |
Name | Gruk : Underneath Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Agovo, Crystal Arboll, Gloves of Crystal |
Effect: | Power - Undream: 1 - Choose any one of your Creatures in play. Return the chosen Creature to its owner's hand and place its energy on Gruk. |
Flavor: | Sure, She's an incredible Mushroom Farmer, but I can only stand them for dinner so often.' - Wence, Naroom Adventurer |
Rarity: | 2 |
Shop |
Name | Gum-Gum : Underneath Creature |
Cost: | 2 |
Effect: | Effect - Slide: If Gum-Gum is attacked, you may switch it with any other Creature you control before energy is removed. |
Flavor: | "When hunting Gum-Gum, make sure you're ready for whatever they choose to hide behind." - Fossik, Underkeeper |
Rarity: | 3 |
Shop |
Name | Heat Lens : Cald Relic |
Cost: | 0 |
Effect: | Power - Mind Burn: 2 - Choose any one player. Look at the chosen player's hand. You may choose any one card in that player's hand. The player discards the chosen card. |
Flavor: | Fire and forget. |
Rarity: | 1 |
Shop |
Name | Hood of Hiding : Naroom Relic |
Cost: | 0 |
Effect: | Power - Conceal: 4 - Your Magi cannot be attacked until after your next turn. You may not use this Power on your next turn. |
Flavor: | "The problem with this is that you can't see yourself either, so you have to guess where your feet are going." -Wence, Adventurer |
Rarity: | 2 |
Shop |
Name | Hubdra's Spear : Orothe Relic |
Cost: | 0 |
Effect: | Power - Stab: 4 - Choose any one Magi with no Creatures in play. Discard Hubdra's Spear from play. Discard all but one energy from the chosen Magi. |
Flavor: | "Tharik-shell points bounce off dream auras, but they go through Magi just fine." - Blu, Vault Guardian |
Rarity: | 1 |
Shop |
Name | Hyren's Call : Naroom Spell |
Cost: | 6 |
Effect: | Search your dekc for any one hyren. Play the hyren with full energy. The hyren cannot attack this turn. Shuffle your deck. |
Flavor: | Through the forests, through the deep, Through the mountains hyren creep. Caverns echo hyrens' cries, Streaking shadows split the skies. |
Rarity: | 1 |
Shop |
Name | Implosion : Orothe Spell |
Cost: | 1 |
Effect: | Choose any one Creature or Magi in play. Discard X Orothe cards from your hand. Discard X energy from the chosen Creature or Magi. |
Flavor: | What is the sound of one mind emptying? |
Rarity: | 3 |
Shop |
Name | Jaela : Arderial Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Xyz, Elder Lightning, Shooting Star |
Effect: | Effect - Spite: If Jaela is defeated, discard one energy from each Creature in play. |
Flavor: | Regis of the sky realm, she watches over her people in their isolation. |
Rarity: | 1 |
Shop |
Name | Karak : Orothe Creature |
Cost: | 5 |
Effect: | Power - Steal: 2 - Choose any one player and a Relic controlled by that player. Place the chosen Relic under Karak. While Karak is in play, Relics with the same name cannot be played by the chosen player. Relics under Karak are not afflicted by Spells and Powers. When Karak leaves play, return any Relics under Karak to their owner's hands. |
Flavor: | "These scurvy knaves know the real things from a Relic Mirror reflection. Good thing they're easily intimidated." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Kelthet : Cald Creature |
Cost: | 4 |
Effect: | Power - Consume: 1 - Choose any one of your Creatures in play. Move all of the chosen Creature's energy to Kelthet. |
Flavor: | Feed Me |
Rarity: | 3 |
Shop |
Name | Korrit : Underneath Creature |
Cost: | 3 |
Effect: | Effect - Pack Hunt: Instead of its normal attack Korrit can attack with one of your other Creatures. Both Korrit and the attacking Creature remove energy from the defending Creature, but Korrit loses no energy in the attack. |
Flavor: | Oh look, they want to play too. |
Rarity: | 2 |
Shop |
Name | Lasada : Arderial Magi |
Cost: | 11 |
Energize: | 6 |
Starting: | Thunder Vashp, Xyx, Shooting Star |
Effect: | Effect - Warning: If Lasada is defeated, draw three cards. |
Flavor: | "If I'm not around to learn from my mistakes, someone else will be." |
Rarity: | 2 |
Shop |
Name | Lava Aq : Cald Creature |
Cost: | 4 |
Effect: | Power - Firestorm: 2 - Choose any one of your Creatures in play. Discard the chosen Creature from play. Discard one energy from all non-Cald Creatures and Magi in play. |
Flavor: | Before the firestorm swept over him, Wence thought he saw a burning image of the creature that fueled it. |
Rarity: | 2 |
Shop |
Name | Lava Arboll : Cald Creature |
Cost: | 2 |
