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Name | Abwyn's Quill : Arderial Relic |
Cost: | 0 |
Effect: | Effect - Overwrite: Whenever any player plays a Spell or uses a Power that specifies one or more regions, before any choices are made, you may discard two energy from your Magi. If you do, change one of the specified regions to a region of your choice. You may only use Overwrite once per Spell or Power, with Overwrite lasting until the end of the current turn. |
Flavor: | "He picked up the altered scroll and said 'Burn you fool!' -than shot a string of flowers at me. I was laughing so hard, I could hardly hold on to the quill." -Abwyn's Journal |
Rarity: | 1 |
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Name | Agram : Core Magi |
Cost: | 15 |
Energize: | 1 |
Starting: | Koil, Agram's Armor, Wudge |
Effect: | Power - Possess: 2 - Choose any one of your Creatures in play and any one opposing Creature in play with less energy than your chosen Creature. Discard your chosen Creature. Gain control of the chosen opposing Creature. That Creature may not attack this turn. Effect - Focus: Before Agram energizes during your Energize Step, permanently add one to his energize rate. Effect - Opportunist: At the beginning of your turn, if Agram's energize rate is 10 or more, and if you have another Magi in you Magi pile, place Agram at the bottom of your Magi pile face down. Discard all of your cards from play, and play your next Magi face up. If Agram energizes for 11 or more, and he is your last Magi, you lose the game. |
Flavor: | His eyes were taken for seeing the secrets of darkness. |
Rarity: | 1 |
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Name | Agram's Armor : Core Relic |
Cost: | 0 |
Effect: | Effect -Shield: At the beginning of each player's turn, choose any one of your Creatures in play. The chosen Creature loses two less energy from each attack this turn. |
Flavor: | "You rang?" |
Rarity: | 3 |
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Name | Alaban Gloves : Arderial Relic |
Cost: | 1 |
Effect: | Power - Undream: 3 - Choose any one Creature in play. Return the chosen Creature to its owner's hand. Place that Creature's energy on its current Magi. |
Flavor: | "Imagine empty" - inscription on the left-hand glove "Space here." -inscription on the right-hand glove. |
Rarity: | 1 |
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Name | Allio : Orothe Creature |
Cost: | 6 |
Effect: | Effect - Douse: Whenever Allio is attacked by a Cald Creature, add four energy to Allio before energy is removed. |
Flavor: | "Allio mints! The best way to remove that spicy food taste from your mouth." -Orlon, Friend of Wellisks |
Rarity: | 3 |
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Name | Anarchy : Core Spell |
Cost: | 3 |
Effect: | Each player choses one Creature controlled by the player to their right. All chosen Creatures are shuffled together face down and one is dealt to each player. Each Creature is restored to its starting energy. Anarchy may only be played if each player is able to choose a creature. |
Flavor: | The Core is run with ruthless, efficient order - but ruthless, efficient chaos suit them just as well. |
Rarity: | 1 |
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Name | Arboll Stalker : Core Creature |
Cost: | 4 |
Effect: | Power - Detonate: 2 - Choose any one Creature in play. Discard Arboll Stalker from play. Discard three energy from the chosen Creature. |
Flavor: | "Hypnosis? That's the least of your worries." -Wence Adventurer |
Rarity: | 3 |
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Name | Arderian-Guard Wings : Arderial Relic |
Cost: | 0 |
Effect: | Effect - Feathered Protection: Whenever a Spell or Power discards energy from one or more of your Creatures in play, discard up to two less energy from each Creature. Arderial Shadow Magi may play Arderian-Guard Wings |
Flavor: | "Kid, when Kalius says he's taking you under his wing, he really means it." -Aula, Arderial Diviner |
Rarity: | 2 |
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Name | Ash Hyren : Cald Creature |
Cost: | 8 |
Effect: | Power - Devitalize: 2 - Choose any on Creature in play with more than its starting energy. Restore the chosen Creature to its starting energy. |
Flavor: | "Everything goes from ashes to ashes... but in between there is life." -Magam, Cald Ringsmith |
Rarity: | 1 |
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Name | Athik : Underneath Creature |
Cost: | 6 |
Effect: | Effect - Resistance: Core Spells and Powers do not affect Athik. Power - Smite: 2 - Choose any one Core Magi in play. Discard all energy form the chosen Magi. |
Flavor: | A rock to stand firm against evil. |
Rarity: | 2 |
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Name | Aula : Arderial Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Cloud Sceptre, J'lith, Brannix |
Effect: | Power - Windsight: 2 - Discard your hand. Draw five cards. You may not use Windsight with less than two cards in your hand. |
Flavor: | The answer drifted by on a cloud, and she reached out and grabbed it. |
Rarity: | 2 |
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Name | Bikneets : Naroom Creature |
Cost: | 2 |
Effect: | Power - Shield: 2 - Choose any one Naroom Creature in play. Discard Bikneets from play. The chosen Creature loses no energy from opponents' attacks, Spells, or Powers until the beginning of your next turn. |
Flavor: | "Eidon's like... Far out man." |
Rarity: | 3 |
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Name | Black Agovo : Core Creature |
Cost: | 5 |
Effect: | Power - Disrupt: 5 - Choose any one player. Discard Black Agovo from play. The chosen player discards three cards from his or her hand. Underneath Magi may play Black Agovo. |
Flavor: | "Their victimsss would mind if they ssstill had mindsss." -Ogar |
Rarity: | 1 |
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Name | Blast Gloves : Cald Relic |
Cost: | 0 |
Effect: | Effect - Flame Boost: Whenever any player plays a Spell that discards energy from a single Creature, you may discard Blast Gloves from play. If you do, that Spell discards twice as much energy. |
Flavor: | Where does he get those wonderful toys? |
Rarity: | 2 |
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Name | Blight : Core Spell |
Cost: | 7 |
Effect: | Discard two energy from each non-Core, non-Bograth Creature and Magi in play. Add one energy to each Core and Bograth Creature and Magi in play. Bograth Magi may play Blight. |
Flavor: | Spreading suffering, heartless, sickening, Blackened offerings, darkness thickening. |
Rarity: | 1 |
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Name | Boil : Orothe Spell |
Cost: | 5 |