Effect: | Power - Healing Flame: 2 - Choose any one Creature or Magi in play. Discard Lava Arboll from play. Add three energy to the chosen Creature or Magi. |
Flavor: | "Arbolits heal when they burn out. Its just a day's work to 'em But Lava Arbolls' stronger flames Can easily outdo 'em" - The Arbolit, verse 5 |
Rarity: | 2 |
Shop |
Name | Lava Balamant : Cald Creature |
Cost: | 5 |
Effect: | Effect - Charge: If Lava Balamant attacks, add one energy to it before energy is removed. |
Flavor: | "Now that line down there looks like a lava stream, but its really a charging pack of those Lava Balamants." -Stradus, Arderial Warrior |
Rarity: | 2 |
Shop |
Name | Leaf Hyren : Naroom Creature |
Cost: | 4 |
Effect: | Power - Energy Transfer: X - Choose any one Creature in play. Add X energy to the chosen Creature. |
Flavor: | "The dead leaves nourish the seedlings. It is the cycle of life." -Orwin, Naroom Elder |
Rarity: | 3 |
Shop |
Name | Lightning : Arderial Spell |
Cost: | 2 |
Effect: | Choose any one Creature in play. Add two energy to or discard two energy from the chosen Creature. |
Flavor: | The clouds sow their seeds, and the blinding trees grow tall and strong. |
Rarity: | 3 |
Shop |
Name | Lightning Hyren : Arderial Creature |
Cost: | 5 |
Effect: | Power - Shockstorm: 4 - Discard one energy from each non-Arderial Creature in play. |
Flavor: | With sticks of sizzling light beats on the drums of thunder. |
Rarity: | 3 |
Shop |
Name | Lovian : Arderial Creature |
Cost: | 4 |
Effect: | Effect - Resistance: Non-Arderial Spells do not affect Lovian. |
Flavor: | "Ever try to drown a cloud? A little secret - it usually doesn't work." -Orlon, Friend of Wellisks |
Rarity: | 1 |
Shop |
Name | Magam : Cald Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Flame Control, Lava Balamant, Arbolit |
Effect: | Power - Vitalize: 4 - Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to its starting energy. |
Flavor: | With the right fuel, any spark of life can be rekindled. |
Rarity: | 1 |
Shop |
Name | Magma Armor : Cald Relic |
Cost: | 0 |
Effect: | Effect - Defense: Whenever a Creature attacks your Magi directly, add two energy to that Magi before energy is removed. |
Flavor: | For some reason, creatures striking the wearer feel no heat. |
Rarity: | 3 |
Shop |
Name | Magma Hyren : Cald Creature |
Cost: | 3 |
Effect: | Power - Fireball: 1 - Choose any one Creature in play. Discard one energy from the chosen Creature. Power - Healing Flame: 1 - Choose any one other Creature in play. Add two energy to the chosen Creature. |
Flavor: | The magma takes wing. The foe takes flight. |
Rarity: | 1 |
Shop |
Name | Mask of Abwyn : Arderial Relic |
Cost: | 0 |
Effect: | Power - Windsight: Choose any one opponent. The chosen opponent shows you their hand. |
Flavor: | "This way, they can't see the look on your face when you find out what's Really on their minds." -Abwyn's Journal |
Rarity: | 2 |
Shop |
Name | Megathan : Orothe Creature |
Cost: | 8 |
Effect: | Effect - Feed: Add one energy to Megathan at the end of any turn in which Megathan defeated one or more Creatures. |
Flavor: | I will take you to your grim and watery nightmare. |
Rarity: | 1 |
Shop |
Name | Mirror Pendant : Universal Relic |
Cost: | 0 |
Effect: | Power - Auraflection: Choose any one Power on your Magi. Discard energy from your Magi equal to the chosen Power's cost, and discard an additional two energy. Play all actions of the chosen Power. |
Flavor: | "I don't care too much for jewelry, but wow." -Tryn, Daughter of Runes. |
Rarity: | 2 |
Shop |
Name | Mobis : Orothe Magi |
Cost: | 16 |
Energize: | 5 |
Starting: | Bwill, Wellisk, Submerge |
Effect: | Effect - Legacy: If Mobid is defeated, add three energy to your next Magi when he or she is revealed. |
Flavor: | "My hour will come. That is why I have been preparing someone to rule Orothe in my place." |
Rarity: | 1 |
Shop |
Name | Motash : Underneath Magi |
Cost: | 16 |
Energize: | 4 |
Starting: | Crystal Arboll, Mushroom Hyren, Digging Gloves |
Effect: | Effect - Escape: Whenever a Creature you control in play is attacked and defeated, return that Creature to your hand instead of discarding it. |
Flavor: | "That's not the last you'll see of him." |
Rarity: | 1 |
Shop |
Name | Motash's Staff : Underneath Relic |
Cost: | 0 |
Effect: | Effect - Dreamcatch: If a Creature you control is being returned to your hand and the energy on that Creature is being discarded, instead place the Creature's energy on your Magi. |
Flavor: | "Undreaming is a sloppy process, but I think I've managed to clean it up a bit." -Motash, Underlord |
Rarity: | 1 |
Shop |
Name | Mushroom Hyren : Underneath Creature |
Cost: | 7 |
Effect: | Power - Sanctuary: 1 - Choose any one of your Creatures in play. Place the chosen Creature's energy on your Magi and return the Creature to your hand. |
Flavor: | "It can undream its allies, giving its master extra power in a pinch." -Strag, Underwatcher |
Rarity: | 2 |
Shop |
Name | Nimbulo : Arderial Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Fog Bank, Lovian, Shooting Star |
Effect: | Power - Energy Drain: 1 - Choose any two Creatures in play. Move one energy from one of those chosen Creatures to the other chosen Creature. |
Flavor: | "All we got right now is a little energy." "Oh, okay, I'll take that." |
Rarity: | 1 |
Shop |
Name | O'Qua : Orothe Magi |
Cost: | 11 |
Energize: | 4 |
Starting: | Orothean Belt, Submerge, Implosion |
Effect: | Power - Conjure: 4 - Search your deck for any one Orothe Creature. Play the chosen Creature with four energy. The chosen Creature may not attack this turn. |
Flavor: | "We have powerful friends. You're going to regret this." |
Rarity: | 1 |
Shop |
Name | Ora : Arderial Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Xyx Elder, Xyx Minor, Shooting Star |
Effect: | Effect - Strengthen: Whenever Ora plays an Arderial Creature, add one energy to that Creature. |
Flavor: | My Vellup is bigger than yours! |
Rarity: | 1 |
Shop |
Name | Orathan : Orothe Creature |
Cost: | 5 |
Effect: | Effect - Engulf: If Orathan attacks a Creature with less than three energy, add two energy to Orathan before energy is removed. |
Flavor: | "Defending against an Orathan with a handful of Eebits is like trying to empty a lake with a teaspoon." -Pruitt, Naroom Ringsmith |
Rarity: | 1 |
Shop |
Name | Orathan Flyer : Arderial Creature |
Cost: | 5 |
Energize: | 2 |
Effect: | Effect - Summoning: When your Magi plays a Creature, he or she may use energy from Orathan Flyer to pay for the Creature. The Creature's entire energy cost must be paid by Orathan Flyer. Effect - Caution: Orathan Flyer may not attack. |
Flavor: | "They ruled the clouds before our fathers' fathers." -Jaela, Arderial Regis |
Rarity: | 1 |
Shop |
Name | Orish : Arderial Creature |
Cost: | 3 |
Effect: | Power - Hypnotize: 1 -Choose any one player. The chosen player discards one card at random from his or her hand. |
Flavor: | It scatters your thoughts to the wind. |
Rarity: | 1 |
Shop |
Name | Orlon : Orothe Magi |
Cost: | 10 |
Energize: | 6 |
Starting: | Abaquist, Sea Barl, Submerge |
Effect: | Effect -Anti-Magic: Any Barl or Wellisk controlled by Orlon cannot be affected by any opposing Spells. |
Flavor: | "Be careful. Animite causes severe head swelling." "It does?!" "Sure" - Orlon, to Tony |
Rarity: | 2 |
Shop |
Name | Ormagon : Underneath Creature |
Cost: | 10 |
Effect: | Power - Devastate: 10 - Discard all non-Underneath Creatures in play. |
Flavor: | "Now THAT is a BIG mushroom." -Wence, Adventurer |
Rarity: | 1 |
Shop |
Name | Orothean Belt : Orothe Relic |
Cost: | 0 |
Effect: | Effect - Hydromancy: Whenever you play a Spell that adds energy to a Creature in play, add one additional energy to that Creature. |
Flavor: | "A drop, a drizzle, a torrent." -Belt inscription |
Rarity: | 2 |
Shop |
Name | Orothean Gloves : Orothe Relic |
Cost: | 0 |
Effect: | Effect - Empower: Each of the Powers on your Creature in play costs one less energy to use, to a minimum of one. |
Flavor: | "Boulders, pebbles, sand." -Inscription on left-hand glove. |
Rarity: | 1 |
Shop |
Name | Orothean Goggles : Orothe Relic |
Cost: | 0 |
Effect: | Power - Foresight: Look at the top two cards of your deck. You may discard either or both of these cards, or put them back on top of your deck in any order. |
Flavor: | "What ye see doesn't have to be what ye got." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Orpus : Orothe Creature |
Cost: | 3 |
Effect: | Effect - Relic Guard: If your opponent discards one of yoru Relics from play, you may discard one energy from Orpus instead of discarding the Relic. |
Flavor: | "Four relic mirrors. Four Orpuses. Try and loot the Vault now, I dare ye." -Blu, Vault Guardian |
Rarity: | 3 |
Shop |
Name | Orthea : Orothe Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Sphor, Paralit, Corf |
Effect: | Effect - Salvage: Whenever an opposing Magi's Spell or Relic discards any amount of energy from Orthea, you may add that amount of energy to any one Orothe Creature in play. |