Effect: | Choose any one Magi in play. Discard one energy from each of the chosen Magi's Creatures in play. Discard two additional energy from each of the chosen Magi's Orothe and Bograth Creatures in play. Cald Magi may play this Spell without a regional penalty. |
Flavor: | Some Orothe Creatures are more than 98% water. |
Rarity: | 3 |
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Name | Borgor : Core Creature |
Cost: | 8 |
Effect: | Power - Sever: 6 - Choose any two Creatures in play. Discard half of the energy from each of the chosen Creatures, rounded up. |
Flavor: | No quarters, just halves. |
Rarity: | 2 |
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Name | Borse : Orothe Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Orathan, Hubdra's Cube, Orothena Horn |
Effect: | Power - Tinker: Choose any one of your Relics in play. Discard the chosen Relic from play. Reveal the top five cards of your deck to all players. Put one of each Relic revealed into play, regardless of region. Place all other revealed cards into your discard pile. |
Flavor: | "I can make an energy band out of a baloo root. But sometimes I get a rod of coals." |
Rarity: | 1 |
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Name | Braggle : Cald Creature |
Cost: | 4 |
Effect: | Effect - Mirror Shield: Braggle loses no energy in attacks involving opposing Creatures from the same region as Braggle. Power - Morph: 1 - Choose any one region. Until the start of your next turn, Braggle is a Creature of the chosen region, instead of Cald. |
Flavor: | "You know, if you look at it from this angle it kind of looks like water." -Caldern citizen |
Rarity: | 1 |
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Name | Brannix : Arderial Creature |
Cost: | 5 |
Effect: | Effect - Charge: Whenever Brannix attacks a non-Arderial Creature, add on energy to Brannix before energy is removed. Effect - Absorption: Whenever Brannix attacks an Arderial Creature, add three energy to Brannix before energy is removed. Arderial Shadow Magi may play Brannix. |
Flavor: | Storms feed on storms. |
Rarity: | 3 |
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Name | Bronk : Underneath Magi |
Cost: | 16 |
Energize: | 5 |
Starting: | Pack Korrit, Korrit, Resonate |
Effect: | Effect - Conceal: Underneath Creatures you control that have only one energy can only be attacked by Underneath Creatures. |
Flavor: | "A legion of your best troops? My 'pitiful little band' is quite safe from them." |
Rarity: | 1 |
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Name | Chaos Jile : Core Creature |
Cost: | 6 |
Effect: | Effect - Weakness: If Chaos Jile is attacked, discard three energy from it after energy is removed. Effect - Rebound: If Chaos Jile attacks a Creature, add four energy to it after energy is removed. Naroom Magi may play Chaos Jile. |
Flavor: | "More kittiesss to play with the child." -Ogar |
Rarity: | 1 |
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Name | Chaos Sphere : Core Relic |
Cost: | 0 |
Effect: | Effect - Impending: Whenever your Magi energizes, roll a die. Add Chaos Counters equal to the die roll to Chaos Sphere. Power - Doom: Choose any one Magi in play. Discard 15 Chaos Counters from Chaos Sphere, and discard Chaos Sphere from play. Discard from play all Creatures controlled by the chosen Magi. |
Flavor: | Your time is running out. |
Rarity: | 1 |
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Name | Collar of Despair : Core Relic |
Cost: | 0 |
Effect: | Effect - Strangle: Reduce all energize rates in play by one. |
Flavor: | "Anyone can choke under this pressure." -Warrada, the Shadow |
Rarity: | 2 |
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Name | Core Grag : Core Creature |
Cost: | 5 |
Effect: | Power - Firestorm: 5 - Choose any one Magi in play. Discard Core Grag from play. Discard two energy from each of the chosen Magi's Creatures in play. Discard three energy from the chosen Magi. Cald Magi may play Core Grag. |
Flavor: | Rain that chooses who it falls on. |
Rarity: | 3 |
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Name | Core Hyren : Core Creature |
Cost: | 6 |
Effect: | Effect - Dissect: Each turn, during your Draw Step, draw one additional card for each Creature Core Hyren attacked and defeated that turn. |
Flavor: | "Your knowledge will not die with you." -Morag, the Executor |
Rarity: | 1 |
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Name | Corrupt : Core Spell |
Cost: | 4 |
Effect: | Choose any one Magi in play. Attach Corrupt to the chosen Magi. If the chosen Magi is discarded from play, discard Corrupt from play. When a Creature is played by any Magi, discard Corrupt from play. The Creature played becomes a Core Creature instead of its original region, and your Magi gains control of that Creature. |
Flavor: | Give yourself to the darkness. |
Rarity: | 3 |
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Name | Cry of Thunder : Arderial Spell |
Cost: | 4 |
Effect: | Play Cry of Thunder only before your Attack Step. Add two energy to each of your Arderial Creatures in play. Also, add one energy to each of your Xyx in play. At the end of your turn, discard from play each of your Creatures that did not attack this turn. |
Flavor: | We have no trampling feet with which to make thunder, but we have thunder with which to make trampling feet. |
Rarity: | 1 |
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Name | Crystal Jile : Underneath Creature |
Cost: | 6 |
Effect: | Power - Earthbond: 4 - Choose any one Magi in play. Add six energy to the chosen Magi. Underneath Shadow Magi may play Crystal Jile. |
Flavor: | "The bee's knees! The jile's style! I am all these times twenty!" -Gogor, Celebrated Hero of the Underneath |
Rarity: | 1 |
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Name | Dark Ayebaw : Core Creature |
Cost: | 3 |
Effect: | Power - Implode: Choose any one Creature or Magi in play. Discard Dark Ayebaw from play, and discard X Core and/or Arderial cards from your hand. Discard X+2 energy from the chosen Creature or Magi. Arderial Magi may play Dark Ayebaw. |
Flavor: | O'Qua was surprised to find the Core using a weapon from her own arsenal. |
Rarity: | 2 |
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Name | Darkbreed Hyren : Core Creature |
Cost: | 11 |
Effect: | Power - Subvert: 6 - Choose any one Hyren in play. Gain control of the chosen hyren. That hyren may not attack this turn. |
Flavor: | One hyren to bring them all, and in the darkness bind them. |
Rarity: | 1 |
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Name | Deadfall : Naroom Spell |
Cost: | 3 |
Effect: | Until the beginning of your next turn, the nexct two Creatures played lose half of their starting energy, rounded up. Naroom Shadow Magi may play Deadfall. |