Flavor: | That hurt, I hope you're happy, because it's your turn. |
Rarity: | 2 |
Shop |
Name | Orwin : Naroom Magi |
Cost: | 16 |
Energize: | 5 |
Starting: | Eebit, Leaf Hyren, Grow |
Effect: | Power - Recall: 2 - Take any one card from your discard pile and place it in your hand. Do not draw cards during your Draw Step this turn. Cards are only affected by Recall once per game. |
Flavor: | "He knows a lot about our history. He's been there, after all." -Tryn, Daughter of Runes |
Rarity: | 1 |
Shop |
Name | Orwin's Gaze : Naroom Spell |
Cost: | 3 |
Effect: | Take any one card from your discard pile and place it on the top of your deck. |
Flavor: | "When will then be now?" "Soon" |
Rarity: | 2 |
Shop |
Name | Orwin's Staff : Naroom Relic |
Cost: | 0 |
Effect: | Power - Preordinance: Discard Orwin's Staff from play and discard two cards from your hand. Search your deck for any one card. Place that card in your hand without showing it to your opponents. Shuffle your deck. |
Flavor: | The future is always in motion, but that doesn't stop people from trying to jump on it and pin it down. |
Rarity: | 1 |
Shop |
Name | Pack Korrit : Underneath Creature |
Cost: | 1 |
Effect: | Power - Morale: 1 - Add one energy to each other Korrit in play. |
Flavor: | "Arbolits sacrifice themselves, Throughout our land of flame. Down in the darkened Underneath, The Korrits do the same." -The Arbolit, verse 12 |
Rarity: | 3 |
Shop |
Name | Paralit : Orothe Creature |
Cost: | 3 |
Effect: | Power - Life Channel: 1 - Discard Paralit from play. Add five energy to your Magi. Discard one energy from each of your Creatures in play. |
Flavor: | "Must... have... energy." |
Rarity: | 2 |
Shop |
Name | Parmalag : Underneath Creature |
Cost: | 3 |
Effect: | Power - Shield: 1 - Parmalag is prevented from losing any energy from attacks until the end of your turn. |
Flavor: | Protected in their rock-hard shells, they attack by rolling at high speeds towards their targets. |
Rarity: | 3 |
Shop |
Name | Pharan : Arderial Creature |
Cost: | 3 |
Effect: | Power - Healing Rain: Choose any one Creature or Magi in play. Discard Pharan from play and add its energy to the chosen Creature or Magi. |
Flavor: | "Take deep breaths. The air is alive, and it will give of its life to restore you." -Jaela, to Tony |
Rarity: | 3 |
Shop |
Name | Platheus : Orothe Creature |
Cost: | 6 |
Effect: | Power - Soporific: 2 - Choose any one Creature in play. The chosen Creature cannot attack until after your next turn. |
Flavor: | "Bitten by a Platheus" -Orothe expression meaning 'lazy' |
Rarity: | 1 |
Shop |
Name | Plith : Naroom Creature |
Cost: | 3 |
Effect: | Effect - Warning: If Plith is attacked, draw one card. If Evu is your Magi when Plith is attacked, draw one additional card. |
Flavor: | They bear the new from all over the forest to the ancient Loremaster. |
Rarity: | 3 |
Shop |
Name | Poad : Naroom Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Leaf Hyren, Balamant Pup, Vortex of Knowledge |
Effect: | Power - Heroes' Feast: 2 - Add one energy to each of your Creatures in play. |
Flavor: | "I could've sworn the food he cooked gave me superhuman strength." -Eidon, Keeper |
Rarity: | 2 |
Shop |
Name | Pruitt : Naroom Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Vinoc, Carillion, Grow |
Effect: | Power - Refresh: 2 - Choose any one Creature in play. Add three energy to the chosen Creature. |
Flavor: | After working with Animite for so long, she can send anchoring energy to her creatures in her sleep. |
Rarity: | 2 |
Shop |
Name | Quor : Cald Creature |
Cost: | 4 |
Effect: | Effect - Battering Ram: When Quor attacks an opposing Creature, discard two energy from that Creature's Magi. |
Flavor: | Nothing can keep it from you. |
Rarity: | 3 |
Shop |
Name | Quor Pup : Cald Creature |
Cost: | 2 |
Effect: | Effect - Charge: When Quor Pup attacks, move up to two energy to it from your Magi. |
Flavor: | Since it spits fire as it speaks, its bark is no different from its bite. |
Rarity: | 2 |
Shop |
Name | Raxis : Cald Creature |
Cost: | 4 |
Effect: | Power - Shatterfire: 1 - Choose any one Relic in play. The Relic's controller may discard four energy from their Magi. If they don't, discard the chosen Relic from play. |
Flavor: | Raxis' nest' -Cald expression meaning 'one big mess' |
Rarity: | 1 |
Shop |
Name | Relic Mirror : Universal Relic |
Cost: | 0 |
Effect: | Effect - Trick Image: If your opponent discards one of your Relics from play, you may have Relic Mirror discard from play in its place. |
Flavor: | "Only fools attack a reflection. But fools are everywhere." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Relic Stalker : Universal Relic |
Cost: | 0 |
Effect: | Power - Pound Pound Pound: Choose any one Relic in play. Discard Relic Stalker from play. Discard the chosen Relic from play. |
Flavor: | Pitter-patter-pitter-patter WHAM WHAM WHAM! |
Rarity: | 3 |
Shop |
Name | Ring of Secrets : Universal Relic |
Cost: | 0 |
Effect: | Effect - Tinker: Whenever you play a Relic choose any one Creature in play. Add one energy to the chosen Creature. |
Flavor: | "Me mates and I guard the Vault of Science, and the Vault returns the favor." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Robe of the Ages : Universal Relic |
Cost: | 0 |
Effect: | Effect - Ancestral Favor: Your Spells cost one less energy to play, to a minimum of one. |
Flavor: | "Ye can hear the voices of all the wizards who've worn it before. Ye get to draw on their leftover power, but I tell ye matey, it gets creepy." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Robe of Vines : Naroom Relic |
Cost: | 0 |
Effect: | Effect - Strengthen: Whenever you play a Naroom Creature, add one additional energy to it. |
Flavor: | "It's more than a fashion statement, of course, but don't I look good in vines?" -Tryn, to Tony |
Rarity: | 2 |
Shop |
Name | Rod of Coals : Cald Relic |
Cost: | 0 |
Effect: | Power - Snuff Out: Choose any one Creature in play with only one energy. Discard the chosen Creature from play. |
Flavor: | "Feeble fires burn out on their own, including the fire of life." -Magam, Cald Ringsmith |
Rarity: | 1 |
Shop |
Name | Rudwot : Naroom Creature |
Cost: | 3 |
Effect: | Effect - Trample: If Rudwot attacks a Creature that starts the attack with less than three energy, add two energy to Rudwot before energy is removed. |
Flavor: | Good for clearing the weak off the battlefield. |
Rarity: | 2 |
Shop |
Name | Sap of Life : Naroom Spell |
Cost: | 3 |
Effect: | Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to its starting energy. |
Flavor: | "You got any Weebos?" "No. We're all out of Weebos." "Well, in that case, what do you have?" |
Rarity: | 1 |
Shop |
Name | Scroll of Fire : Cald Relic |
Cost: | 0 |
Effect: | Effect - Pyromancy: Whenevery a Spell you play or a Power on a Creature you control discards energy from an opposing Creature, discard one additional energy from that Creature. |
Flavor: | "I consume" -Scroll footnote |
Rarity: | 1 |
Shop |
Name | Sea Barl : Orothe Creature |
Cost: | 4 |
Effect: | Power - Lore: 3 - Draw two cards. |
Flavor: | "Poor thing. I'd hate to carry so much knowledge around without being able to access it." -Orthea |
Rarity: | 3 |
Shop |
Name | Shimmer : Arderial Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Cloud Narth, Pharan, Shooting Star |
Effect: | Effect - Creature Bond: If there is no energy on Shimmer at the end of your turn, discard one energy from each opposing Creature in play. |
Flavor: | "They feel my pain." |
Rarity: | 2 |
Shop |
Name | Shockwave : Arderial Spell |
Cost: | 5 |
Effect: | Choose any one Creature in play. Discard the chosen Creature from play. |
Flavor: | "Wind, in my hands, can crack an Omagon's carapace or reduce a Carillion to splinters." -Stradus, Arderial Magi |
Rarity: | 2 |
Shop |
Name | Shooting Star : Arderial Spell |
Cost: | 1 |
Effect: | Choose any one Arderial Creature in play. Add two energy to the chosen Creature. |
Flavor: | "Failing stars are blessings from the sky." "Really? I thought they were rocks from outer space, heated by atmospheric friction." |
Rarity: | 3 |
Shop |
Name | Sinder : Cald Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Fire Grag, Arbolit, Flame Control |
Effect: | Power - Refresh: 1 - Choose any one Creature in play. Add two energy to the chosen Creature. |
Flavor: | He who controls the flame, controls the universe. |
Rarity: | 2 |
Shop |
Name | Sphor : Orothe Creature |
Cost: | 2 |
Effect: | Effect - Scavenge: Each time a Creature you control is discarded from play, add one energy to Sphor. |
Flavor: | It never goes hungry during a war. |
Rarity: | 3 |
Shop |
Name | Spirit of the Flame : Cald Spell |
Cost: | 1 |
Effect: | Choose any one Creature in play. Discard X Cald Creatures from your hand. Add X energy to the chosen Creature. |
Flavor: | "I had to choose between healing the wounded Quor and dreaming a lesser Creature to defend it." -Gar, Cald Healer |
Rarity: | 1 |
Shop |
Name | Staff of Hyren : Universal Relic |
Cost: | 0 |