Flavor: | "It's a trap!" |
Rarity: | 1 |
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Name | Dream Channel : Universal Spell |
Cost: | 2 |
Effect: | Choose any one Creature in play. Attach Dream Channel to the chosen Creature. Increase your Magi's energize rate by two while Dream Channel is in play. If the chosen Creature leaves play, discard Dream Channel from play. |
Flavor: | Target painted. |
Rarity: | 3 |
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Name | Dream Rift : Core Spell |
Cost: | 5 |
Effect: | Take all Creature cards from your discard pile and shuffle them into your deck. Draw three cards. Arderial Magi may play Dream Rift. |
Flavor: | The dam broke and the dreams flooded through. |
Rarity: | 3 |
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Name | Dryte Fiend : Core Creature |
Cost: | 5 |
Effect: | Effect - Condemn: At the beginning of each of your opponent's turns, you may choose any one Creature in play. Until the end of that opponent's turn, each time the chosen Creature loses energy from Powers, Spells, or attacks, it loses three additional energy. Cald Magi may play Dryte Fiend. |
Flavor: | "He has been marked. Let him come, if he dares." -Morag, the Executor |
Rarity: | 1 |
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Name | Entomb : Core Spell |
Cost: | 3 |
Effect: | Choose any one Spell. For the rest of this game, all Spells of that name are considered Core instead of their normal region. |
Flavor: | "Even your spells no longer belong to you." -Morag, the Executor |
Rarity: | 1 |
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Name | Ergar : Cald Creature |
Cost: | 4 |
Effect: | Effect -Ignite: While Ergar is in play, each of your Cald Creatures in play gains the following text: "Power - Spark: 1 - Choose any one Creature or Magi in play. Discard one energy from the chosen Creature or Magi." |
Flavor: | "Who would you like to get blasted by today?" -Barak, Cald Warlord |
Rarity: | 3 |
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Name | Essence of Naroom : Naroom Relic |
Cost: | 0 |
Effect: | Power - Call of the Wild: 4 - Choose any one Naroom, Weave, or Paradwyn Creature in play. Discard Essence of Naroom from play. Gain control of the chosen Creature. That Creature may not attack this turn. Naroom Shadow Magi may play Essence of Naroom. |
Flavor: | Distilled, fermented life force. Aged over 600 years. Drink moderately. Served Chilled. |
Rarity: | 1 |
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Name | Fird Stone : Naroom Relic |
Cost: | 0 |
Effect: | Effect - Fird Favor: Whenever a Spell or Power would affect one or more of your Furoks in play, you may discard two energy from your Magi. If you do, the Spell or Power does not affect any of your Furoks in play. |
Flavor: | "Just holding it makes you feel large and furry, and if you don't have antlers, the firds will come sit on your shoulders!" -Sperri, Friend of Furoks |
Rarity: | 2 |
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Name | Firefly Swarm : Cald Spell |
Cost: | 2 |
Effect: | Choose any one non-Cald Creature in play. Discard two energy from the chosen Creature. That Creature may not attack on its controller's next turn. |
Flavor: | "Oh, give me a home, where the Leaf Hyren roam, Where the Pliths and the Carillions play, Where always is heard, the Furok's horn bird, And the bugs don't keep burning all day!" -Poad, Naroom Innkeeper |
Rarity: | 3 |
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Name | Flutter Yup : Arderial Creature |
Cost: | 1 |
Effect: | Effect -Dodge: Whenever Flutter Yup attacks or is attacked by a Creature with more than three energy, Flutter Yup loses no energy in the attack. |
Flavor: | "Long, long ago, childern didn't know how to cry for their mommies. Then the Ancients made flutter yups." -Ora, Shieldmaiden |
Rarity: | 3 |
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Name | Forest Blessing : Naroom Spell |
Cost: | 5 |
Effect: | Restore each Naroom Creature in play with less than its starting energy to its starting energy. |
Flavor: | "You got any Sap of Life?" "NO! WE"RE ALL OUT OF SAP OF LIFE!" "Well, in that case... in that case, what DO you have?" |
Rarity: | 1 |
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Name | Forest Hyren : Naroom Creature |
Cost: | 9 |
Effect: | Effect - Underbrush: Whenever a Spell or Power adds energy to Forest Hyren, add one additional energy to Forest Hyren. Power - Energy Transfer: 5 - Choose any one other Creature in play. Add seven energy to the chosen Creature. Naroom Shadow Magi may play Forest Hyren. |
Flavor: | From life comes life. |
Rarity: | 1 |
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Name | Forest Jile : Naroom Creature |
Cost: | 5 |
Effect: | Power - Reinforce: 2 - Add two energy to each of your Creatures that attacked this turn. |
Flavor: | "The jile roars! That means the battle is won!" |
Rarity: | 3 |
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Name | Forgotten Dancer : Universal Relic |
Cost: | 0 |
Effect: | Power - Excise: 3 - Choose any one Core Creature in play. Discard Forgotten Dancer from play. Take control of the chosen Creature. That Creature loses energy equal to the amount of energy on your Magi and may not attack this turn. |
Flavor: | Without its glass cover, the blossom withers in the faintest light, unless it can find a dark heart in which to take root. |
Rarity: | 3 |
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Name | Furok Guardian : Naroom Creature |
Cost: | 10 |
Effect: | Effect - Terra Rebirth: Whenever one of your other Creatures is discarded from play, you may discard five energy from Furok Guardian. If you do, return the discarded Creature to play with its starting energy at the end of the current player's turn. |
Flavor: | Power overwhelming. |
Rarity: | 1 |
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Name | Ghost Bwisp : Underneath Creature |
Cost: | 2 |
Effect: | Effect - Glow: All of your Creatures can attack while burrowed. |
Flavor: | Strag watched the Core forces fan out through the cavern the bwisps had conveiniently prepared. "My lord," he said to Motash, "the weebos are in the pot." The Underlord smiled grimly, "Cook 'em" |
Rarity: | 3 |
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Name | Gilded Cage : Naroom Spell |
Cost: | 2 |
Effect: | Choose any one non-Naroom Creature in play. The chosen Creature may not use any of its Powers or Effects until the beginning of your next turn. If an opponent's Spell, Power, or Effect discards Gilded Cage from your hand, draw cards equal to the number of cards in that opponent's hand. |
Flavor: | A bountiful gift for those with the key. |
Rarity: | 3 |