Effect: | Effect - Strengthen: Whenever you play a Hyren, add one additional energy to it. |
Flavor: | The Hyren rule the land. But I rule the Hyren.' -Staff inscription |
Rarity: | 3 |
Shop |
Name | Staff of Korrits : Underneath Relic |
Cost: | 0 |
Effect: | Effect - Korrit Charge: Whenever a Korrit you control Pack Hunts with another Creature, add one energy to that Korrit before energy is removed. |
Flavor: | "The spotted pink mushrooms answer the the one that holds me" -Staff inscription |
Rarity: | 1 |
Shop |
Name | Stagadan : Naroom Creature |
Cost: | 3 |
Effect: | Effect - Agility: Stagadan can attack any opposing Magi directly, as if that Magi had no Creatures in play. |
Flavor: | Catch it if you can. |
Rarity: | 1 |
Shop |
Name | Storm Cloud : Arderial Spell |
Cost: | 5 |
Effect: | Choose any one Creature in play. Discard all but one energy from the chosen Creature. |
Flavor: | When the clouds cleared, the Colossus had crumpled to the ground, unable to support its own weight. |
Rarity: | 1 |
Shop |
Name | Storm Ring : Arderial Relic |
Cost: | 0 |
Effect: | Effect - Thunder Charge: Whenever one of you Creatures attacks, add one energy to that Creature before energy is removed. If that Creature is a Hyren, add one additional energy. |
Flavor: | "My shield is the wind and my arrows the hail. My sword is the lightning, with these I prevail." -Arderial battlehymn |
Rarity: | 1 |
Shop |
Name | Stradus : Arderial Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Lightning Hyren, Lightning, Shooting Star |
Effect: | Effect - Backlash: Whenever one of your Creatures is attacked, you may discard one energy from the attacking Creature before energy is removed. |
Flavor: | It doesn't matter now. Just let them come. |
Rarity: | 2 |
Shop |
Name | Strag : Underneath Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Giant Parmalag, Gum-Gum, Bottomless Pit |
Effect: | Effect -Defense: Whenever one of your Creatures is attacked, add one energy to that Creature before energy is removed. |
Flavor: | My eyes are everywhere. Hey, you almost sat on one. |
Rarity: | 2 |
Shop |
Name | Submerge : Orothe Spell |
Cost: | 4 |
Effect: | Choose any one Orothe Creature in play. Add three energy to the chosen Creature. |
Flavor: | "Ask any Orathan who's been stranded on a beach by the tide. Water feels good." -O'Qua, Summoner |
Rarity: | 3 |
Shop |
Name | Syphon Stone : Universal Relic |
Cost: | 0 |
Effect: | Power - Syphon: Choose any one Creature in play. Discard Syphon Stone from play. Discard one energy from the chosen Creature. |
Flavor: | "If there were some way to make use of the energy it drains away, then it would be powerful indeed." -Nimbulo, Arderial Sage |
Rarity: | 3 |
Shop |
Name | Syphon Vortex : Cald Spell |
Cost: | X+4 |
Effect: | Choose any one Creature in play. Discard X energy from the chosen Creature. Add X energy to your Magi. |
Flavor: | "Okay, you can be fancy and steal their energy. I'm just going to burn them down the traditional way." -Grega, Cald Pyromancer |
Rarity: | 2 |
Shop |
Name | Tap Roots : Naroom Spell |
Cost: | 3 |
Effect: | Choose any two Creatures in play. Remove up to two energy from one of the chosen Creatures. Add up to two energy to the other chosen Creature. |
Flavor: | "I'm the gardener. These are my plants. And you, brother, are the fertilizer. Dig it." -Yaki, Naroom Tracker |
Rarity: | 3 |
Shop |
Name | Thermal Blast : Cald Spell |
Cost: | 3 |
Effect: | Roll one die. Choose any one Creature or Magi in play. Remove energy equal to the die roll from the chosen Creature or Magi. |
Flavor: | "It's bright and pretty and burns things. I never grow tired of it." -Grega, Cald Pyromancer |
Rarity: | 3 |
Shop |
Name | Thunder Hyren : Arderial Creature |
Cost: | 7 |
Effect: | Power - Shockstorm: 6 - Discard two energy from each non-Arderial Creature in play. Power - Replenish: 2 - Discard Thunder Hyren from play. Add two energy to each of your Hyren in play. |
Flavor: | "Send me hyren bringing rain, Cleansing wounds and easing pain. But it with lightning storms they play, Keep them very far away." |
Rarity: | 1 |
Shop |
Name | Thunder Vashp : Arderial Creature |
Cost: | 2 |
Effect: | Power - Thunderclap: Choose any one Creature in play with three or less energy. Discard Thunder Vashp from play. Discard the chosen Creature from play. |
Flavor: | When the echoes faded, the Vashp and its victim were nowhere to be seen. |
Rarity: | 3 |
Shop |
Name | Thunderquake : Underneath Spell |
Cost: | X |
Effect: | Choose any number of Creatures in play. Discard a total of X energy in any combination from the chosen Creatures. X cannot be more than 10. |
Flavor: | "Oh no it wasn't! It was shaking worse under MY feet!" -Zet, to Korg |
Rarity: | 1 |
Shop |
Name | Tidal Wave : Orothe Spell |
Cost: | 6 |
Effect: | Choose any one Creature in play. Discard the chosen Creature from play. For an additional four energy you may choose and discard a second Creature from play. |
Flavor: | "Oh, better that her shattered hulk Should sink beneath the wave Her thunder shook the mighty deep And there should be her grave." -Oliver Wendell Holmes, "Old Ironsides" |
Rarity: | 2 |
Shop |
Name | Timber Hyren : Naroom Creature |
Cost: | 7 |
Effect: | Power - Tribute: Take up to five energy from your Magi and place it on Timber Hyren. |
Flavor: | "It has served and protected Naroom for generations. Whatever its price, I pay it gladly." -Orwin, Naroom Elder |
Rarity: | 1 |
Shop |
Name | Trug : Underneath Magi |
Cost: | 9 |
Energize: | 5 |
Starting: | Giant Parmalag, Crystal Arboll |
Effect: | Power - Cataclysm: 15 - Discard ALL cards in play. Each Magi is defeated and go to their owner's Magi pile. |
Flavor: | Okay, I'm finished. But you and all your friends are too. |
Rarity: | 1 |
Shop |
Name | Tryn : Naroom Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Rudwot, Hood of Hiding, Grow |
Effect: | Power - Refresh: Choose any one Creature in play. Add two energy to the chosen Creature. |
Flavor: | "It never hurts to be her friend." -Poad, Naroom Innkeeper |
Rarity: | 2 |
Shop |
Name | Twee : Naroom Creature |
Cost: | 1 |
Effect: | Effect - Regrow: If Twee is put into your discard pile from play, move the first Creature card under Twee to your hand. |
Flavor: | One, two, Twee, more. |
Rarity: | 1 |
Shop |
Name | Typhoon : Orothe Spell |
Cost: | 8 |
Effect: | Roll one die. Discard energy equal to the die roll from each non-Orothe Creature in play. |
Flavor: | The wind and the sea rise. Everything else goes down. |
Rarity: | 1 |
Shop |
Name | Ulk : Underneath Magi |
Cost: | 12 |
Energize: | 6 |
Starting: | Korrit, Gum-Gum, Burrow |
Effect: | Effect - Strengthen: At the start of your turn add one energy to each of your Korrits in play. |
Flavor: | Is the the first time mushrooms have had you for lunch? |
Rarity: | 1 |
Shop |
Name | Undertow : Orothe Spell |
Cost: | 5 |
Effect: | Choose any one Creature in play. Discard the chosen Creature from play. The chosen Creature's owner then shuffles that Creature back into his or her deck. |
Flavor: | "Controlling the current is the easy part of the spell. The hard part is forcing the critter into the water in the first place." -Orlon, Friend of Wellisks |
Rarity: | 2 |
Shop |
Name | Updraft : Arderial Spell |
Cost: | 1 |
Effect: | Choose any one of your Creatures in play. Return the chosen Creature to your hand. Place its energy on your Magi. |
Flavor: | "Where'd he go?" -Zet, to Korg |
Rarity: | 3 |
Shop |
Name | Vaal : Cald Creature |
Cost: | 3 |
Effect: | Power - Shield: 1 - Vaal is prevented from losing any enerby from attacks until the end of your turn. |
Flavor: | Putting up the shield will hurt your Vaal a little. Attacking without the shield could hurt your Vaal a lot. |
Rarity: | 1 |
Shop |
Name | Valkan : Cald Magi |
Cost: | 12 |
Energize: | 4 |
Starting: | Arbolit, Quor, Spirit of the Flame |
Effect: | Effect - Pyromancy: whenever Valkan plays a Spell that discards energy from any number of Creatures, discard two additional energy from each of those Creatures. |
Flavor: | "Aaagh! Fire! FIRE! There's FIRE everywhere! Noo! Oh, the humanity! The sorrow! It's Spreading! We'll all be burnt to a cinder! Our flesh will be seared to the very bone! Hot HOT HOT! |
Rarity: | 2 |
Shop |
Name | Vellup : Arderial Creature |
Cost: | 2 |
Effect: | Effect - Flock: When you play Vellup, you may search through your deck from another Vellup. Show it to your opponent and put it into your hand. Shuffle your deck. |
Flavor: | They never travel alone. |
Rarity: | 1 |
Shop |
Name | Vinoc : Naroom Creature |
Cost: | 3 |
Effect: | Power - Generate: Discard any number of cards from your hand. For each card discarded, add one energy to Vinoc. |
Flavor: | The Core Magi's eyes widened in fear as the thing grew from sprout to trellis in seconds. |
Rarity: | 3 |
Shop |
Name | Vortex of Knowledge : Naroom Spell |
Cost: | 1 |
Effect: | Each player draws two cards. |
Flavor: | In order to tell its stories, the wind uses the leaves as its tongues. |
Rarity: | 2 |
Shop |