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Name | Gloom : Core Spell |
Cost: | 4 |
Effect: | Choose any one player. Discard each of the chosen player's Creatures from play. For each Creature, the chosen player may discard one card from their hand or discard one energy from their Magi to prevent the Creature from being discarded. |
Flavor: | The night has an appetite. |
Rarity: | 1 |
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Name | Gorath : Core Creature |
Cost: | 10 |
Effect: | Power - Enslave: X - Choose any one Creature in play with less than X energy. Gain control of the chosen Creature. The chosen Creature may not attack this turn. If Gorath leaves play, return all Creatures Enslaved by Gorath to their owners' control. |
Flavor: | I will own all of you. |
Rarity: | 1 |
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Name | Gorgle's Curse : Underneath Spell |
Cost: | 5 |
Effect: | Choose any one non-Underneath Creature in play. Discard all but one energy from the chosen Creature. That Creature cannot attack until your current Magi is defeated. |
Flavor: | "I didn't even know you had a spell named after him!" -Grega, to Fossik |
Rarity: | 1 |
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Name | Gorgle's Glasses : Cald Relic |
Cost: | 2 |
Effect: | Effect - Pyrovision: Whenever you discard all of an opposing Creature's energy with a Spell or Power, draw one card. |
Flavor: | "You looking at me..." |
Rarity: | 1 |
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Name | Grax : Core Creature |
Cost: | 6 |
Effect: | Power - Tendril: 4 - Choose any one Creature in play. Discard half of the chosen Creature's energy, rounded up. |
Flavor: | "My Super Big Grax Team will handle this! Go Grax!" -Korg, Core Warrior |
Rarity: | 3 |
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Name | Gremm's Hammer : Underneath Relic |
Cost: | 0 |
Effect: | Power - Build: 1 - Add two Pound Counters to Gremm's Hammer. Power - Break: Choose any one non-Underneath Creature in play. Discard energy from the chosen Creature equal to the number of Pound Counters on Gremm's Hammer. Discard Gremm's Hammer from play. |
Flavor: | "I am the groundbreaker, down-pounding ground shaker. I am the thunder-maker, underworldy undertaker." -Hammer inscription |
Rarity: | 1 |
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Name | Grim Goblet : Core Relic |
Cost: | 0 |
Effect: | Effect - Backlash: If your opponent removes Grim Goblet from play, discard your hand. Power - Reap: Discard Grim Goblet from play. Draw three cards. You may not use Reap if you played Grim Goblet this turn. Cald Magi may play Grim Goblet. |
Flavor: | "Dark sustenance for dark hearts. Foul knowledge wrapped in shadows. It breeds nightmares." -Gia, Weave Seer |
Rarity: | 3 |
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Name | Grubble : Core Creature |
Cost: | 3 |
Effect: | Power - Dreamform: Choose any one other Grubble in play. Discard both this Grubble and the chosen Grubble from play. Search your deck for any one Creature and play that Creatue with its starting energy. |
Flavor: | The merging is complete! |
Rarity: | 1 |
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Name | Harror : Core Magi - Arderial Shadow |
Trait: | Arderial Shadow |
Cost: | 15 |
Energize: | 5 |
Starting: | Arderian-Guard Winds, Shryque, Dark Ayebaw |
Effect: | Effect - Spellfire: Whenever any player plays a Spell, you may choose any one Creature or Magi in play. Discard one energy from the chosen Creature or Magi. |
Flavor: | "I am a blade with which my master strikes fear." |
Rarity: | 1 |
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Name | Hubdra's Cube : Orothe Relic |
Cost: | 0 |
Effect: | Power - Relic Subversion: Choose any one other Relic in play. Gain control of the chosen Relic and place it on Hubdra's Cube. You may not use this Power if there is already a Relic on Hubdra's Cube. If Hubdra's Cube leaves play, discard all Relics on it. |
Flavor: | "He drew his sword and said 'Take this!' so I did." -Orlon, Friend of Wellisks |
Rarity: | 1 |
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Name | Hunter Jile : Orothe Creature |
Cost: | 6 |
Effect: | Effect - Resistance: Core Spells and Powers do not affect Hunter Jile. Power - Drench: 3 - Choose any one player. Discard Hunter Jile from play. The chosen player reveals their hand and discards all Core Creatures shown. |
Flavor: | A great wave to wash out corruption; A hunter to stalk shadowy prey. |
Rarity: | 2 |
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Name | Husp : Orothe Creature |
Cost: | 4 |
Effect: | Power - Ensare: Discard Husp from play. Search through any player's deck. You may remove up to three different cards from the deck and place them in their owner's discard pile. Shuffle the deck afterward. |
Flavor: | You say there are three things you can do to utterly wreck me? You mean this, and this, and this? |
Rarity: | 3 |
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Name | Impact : Underneath Spell |
Cost: | 1 |
Effect: | Choose any one of your Creatures and any one Magi in play. Discard twice as much energy as the chosen Creature has from the chosen Magi. Discard the chosen Creature from play. |
Flavor: | K.O. 2 Hit Special Move Finish 25000 Points |
Rarity: | 3 |
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Name | Intensify : Universal Spell |
Cost: | 1 |
Effect: | The next Spell or Power that discards energy from one or more Magi instead discards twice as much energy from each of those Magi. |
Flavor: | Can you stand twice the pain? |
Rarity: | 2 |
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Name | Ithapher : Cald Creature |
Cost: | 4 |
Effect: | Power - Combustion: 2 - Until the end of your turn, each Spell and Power that discards energy from a single Creature discards one additional energy. |
Flavor: | "Anyone who uses the word 'fireproof' has never run into an ithapher." -Valkan, Cald Pyromancer |
Rarity: | 1 |
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Name | J'lith : Arderial Creature |
Cost: | 2 |
Effect: | Effect - Collector: Whenever any player plays a Relic, add two energy to J'lith Effect - Coveting: If you ever have no Relics in play, discard J'lith from play. |
Flavor: | "I've got more magical trinkets than I can count, and I'm still little old me!" -Tryn, Daughter of Runes |
Rarity: | 1 |
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Name | Jore : Underneath Creature |
Cost: | 4 |
Effect: | Power - Nourish: 1 - Add one energy to each of your other burrowed Creatures. |
Flavor: | It gives to the soil, and the soil gives back tenfold. |
Rarity: | 1 |
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Name | Kalius : Arderial Magi |
Cost: | 12 |
Energize: | 4 |