Name | Vulbor : Underneath Creature |
Cost: | 3 |
Effect: | Power - Mind Shock: 3 - Choose any one player. The chosen player must discard two cards of their choice from their hand. |
Flavor: | "The ground's stopped shaking already, but it still feels like my brain's jiggling around in my skull... don't laugh at me!" -Zet, to Korg |
Rarity: | 1 |
Shop |
Name | Warrior's Boots : Universal Relic |
Cost: | 0 |
Effect: | Power - Warpath: Discard Warrior's Boots from play. Immediately play a Creature from your hand. You still must transfer the Creature's starting energy from your Magi to the Creature as normal. |
Flavor: | "You can tell a true fighter by the way he walks." -Barak, Cald Warlord |
Rarity: | 2 |
Shop |
Name | Water of Life : Universal Relic |
Cost: | 0 |
Effect: | Effect - Invigorate: Your Magi's energize rate is increased by one. |
Flavor: | "The power is ancient, but the water doesn't taste that way." -Poad, Naroom Innkeeper |
Rarity: | 2 |
Shop |
Name | Weebo : Naroom Creature |
Cost: | 2 |
Effect: | Power - Vitalize: 2 - Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to is starting energy. |
Flavor: | "Don't eat wild forest mushrooms... unless they're wild orange forest mushrooms with feet." -Wence, Adventurer |
Rarity: | 3 |
Shop |
Name | Wellisk : Orothe Creature |
Cost: | 3 |
Effect: | Effect - Dream Barrier: Immediately after a Creature is played, you may discard Wellisk from play. If you do so, also discard the Creature played and all energy used to play that Creature. |
Flavor: | "A wake-up call for the special kind of sleep that makes dream creatures." -O'Qua, Summoner |
Rarity: | 3 |
Shop |
Name | Wellisk Pup : Orothe Creature |
Cost: | 2 |
Effect: | Effect - Erratic Shield: If Wellisk Pup is attacked, roll one die before energy is removed. 1, 2, 3, or 4 = Add three energy to Wellisk Pup. 5 or 6 = Discard Wellisk Pup from play. |
Flavor: | "It can draw energy out of its surroundings to defend itself! But, sometimes it draws too much and explodes." -O'Qua, Summoner |
Rarity: | 3 |
Shop |
Name | Wence : Naroom Magi |
Cost: | 10 |
Energize: | 6 |
Starting: | Arboll, Robe of Vines, Grow |
Effect: | Power - Wayfarer's Lore: 2 - Draw one card. If you draw a Creature card in this way, you may show it to your opponent and draw one additional card during your Draw Step this turn. |
Flavor: | "Kid, I've been from one side of the Moonlands to the other. I've seen a lot of strange stuff." |
Rarity: | 1 |
Shop |
Name | Whall : Orothe Magi |
Cost: | 10 |
Energize: | 5 |
Starting: | Deep Hyren, Karak, Submerge |
Effect: | Power - Dream Twist: 5 - Choose one of your Creatures in play. Discard the chosen Creature. Play a Creature from your hand without paying its energy cost. Put energy onto the played Creature equal to its starting energy. That Creature may not attack this turn. |
Flavor: | Have you ever had a dream with an ending you never dreamed possible? I can put one in your little head tonight. |
Rarity: | 2 |
Shop |
Name | Will of Orothe : Orothe Spell |
Cost: | 6 |
Effect: | Choose any one opponent. During his or her next turn, the chosen opponent's Creatures may not use Powers. During the chosen opponent's Attack Step, you decide wheter or not his or her Creatures attack, and which Creatures they attack. A Creature may not attack another Creature controlled by the same Magi. |
Flavor: | "Out here you are at the mercy of the tides." -Mobis, to Zet |
Rarity: | 1 |
Shop |
Name | Xyx : Arderial Creature |
Cost: | 3 |
Effect: | Power - Shock: 3 - Choose any one Magi in play. Discard four energy from the chosen Magi. |
Flavor: | "Four lightning bolts today. The clouds must really be out to get me." -Wence, Adventurer |
Rarity: | 3 |
Shop |
Name | Xyx Elder : Arderial Creature |
Cost: | 6 |
Effect: | Power - Shockstorm: 6 - Roll one die. Discard that much energy from each non-Xyx Creature in play. |
Flavor: | "But of course it isn't getting shocked, it's a thundercloud." -Zet, to Korg |
Rarity: | 2 |
Shop |
Name | Xyx Minor : Arderial Creature |
Cost: | 2 |
Effect: | Power - Gathering Clouds: 2 - Choose any one Xyx in play. Add four energy to the chosen Xyx. |
Flavor: | To Arderians, the clouds are the seed bed and the lightning is the harvest. |
Rarity: | 3 |
Shop |
Name | Yaki : Naroom Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Arboll, Weebo, Furok, Grow |
Effect: | Effect - Double Strike: Each of your Creatures may attack twice each turn. |
Flavor: | "This is my Hyren. He doesn't like you." |
Rarity: | 2 |
Shop |