Starting: | Flutter Yup, Warlum, Shooting Star |
Effect: | Power - Wind Spawn: 1 = Play any one Arderial Creature from your hand. Place two energy on it instead of its normal starting energy. Discard that Creature from play at the end of this turn. |
Flavor: | "Come unto me, all ye of the wind, for I will give you breath." |
Rarity: | 1 |
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Name | Karak Band : Orothe Relic |
Cost: | 0 |
Effect: | Effect - Acquistion: Whenever you gian control of an opposing player's card, add two energy to your Magi. |
Flavor: | Your loss becomes my gain. |
Rarity: | 2 |
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Name | Koil : Core Creature |
Cost: | 4 |
Effect: | Effect -Nightmare: When you play Koil, choose any one Creature in play. Discard one energy from the chosen Creature. Effect - Re-Koil: If Koil is defeated in an attack, after is is discarded from play, choose any one player's discard pile. Shuffle the chosen discard pile into its owner's deck. |
Flavor: | "Those who survive the nightmares it brings do not survive the nightmares it brings back." -Togoth, the Guardian |
Rarity: | 3 |
Shop |
Name | Korg & Zet : Core Magi |
Cost: | 6 |
Energize: | 11 |
Starting: | Shadow Cloak |
Effect: | Korg & Zet count as two Magi for deck costruction. Effect - Korg: Korg & Zet may play no more than two cards each turn and may not play Relics. Effect - Zet: Whenever one of your Creatures attacks, once per attack, one of your other Creatures may join in the attack. The defending Creature's player choses one of your attacking Creatures to lose energy in the attack. |
Flavor: | "ZET!!! I have a plan so cunning, you could brush your teeth with it!" "You? Cunning?" |
Rarity: | 1 |
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Name | Korremar : Core Magi - Sands of d'Resh Shadow |
Trait: | Sands of d'Resh Shadow |
Cost: | 14 |
Energize: | 6 |
Starting: | Mind Blank, Darbok, Lesser Darbok |
Effect: | Power - Mind Shock: Choose any one player. Skip your Draw Step this turn. During the chosen player's next turn, they may only draw one card. |
Flavor: | As cold, dark, and barren as a desert at night. |
Rarity: | 1 |
Shop |
Name | Lanyx : Core Magi - Cald Shadow |
Trait: | Cald Shadow |
Cost: | 15 |
Energize: | 4 |
Starting: | Sinder's Mantle, Core Grag, Dryte Fiend |
Effect: | Power - Harvest: 5 - Choose any one non-Core Creature in play. Discard the chosen Creature from play. |
Flavor: | "I used to take a torch to the fields of grain. Now, I take a scythe." |
Rarity: | 1 |
Shop |
Name | Maelstrom : Core Spell |
Cost: | X |
Effect: | Discard X energy from each opposing Magi in play. Orothe Magi may play Maelstrom. |
Flavor: | For hitting the dreamers instead of their dreams. |
Rarity: | 3 |
Shop |
Name | Magma Jile : Cald Creature |
Cost: | 5 |
Effect: | Effect - Hunger: Whenever an opponent plays a Creature with a starting energy of two or less, you may add two energy to Magma Jile. Cald Shadow Magi may play Magma Jile. |
Flavor: | "It turned my twee into a scratching post." - Tryn, Daughter of Runes |
Rarity: | 3 |
Shop |
Name | Mantle of Shadows : Universal Relic |
Cost: | 0 |
Effect: | Effect - Taint: You may play Core Spells, with a regional penalty of one. |
Flavor: | "Does this taste bitter to you?" -Evu, to Pruitt |
Rarity: | 3 |
Shop |
Name | Mind Blank : Core Spell |
Cost: | 4 |
Effect: | All players reveal their hands and discard all Spell cards shown. Sands of D'resh Magi may play Mind Blank. |
Flavor: | You... know... not! |
Rarity: | 3 |
Shop |
Name | Morag : Core Magi |
Cost: | 14 |
Energize: | 7 |
Starting: | Borgor, Shryque, Dream Rift |
Effect: | Power - Theft: X - Choose any one Relic in play. Gain control of the chosen Relic for your next X turns. At the end of X turns, or if Morag is defeated, return that Relic to its owner's hand. |
Flavor: | "What power! It just gets stronger every time I use it!" |
Rarity: | 1 |
Shop |
Name | Nagsis : Core Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Corrupt, Shryque, Dark Ayebaw |
Effect: | Effect - Possession: If Nagsis is defeated and your next Magi is non-Core, that Magi becomes a Shadow Magi of its original region. All rules for Shadow Magi apply to the new Magi. |
Flavor: | Don't worry, I'll be back. |
Rarity: | 1 |
Shop |
Name | Nara : Cald Magi |
Cost: | 10 |
Energize: | 6 |
Starting: | Magma Jile, Thermal Blast, Spirit of the Flame |
Effect: | Effect - Resistance: All Ergars and Jiles in play that you control are unaffected by non-Cald Spells. Effect - Rare Spirit: Whenever a Cald Spell adds energy to one or more of your Creatures in play, instead add twice as much energy to each Creature. |
Flavor: | "Step on no pets!" |
Rarity: | 2 |
Shop |
Name | Night Hyren : Arderial Creature |
Cost: | 9 |
Effect: | Effect - Stealth: If an opposing Magi does not have any Creatures with more than five energy in play. Night Hyren may attack that Magi directly. Effect - Charge: If Night Hyren attacks a Magi, add two energy to Night Hyren before energy is removed. Arderial Shadow Magi may play Night Hyren. |
Flavor: | The darkness bringsd the sound of wings, The Hyren swoops and turns. A watchful eye blots out the sky, And like a beacon burns. |
Rarity: | 1 |
Shop |
Name | Nightmare Channel : Universal Spell |
Cost: | 2 |
Effect: | Choose any one Creature and any one Magi in play. Attach Nightmare Channel to the chosen Creature. Decrease the chosen Magi's energize rate by two while Nightmare Channel is in play. If the chosen Creature leaves play, discard Nightmare Channel from play. |
Flavor: | Orlon had never harmed a Wellisk. Until now. |
Rarity: | 3 |
Shop |
Name | Ogar : Core Magi - Underneath Shadow |
Trait: | Underneath Shadow |
Cost: | 15 |
Energize: | 5 |
Starting: | Black Agovo, Ugger, Chaos Jile |
Effect: | Effect - Feral Instinct: Whenever a Creature is played, roll a die: 1, 2, 3 = Choose any one Creature in play. Add one energy to the chosen Creature. 4, 5, 6 = Choose any one Creature in play. Discard one energy from the chosen Creature. |
Flavor: | "Ook, no, Ogar doesssn't let her petsss' dinner get away." |
Rarity: | 2 |
Shop |
Name | Ohk : Naroom Magi |
Cost: | 11 |
Energize: | 5 |
Starting: | Twee, Eebit, Vortex of Knowledge |
Effect: | Power - Mind's Gift: Discard any one Creature card from your hand. Choose any one Creature in play. Add three energy to the chosen Creature. |
Flavor: | "Dreams have energy, whether they're waiting in your head or fighting on the field." |
Rarity: | 2 |
Shop |
Name | Orok : Core Creature |
Cost: | 5 |
Effect: | Effect - Undermine: Whenever Orok loses energy in an attack, choose any one Magi in play. Discard half as much energy as Orok just lost from the chosen Magi, rounded down. Naroom Magi may play Orok. |
Flavor: | "So what's the bird on its horn called?" -Sperri, Friend of Furoks |
Rarity: | 3 |
Shop |
Name | Orothean Horn : Orothe Relic |
Cost: | 0 |
Effect: | Power - Call of the Sea: Use this Power only after you Play Creatures Step, and only if you have no Creature in play. Put the top card of your deck into your discard pile. If the card is a Creature, discard Orothean Horn from play. Play the Creature with its starting energy, without paying any costs. |
Flavor: | "Who is it?" |
Rarity: | 1 |
Shop |
Name | Paranoia : Core Spell |
Cost: | 2 |
Effect: | Choose any one Creature in play. The chosen Creature can only attack if opposing Magi control no Creatures with six or more energy. Attach Paranoia to the chosen Creature. Discard Paranoia if the chosen Creature is discarded from play. |
Flavor: | "We need no walls other than their fears." -Morag, the Executor |
Rarity: | 3 |
Shop |
Name | Phrup : Orothe Creature |
Cost: | 1 |
Effect: | Effect - Time Lapse: Whenever an opponent plays a card you may discard Phrup from play. If you do, return the card to its owner's hand. Any energy that was used is returned to that player's Magi. Cards with that name may not be played again this turn. Orothe Shadow Magi may play Phrup. |
Flavor: | "Thanks for the info. Maybe later... " |
Rarity: | 3 |
Shop |
Name | Pillar of Brine : Orothe Spell |
Cost: | 2 |
Effect: | Choose any one player. During the chosen player's next turn, each of their Creatures removes two less energy from opposing Creatures when they attack. |
Flavor: | "You will learn to respect the power of ..." (goosh) "Arrg ptoo! Respect the power ..." (goosh) "Ack burble blecch. Respect ..." (goosh) -Korg, Core Warrior |
Rarity: | 1 |
Shop |
Name | Primat : Cald Creature |
Cost: | 2 |
Effect: | Power - Kindle: Discard Primat from play. Discard from play each Creature with one energy. Discard from play each Naroom Creature with two energy. Cald Shadow Magi may play Primat. |
Flavor: | They frequntly cause scrub fires. |
Rarity: | 3 |
Shop |
Name | Pylofuf : Underneath Creature |
Cost: | 5 |
Effect: | Effect - Burrow: Pylofuf is burrowed; it cannot attack and loses no more than two energy per turn from attacks and your opponent's Spells and Powers. Underneath Shadow Magi may play Pylofuf. |
Flavor: | The pylofuf is also known as the 'porkuslime' for obvious reasons. It doesn't dig through soil. It just oozes through the gaps. |
Rarity: | 3 |
Shop |
Name | Quilla : Orothe Magi |
Cost: | 14 |
Energize: | 7 |
Starting: | Any two Orothe Relics |
Effect: | |
Flavor: | "Call me a fool if you want. You know I'm more powerful than the likes of you." |
Rarity: | 2 |
Shop |
Name | Qwade : Core Magi - Orothe Shadow |
Trait: | Orothe Shadow |
Cost: | 12 |
Energize: | 5 |
Starting: | Storm of Fishes, Trask, Tragan |
Effect: | Power - Leech: X+4 - Choose any two Creatures in play. Discard X energy from one of the chosen Creatures. Add X energy to the other chosen Creature. |
Flavor: | "You think this is the real Qwade? ... It is!" |
Rarity: | 2 |
Shop |
Name | Radget : Underneath Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Giant Parmalag, Crystal Arboll, Impact |
Effect: | Power - Refresh: 1 - Choose any one Creature in play. Add one energy to the chosen Creature. Add two additional energy if the chosen Creature is a Parmalag. |
Flavor: | "I'm as thick-skinned as any of my pets." |
Rarity: | 2 |
Shop |
Name | Raega : Cald Magi |
Cost: | 11 |
Energize: | 5 |
Starting: | Fireball, Braggle, Arbolit |
Effect: | Power - Cremate: X - Choose any one Creature in play with X energy. Discard the chosen Creature from play. |
Flavor: | "They all look the same when I'm through with them." |
Rarity: | 1 |
Shop |
Name | Rayje's Band : Universal Relic |
Cost: | 0 |
Effect: | Effect - Thought Filter: Non-Universal Magi may not play non-Universal Spells that are not of their region. |
Flavor: | "With this on your hand, you can punch your rival without moving a finger." -Rayje's Journal |
Rarity: | 1 |
Shop |
Name | Rayje's Belt : Universal Relic |
Cost: | 0 |
Effect: | Power - Lockdown: Name any one Power or Effect. Until the end of your next turn, no player may use the named Power or Effect. |
Flavor: | "And when all else fails, you can take off the belt and whip 'em with it." -Rayje's Journal |
Rarity: | 1 |
Shop |
Name | Rayje's Boots : Universal Relic |
Cost: | 0 |
Effect: | Effect - Dream Filter: Non-Universal Magi may not play non-Universal Creatures that are not of their region. |
Flavor: | "They simply make the creature think, 'What am I doing taking orders from this guy?'" -Rayje's Journal |
Rarity: | 1 |
Shop |
Name | Reef Hyren : Orothe Creature |
Cost: | 5 |
Effect: | Effect - Rebuke: Whenever an opponent plays a Creature, you may discard one energy from your Magi. If you do, discard two energy from the Creature played. |
Flavor: | Cast blindly in shallow waters and you will hook yourself a reef. |
Rarity: | 1 |
Shop |
Name | Resonate : Underneath Spell |
Cost: | 1 |
Effect: | Choose any or all of the following: Choose any one Relic in play. Discard the chosen Relic from play. OR Choose any one Creature in play. Discard one energy from the chosen Creature. OR Choose any one Magi in play. Discard two energy from the chosen Magi. For each action chosen, Resonate's cost is increased by one. |
Flavor: | For hitting anything. |
Rarity: | 3 |
Shop |
Name | Sarazen Guard : Orothe Creature |
Cost: | 8 |
Effect: | Effect - Protect: Whenever one of your other Creatures is attacked, you may choose to have the attacking Creature attack the Sarazen Guard instead. If you do, the attacking player chooses and discards one card from their hand after energy is removed. |
Flavor: | It's hard to be more watchful than a guard with five heads. |
Rarity: | 1 |
Shop |
Name | Shadow Bones : Core Relic |
Cost: | 0 |
Effect: | Power - Vitalize: 4 - Choose any one Core Creature in play. Discard Shadow Bones from play. Add energy to the chosen Creature equal to that Creature's starting energy. |
Flavor: | "Works better than dream balm on them nightmares. But ye probably couldn't stand the taste of it." -Blu, Vault Guardian |
Rarity: | 2 |
Shop |
Name | Shadow Cloak : Core Relic |
Cost: | 0 |
Effect: | Power - Protection: 2 - Each of your Core Creatures in play is not affected by non-Core Spells and Powers until the end of your next turn. You may not use Shadow Cloak on your next turn. |
Flavor: | A night's gown. |
Rarity: | 1 |
Shop |
Name | Shadow Rain : Core Spell |
Cost: | 2 |
Effect: | Choose any one of your Creatures in play. Transfer all of the energy on your Magi to the chosen Creature. At the end of your Attack Step, transfer all energy from the chosen Creature to your Magi, and draw one card. Naroom Magi may play Shadow Rain. |
Flavor: | "This spell looks interesting..." -Evu, Naroom Loremaster |
Rarity: | 3 |
Shop |
Name | Shadow Vinoc : Core Creature |
Cost: | 4 |
Effect: | Effect - Dark Strength: When you play Shadow Vinoc, add one energy to it for each Relic in play. |
Flavor: | "It's an improvement over its forest cousin. Soil is such an unreliable thing to draw strength from." -Togoth |
Rarity: | 3 |
Shop |
Name | Shryque : Core Creature |
Cost: | 2 |
Effect: | Effect - Mindless Abandon: If you have no cards in your hand at the beginning of your Draw Step, add two energy to Shryque. Effect - Dream Vengeance: If you have no cards in your hand at the beginning of your turn, add five energy to Shryque. Arderial Magi may play Shryque. |
Flavor: | "Birds like wide empty spaces. Dream birds like wide empty minds." -Harror |
Rarity: | 3 |
Shop |
Name | Sinder's Mantle : Cald Relic |
Cost: | 1 |
Effect: | Effect - Omen of Fire: Whenever one of your Creatures attacks, add two energy to that Creature before energy is removed. Effect - Burnout: Discard Sinder's Mantle from play if any of your Creatures is discarded from play. Cald Shadow Magi may play Sinder's Mantle. |
Flavor: | Burst like magma from the peek, Raise the strong and crush the weak. |
Rarity: | 1 |
Shop |
Name | Solar Flare : Arderial Spell |
Cost: | 4 |
Effect: | Add four energy to each of your Arderial Creatures that attacked and defeated an opposing Creature this turn. |
Flavor: | "Solar flares are heralds proclaiming our victory!" "Really? I thought they were stellar plasma prominences, triggered by fusion reactions." |
Rarity: | 3 |
Shop |
Name | Sorreah : Arderial Magi |
Cost: | 13 |
Energize: | 5 |
Starting: | Any two Arderial Spells. |
Effect: | Effect - Suppress: Effects and Powers on other Magi may not be used. |
Flavor: | "This is your last chance. Free us or... wait... Hey! NO!" -O'Qua, Summoner |
Rarity: | 1 |
Shop |
Name | Spectral Shield : Universal Spell |
Cost: | 1 |
Effect: | Until the beginning of your next turn, whenever an opponent's card forces you to discard a card from your hand, draw one card afterwards. At the beginning of yoru next turn, draw one card. |
Flavor: | "Sure, it'll keep you safe now," said Tryn, "but what about later?" "If we can't be safe now," replied Wence, "there won't be a later." |
Rarity: | 3 |
Shop |
Name | Sperri : Naroom Magi |
Cost: | 12 |
Energize: | 5 |
Starting: | Furok, Grow |
Effect: | Effect - Infuse: Whenever Sperri plays a Furok, add two additional energy to the Furok. Power - Preserve: 2 - Return any one Furok from your discard pile to your hand. |
Flavor: | "Happiness is a furry friend and a flock of blue birds." |
Rarity: | 1 |
Shop |
Name | Storm of Fishes : Orothe Spell |
Cost: | 2 |
Effect: | Choose Spells or Relics. All players reveal their hands and discard all cards of the chosen type shown. Orothe Shadow Magi may play Storm of Fishes. |
Flavor: | "How bad can a rain of fish be?" "Depends on the kind and number of fish." |
Rarity: | 3 |
Shop |
Name | Sulfurous Spirit : Cald Spell |
Cost: | 1 |
Effect: | Choose any one of your Creatures in play. Discard the chosen Creature from play. Choose any one Creature in play. Discard four energy from the chosen Creature. Cald Shadow Magi may play Sulfurous Spirit. |
Flavor: | "This is the end of you, and you." |
Rarity: | 3 |
Shop |
Name | Szalak : Core Creature |
Cost: | 4 |
Effect: | Power - Supercharge: Roll a die; 1, 2 = Add five energy to Szalak; 3, 4 = Discard Szalak from play; 5, 6 = Add three energy to Szalak and three energy to your Magi. |
Flavor: | "zzzzzzzMMMM zzzzzzzzMMM zMMM zzzzzzzzMMMM zzzzzzBOOM!" |
Rarity: | 3 |
Shop |
Name | Terrorize : Core Spell |
Cost: | 4 |
Effect: | Choose any one Creature in play. The next time the chosen Creature attacks, it loses no energy in the attack. Underneath Magi may play Terroize. |
Flavor: | "If we are too afraid to fight back, then we have already lost." -Jaela, Arderial Regis |
Rarity: | 2 |
Shop |
Name | Tillant : Naroom Creature |
Cost: | 6 |
Effect: | Effect - Resistance: Core Spells and Powers do not affect Tillant. Effect - Cleansing Strike: Whenever Tillant attacks a Core Creature, add five energy to Tillant before energy is removed. |
Flavor: | A seed to coax life from decay. |
Rarity: | 2 |
Shop |
Name | Tiller : Naroom Magi |
Cost: | 15 |
Energize: | 5 |
Starting: | Weeblit, Weebo, Vortex of Knowledge |
Effect: | Power - Exchange: Discard any one Creature card from your hand. Draw one card. Power - Scrounge: Discard any one Relic card from your hand. Draw two cards. |
Flavor: | "Baloo Root? Does anyone want a chunk of fault-ridden Baloo Root skin? I'm only going to... throw it away!" |
Rarity: | 1 |
Shop |
Name | Tragan : Core Creature |
Cost: | 6 |
Effect: | Effect - Weakness: If Tragan is attacked, discard two energy from Tragan before energy is removed. Effect - Boost: When Tragan is played, add three energy to it. Orothe Magi may play Tragan. |
Flavor: | The darkness is intimidating until someone holds out a light. |
Rarity: | 3 |
Shop |
Name | Tranquility : Arderial Spell |
Cost: | 2 |
Effect: | Until the beginning of your next turn, all Spells, Powers, and Effects that would discard energy may not be played. Draw one additional card during your Draw Step this turn. |
Flavor: | "We know the calm as well as the storm." -Jaela, Arderial Regis |
Rarity: | 3 |
Shop |
Name | Trask : Core Creature |
Cost: | 4 |
Effect: | Effect - Lifetap: Whenever a Spell or Power adds energy to one or more Creatures in play, add one energy to Trask. Orothe Magi may play Trask. |
Flavor: | It's like an alligator with scales and teeth and claws, it's like a Coral Hyren, but not afraid of Cawhs. |
Rarity: | 3 |
Shop |
Name | Tree Hinko : Naroom Creature |
Cost: | 2 |
Effect: | Power - Invigorate: 1 - The next time your Magi energizes, they energize for two additional energy. |
Flavor: | "Gotta get me one of those!" -Wence, Adventurer |
Rarity: | 3 |
Shop |
Name | Trygar : Underneath Magi |
Cost: | 12 |
Energize: | 6 |
Starting: | Tunneler's Boots, Ghost Bwisp, Pylofuf |
Effect: | Effect - Avenger: If Trygar is defeated, at the end of the current turn you may play any Creature from your hand. Place three energy on the Creature instead of its normal starting energy. Until the beginning of your next turn, the Creature played is unaffected by your opponent's cards. |
Flavor: | And to Korremar, who helped me write this will, I leave... not a boot to the head, but a rabid bisiwog to be placed in his trousers... |
Rarity: | 1 |
Shop |
Name | Tunnel Hyren : Underneath Creature |
Cost: | 9 |
Effect: | Effect - Burrow: Your other Underneath Creatures are burrowed, they cannot attack and each loses no more than two energy per turn from attacks and your opponents' Spells and Powers. |
Flavor: | "It's kingdom is under this world." -Orwin, Naroom Elder |
Rarity: | 1 |
Shop |
Name | Tunneler's Boots : Underneath Relic |
Cost: | 0 |
Effect: | Effect- Strengthen: At the end of each of your turns, add one energy to each burrowed Creature in play. |
Flavor: | "Even without magic, they provide great traction to anchor your feet while digging." -Gruk, Underfarmer |
Rarity: | 1 |
Shop |
Name | Turn : Core Spell |
Cost: | X+3 |
Effect: | Choose any one Creature in play with less than its starting energy. X is the chosen Creature's starting energy. The chosen Creature becomes Core and you gain control of it. Restore the chosen Creature to its starting energy. |
Flavor: | "Angram will show you the true nature of power. He is your master now." |
Rarity: | 3 |
Shop |
Name | Ugger : Core Creature |
Cost: | 3 |
Effect: | Effect - Borrow: Whenever Ugger attacks, you may move any amount of energy from one of your other Creatures to Ugger before energy is removed. Underneath Magi may play Ugger. |
Flavor: | It seems its enemies as dirt and its friends as shovels. |
Rarity: | 1 |
Shop |
Name | Ummm . . . NO! : Universal Spell |
Cost: | 4 |
Effect: | Play "Ummm...NO!" only when an opponent plays a Spell that specifically discards one of your Creatures from play. Your Creature is not discarded from play. You may play "Ummm...NO!" during your opponents' turns. |
Flavor: | "I'm sure." |
Rarity: | 2 |
Shop |
Name | Underlord's Shield : Underneath Relic |
Cost: | 0 |
Effect: | Effect - Force of Will: Whenever an opponent's Power, Spell or Effect forces you to discard a card from your hand, draw two cards for each card you were forced to discard. If an opponent's Spell, Power or Effect causes Underlord's Shield to be discarded from your hand, instead put Underlord's Shield into play. |
Flavor: | "Everybody's out to get me but I feel all right... Everybody's thinking about me!" |
Rarity: | 2 |
Shop |
Name | Vemment : Arderial Creature |
Cost: | 4 |
Effect: | Power - Evaporate: 1 - Choose any one non-Arderial Creature in play. Discard one energy from the chosen Creature. If the chosen Creature is Orothe, discard two additional energy. Arderial Shadow Magi may play Vemment. |
Flavor: | "The wind is thirsty. Watch yourselves, boys." -Orlon, Friend of Wellisks |
Rarity: | 3 |
Shop |
Name | Ven : Cald Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Sulfurous Spirit, Arbolit, Primat |
Effect: | Power - Vitalize: 4 - Choose any one Creature in play. Restore the chosen Creature to its starting energy. This Power may add or discard energy. |
Flavor: | "More power to you!" |
Rarity: | 1 |
Shop |
Name | Voda : Orothe Magi |
Cost: | 14 |
Energize: | 5 |
Starting: | Submerge, Reef Hyren, Coral Hyren |
Effect: | Effect - Deluge: At the end of your turn, add four energy to the Creature in play with the most energy. If two or more Creatures are tied for the most energy, an opponent of your choice chooses which Creature gets the energy. |
Flavor: | "It's out of control!" |
Rarity: | 1 |
Shop |
Name | Vrill : Core Creature |
Cost: | 4 |
Effect: | Effect - Succor: At the end of each of your Energize Steps, move two energy from your Magi to Vrill. Power - Nightfall: 8 - All of your Core Creatures in play gain energy equal to their starting energy. |
Flavor: | We all must unite when the night falls, That we might survive till the day. |
Rarity: | 1 |
Shop |
Name | Warlum : Arderial Creature |
Cost: | 3 |
Effect: | Power - Materialize: Choose any one player. Discard Warlum from play. Search the chosen player's deck for any one Relic and put it into play under your Magi's control. Shuffle the chosen player's deck. Arderial and Orothe Shadow Magi may play Warlum. |
Flavor: | Lasada gaped. "Where did THAT come from?" "Don't ask," whispered the Warlum, and with a swish it vanished. |
Rarity: | 1 |
Shop |
Name | Warrada : Core Magi - Naroom Shadow |
Trait: | Naroom Shadow |
Cost: | 12 |
Energize: | 5 |
Starting: | Essence of Naroom, Orok, Chaos Jile |
Effect: | Effect - Dark Blooming: At the beginning of your turn, if Warrada has no Creature in play, add five energy to Warrada. |
Flavor: | "The Shadow sees all." |
Rarity: | 2 |
Shop |
Name | Wasperine : Naroom Creature |
Cost: | 3 |
Effect: | Effect- Rush: If your Magi is a Naroom or Naroom Shadow Magi, you may play Wasperine at the beginning of your Attack Step, paying all costs. Naroom Shadow Magi may play Wasperine. |
Flavor: | Green, White and orange. Red. Lots of red. Then black. -Description or Wasperine attack |
Rarity: | 1 |
Shop |
Name | Weebat : Underneath Creature |
Cost: | 3 |
Effect: | Effect - Grounded: Whenever Weebat is attacked, add one energy to Weebat before energy is removed. If the attacking Creature is Naroom, add three energy to Weebat before energy is removed. Underneath Shadow Magi may play Weebat. |
Flavor: | Agile as a bird in flight, solid as a rock at rest. |
Rarity: | 3 |
Shop |
Name | Weeblit : Naroom Relic |
Cost: | 0 |
Effect: | Power - Season: Choose any one Weebo and any one other Creature in play. Discard Weeblit and the chosen Weebo from play. Add five energy to the other chosen Creature. |
Flavor: | Weblit One-Use Magical Mushroom Cooker Manufactured by The Weeblit Co. Moonlands patent pending. |
Rarity: | 3 |
Shop |
Name | Weethan : Orothe Creature |
Cost: | 2 |
Effect: | Effect - Impede: Whenever an opponent draws a card, you may discard one energy from Weethan to force that player to choose and discard any one card from their hand. Impede cannot be used more than once each turn and only one Weethan can use Impede each turn. Orothe Shadow Magi may play Weethan. |
Flavor: | "Hey! Stop that!" |
Rarity: | 1 |
Shop |
Name | Wildfire : Cald Spell |
Cost: | 5 |
Effect: | Choose any one non-Cald region. Discard two energy from each Creature in play of the chosen region. |
Flavor: | "For such an erratic spell, it's awfully picky." -Wence, Adventure |
Rarity: | 1 |
Shop |
Name | Wudge : Core Creature |
Cost: | 1 |
Effect: | Effect - Strengthen: Whenever any other Creature is played, add one energy to Wudge. |
Flavor: | Its strength is in its enemies' numbers. |
Rarity: | 3 |
Shop |
Name | Yarothis : Arderial Creature |
Cost: | 8 |
Effect: | Effect - Resistance: Core Spells and Powers do not affect Yarothis. Power - Scouring Gale: 4 - Choose any one Core Creature in play. Discard the chosen Creature from play. |
Flavor: | A wind to blow foulness away. |
Rarity: | 2 |
Shop |
Name | Yollum : Cald Creature |
Cost: | 6 |
Effect: | Effect - Resistance: Core Spells and Power do not affect Yollum. Power - Incinerate: 3 - Choose any one Core Creature or Magi in play. Discard six energy from the chosen Creature or Magi. |
Flavor: | A blaze to consume what is tainted. |
Rarity: | 2 |
Shop |